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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectFactory
- {
- #region Static effect of [Collision] on oneself
- public static ActivateClass CollisionSelfStaticEffect(bool isInheritedEffect, CardSource card, Func<IEnumerator> beforeOnAttackCoroutine = null)
- {
- bool PermanentCondition(Permanent permanent) => permanent == card.PermanentOfThisCard();
- bool CanUseCondition()
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if(card.Owner.Enemy.GetBattleAreaDigimons().Count() > 0)
- {
- return true;
- }
- }
- return false;
- }
- return CollisionStaticEffect(isInheritedEffect: isInheritedEffect, card: card, beforeOnAttackCoroutine: beforeOnAttackCoroutine);
- }
- #endregion
- #region Static effect of [Collision]
- public static ActivateClass CollisionStaticEffect(
- bool isInheritedEffect,
- CardSource card,
- Func<IEnumerator> beforeOnAttackCoroutine = null)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Collision", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- activateClass.SetIsInheritedEffect(isInheritedEffect);
- string EffectDiscription()
- {
- return DataBase.CollisionEffectDiscription();
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return true;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- return CardEffectCommons.CollisionProcess(card, activateClass, beforeOnAttackCoroutine);
- }
- return activateClass;
- }
- #endregion
- }
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