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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Can activate [Material Save]
- public static bool CanActivateMaterialSave(CardSource card, Func<CardSource, bool> CanSelectCardCondition, Func<Permanent, bool> CanSelectPermanentCondition)
- {
- if (IsExistOnBattleArea(card))
- {
- if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1)
- {
- if (HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- return true;
- }
- }
- }
- return false;
- }
- #endregion
- #region Effect process of [Material Save]
- public static IEnumerator MaterialSaveProcess(Hashtable hashtable, ICardEffect activateClass, CardSource card, Func<CardSource, bool> CanSelectCardCondition, Func<Permanent, bool> CanSelectPermanentCondition, int materialSaveCount)
- {
- if (IsExistOnBattleArea(card))
- {
- if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1)
- {
- Permanent selectedPermanent = null;
- int maxCount = Math.Min(1, MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage(customMessageArray: customPermanentMessageArrayTemplate(customText: "that will get a digivolution card", maxCount: 1, CanSelectDigimon: false, CanSelectTamer: true));
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- if (selectedPermanent != null)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- maxCount = Math.Min(materialSaveCount, card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: CanEndSelectCondition,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select cards to place on bottom of digivolution cards\n(cards will be placed so that cards with lower numbers are on top).",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Custom,
- customRootCardList: card.PermanentOfThisCard().DigivolutionCards,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetNotShowCard();
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- bool CanEndSelectCondition(List<CardSource> cardSources)
- {
- if (HasNoElement(cardSources))
- {
- return false;
- }
- return true;
- }
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- if (selectedCards.Count >= 1)
- {
- if (selectedPermanent != null)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect2(selectedCards, "Digivolution Cards", true, true));
- yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(selectedCards, activateClass));
- }
- }
- }
- }
- }
- }
- #endregion
- }
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