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- using System.Collections;
- using System.Collections.Generic;
- // Genshi Continent & Ashino Island
- namespace DCGO.CardEffects.EX12
- {
- public class EX12_074 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Use Req
- if (timing == EffectTiming.None)
- {
- cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
- bool CardCondition(CardSource cardSource)
- {
- return cardSource.EqualsTraits("Shambala");
- }
- }
- #endregion
- #region Your Turn Security
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("May digivolve to [Shambala] for 1 less", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
- activateClass.SetHashString("EX12_074_YT");
- cardEffects.Add(activateClass);
- string EffectDescription()
- => "[Security] [Your Turn] [Once Per Turn] When one of your [Shambala] trait Digimon attacks, it may digivolve into a [Shambala] trait Digimon card in the hand with the cost reduced by 1.";
- bool CanUseCondition(Hashtable hashtable)
- => CardEffectCommons.IsExistInSecurity(card, false)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition);
- bool CanActivateCondition(Hashtable hashtable)
- => CardEffectCommons.IsExistInSecurity(card, false)
- && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
- bool PermanentCondition(Permanent permanent)
- => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
- && permanent.TopCard.EqualsTraits("Shambala");
- bool CanSelectCardCondition(CardSource cardSource)
- => cardSource.EqualsTraits("Shambala");
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
- targetPermanent: GManager.instance.attackProcess.AttackingPermanent,
- cardCondition: CanSelectCardCondition,
- payCost: true,
- reduceCostTuple: (reduceCost: 1, reduceCostCardCondition: null),
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: true,
- activateClass: activateClass,
- successProcess: null));
- }
- }
- #endregion
- #region Main Effect
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Replace your bottom sec with this face-up card, play a [Shambala] Digimon for -3", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[Main] Add your bottom security card to the hand and place this card face up as the bottom security card. Then, you may play 1 [Shambala] trait Digimon card from your hand with the play cost reduced by 3.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.EqualsTraits("Shambala")
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource, true, activateClass, fixedCost: cardSource.GetCostItself - 3);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectFactory.ReplaceBottomSecurityWithFaceUpOptionEffect(card, activateClass));
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
- canTargetCondition: CanSelectCardCondition,
- SelectCardEffect.Root.Hand,
- activateClass,
- payCost: true,
- reduceCostTuple: (3, null)
- ));
- }
- }
- }
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Play 1 play cost 5 or lower [Shambala] Digimon card from hand/trash", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDescription()
- => "[Security] You may play 1 play cost 5 or lower [Shambala] trait Digimon card from your hand or trash without paying the cost.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanPlayCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.HasPlayCost
- && cardSource.GetCostItself <= 5
- && cardSource.EqualsTraits("Shambala")
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCondition);
- bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlayCondition);
- if (canSelectHand || canSelectTrash)
- {
- if (canSelectHand && canSelectTrash)
- {
- List<SelectionElement<int>> selectionElements1 = new List<SelectionElement<int>>()
- {
- new (message: $"From hand", value : 1, spriteIndex: 0),
- new (message: $"From trash", value : 2, spriteIndex: 0),
- new (message: $"Don't play", value: 3, spriteIndex: 1)
- };
- string selectPlayerMessage1 = "From which area will you play a card?";
- string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card.";
- GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
- }
- else
- {
- GManager.instance.userSelectionManager.SetInt(canSelectHand ? 1 : 2);
- }
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- SelectCardEffect.Root root = GManager.instance.userSelectionManager.SelectedIntValue == 1 ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash;
- bool doSelect = GManager.instance.userSelectionManager.SelectedIntValue != 3;
- if (doSelect)
- {
- #region Hand/Trash Card Selection & Play
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
- canTargetCondition: CanPlayCondition,
- root,
- activateClass,
- payCost: false
- ));
- #endregion
- }
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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