DigiXrosEffectObject.cs 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using DG.Tweening;
  5. using UnityEngine.UI;
  6. public class DigiXrosEffectObject : EvolutionEffectObject
  7. {
  8. [SerializeField] GameObject digiXrosAnimParent;
  9. public override IEnumerator EvolutionEffectAnimation(CardSource cardSource, CardSource[] jogressEvoRoots = null, string message = "")
  10. {
  11. if (ContinuousController.instance != null)
  12. {
  13. if (!ContinuousController.instance.showCutInAnimation)
  14. {
  15. yield break;
  16. }
  17. }
  18. animTime = 2f;
  19. yield return ContinuousController.instance.StartCoroutine(base.EvolutionEffectAnimation(cardSource, jogressEvoRoots));
  20. }
  21. public void Shake()
  22. {
  23. StartCoroutine(ShakeIEnumerator());
  24. }
  25. public void PlaySlashSE()
  26. {
  27. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BattleSE);
  28. }
  29. IEnumerator ShakeIEnumerator()
  30. {
  31. bool end = false;
  32. float shakeTime = 0.3f;
  33. Sequence sequence = DOTween.Sequence();
  34. sequence
  35. .Append(digiXrosAnimParent.transform.DOShakePosition(shakeTime, strength: 16f, vibrato: 50, fadeOut: true))
  36. .AppendCallback(() => end = true);
  37. sequence.Play();
  38. yield return new WaitWhile(() => !end);
  39. end = false;
  40. sequence.Kill();
  41. }
  42. }