AddSkillClass.cs 886 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. public class AddSkillClass : ICardEffect, IAddSkillEffect
  6. {
  7. Func<CardSource, bool> _cardSourceCondition = null;
  8. Func<CardSource, List<ICardEffect>, EffectTiming, List<ICardEffect>> _getEffects = null;
  9. public void SetUpAddSkillClass(Func<CardSource, bool> cardSourceCondition, Func<CardSource, List<ICardEffect>, EffectTiming, List<ICardEffect>> getEffects)
  10. {
  11. _cardSourceCondition = cardSourceCondition;
  12. _getEffects = getEffects;
  13. }
  14. public List<ICardEffect> GetCardEffect(CardSource card, List<ICardEffect> getCardEffect, EffectTiming timing)
  15. {
  16. if (_cardSourceCondition(card))
  17. {
  18. getCardEffect = _getEffects(card, getCardEffect, timing);
  19. }
  20. SetEffectSourceCard(card);
  21. return getCardEffect;
  22. }
  23. }