BT23_001.cs 1.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Flickmon
  4. namespace DCGO.CardEffects.BT23
  5. {
  6. public class BT23_001 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnAllyAttack)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  16. activateClass.SetIsInheritedEffect(true);
  17. activateClass.SetHashString("BT23_001_Draw");
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Attacking] [Once Per Turn] If this Digimon has the [Appmon] trait, <Draw 1>";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.IsExistOnField(card)
  26. && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  27. }
  28. bool CanActivateCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.IsExistOnField(card)
  31. && card.PermanentOfThisCard().TopCard.HasAppmonTraits;
  32. }
  33. IEnumerator ActivateCoroutine(Hashtable hashtable)
  34. {
  35. yield return ContinuousController.instance.StartCoroutine(new DrawClass(
  36. player: card.Owner,
  37. drawCount: 1,
  38. cardEffect: activateClass).Draw());
  39. }
  40. }
  41. return cardEffects;
  42. }
  43. }
  44. }