OnPlay.cs 816 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Can trigger [On Play] effect
  9. public static bool CanTriggerOnPlay(Hashtable hashtable, CardSource card, Func<SelectCardEffect.Root, bool> rootCondition = null)
  10. {
  11. return CanTriggerOnEnterField(hashtable, card, false, rootCondition);
  12. }
  13. #endregion
  14. #region Can trigger "When permanent is played" effect
  15. public static bool CanTriggerOnPermanentPlay(
  16. Hashtable hashtable,
  17. Func<Permanent, bool> permanentCondition,
  18. Func<SelectCardEffect.Root, bool> rootCondition = null)
  19. {
  20. return CanTriggerOnPermanentEnterField(hashtable, permanentCondition, false, rootCondition);
  21. }
  22. #endregion
  23. }