Collision.cs 2.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Static effect of [Collision] on oneself
  9. public static ActivateClass CollisionSelfStaticEffect(bool isInheritedEffect, CardSource card, Func<IEnumerator> beforeOnAttackCoroutine = null)
  10. {
  11. bool PermanentCondition(Permanent permanent) => permanent == card.PermanentOfThisCard();
  12. bool CanUseCondition()
  13. {
  14. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  15. {
  16. if(card.Owner.Enemy.GetBattleAreaDigimons().Count() > 0)
  17. {
  18. return true;
  19. }
  20. }
  21. return false;
  22. }
  23. return CollisionStaticEffect(isInheritedEffect: isInheritedEffect, card: card, beforeOnAttackCoroutine: beforeOnAttackCoroutine);
  24. }
  25. #endregion
  26. #region Static effect of [Collision]
  27. public static ActivateClass CollisionStaticEffect(
  28. bool isInheritedEffect,
  29. CardSource card,
  30. Func<IEnumerator> beforeOnAttackCoroutine = null)
  31. {
  32. ActivateClass activateClass = new ActivateClass();
  33. activateClass.SetUpICardEffect("Collision", CanUseCondition, card);
  34. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  35. activateClass.SetIsInheritedEffect(isInheritedEffect);
  36. string EffectDiscription()
  37. {
  38. return DataBase.CollisionEffectDiscription();
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  43. }
  44. bool CanActivateCondition(Hashtable hashtable)
  45. {
  46. return true;
  47. }
  48. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  49. {
  50. return CardEffectCommons.CollisionProcess(card, activateClass, beforeOnAttackCoroutine);
  51. }
  52. return activateClass;
  53. }
  54. #endregion
  55. }