using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class ChangeEndTurnMinMemoryClass : ICardEffect, IChangeEndTurnMinMemoryEffect { Func _changetMinMemory = null; public void SetUpChangeEndTurnMinMemoryClass(Func changetMinMemory) { _changetMinMemory = changetMinMemory; } public int GetMinMemory(int minMemory) { if (_changetMinMemory != null) { minMemory = _changetMinMemory(minMemory); } return minMemory; } }