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- using System.Collections;
- using System.Collections.Generic;
- // Sanmyojin Arrival
- namespace DCGO.CardEffects.EX12
- {
- public class EX12_070 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Use Req
- if (timing == EffectTiming.None)
- {
- cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
- bool CardCondition(CardSource cardSource)
- {
- return cardSource.EqualsTraits("TB");
- }
- }
- #endregion
- #region Main
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash 1 [TB] to <Draw 2> and place in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[Main] By trashing 1 [TB] trait card from your hand, <Draw 2>. After, place this card in the battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.EqualsTraits("TB");
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (cardSources.Count >= 1)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- }
- }
- #endregion
- #region Delay
- if (timing == EffectTiming.WhenRemoveField)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("May play 1 [Sanmyojin] trait Digimon from hand for free", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[All Turns] When any of your level 5 or higher [TB] trait Digimon would leave the battle area, <Delay> .\r\n• You may play 1 [Sanmyojin] trait Digimon card from your hand without paying the cost.";
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
- && permanent.TopCard.HasLevel
- && permanent.TopCard.Level >= 5
- && permanent.TopCard.EqualsTraits("TB");
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, PermanentCondition)
- && CardEffectCommons.CanDeclareOptionDelayEffect(card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon
- && cardSource.HasPlayCost
- && cardSource.EqualsTraits("Sanmyojin")
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
- targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
- activateClass: activateClass,
- successProcess: permanents => SuccessProcess(),
- failureProcess: null));
- IEnumerator SuccessProcess()
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
- canTargetCondition: CanSelectCardCondition,
- SelectCardEffect.Root.Hand,
- activateClass,
- payCost: false
- ));
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- string EffectDescription() => "[Security] Activate this card's [Main] effect.";
- CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: "Trash 1 [TB] to <Draw 2> and place in battle area", effectDiscription: EffectDescription());
- }
- #endregion
- return cardEffects;
- }
- }
- }
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