Partition.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Trigger effect of [Partition] on oneself
  9. public static ActivateClass PartitionSelfEffect(bool isInheritedEffect, CardSource card, Func<bool> condition, Func<CardSource, bool> canSelectFirstSourceCondition, Func<CardSource, bool> canSelectSecondSourceCondition)
  10. {
  11. Permanent targetPermanent = card.PermanentOfThisCard();
  12. bool CanUseCondition()
  13. {
  14. if (condition == null || condition())
  15. {
  16. return true;
  17. }
  18. return false;
  19. }
  20. return PartitionEffect(targetPermanent: targetPermanent, isInheritedEffect: isInheritedEffect, condition: CanUseCondition, firstSourceCondition: canSelectFirstSourceCondition, secondSourceCondition: canSelectSecondSourceCondition, card);
  21. }
  22. #endregion
  23. #region Trigger effect of [Partition]
  24. public static ActivateClass PartitionEffect(Permanent targetPermanent, bool isInheritedEffect, Func<bool> condition, Func<CardSource, bool> firstSourceCondition, Func<CardSource, bool> secondSourceCondition, CardSource card)
  25. {
  26. if (targetPermanent == null) return null;
  27. if (targetPermanent.TopCard == null) return null;
  28. if (card == null) return null;
  29. ActivateClass activateClass = new ActivateClass();
  30. activateClass.SetUpICardEffect("Partition", CanUseCondition, card);
  31. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, DataBase.PartitionEffectDiscription());
  32. activateClass.SetHashString($"Partition_{card.CardID}" + (isInheritedEffect ? "_inherited" : ""));
  33. activateClass.SetIsInheritedEffect(isInheritedEffect);
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. if (CardEffectCommons.CanTriggerFortitude(hashtable, card))
  37. {
  38. if (condition == null || condition())
  39. {
  40. return true;
  41. }
  42. }
  43. return false;
  44. }
  45. bool CanActivateCondition(Hashtable hashtable)
  46. {
  47. return CardEffectCommons.CanActivatePartition(targetPermanent);
  48. }
  49. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  50. {
  51. return CardEffectCommons.PartitionProcess(activateClass, targetPermanent, firstSourceCondition, secondSourceCondition);
  52. }
  53. return activateClass;
  54. }
  55. #endregion
  56. }