using System; using System.Collections; using System.Collections.Generic; // GeoGreymon namespace DCGO.CardEffects.ST24 { public class ST24_05 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alt Digivolution Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return (targetPermanent.TopCard.ContainsCardName("Agumon") && targetPermanent.TopCard.EqualsTraits("Dinosaur")) || targetPermanent.TopCard.EqualsTraits("DATA SQUAD"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 3, permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Shared OP/WD string SharedEffectName = "May play 1 [DATA SQUAD] Tamer from hand for free"; CardEffectFactory.ActivateClassesForSharedEffects (ref cardEffects, timing, card, SharedEffectName, SharedActivateCoroutine, SharedEffectDescription, additionalActivateCondition: AdditionalActivateCondition, optional: false, onPlay: true, whenDigivolving: true); string SharedEffectDescription(string tag) => $"[{tag}] If you have 1 or fewer Tamers, you may play 1 Tamer card with the [DATA SQUAD] trait from your hand without paying the cost."; bool AdditionalActivateCondition(Hashtable hashtable, ActivateClass activateClass) { return CardEffectCommons.MatchConditionOwnersPermanentCount(card, HasTamersInBattleArea) <= 1; } bool HasTamersInBattleArea(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && permanent.IsTamer; } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { bool HasTamerInHand(CardSource source) { return source.EqualsTraits("DATA SQUAD") && source.IsTamer && CardEffectCommons.CanPlayAsNewPermanent(source, false, activateClass); } if (CardEffectCommons.HasMatchConditionOwnersHand(card, HasTamerInHand)) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect( canTargetCondition: HasTamerInHand, SelectCardEffect.Root.Hand, activateClass, payCost: false )); } } #endregion #region Inherited if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect( changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }