Collision.cs 2.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Static effect of [Collision] on oneself
  9. public static ActivateClass CollisionSelfStaticEffect(bool isInheritedEffect, CardSource card, Func<bool> condition)
  10. {
  11. Permanent targetPermanent = card.PermanentOfThisCard();
  12. bool CanUseCondition()
  13. {
  14. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  15. {
  16. if (card.Owner.Enemy.GetBattleAreaDigimons().Count() > 0)
  17. {
  18. if (condition == null || condition())
  19. {
  20. return true;
  21. }
  22. }
  23. }
  24. return false;
  25. }
  26. return CollisionStaticEffect(isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition);
  27. }
  28. #endregion
  29. #region Static effect of [Collision]
  30. public static ActivateClass CollisionStaticEffect(
  31. bool isInheritedEffect,
  32. CardSource card,
  33. Func<bool> condition)
  34. {
  35. ActivateClass activateClass = new ActivateClass();
  36. activateClass.SetUpICardEffect("Collision", CanUseCondition, card);
  37. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  38. activateClass.SetIsInheritedEffect(isInheritedEffect);
  39. string EffectDiscription()
  40. {
  41. return DataBase.CollisionEffectDiscription();
  42. }
  43. bool CanUseCondition(Hashtable hashtable)
  44. {
  45. if(CardEffectCommons.CanTriggerOnAttack(hashtable, card))
  46. {
  47. if (condition == null || condition())
  48. {
  49. return true;
  50. }
  51. }
  52. return false;
  53. }
  54. bool CanActivateCondition(Hashtable hashtable)
  55. {
  56. return true;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. return CardEffectCommons.CollisionProcess(card, activateClass);
  61. }
  62. return activateClass;
  63. }
  64. #endregion
  65. }