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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Target 1 Digimon gains [Collision]
- public static IEnumerator GainCollision(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass)
- {
- if (targetPermanent == null) yield break;
- if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- CardSource card = targetPermanent.TopCard;
- CollisionClass collision = PermanentEffectFactory.CollisionEffect(targetPermanent, activateClass);
- AddEffectToPermanent(targetPermanent: targetPermanent, effectDuration: effectDuration, card: card, cardEffect: collision, timing: EffectTiming.OnCounterTiming);
- if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(targetPermanent));
- }
- }
- #endregion
- }
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