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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Digivolution Requirements
- public enum IgnoreRequirement
- {
- None,
- All,
- Level,
- Color
- }
- #endregion
- #region Play cards as new permanents
- public static IEnumerator PlayPermanentCards(List<CardSource> cardSources, ICardEffect activateClass, bool payCost, bool isTapped, SelectCardEffect.Root root, bool activateETB, bool isBreedingArea = false, int fixedCost = -1)
- {
- if (cardSources == null) yield break;
- cardSources = cardSources
- .Filter(cardSource => cardSource != null)
- .Filter(cardSource => CanPlayAsNewPermanent(
- cardSource: cardSource,
- payCost: payCost,
- cardEffect: activateClass,
- isBreedingArea: isBreedingArea,
- fixedCost: fixedCost));
- if (cardSources.Count == 0) yield break;
- PlayCardClass playCardClass = new PlayCardClass(
- cardSources: cardSources,
- hashtable: CardEffectHashtable(activateClass),
- payCost: payCost,
- targetPermanent: null,
- isTapped: isTapped,
- root: root,
- activateETB: activateETB);
- if (isBreedingArea)
- playCardClass.SetIsBreedingArea();
- playCardClass.SetFixedCost(fixedCost);
- yield return ContinuousController.instance.StartCoroutine(playCardClass.PlayCard());
- }
- #endregion
- #region Play option cards
- public static IEnumerator PlayOptionCards(List<CardSource> cardSources, ICardEffect activateClass, bool payCost, SelectCardEffect.Root root,
- bool setAddSecurityEndOption = false)
- {
- if (cardSources == null) yield break;
- Func<EffectTiming, ICardEffect> getEffect = null;
- cardSources = cardSources
- .Filter(cardSource => cardSource != null)
- .Filter(cardSource => !cardSource.CanNotPlayThisOption);
- if (cardSources.Count == 0) yield break;
- PlayCardClass playCard = new PlayCardClass(
- cardSources: cardSources,
- hashtable: CardEffectHashtable(activateClass),
- payCost: payCost,
- targetPermanent: null,
- isTapped: false,
- root: root,
- activateETB: true);
- if (activateClass != null)
- {
- playCard.SetShowEffect();
- if (setAddSecurityEndOption)
- {
- getEffect = GetCardEffect;
- activateClass.EffectSourceCard.Owner.UntilEachTurnEndEffects.Add(getEffect);
- }
- }
- yield return ContinuousController.instance.StartCoroutine(playCard.PlayCard());
- if (getEffect != null)
- {
- activateClass.EffectSourceCard.Owner.UntilEachTurnEndEffects.Remove(getEffect);
- }
- ICardEffect GetCardEffect(EffectTiming timing)
- {
- if (timing == EffectTiming.None)
- {
- return CardEffectFactory.PlaceToSecurityEffect(activateClass.EffectSourceCard, toTop: true);
- }
- return null;
- }
- }
- #endregion
- #region Play Delay Option cards as new permanents
- public static IEnumerator PlaceDelayOptionCards(CardSource card, ICardEffect cardEffect, SelectCardEffect.Root root = SelectCardEffect.Root.Execution)
- {
- if (CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: cardEffect, isPlayOption: true))
- {
- PlayPermanentClass playPermanent = new PlayPermanentClass(
- cardSources: new List<CardSource>() { card },
- hashtable: CardEffectHashtable(cardEffect),
- targetPermanent: null,
- isTapped: false,
- root: root,
- ActivateETB: true);
- playPermanent.SetISPlayOption();
- yield return ContinuousController.instance.StartCoroutine(playPermanent.PlayPermanent());
- if (IsExistOnBattleArea(card))
- {
- card.PermanentOfThisCard().IsPlayedOptionPermanent = true;
- }
- }
- }
- #endregion
- #region Play 1 Token
- public static IEnumerator PlayToken(CEntity_Base tokenData, ICardEffect activateClass, bool isOwnerPermanent, bool isTapped, int quantity = 1)
- {
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- if (tokenData == null) yield break;
- CardSource card = activateClass.EffectSourceCard;
- Player player = isOwnerPermanent ? card.Owner : card.Owner.Enemy;
- if (card.Owner.fieldCardFrames.Count((frame) => frame.IsEmptyFrame() && frame.IsBattleAreaFrame()) >= quantity)
- {
- List<CardSource> playCards = new List<CardSource>();
- for (int i = 0; i < quantity; i++)
- {
- CardSource tokenCard = CardObjectController.CreateCardSource(
- player.PlayerID,
- tokenData,
- true);
- playCards.Add(tokenCard);
- }
- if (CanPlayAsNewPermanent(cardSource: playCards[0], payCost: false, cardEffect: activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(new PlayCardClass(
- cardSources: playCards,
- hashtable: CardEffectHashtable(activateClass),
- payCost: false,
- targetPermanent: null,
- isTapped: isTapped,
- root: SelectCardEffect.Root.None,
- activateETB: true).PlayCard());
- }
- }
- }
- #endregion
- #region Play 1 [Diaboromon] Token
- public static IEnumerator PlayDiaboromonToken(ICardEffect activateClass, int quantity = 1)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.DiaboromonToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false,
- quantity: quantity
- ));
- }
- #endregion
- #region Play 1 [Amon of Crimson Flame] Token
- public static IEnumerator PlayAmonToken(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.AmonToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [Umon of Blue Thunder] Token
- public static IEnumerator PlayUmonToken(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.UmonToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [Fujitsumon] Token
- public static IEnumerator PlayFujitsumonToken(ICardEffect activateClass, bool isOwnerPermanent)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.FujitsumonToken,
- activateClass: activateClass,
- isOwnerPermanent: isOwnerPermanent,
- isTapped: true
- ));
- }
- #endregion
- #region Play 1 [Gyuukimon] Token
- public static IEnumerator PlayGyuukimonToken(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.GyuukimonToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [KoHagurumon] Token
- public static IEnumerator PlayKoHagurumonToken(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.KoHagurumonToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [Familiar] Token
- public static IEnumerator PlayFamiliarToken(ICardEffect activateClass, int quantity = 1)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.FamiliarToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false,
- quantity: quantity
- ));
- }
- #endregion
- #region Play 1 Self Deleting [Familiar] Token
- public static IEnumerator PlaySelfDeleteFamiliarToken(ICardEffect activateClass, int quantity = 1)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.SelfDeleteFamiliarToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false,
- quantity: quantity
- ));
- }
- #endregion
- #region Play 1 [Volée & Zerdrücken] Token
- public static IEnumerator PlayVoleeZerdrucken(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.VoleeZerdruckenToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [Uka-no-Mitama] Token
- public static IEnumerator PlayUkaNoMitama(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.UkaNoMitamaToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [WarGrowlmon] Token
- public static IEnumerator PlayWarGrowlmonToken(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.WarGrowlmonToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [Taomon] Token
- public static IEnumerator PlayTaomonToken(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.TaomonToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [Rapidmon] Token
- public static IEnumerator PlayRapidmonToken(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.RapidmonToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [Pipe-Fox] Token
- public static IEnumerator PlayPipeFox(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.PipeFoxToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [AthoRenePor] Token
- public static IEnumerator PlayAthoRenePorToken(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.AthoRenePorToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play 1 [Hinukamuy] Token
- public static IEnumerator PlayHinukamuyToken(ICardEffect activateClass)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.HinukamuyToken,
- activateClass: activateClass,
- isOwnerPermanent: true,
- isTapped: false
- ));
- }
- #endregion
- #region Play [Petrification] Token(s)
- public static IEnumerator PlayPetrificationToken(ICardEffect activateClass, int quantity = 1)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.PetrificationToken,
- activateClass: activateClass,
- isOwnerPermanent: false,
- isTapped: false,
- quantity
- ));
- }
- #endregion
- #region Play [Paishu] Token(s)
- public static IEnumerator PlayPaishuToken(ICardEffect activateClass, int quantity = 1)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.PaishuToken,
- activateClass: activateClass,
- isOwnerPermanent: false,
- isTapped: false,
- quantity
- ));
- }
- #endregion
- #region Play [Kotenken] Token(s)
- public static IEnumerator PlayKotenkenToken(ICardEffect activateClass, int quantity = 1)
- {
- yield return ContinuousController.instance.StartCoroutine(PlayToken(
- tokenData: ContinuousController.instance.KotenkenToken,
- activateClass: activateClass,
- isOwnerPermanent: false,
- isTapped: false,
- quantity
- ));
- }
- #endregion
- #region Security effect of "add this card to hand"
- public static IEnumerator AddThisCardToHand(CardSource card1, ICardEffect activateClass)
- {
- yield return new WaitForSeconds(0.5f);
- yield return ContinuousController.instance.StartCoroutine(card1.Owner.brainStormObject.CloseBrainstrorm(card1));
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { card1 }, false, activateClass));
- }
- #endregion
- #region Suspend target permanents, and the effect determines whether the permanent has been suspended or not
- public static IEnumerator SuspendPeremanentAndProcessAccordingToResult(List<Permanent> targetPermanents, ICardEffect activateClass, Func<List<Permanent>, IEnumerator> successProcess, Func<IEnumerator> failureProcess)
- {
- SuspendPermanentsClass suspendPermanentsClass = new SuspendPermanentsClass(targetPermanents, CardEffectHashtable(activateClass));
- yield return ContinuousController.instance.StartCoroutine(suspendPermanentsClass.Tap());
- if (targetPermanents.Some((permanent) => suspendPermanentsClass.IsSuspended(permanent)))
- {
- if (successProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(successProcess(suspendPermanentsClass.SuspendedPermanents));
- }
- }
- else
- {
- if (failureProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(failureProcess());
- }
- }
- }
- #endregion
- #region Delete target permanents, and the effect determines whether the permanent has been deleted or not
- public static IEnumerator DeletePeremanentAndProcessAccordingToResult(List<Permanent> targetPermanents, ICardEffect activateClass, Func<List<Permanent>, IEnumerator> successProcess, Func<IEnumerator> failureProcess)
- {
- DestroyPermanentsClass destroyPermanentsClass = new DestroyPermanentsClass(targetPermanents, CardEffectHashtable(activateClass));
- yield return ContinuousController.instance.StartCoroutine(destroyPermanentsClass.Destroy());
- if (targetPermanents.Some((permanent) => destroyPermanentsClass.IsDestroyed(permanent)))
- {
- if (successProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(successProcess(destroyPermanentsClass.DestroyedPermanents));
- }
- }
- else
- {
- if (failureProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(failureProcess());
- }
- }
- }
- #endregion
- #region Bounce target 1 permanent, and the effect determines whether the permanent has been bounced or not
- public static IEnumerator BouncePeremanentAndProcessAccordingToResult(List<Permanent> targetPermanents, ICardEffect activateClass, IEnumerator successProcess, IEnumerator failureProcess)
- {
- HandBounceClaass bouncePermanentClass = new HandBounceClaass(targetPermanents, CardEffectHashtable(activateClass));
- yield return ContinuousController.instance.StartCoroutine(bouncePermanentClass.Bounce());
- if (targetPermanents.Some((permanent) => bouncePermanentClass.IsBounced(permanent)))
- {
- if (successProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(successProcess);
- }
- }
- else
- {
- if (failureProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(failureProcess);
- }
- }
- }
- #endregion
- #region Deck Bounce target 1 permanent, and the effect determines whether the permanent has been bounced or not
- public static IEnumerator DeckBouncePeremanentAndProcessAccordingToResult(List<Permanent> targetPermanents, ICardEffect activateClass, IEnumerator successProcess, IEnumerator failureProcess)
- {
- DeckBottomBounceClass deckBounceClass = new DeckBottomBounceClass(targetPermanents, CardEffectHashtable(activateClass));
- yield return ContinuousController.instance.StartCoroutine(deckBounceClass.DeckBounce());
- if (targetPermanents.Some((permanent) => deckBounceClass.IsDeckBounced(permanent)))
- {
- if (successProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(successProcess);
- }
- }
- else
- {
- if (failureProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(failureProcess);
- }
- }
- }
- #endregion
- #region Trash target digivolution cards, and the effect determines whether the digivolution cards were trashed or not
- public static IEnumerator TrashDigivolutionCardsAndProcessAccordingToResult(Permanent targetPermanent, List<CardSource> targetDigivolutionCards, ICardEffect activateClass, Func<List<CardSource>, IEnumerator> successProcess, Func<IEnumerator> failureProcess)
- {
- ITrashDigivolutionCards trashDigivolutionCards = new ITrashDigivolutionCards(targetPermanent, targetDigivolutionCards, activateClass);
- yield return ContinuousController.instance.StartCoroutine(trashDigivolutionCards.TrashDigivolutionCards());
- if (targetDigivolutionCards.Some((sourceCard) => trashDigivolutionCards.IsTrashed(sourceCard)))
- {
- if (successProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(successProcess(trashDigivolutionCards.TrashedCards));
- }
- }
- else
- {
- if (failureProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(failureProcess());
- }
- }
- }
- #endregion
- #region Trash target link cards, and the effect determines whether the link cards were trashed or not
- public static IEnumerator TrashLinkCardsAndProcessAccordingToResult(Permanent targetPermanent, List<CardSource> targetLinkCards, ICardEffect activateClass, Func<List<CardSource>, IEnumerator> successProcess, Func<IEnumerator> failureProcess)
- {
- ITrashLinkCards trashLinkCards = new ITrashLinkCards(targetPermanent, targetLinkCards, activateClass);
- yield return ContinuousController.instance.StartCoroutine(trashLinkCards.TrashLinkCards());
- if (targetLinkCards.Some((sourceCard) => trashLinkCards.IsTrashed(sourceCard)))
- {
- if (successProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(successProcess(trashLinkCards.TrashedLinkCards));
- }
- }
- else
- {
- if (failureProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(failureProcess());
- }
- }
- }
- #endregion
- #region Trash Security cards and the effect determines whether the security were trashed or not
- public static IEnumerator TrashSecurityAndProcessAccordingToResult(Player player, int trashAmount, ICardEffect activateClass, bool fromTop, Func<List<CardSource>, IEnumerator> successProcess, Func<IEnumerator> failureProcess)
- {
- IDestroySecurity destroySecurity = new IDestroySecurity(player, trashAmount, activateClass, fromTop);
- yield return ContinuousController.instance.StartCoroutine(destroySecurity.DestroySecurity());
- if (destroySecurity.DestroyedSecurity.Any())
- {
- if (successProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(successProcess(destroySecurity.DestroyedSecurity));
- }
- }
- else
- {
- if (failureProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(failureProcess());
- }
- }
- }
- #endregion
- #region Trash Hand card and the effect determines whether the security were trashed or not
- public static IEnumerator TrashHandAndProcessAccordingToResult(Player player, Hashtable hashtable, CardSource cardToTrash, ActivateClass activateClass, Func<CardSource, IEnumerator> successProcess, Func<IEnumerator> failureProcess)
- {
- IDiscardHands discardHands = new IDiscardHands(new List<IDiscardHand>() { new IDiscardHand(cardToTrash, hashtable) }, activateClass);
- yield return ContinuousController.instance.StartCoroutine(discardHands.DiscardHands());
- if (discardHands.HasDiscarded)
- {
- if (successProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(successProcess(cardToTrash));
- }
- }
- else
- {
- if (failureProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(failureProcess());
- }
- }
- }
- #endregion
- #region Place in security with callbacks for success or failure
- public static IEnumerator PlacePermanentInSecurityAndProcessAccordingToResult(Permanent targetPermanent, ICardEffect activateClass, bool toTop, Func<CardSource, IEnumerator> successProcess, Func<IEnumerator> failureProcess = null, bool isFaceUp = false)
- {
- IPutSecurityPermanent putSecurityPermanent = new IPutSecurityPermanent(targetPermanent, CardEffectCommons.CardEffectHashtable(activateClass), toTop, isFaceUp);
- CardSource topCard = targetPermanent.TopCard;
- if (activateClass.EffectSourceCard != null
- && activateClass.EffectSourceCard.Owner.CanAddSecurity(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(putSecurityPermanent.PutSecurity());
- }
- if (putSecurityPermanent.IsPlacedSecurity)
- {
- if (successProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(successProcess(topCard));
- }
- }
- else
- {
- if (failureProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(failureProcess());
- }
- }
- }
- #endregion
- #region Trash digivolution cards from top or bottom
- public static IEnumerator TrashDigivolutionCardsFromTopOrBottom(Permanent targetPermanent, int trashCount, bool isFromTop, ICardEffect activateClass, Func<CardSource, bool> cardCondition = null)
- {
- if (activateClass == null) yield break;
- if (targetPermanent == null) yield break;
- if (targetPermanent.TopCard == null) yield break;
- if (targetPermanent.DigivolutionCards.Count((cardSource) => !cardSource.CanNotTrashFromDigivolutionCards(activateClass)) == 0) yield break;
- if (targetPermanent.TopCard.CanNotBeAffected(activateClass)) yield break;
- if (trashCount <= 0) yield break;
- List<CardSource> trashTargetCards = new List<CardSource>();
- for (int i = 0; i < targetPermanent.DigivolutionCards.Count; i++)
- {
- if (trashTargetCards.Count >= trashCount)
- break;
- int index = isFromTop ? i : targetPermanent.DigivolutionCards.Count - 1 - i;
- CardSource trashTargetCard = targetPermanent.DigivolutionCards[index];
- bool trashCard = true;
- if (cardCondition != null)
- trashCard = cardCondition(trashTargetCard);
- if (trashCard)
- trashTargetCards.Add(trashTargetCard);
- }
- yield return ContinuousController.instance.StartCoroutine(new ITrashDigivolutionCards(targetPermanent, trashTargetCards, activateClass).TrashDigivolutionCards());
- }
- #endregion
- #region this Option card's Main effect
- public static ActivateClass OptionMainEffect(CardSource card) => card.EffectList(EffectTiming.OptionSkill).Find(cardEffect => cardEffect != null && cardEffect is ActivateClass && cardEffect.EffectDiscription.Contains("[Main]")) as ActivateClass;
- #endregion
- #region this Option card's Security effect
- public static ActivateClass OptionSecurityEffect(CardSource card) => card.EffectList(EffectTiming.SecuritySkill).Find(cardEffect => cardEffect != null && cardEffect is ActivateClass && cardEffect.EffectDiscription.Contains("[Security]")) as ActivateClass;
- #endregion
- #region Add Option's Security effect that "Activate this card's Main effect" to cardEffects
- public static void AddActivateMainOptionSecurityEffect(CardSource card, ref List<ICardEffect> cardEffects, string effectName, string effectDiscription = "", Func<ICardEffect, IEnumerator> afterMainEffect = null)
- {
- if (OptionMainEffect(card) == null) return;
- cardEffects.Add(CardEffectFactory.ActivateMainOptionSecurityEffect(card, effectName, effectDiscription, afterMainEffect));
- }
- #endregion
- #region Activate Main of Dual Cards Option Side
- public static IEnumerator ActivateMainOfOptionSide(CardSource card, ICardEffect activateClass, Func<ICardEffect, IEnumerator> afterMainEffect = null, bool asEffectOfThisDigimon = false)
- {
- ActivateClass mainActivateClass = OptionMainEffect(card);
- #region Set as option effect unless explicitly effect of the digimon
- mainActivateClass.SetIsDigimonEffect(asEffectOfThisDigimon);
- mainActivateClass.SetIsTamerEffect(false);
- #endregion
- if (mainActivateClass != null)
- {
- yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
- }
- if (afterMainEffect != null)
- {
- yield return ContinuousController.instance.StartCoroutine(afterMainEffect(activateClass));
- }
- }
- #endregion
- #region Target permanent Digivolves into Digimon card from hand or trash
- public static IEnumerator DigivolveIntoHandOrTrashCard(
- Permanent targetPermanent,
- Func<CardSource, bool> cardCondition,
- bool payCost,
- (int reduceCost, Func<CardSource, bool> reduceCostCardCondition)? reduceCostTuple,
- (int fixedCost, Func<CardSource, bool> fixedCostCardCondition)? fixedCostTuple,
- int ignoreDigivolutionRequirementFixedCost,
- bool isHand,
- ICardEffect activateClass,
- IEnumerator successProcess,
- //bool ignoreLevel = false,
- bool ignoreSelection = false,
- IgnoreRequirement ignoreRequirements = IgnoreRequirement.None,
- IEnumerator failedProcess = null,
- bool isOptional = true)
- {
- if (targetPermanent == null) yield break;
- if (targetPermanent.TopCard == null) yield break;
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- Player owner = targetPermanent.TopCard.Owner;
- SelectCardEffect.Root root = isHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash;
- bool ignoreDigivolutionRequirement = !ignoreRequirements.Equals(IgnoreRequirement.None) || ignoreDigivolutionRequirementFixedCost >= 0;// ignoreDigivolutionRequirementFixedCost >= 0 || ignoreRequirements;
- int fixedCost = -1;
- bool successful = false;
- if (fixedCostTuple != null)
- {
- fixedCost = fixedCostTuple.Value.fixedCost;
- }
- if (ignoreDigivolutionRequirement)
- {
- fixedCost = ignoreDigivolutionRequirementFixedCost;
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.IsDigimon)
- {
- if (cardCondition == null || cardCondition(cardSource))
- {
- if (!cardSource.CanNotEvolve(targetPermanent))
- {
- bool isBreeding = cardSource.Owner.GetBreedingAreaPermanents().Contains(targetPermanent);
- if (cardSource.CanPlayCardTargetFrame(
- frame: targetPermanent.PermanentFrame,
- PayCost: payCost,
- cardEffect: activateClass,
- root: root,
- fixedCost: fixedCost,
- ignore: ignoreRequirements,
- isBreedingArea: isBreeding))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- #region reduce cost
- Func<EffectTiming, ICardEffect> getChangeCostEffect = null;
- if (reduceCostTuple != null)
- {
- bool PermanentCondition(Permanent permanent)
- {
- return permanent == targetPermanent;
- }
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource != null)
- {
- if (cardSource.Owner == owner)
- {
- if (reduceCostTuple.Value.reduceCostCardCondition == null || reduceCostTuple.Value.reduceCostCardCondition(cardSource))
- {
- return true;
- }
- }
- }
- return false;
- }
- getChangeCostEffect = ChangeDigivolutionCostPlayerEffect(
- permanentCondition: PermanentCondition,
- cardCondition: CardCondition,
- rootCondition: null,
- changeValue: -reduceCostTuple.Value.reduceCost,
- activateClass: activateClass,
- setFixedCost: false);
- if (getChangeCostEffect != null)
- {
- AddEffectToPlayer(
- effectDuration: EffectDuration.UntilCalculateFixedCost,
- card: targetPermanent.TopCard,
- cardEffect: null,
- timing: EffectTiming.None,
- getCardEffect: getChangeCostEffect);
- }
- }
- #endregion
- #region set fixed cost
- Func<EffectTiming, ICardEffect> getFixedCostEffect = null;
- if (fixedCostTuple != null)
- {
- bool PermanentCondition(Permanent permanent)
- {
- return permanent == targetPermanent;
- }
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource != null)
- {
- if (cardSource.Owner == owner)
- {
- if (fixedCostTuple.Value.fixedCostCardCondition == null || fixedCostTuple.Value.fixedCostCardCondition(cardSource))
- {
- return true;
- }
- }
- }
- return false;
- }
- getFixedCostEffect = ChangeDigivolutionCostPlayerEffect(
- permanentCondition: PermanentCondition,
- cardCondition: CardCondition,
- rootCondition: null,
- changeValue: fixedCost,
- activateClass: activateClass,
- setFixedCost: true);
- if (getChangeCostEffect != null)
- {
- AddEffectToPlayer(
- effectDuration: EffectDuration.UntilCalculateFixedCost,
- card: targetPermanent.TopCard,
- cardEffect: null,
- timing: EffectTiming.None,
- getCardEffect: getFixedCostEffect);
- }
- }
- #endregion
- #region ignore digivolution requirement
- Func<EffectTiming, ICardEffect> getIgnoreDigivolutionRequirementEffect = null;
- if (ignoreDigivolutionRequirement)
- {
- bool PermanentCondition(Permanent permanent)
- {
- return permanent == targetPermanent;
- }
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource == null)
- {
- return false;
- }
- if (cardSource.Owner != owner)
- {
- return false;
- }
- if (cardCondition == null || cardCondition(cardSource))
- {
- return true;
- }
- return false;
- }
- getIgnoreDigivolutionRequirementEffect = GainIgnoreDigivolutionRequirementPlayerEffect(
- permanentCondition: PermanentCondition,
- cardCondition: CardCondition,
- ignoreDigivolutionRequirement: ignoreDigivolutionRequirement,
- digivolutionCost: fixedCost,
- activateClass: activateClass);
- if (getIgnoreDigivolutionRequirementEffect != null)
- {
- AddEffectToPlayer(
- effectDuration: EffectDuration.UntilCalculateFixedCost,
- card: targetPermanent.TopCard,
- cardEffect: null,
- timing: EffectTiming.None,
- getCardEffect: getIgnoreDigivolutionRequirementEffect);
- }
- }
- #endregion
- List<CardSource> selectedCards = new List<CardSource>();
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- if (isHand)
- {
- if (owner.HandCards.Count(CanSelectCardCondition) >= 1)
- {
- int maxCount = Mathf.Min(1, owner.HandCards.Count(CanSelectCardCondition));
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: isOptional,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to digivolve.", "The opponent is selecting 1 card to digivolve.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- }
- }
- else
- {
- if (HasMatchConditionOwnersCardInTrash(targetPermanent.TopCard, CanSelectCardCondition) && !ignoreSelection)
- {
- int maxCount = 1;
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => isOptional,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to digivolve.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 card to digivolve.", "The opponent is selecting 1 card to digivolve.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- else
- {
- if (ignoreSelection)
- selectedCards.Add(activateClass.EffectSourceCard);
- }
- }
- PlayCardClass playCardClass = new PlayCardClass(
- cardSources: selectedCards,
- hashtable: CardEffectHashtable(activateClass),
- payCost: payCost,
- targetPermanent: targetPermanent,
- isTapped: false,
- root: root,
- activateETB: true);
- //if (ignoreRequirements.Equals(IgnoreRequirement.All) || ignoreRequirements.Equals(IgnoreRequirement.Level))
- // playCardClass.SetIgnoreLevel();
- playCardClass.SetIgnoreRequirements(ignoreRequirements);
- //!ignoreRequirements
- if (fixedCost >= 0)
- playCardClass.SetFixedCost(fixedCost);
- yield return ContinuousController.instance.StartCoroutine(playCardClass.PlayCard());
- #region release effect
- if (getChangeCostEffect != null) owner.UntilCalculateFixedCostEffect.Remove(getChangeCostEffect);
- #endregion
- #region release effect
- if (getFixedCostEffect != null) owner.UntilCalculateFixedCostEffect.Remove(getFixedCostEffect);
- #endregion
- #region release effect
- if (getIgnoreDigivolutionRequirementEffect != null) owner.UntilCalculateFixedCostEffect.Remove(getIgnoreDigivolutionRequirementEffect);
- #endregion
- if (selectedCards.Count >= 1)
- {
- if (IsDigivolvedByTheEffect(targetPermanent, selectedCards[0], activateClass))
- {
- successful = true;
- }
- }
- if (successful)
- {
- if (successProcess != null)
- yield return ContinuousController.instance.StartCoroutine(successProcess);
- }
- else
- {
- if (failedProcess != null)
- yield return ContinuousController.instance.StartCoroutine(failedProcess);
- }
- }
- #endregion
- #region Target permanent Digivolves into Digimon card execution area
- public static IEnumerator DigivolveIntoExcecutingAreaCard(
- Permanent targetPermanent,
- Func<CardSource, bool> cardCondition,
- bool payCost,
- (int reduceCost, Func<CardSource, bool> reduceCostCardCondition)? reduceCostTuple,
- (int fixedCost, Func<CardSource, bool> fixedCostCardCondition)? fixedCostTuple,
- int ignoreDigivolutionRequirementFixedCost,
- ICardEffect activateClass,
- IEnumerator successProcess,
- bool ignoreSelection = false,
- IgnoreRequirement ignoreRequirements = IgnoreRequirement.None)
- {
- if (targetPermanent == null) yield break;
- if (targetPermanent.TopCard == null) yield break;
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- Player owner = targetPermanent.TopCard.Owner;
- SelectCardEffect.Root root = SelectCardEffect.Root.Execution;
- bool ignoreDigivolutionRequirement = !ignoreRequirements.Equals(IgnoreRequirement.None) || ignoreDigivolutionRequirementFixedCost >= 0;// ignoreDigivolutionRequirementFixedCost >= 0 || ignoreRequirements;
- int fixedCost = -1;
- if (fixedCostTuple != null)
- {
- fixedCost = fixedCostTuple.Value.fixedCost;
- }
- if (ignoreDigivolutionRequirement)
- {
- fixedCost = ignoreDigivolutionRequirementFixedCost;
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.IsDigimon)
- {
- if (cardCondition == null || cardCondition(cardSource))
- {
- if (!cardSource.CanNotEvolve(targetPermanent))
- {
- if (cardSource.CanPlayCardTargetFrame(
- frame: targetPermanent.PermanentFrame,
- PayCost: payCost,
- cardEffect: activateClass,
- root: root,
- fixedCost: fixedCost,
- ignore: ignoreRequirements))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- #region reduce cost
- Func<EffectTiming, ICardEffect> getChangeCostEffect = null;
- if (reduceCostTuple != null)
- {
- bool PermanentCondition(Permanent permanent)
- {
- return permanent == targetPermanent;
- }
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource != null)
- {
- if (cardSource.Owner == owner)
- {
- if (reduceCostTuple.Value.reduceCostCardCondition == null || reduceCostTuple.Value.reduceCostCardCondition(cardSource))
- {
- return true;
- }
- }
- }
- return false;
- }
- getChangeCostEffect = ChangeDigivolutionCostPlayerEffect(
- permanentCondition: PermanentCondition,
- cardCondition: CardCondition,
- rootCondition: null,
- changeValue: -reduceCostTuple.Value.reduceCost,
- activateClass: activateClass,
- setFixedCost: false);
- if (getChangeCostEffect != null)
- {
- AddEffectToPlayer(
- effectDuration: EffectDuration.UntilCalculateFixedCost,
- card: targetPermanent.TopCard,
- cardEffect: null,
- timing: EffectTiming.None,
- getCardEffect: getChangeCostEffect);
- }
- }
- #endregion
- #region set fixed cost
- Func<EffectTiming, ICardEffect> getFixedCostEffect = null;
- if (fixedCostTuple != null)
- {
- bool PermanentCondition(Permanent permanent)
- {
- return permanent == targetPermanent;
- }
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource != null)
- {
- if (cardSource.Owner == owner)
- {
- if (fixedCostTuple.Value.fixedCostCardCondition == null || fixedCostTuple.Value.fixedCostCardCondition(cardSource))
- {
- return true;
- }
- }
- }
- return false;
- }
- getFixedCostEffect = ChangeDigivolutionCostPlayerEffect(
- permanentCondition: PermanentCondition,
- cardCondition: CardCondition,
- rootCondition: null,
- changeValue: fixedCost,
- activateClass: activateClass,
- setFixedCost: true);
- if (getChangeCostEffect != null)
- {
- AddEffectToPlayer(
- effectDuration: EffectDuration.UntilCalculateFixedCost,
- card: targetPermanent.TopCard,
- cardEffect: null,
- timing: EffectTiming.None,
- getCardEffect: getFixedCostEffect);
- }
- }
- #endregion
- #region ignore digivolution requirement
- Func<EffectTiming, ICardEffect> getIgnoreDigivolutionRequirementEffect = null;
- if (ignoreDigivolutionRequirement)
- {
- bool PermanentCondition(Permanent permanent)
- {
- return permanent == targetPermanent;
- }
- bool CardCondition(CardSource cardSource)
- {
- if (cardSource == null)
- {
- return false;
- }
- if (cardSource.Owner != owner)
- {
- return false;
- }
- if (cardCondition == null || cardCondition(cardSource))
- {
- return true;
- }
- return false;
- }
- getIgnoreDigivolutionRequirementEffect = GainIgnoreDigivolutionRequirementPlayerEffect(
- permanentCondition: PermanentCondition,
- cardCondition: CardCondition,
- ignoreDigivolutionRequirement: ignoreDigivolutionRequirement,
- digivolutionCost: fixedCost,
- activateClass: activateClass);
- if (getIgnoreDigivolutionRequirementEffect != null)
- {
- AddEffectToPlayer(
- effectDuration: EffectDuration.UntilCalculateFixedCost,
- card: targetPermanent.TopCard,
- cardEffect: null,
- timing: EffectTiming.None,
- getCardEffect: getIgnoreDigivolutionRequirementEffect);
- }
- }
- #endregion
- List<CardSource> selectedCards = new List<CardSource>();
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- if (owner.ExecutingCards.Count(CanSelectCardCondition) > 1)
- {
- int maxCount = 1;
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to digivolve.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Execution,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 card to digivolve.", "The opponent is selecting 1 card to digivolve.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- else
- {
- selectedCards.Add(activateClass.EffectSourceCard);
- }
- PlayCardClass playCardClass = new PlayCardClass(
- cardSources: selectedCards,
- hashtable: CardEffectHashtable(activateClass),
- payCost: payCost,
- targetPermanent: targetPermanent,
- isTapped: false,
- root: root,
- activateETB: true);
- playCardClass.SetIgnoreRequirements(ignoreRequirements);
- if (!ignoreDigivolutionRequirement && fixedCost >= 0) playCardClass.SetFixedCost(fixedCost);
- yield return ContinuousController.instance.StartCoroutine(playCardClass.PlayCard());
- #region release effect
- if (getChangeCostEffect != null) owner.UntilCalculateFixedCostEffect.Remove(getChangeCostEffect);
- #endregion
- #region release effect
- if (getFixedCostEffect != null) owner.UntilCalculateFixedCostEffect.Remove(getFixedCostEffect);
- #endregion
- #region release effect
- if (getIgnoreDigivolutionRequirementEffect != null) owner.UntilCalculateFixedCostEffect.Remove(getIgnoreDigivolutionRequirementEffect);
- #endregion
- if (selectedCards.Count >= 1)
- {
- if (IsDigivolvedByTheEffect(targetPermanent, selectedCards[0], activateClass))
- {
- if (successProcess != null)
- {
- yield return ContinuousController.instance.StartCoroutine(successProcess);
- }
- }
- }
- }
- #endregion
- #region Get the effect given by EffectTiming
- public static Func<EffectTiming, ICardEffect> GetCardEffectByEffectTiming(EffectTiming timing, ICardEffect cardEffect) => (_timing) => _timing == timing ? cardEffect : null;
- #endregion
- #region Draw cards and trash cards
- public static IEnumerator DrawAndDiscardCards((Player drawPlayer, Player trashPlayer) player,
- int drawAmount,
- int trashAmount,
- CardSource card,
- ICardEffect activateClass,
- Func<CardSource, bool> canTrashTargetCondition = null,
- Func<List<CardSource>, CardSource, bool> canTargetCondition_ByPreSelecetedList = null,
- Func<List<CardSource>, bool> canEndSelectCondition = null,
- bool canNoSelect = false,
- bool canEndNotMax = false,
- bool isShowOpponent = true,
- Func<List<CardSource>, IEnumerator> afterSelectPermanentCoroutine = null)
- {
- // Callback Setup
- Func<List<CardSource>, IEnumerator> AfterSelectCardCoroutine = afterSelectPermanentCoroutine ?? null;
- // Variable setup
- Func<CardSource, bool> targetTrashCondition = canTrashTargetCondition ?? (cs => true);
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(player.drawPlayer, drawAmount, activateClass).Draw());
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: player.trashPlayer,
- canTargetCondition: targetTrashCondition,
- canTargetCondition_ByPreSelecetedList: canTargetCondition_ByPreSelecetedList,
- canEndSelectCondition: canEndSelectCondition,
- maxCount: trashAmount,
- canNoSelect: canNoSelect,
- canEndNotMax: canEndNotMax,
- isShowOpponent: isShowOpponent,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- }
- #endregion
- }
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