using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.Examples { public class Link_Examples : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Basic link effect keyword if (timing == EffectTiming.OnDeclaration) { cardEffects.Add(CardEffectFactory.LinkEffect(card, 1, 2000)); } #endregion #region When Linked Example, Specifically When THIS card is added as a linked card if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Testing When Linking", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsLinkedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[When linked] Testing When linking"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenLinking(hashtable, null, card); } bool CanActivateCondition(Hashtable hashtable) { return isExistOnField(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { UnityEngine.Debug.Log("CARD SUCCESSFULLY LINKED"); yield return null; } } #endregion #region When Linked Example, When A card is linked at all if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Testing When Linked", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When this Digimon gets linked"; } bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CardCondition(CardSource source) { return true; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenLinked(hashtable, PermanentCondition, CardCondition); } bool CanActivateCondition(Hashtable hashtable) { return isExistOnField(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { UnityEngine.Debug.Log("CARD LINKED"); yield return null; } } #endregion #region Trash 1 Link card if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return ""; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent)) { if (permanent.LinkedCards.Map(link => link.Source).Count(CanSelectCardCondition) >= 1) { return true; } } return false; } bool CanSelectCardCondition(CardSource cardSource) { return true; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SelectTrashLinkedCards( permanentCondition: CanSelectPermanentCondition, cardCondition: CanSelectCardCondition, maxCount: 1, canNoTrash: false, isFromOnly1Permanent: true, activateClass: activateClass )); } } #endregion #region Change Link Max Count if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfLinkMaxStaticEffect( changeValue: 1, isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } #endregion } }