using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectCommons { #region Target 1 Digimon can't reduce DP public static IEnumerator GainImmuneFromDPMinus(Permanent targetPermanent, Func cardEffectCondition, EffectDuration effectDuration, ICardEffect activateClass, string effectName) { if (targetPermanent == null) yield break; if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break; if (activateClass == null) yield break; if (activateClass.EffectSourceCard == null) yield break; CardSource card = activateClass.EffectSourceCard; bool PermanentCondition(Permanent attacker) => attacker == targetPermanent; bool CanUseCondition() { if (IsPermanentExistsOnBattleArea(targetPermanent)) { if (!targetPermanent.TopCard.CanNotBeAffected(activateClass)) { return true; } } return false; } ImmuneFromDPMinusClass immuneFromDPMinusClass = CardEffectFactory.ImmuneFromDPMinusStaticEffect( permanentCondition: PermanentCondition, cardEffectCondition: cardEffectCondition, isInheritedEffect: false, card: card, condition: CanUseCondition, effectName: effectName); AddEffectToPermanent( targetPermanent: targetPermanent, effectDuration: effectDuration, card: card, cardEffect: immuneFromDPMinusClass, timing: EffectTiming.None); if (!targetPermanent.TopCard.CanNotBeAffected(activateClass)) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateBuffEffect(targetPermanent)); } } #endregion }