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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Events;
- public static class OptionUtility
- {
- public static void InitToggle(Toggle toggle, UnityAction<bool> onToggleChanged, bool value)
- {
- if (toggle == null) return;
- toggle.onValueChanged.RemoveAllListeners();
- toggle.isOn = value;
- toggle.onValueChanged.AddListener(onToggleChanged);
- }
- public static void OnToggleChanged(bool value, Toggle toggle, UnityAction<bool> onToggleChanged, ref bool settingRef, UnityAction saveAction)
- {
- if (toggle == null) return;
- if (!toggle.interactable) return;
- if (saveAction == null) return;
- toggle.onValueChanged.RemoveAllListeners();
- toggle.isOn = value;
- toggle.onValueChanged.AddListener(onToggleChanged);
- settingRef = toggle.isOn;
- saveAction?.Invoke();
- if (GManager.instance != null)
- {
- GManager.instance.PlayDecisionSE();
- }
- else if (Opening.instance != null)
- {
- Opening.instance.PlayDecisionSE();
- }
- }
- }
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