using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Trigger effect of [Alliance] on oneself public static ICardEffect AllianceSelfEffect(bool isInheritedEffect, CardSource card, Func condition) { Permanent targetPermanent = card.PermanentOfThisCard(); bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (condition == null || condition()) { return true; } } return false; } return AllianceEffect( targetPermanent: targetPermanent, isInheritedEffect: isInheritedEffect, condition: CanUseCondition, rootCardEffect: null, card); } #endregion #region Trigger effect of [Alliance] public static ActivateClass AllianceEffect(Permanent targetPermanent, bool isInheritedEffect, Func condition, ICardEffect rootCardEffect, CardSource card) { if (targetPermanent == null) return null; if (targetPermanent.TopCard == null) return null; if (card == null) return null; ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Alliance", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, DataBase.AllianceEffectDiscription()); activateClass.SetIsInheritedEffect(isInheritedEffect); if (rootCardEffect != null) { activateClass.SetIsInheritedEffect(false); activateClass.SetEffectSourcePermanent(targetPermanent); activateClass.SetRootCardEffect(rootCardEffect); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, (permanent) => permanent.cardSources.Contains(targetPermanent.TopCard))) { if (condition == null || condition()) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.CanActivateAlliance(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { return CardEffectCommons.AllianceProcess(_hashtable, activateClass, card); } return activateClass; } #endregion #region Static effect of [Alliance] public static AllianceClass AllianceStaticEffect(Func permanentCondition, bool isInheritedEffect, CardSource card, Func condition) { string effectName = "Alliance"; AllianceClass allianceClass = new AllianceClass(); allianceClass.SetUpICardEffect(effectName, CanUseCondition, card); allianceClass.SetUpAllianceClass(PermanentCondition: PermanentCondition); if (isInheritedEffect) { allianceClass.SetIsInheritedEffect(true); } bool CanUseCondition(Hashtable hashtable) { return condition == null || condition(); } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (permanentCondition == null || permanentCondition(permanent)) { return true; } } return false; } return allianceClass; } #endregion }