using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Trigger effect of [Raid] on oneself public static ActivateClass RaidSelfEffect(bool isInheritedEffect, CardSource card, Func condition, ICardEffect rootCardEffect = null, bool isLinkedEffect = false) { Permanent targetPermanent = card.PermanentOfThisCard(); bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (condition == null || condition()) { return true; } } return false; } return RaidEffect(targetPermanent: targetPermanent, isInheritedEffect: isInheritedEffect, condition: CanUseCondition, rootCardEffect: rootCardEffect, card, isLinkedEffect: isLinkedEffect); } #endregion #region Trigger effect of [Raid] public static ActivateClass RaidEffect(Permanent targetPermanent, bool isInheritedEffect, Func condition, ICardEffect rootCardEffect, CardSource card, bool isLinkedEffect = false) { if (targetPermanent == null) return null; if (targetPermanent.TopCard == null) return null; if (card == null) return null; ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Raid", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, DataBase.RaidEffectDiscription()); activateClass.SetIsInheritedEffect(isInheritedEffect); activateClass.SetIsLinkedEffect(isLinkedEffect); if (rootCardEffect != null) { activateClass.SetIsInheritedEffect(false); activateClass.SetIsLinkedEffect(false); activateClass.SetEffectSourcePermanent(targetPermanent); activateClass.SetRootCardEffect(rootCardEffect); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.CanTriggerOnAttack(hashtable, card)) { return true; } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.CanActivateRaid(targetPermanent)) { if (condition == null || condition()) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { return CardEffectCommons.RaidProcess(targetPermanent, activateClass); } return activateClass; } #endregion }