using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.UI; public class GifImage : MonoBehaviour { [SerializeField] Sprite[] _pics; int _picsPerSecond = 10; Image _image; float _time = 0.0f; int _currentFrame = 0; float _frameDelay = 0.0f; void Start() { _image = GetComponent(); if (_picsPerSecond > 0) { _frameDelay = 1f / _picsPerSecond; } } void Update() { if (_pics == null) { return; } if (_pics.Length == 0) { return; } if (_image == null) { return; } if (_frameDelay <= 0) { return; } _time += Time.deltaTime; if (_time >= _frameDelay) { _currentFrame = (_currentFrame + 1) % _pics.Length; _time = 0.0f; _image.sprite = _pics[_currentFrame]; } } }