using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.UI; public class CreateRoom : OffAnimation { [Header("Animator")] public Animator anim; [Header("RoomManager")] public RoomManager roomManager; public void SetUpCreateRoom() { if (this.gameObject.activeSelf) { return; } this.gameObject.SetActive(true); anim.SetInteger("Open", 1); anim.SetInteger("Close", 0); } public void CloseCreateRoom() { anim.SetInteger("Open", 0); anim.SetInteger("Close", 1); } public void OnClickCreateRoomButton() { ContinuousController.instance.isAI = false; ContinuousController.instance.isRandomMatch = false; roomManager.SetUpRoom(); CloseCreateRoom(); } }