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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- public class ChangePermanentLevelClass : ICardEffect, IChangePermanentLevelEffect
- {
- Func<Permanent, int, int> GetLevel { get; set; } = null;
- public void SetUpChangePermanentLevelClass(Func<Permanent, int, int> GetLevel)
- {
- this.GetLevel = GetLevel;
- }
- public int GetPermanentLevel(int level, Permanent permanent)
- {
- if (permanent != null)
- {
- if (permanent.TopCard != null)
- {
- if (GetLevel != null)
- {
- level = GetLevel(permanent, level);
- }
- }
- }
- return level;
- }
- }
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