using System.Collections; using System.Collections.Generic; // Pulsemon public class BT7_032 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("If you have 3 security cards, gain 2 memory", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("Memory+2_BT7_032"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking][Once Per Turn] If you have 3 security cards, gain 2 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.SecurityCards.Count == 3) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass)); } else { activateClass.RemoveUse(); } } } return cardEffects; } }