using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class ST7_04 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } if (timing == EffectTiming.None) { bool DefenderCondition(Permanent permanent) { return permanent == null; } bool Condition() { return CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.CanNotAttackSelfStaticEffect( defenderCondition: DefenderCondition, isInheritedEffect: false, card: card, condition: Condition, effectName: "Can't Attack to player")); } return cardEffects; } }