using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Trigger effect of [Evade] on oneself public static ActivateClass EvadeSelfEffect(bool isInheritedEffect, CardSource card, Func condition) { Permanent targetPermanent = card.PermanentOfThisCard(); bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (condition == null || condition()) { return true; } } return false; } return EvadeEffect(targetPermanent: targetPermanent, isInheritedEffect: isInheritedEffect, condition: CanUseCondition, rootCardEffect: null, card); } #endregion #region Trigger effect of [Evade] public static ActivateClass EvadeEffect(Permanent targetPermanent, bool isInheritedEffect, Func condition, ICardEffect rootCardEffect, CardSource card) { if (targetPermanent == null) return null; if (targetPermanent.TopCard == null) return null; if (card == null) return null; ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Evade", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, DataBase.EvadeEffectDiscription()); activateClass.SetHashString($"Evade_{card.CardID}" + (isInheritedEffect ? "_inherited" : "")); activateClass.SetIsInheritedEffect(isInheritedEffect); if (rootCardEffect != null) { activateClass.SetIsInheritedEffect(false); activateClass.SetEffectSourcePermanent(targetPermanent); activateClass.SetRootCardEffect(rootCardEffect); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.CanTriggerEvade(hashtable, targetPermanent)) { if (condition == null || condition()) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.CanActivateEvade(targetPermanent)) { if (condition == null || condition()) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.EvadeProcess(targetPermanent, activateClass)); } return activateClass; } #endregion }