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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Target 1 Digimon gains [Collision]
- public static IEnumerator GainCollision(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass)
- {
- if (targetPermanent == null) yield break;
- if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- CardSource card = targetPermanent.TopCard;
- bool PermanentCondition(Permanent permanent) => permanent == targetPermanent;
- bool CanUseCondition()
- {
- if (IsPermanentExistsOnBattleArea(targetPermanent))
- {
- if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- return true;
- }
- }
- return false;
- }
- ActivateClass collision = CardEffectFactory.CollisionSelfStaticEffect(false, card, CanUseCondition);
- AddEffectToPermanent(targetPermanent: targetPermanent, effectDuration: effectDuration, card: card, cardEffect: collision, timing: EffectTiming.OnCounterTiming);
- if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(targetPermanent));
- }
- }
- #endregion
- #region Can activate [Collision]
- public static bool CanActivateCollision(CardSource cardSource)
- {
- return IsExistOnBattleArea(cardSource) &&
- cardSource.Owner.Enemy.GetBattleAreaDigimons().Count >= 1 &&
- GManager.instance.attackProcess.IsAttacking &&
- GManager.instance.attackProcess.AttackingPermanent == cardSource.PermanentOfThisCard();
- }
- #endregion
- #region Effect process of [Collision]
- public static IEnumerator CollisionProcess(CardSource cardSource, ICardEffect activateClass, Func<IEnumerator> beforeOnAttackCoroutine = null)
- {
- List<Permanent> enemyDigimons = cardSource.Owner.Enemy.GetBattleAreaDigimons();
- if (CanActivateCollision(cardSource))
- {
- foreach (Permanent enemyDigimon in enemyDigimons)
- {
- if (enemyDigimon.TopCard.CanNotBeAffected(activateClass))
- continue;
- yield return ContinuousController.instance.StartCoroutine(GainBlocker(
- targetPermanent: enemyDigimon,
- effectDuration: EffectDuration.UntilEndAttack,
- activateClass: activateClass));
- }
- if (HasMatchConditionOpponentsPermanent(cardSource, permanent => permanent.HasBlocker))
- GManager.instance.attackProcess.IsBlocking = true;
- }
- }
- #endregion
- }
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