using System.Collections; using System.Collections.Generic; // Greymon namespace DCGO.CardEffects.EX12 { public class EX12_010 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.ContainsCardName("Agumon") || targetPermanent.TopCard.EqualsTraits("ME") || targetPermanent.TopCard.EqualsTraits("VB"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null, level: 3) ); } #endregion #region Raid if (timing == EffectTiming.OnAllyAttack) { cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Shared OP/WA string SharedEffectName = "May return 1 [Greymon] in name/[ME]/[VB] trait Digimon card from trash to hand"; CardEffectFactory.ActivateClassesForSharedEffects (ref cardEffects, timing, card, SharedEffectName, SharedActivateCoroutine, SharedEffectDescription, additionalActivateCondition: AdditionalActivateCondition, optional: false, isSkippable: true, onPlay: true, whenDigivolving: true); string SharedEffectDescription(string tag) { return $"[{tag}] You may return 1 Digimon card with [Greymon] in its name or the [ME] or [VB] trait from your trash to the hand."; } bool AdditionalActivateCondition(Hashtable hashtable, ActivateClass activateClass) { return CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && (cardSource.ContainsCardName("Greymon") || cardSource.EqualsTraits("ME") || cardSource.EqualsTraits("VB")); } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card to add to your hand.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } #endregion #region Inherited Raid if (timing == EffectTiming.OnAllyAttack) { cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }