Effects.cs 80 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. using AutoLayout3D;
  7. using System;
  8. using System.Linq;
  9. using TMPro;
  10. using Cinemachine;
  11. public class Effects : MonoBehaviour
  12. {
  13. private static WaitForSeconds _waitForSeconds0_05 = new WaitForSeconds(0.05f);
  14. private static WaitForSeconds _waitForSeconds0_4 = new WaitForSeconds(0.4f);
  15. private static WaitForSeconds _waitForSeconds0_3 = new WaitForSeconds(0.3f);
  16. private static WaitForSeconds _waitForSeconds0_17 = new WaitForSeconds(0.17f);
  17. private static WaitForSeconds _waitForSeconds0_06 = new WaitForSeconds(0.06f);
  18. private static WaitForSeconds _waitForSeconds0_04 = new WaitForSeconds(0.04f);
  19. private static WaitForSeconds _waitForSeconds0_1 = new WaitForSeconds(0.1f);
  20. private static WaitForSeconds _waitForSeconds0_12 = new WaitForSeconds(0.12f);
  21. private static WaitForSeconds _waitForSeconds0_16 = new WaitForSeconds(0.16f);
  22. private static WaitForSeconds _waitForSeconds0_48 = new WaitForSeconds(0.48f);
  23. private static WaitForSeconds _waitForSeconds2_5 = new WaitForSeconds(2.5f);
  24. private static WaitForSeconds _waitForSeconds0_25 = new WaitForSeconds(0.25f);
  25. private static WaitForSeconds _waitForSeconds5 = new WaitForSeconds(5f);
  26. private static WaitForSeconds _waitForSeconds0_07 = new WaitForSeconds(0.07f);
  27. [SerializeField] Transform effectParent;
  28. public void Init()
  29. {
  30. ShowUseHandCardParent.gameObject.SetActive(false);
  31. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  32. OffShowCard();
  33. OffShowCard2();
  34. renderingFiedlPermanentCard.gameObject.SetActive(false);
  35. renderingHandCard.gameObject.SetActive(false);
  36. for (int i = 0; i < ShowEffectDiscriptionObjectParent.childCount; i++)
  37. {
  38. Destroy(ShowEffectDiscriptionObjectParent.GetChild(i).gameObject);
  39. }
  40. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = false;
  41. }
  42. #region 実行効果テキスト表示
  43. [SerializeField] ShowEffectDiscriptionObject ShowEffectDiscriptionObjectPrefab;
  44. [SerializeField] Transform ShowEffectDiscriptionObjectParent;
  45. public IEnumerator ShowActivateCardEffectDiscription(ICardEffect cardEffect)
  46. {
  47. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = true;
  48. ShowEffectDiscriptionObject showEffectDiscriptionObject = Instantiate(ShowEffectDiscriptionObjectPrefab, ShowEffectDiscriptionObjectParent);
  49. showEffectDiscriptionObject.ShowEffectDiscription(cardEffect);
  50. yield return null;
  51. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = false;
  52. }
  53. #endregion
  54. #region 手札のカードを使用する
  55. [Header("手札のカード消滅時エフェクト")]
  56. public GameObject DeleteHandCardEffect;
  57. //手札のカードが消えるまでの時間
  58. public float waitTime_DeleteHandEffect { get; } = 0.29f;
  59. #region 手札のカードを削除
  60. public IEnumerator DeleteHandCardEffectCoroutine(CardSource card)
  61. {
  62. bool end = false;
  63. HandCard handCard = card.ShowingHandCard;
  64. if (handCard == null)
  65. {
  66. yield break;
  67. }
  68. ContinuousController.instance.PlaySE(GManager.instance.DeleteHandSE);
  69. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  70. {
  71. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  72. }
  73. if (handCard.CostIcons != null)
  74. {
  75. if (handCard.CostIcons.Count >= 1)
  76. {
  77. handCard.CostIcons[0].transform.parent.gameObject.SetActive(false);
  78. }
  79. }
  80. if (handCard.CostText != null)
  81. {
  82. handCard.CostText.transform.parent.gameObject.SetActive(false);
  83. }
  84. if (handCard.LevelIcons != null)
  85. {
  86. if (handCard.LevelIcons.Count >= 1)
  87. {
  88. handCard.LevelIcons[0].transform.parent.gameObject.SetActive(false);
  89. }
  90. }
  91. if (handCard.LevelText != null)
  92. {
  93. handCard.LevelText.transform.parent.gameObject.SetActive(false);
  94. }
  95. if (handCard.EvoCostIcons != null)
  96. {
  97. if (handCard.EvoCostIcons.Count >= 1)
  98. {
  99. for (int i = 0; i < handCard.EvoCostIcons.Count; i++)
  100. {
  101. handCard.EvoCostIcons[i].transform.parent.gameObject.SetActive(false);
  102. }
  103. }
  104. }
  105. handCard.CardImage.sprite = null;
  106. float shrinkTime = 0.22f;
  107. var sequence = DOTween.Sequence();
  108. sequence
  109. .Append(DOTween.To(() => handCard.transform.localScale, (x) => handCard.transform.localScale = x, new Vector3(0, 0, 0), shrinkTime).SetEase(Ease.OutCubic))
  110. .AppendCallback(() => { end = true; });
  111. sequence.Play();
  112. while (handCard != null)
  113. {
  114. if (handCard.transform.localScale.x > 0.2f)
  115. {
  116. yield return null;
  117. }
  118. else
  119. {
  120. break;
  121. }
  122. }
  123. if (handCard != null)
  124. {
  125. GameObject deleteHandCerdEffect = Instantiate(DeleteHandCardEffect, GManager.instance.canvas.transform);
  126. deleteHandCerdEffect.transform.position = handCard.transform.position;
  127. StartCoroutine(DeleteCoroutine(deleteHandCerdEffect, null));
  128. }
  129. while (!end)
  130. {
  131. yield return null;
  132. }
  133. end = false;
  134. yield return _waitForSeconds0_07;
  135. //card.Owner.HandCards.Remove(card);
  136. //yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(card));
  137. if (handCard != null)
  138. {
  139. Destroy(handCard.gameObject);
  140. }
  141. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  142. {
  143. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  144. }
  145. CardObjectController.AlignHand(card.Owner);
  146. }
  147. #endregion
  148. #endregion
  149. #region エフェクトを削除する
  150. public static IEnumerator DeleteCoroutine(GameObject effect, FieldPermanentCard fieldPermanentCard)
  151. {
  152. yield return _waitForSeconds5;
  153. Destroy(effect);
  154. if (fieldPermanentCard != null)
  155. {
  156. fieldPermanentCard.IsEffectPlaying = false;
  157. }
  158. }
  159. #endregion
  160. #region 場のポケモンのスキルが発動した時のエフェクト
  161. [Header("場のポケモンのスキルが発動した時のエフェクト")]
  162. public GameObject FieldUnitEffectPrefab;
  163. public IEnumerator ActivateFieldPokemonSkillEffect(Permanent permanent, ICardEffect cardEffect)
  164. {
  165. if (permanent.ShowingPermanentCard != null)
  166. {
  167. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  168. //pokemon.ShowingPermanentCard.OnSkillName(cardEffect);
  169. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  170. Effect.transform.position = permanent.ShowingPermanentCard.transform.position;
  171. StartCoroutine(DeleteCoroutine(Effect, permanent.ShowingPermanentCard));
  172. permanent.ShowingPermanentCard.OnUsingSkillEffect();
  173. yield return _waitForSeconds0_48;
  174. }
  175. }
  176. #endregion
  177. #region トラッシュのカード効果が発動した時のエフェクト
  178. public IEnumerator ActivateTrashCardSkillEffect(ICardEffect cardEffect)
  179. {
  180. bool end = false;
  181. var sequence = DOTween.Sequence();
  182. CardSource cardSource = cardEffect.EffectSourceCard;
  183. if (cardSource == null)
  184. {
  185. yield break;
  186. }
  187. if (CardEffectCommons.IsExistOnTrash(cardSource))
  188. {
  189. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  190. cardSource.Owner.TrashHandCard.gameObject.SetActive(true);
  191. cardSource.Owner.TrashHandCard.SetUpHandCard(cardSource);
  192. cardSource.Owner.TrashHandCard.SetUpHandCardImage();
  193. cardSource.Owner.TrashHandCard.OnOutline();
  194. cardSource.Owner.TrashHandCard.SetOrangeOutline();
  195. cardSource.Owner.TrashHandCard.transform.localScale = new Vector3(1, 1, 1);
  196. cardSource.Owner.TrashHandCard.IsExecuting = true;
  197. Vector3 startPosition = Vector3.zero;
  198. Vector3 targetPosition = Vector3.zero;
  199. if (cardSource.Owner.isYou)
  200. {
  201. targetPosition = new Vector3(-190, 95, 0);
  202. }
  203. else
  204. {
  205. targetPosition = new Vector3(190, -30, 0);
  206. }
  207. cardSource.Owner.TrashHandCard.transform.localPosition = startPosition;
  208. sequence = DOTween.Sequence();
  209. sequence
  210. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.25f))
  211. .Join(cardSource.Owner.TrashHandCard.transform.DOLocalMove(targetPosition, 0.25f))
  212. .AppendCallback(() => end = true);
  213. sequence.Play();
  214. yield return new WaitWhile(() => !end);
  215. end = false;
  216. sequence = DOTween.Sequence();
  217. sequence
  218. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(2f, 2f, 1), 0.25f))
  219. .AppendCallback(() => end = true);
  220. sequence.Play();
  221. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  222. Effect.transform.position = cardSource.Owner.TrashHandCard.transform.position + new Vector3(0, 1, 0);
  223. yield return new WaitWhile(() => !end);
  224. end = false;
  225. yield return _waitForSeconds0_25;
  226. sequence = DOTween.Sequence();
  227. sequence
  228. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.08f))
  229. .AppendCallback(() => end = true);
  230. sequence.Play();
  231. StartCoroutine(DeleteCoroutine(Effect, null));
  232. }
  233. }
  234. #endregion
  235. #region 処理領域カード効果が発動した時のエフェクト
  236. public IEnumerator ActivateExecutingCardSkillEffect(CardSource cardSource, ICardEffect cardEffect)
  237. {
  238. bool end = false;
  239. var sequence = DOTween.Sequence();
  240. if (cardSource.Owner.ExecutingCards.Contains(cardSource))
  241. {
  242. HandCard executingHandCard = null;
  243. if (cardSource.Owner.brainStormObject.BrainStormHandCards.Count((handCard) => handCard.gameObject.activeSelf && handCard.cardSource == cardSource) >= 1)
  244. {
  245. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  246. {
  247. if (handCard.gameObject.activeSelf && handCard.cardSource == cardSource)
  248. {
  249. executingHandCard = handCard;
  250. }
  251. }
  252. }
  253. else
  254. {
  255. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  256. {
  257. if (handCard.gameObject.activeSelf)
  258. {
  259. executingHandCard = handCard;
  260. }
  261. }
  262. }
  263. if (executingHandCard != null)
  264. {
  265. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  266. executingHandCard.gameObject.SetActive(true);
  267. executingHandCard.SetUpHandCard(cardSource);
  268. executingHandCard.SetUpHandCardImage();
  269. executingHandCard.OnOutline();
  270. executingHandCard.SetOrangeOutline();
  271. executingHandCard.transform.localScale = new Vector3(1, 1, 1);
  272. //executingHandCard.SetSkillName(cardEffect);
  273. executingHandCard.IsExecuting = true;
  274. sequence = DOTween.Sequence();
  275. sequence
  276. .Append(executingHandCard.transform.DOScale(new Vector3(1.2f, 1.2f, 1), 0.083f))
  277. .AppendCallback(() => end = true);
  278. sequence.Play();
  279. yield return new WaitWhile(() => !end);
  280. end = false;
  281. sequence = DOTween.Sequence();
  282. sequence
  283. .Append(executingHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.16f))
  284. .AppendCallback(() => end = true);
  285. sequence.Play();
  286. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  287. Effect.transform.position = executingHandCard.transform.position + new Vector3(0, 1, 0);
  288. yield return new WaitWhile(() => !end);
  289. end = false;
  290. yield return _waitForSeconds0_16;
  291. sequence = DOTween.Sequence();
  292. sequence
  293. .Append(executingHandCard.transform.DOScale(new Vector3(1f, 1f, 1), 0.083f))
  294. .AppendCallback(() => end = true);
  295. sequence.Play();
  296. StartCoroutine(DeleteCoroutine(Effect, null));
  297. }
  298. }
  299. }
  300. #endregion
  301. #region 手札のカードの効果が発動した時のエフェクト
  302. public IEnumerator ActivateHandCardSkillEffect(CardSource cardSource, ICardEffect cardEffect)
  303. {
  304. bool end = false;
  305. var sequence = DOTween.Sequence();
  306. float targetPivotY = 0;
  307. if (cardSource.Owner.isYou)
  308. {
  309. targetPivotY = 0.08f;
  310. }
  311. else
  312. {
  313. targetPivotY = 1.2f;
  314. }
  315. if (cardSource.Owner.HandCards.Contains(cardSource))
  316. {
  317. if (cardSource.ShowingHandCard != null)
  318. {
  319. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  320. foreach (HandCard handCard in GManager.instance.You.HandCardObjects)
  321. {
  322. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  323. }
  324. if (cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  325. {
  326. cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  327. }
  328. cardSource.ShowingHandCard.IsExecuting = true;
  329. cardSource.ShowingHandCard.ShowOpponent = true;
  330. cardSource.ShowingHandCard.Outline_Select.SetActive(true);
  331. cardSource.ShowingHandCard.SetOrangeOutline();
  332. sequence = DOTween.Sequence();
  333. sequence
  334. .Append(cardSource.ShowingHandCard.transform.DOScale(new Vector3(1.3f, 1.3f, 1), 0.25f))
  335. .Join(DOTween.To(() => cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot, (x) => cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot = x, new Vector2(0.5f, targetPivotY), 0.12f))
  336. .AppendCallback(() => end = true);
  337. sequence.Play();
  338. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  339. Effect.transform.position = cardSource.ShowingHandCard.transform.position + new Vector3(0, 1, 0);
  340. yield return new WaitWhile(() => !end);
  341. end = false;
  342. cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot = new Vector2(0.5f, targetPivotY);
  343. yield return _waitForSeconds0_25;
  344. if (cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  345. {
  346. cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  347. }
  348. foreach (HandCard handCard in GManager.instance.You.HandCardObjects)
  349. {
  350. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  351. }
  352. }
  353. }
  354. }
  355. #endregion
  356. #region フィールドキャラカード生成時のエフェクト
  357. [Header("新ユニット生成時着地エフェクト")]
  358. public GameObject NewUnitEffect_OnLand;
  359. [Header("ユニット重ねる時エフェクト")]
  360. public GameObject EvolutionUnitEffect;
  361. [Header("炎ポケモンエフェクト")]
  362. public GameObject RedEvolutionEffect;
  363. [Header("水ポケモンエフェクト")]
  364. public GameObject BlueEvolutionEffect;
  365. [Header("草ポケモンエフェクト")]
  366. public GameObject GreenEvolutionEffect;
  367. [Header("雷ポケモンエフェクト")]
  368. public GameObject YellowEvolutionEffect;
  369. [Header("超ポケモンエフェクト")]
  370. public GameObject PurpleEvolutionEffect;
  371. [Header("闘ポケモンエフェクト")]
  372. public GameObject OrangeEvolutionEffect;
  373. [Header("悪ポケモンエフェクト")]
  374. public GameObject BlackEvolutionEffect;
  375. [Header("鋼ポケモンエフェクト")]
  376. public GameObject SilverEvolutionEffect;
  377. [Header("竜ポケモンエフェクト")]
  378. public GameObject DragonEvolutionEffect;
  379. [Header("妖ポケモンエフェクト")]
  380. public GameObject PinkEvolutionEffect;
  381. [Header("無ポケモンエフェクト")]
  382. public GameObject WhiteEvolutionEffect;
  383. public IEnumerator CreateFieldPermanentCardEffect(FieldPermanentCard fieldPermanentCard, bool isDigiXros, CardSource[] jogressEvoRoots = null, bool HasETB = false)
  384. {
  385. if (jogressEvoRoots != null)
  386. {
  387. yield return ContinuousController.instance.StartCoroutine(GManager.instance.jogressEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard, jogressEvoRoots));
  388. }
  389. else if (isDigiXros)
  390. {
  391. yield return ContinuousController.instance.StartCoroutine(GManager.instance.digiXrosEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard));
  392. }
  393. else
  394. {
  395. if (fieldPermanentCard.ThisPermanent.TopCard.HasLevel
  396. && fieldPermanentCard.ThisPermanent.TopCard.Level >= 6)
  397. {
  398. if (HasETB)
  399. {
  400. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard, message: "Mega Digimon"));
  401. }
  402. }
  403. }
  404. ContinuousController.instance.PlaySE(GManager.instance.PlayPokemonSE);
  405. fieldPermanentCard.gameObject.SetActive(true);
  406. fieldPermanentCard.ShowPermanentData(true);
  407. yield return null;
  408. bool end = false;
  409. float fallTime = 0.1f;
  410. fieldPermanentCard.transform.localPosition = new Vector3(fieldPermanentCard.transform.localPosition.x, fieldPermanentCard.transform.localPosition.y, -30);
  411. var sequence = DOTween.Sequence();
  412. sequence
  413. .Append(DOTween.To(() => fieldPermanentCard.transform.localPosition, (x) => fieldPermanentCard.transform.localPosition = x, new Vector3(fieldPermanentCard.transform.localPosition.x, fieldPermanentCard.transform.localPosition.y, 0), fallTime).SetEase(Ease.OutBounce))
  414. .AppendCallback(() => { end = true; });
  415. sequence.Play();
  416. while (Mathf.Abs(fieldPermanentCard.transform.localPosition.z - (-0.2f)) < 1)
  417. {
  418. yield return null;
  419. }
  420. //エフェクト生成
  421. GameObject effect = Instantiate(NewUnitEffect_OnLand, effectParent);
  422. effect.transform.position = new Vector3(fieldPermanentCard.transform.position.x, 0.05f, fieldPermanentCard.transform.position.z);
  423. StartCoroutine(DeleteCoroutine(effect, fieldPermanentCard));
  424. GameObject effect2 = null;
  425. if (fieldPermanentCard.ThisPermanent.TopCard != null)
  426. {
  427. switch (fieldPermanentCard.ThisPermanent.TopCard.BaseCardColorsFromEntity[0])
  428. {
  429. case CardColor.Green:
  430. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  431. break;
  432. case CardColor.Red:
  433. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  434. break;
  435. case CardColor.Blue:
  436. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  437. break;
  438. case CardColor.Yellow:
  439. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  440. break;
  441. case CardColor.Purple:
  442. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  443. break;
  444. case CardColor.Black:
  445. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  446. break;
  447. case CardColor.White:
  448. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  449. break;
  450. case CardColor.None:
  451. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  452. break;
  453. }
  454. effect2.transform.position = new Vector3(fieldPermanentCard.transform.position.x, fieldPermanentCard.transform.position.y, fieldPermanentCard.transform.position.z);
  455. effect2.transform.localScale = new Vector3(4, 1, 4);
  456. StartCoroutine(DeleteCoroutine(effect2, fieldPermanentCard));
  457. while (!end)
  458. {
  459. yield return null;
  460. }
  461. end = false;
  462. }
  463. yield return _waitForSeconds0_1;
  464. }
  465. #endregion
  466. #region フィールドユニットカードに重ねてプレイする時のエフェクト
  467. [Header("進化SE")]
  468. public AudioClip EvolutionSE;
  469. [Header("究極体進化SE")]
  470. public AudioClip EvolutionSE_Ultimate;
  471. [Header("画面振動")]
  472. public CinemachineImpulseSource impulseSource;
  473. public IEnumerator DigivolveFieldPermanentCardEffect(FieldPermanentCard targetFieldPermanentCard, bool isBurst, bool isBlast, bool isAppFusion)
  474. {
  475. if (targetFieldPermanentCard != null)
  476. {
  477. targetFieldPermanentCard.Parent.SetActive(false);
  478. if (isBurst)
  479. {
  480. yield return ContinuousController.instance.StartCoroutine(GManager.instance.burstEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard));
  481. }
  482. else if (isAppFusion)
  483. {
  484. yield return ContinuousController.instance.StartCoroutine(GManager.instance.burstEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard));
  485. }
  486. else if (isBlast)
  487. {
  488. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard, message: "Blast Digivolution"));
  489. }
  490. else if (targetFieldPermanentCard.ThisPermanent.Level >= 6)
  491. {
  492. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard, message: "Digivolution"));
  493. }
  494. ContinuousController.instance.PlaySE(EvolutionSE);
  495. Permanent permanent = new Permanent(new List<CardSource>() { targetFieldPermanentCard.ThisPermanent.TopCard });
  496. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, targetFieldPermanentCard.transform.parent);
  497. fieldPermanentCard.anim.enabled = false;
  498. fieldPermanentCard.Parent.SetActive(false);
  499. fieldPermanentCard.transform.localRotation = targetFieldPermanentCard.transform.localRotation;
  500. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  501. {
  502. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  503. }
  504. fieldPermanentCard.SetPermanentData(permanent, false);
  505. yield return null;
  506. fieldPermanentCard.Parent.SetActive(true);
  507. bool end = false;
  508. float fallTime = 0.1f;
  509. fieldPermanentCard.transform.localPosition = new Vector3(targetFieldPermanentCard.transform.localPosition.x, targetFieldPermanentCard.transform.localPosition.y, -30);
  510. var sequence = DOTween.Sequence();
  511. sequence
  512. .Append(DOTween.To(() => fieldPermanentCard.transform.localPosition, (x) => fieldPermanentCard.transform.localPosition = x, new Vector3(fieldPermanentCard.transform.localPosition.x, targetFieldPermanentCard.transform.localPosition.y, 0), fallTime).SetEase(Ease.OutBounce))
  513. .AppendCallback(() => { end = true; });
  514. sequence.Play();
  515. //エフェクト生成
  516. GameObject effect = Instantiate(NewUnitEffect_OnLand, effectParent);
  517. effect.transform.position = new Vector3(targetFieldPermanentCard.transform.position.x, 0.05f, targetFieldPermanentCard.transform.position.z);
  518. StartCoroutine(DeleteCoroutine(effect, fieldPermanentCard));
  519. GameObject effect2 = null;
  520. if (permanent.TopCard != null)
  521. {
  522. switch (permanent.TopCard.BaseCardColorsFromEntity[0])
  523. {
  524. case CardColor.Green:
  525. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  526. break;
  527. case CardColor.Red:
  528. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  529. break;
  530. case CardColor.Blue:
  531. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  532. break;
  533. case CardColor.Yellow:
  534. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  535. break;
  536. case CardColor.Purple:
  537. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  538. break;
  539. case CardColor.Black:
  540. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  541. break;
  542. case CardColor.White:
  543. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  544. break;
  545. case CardColor.None:
  546. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  547. break;
  548. }
  549. effect2.transform.position = new Vector3(targetFieldPermanentCard.transform.position.x, targetFieldPermanentCard.transform.position.y, targetFieldPermanentCard.transform.position.z);
  550. effect2.transform.localScale = new Vector3(4, 1, 4);
  551. StartCoroutine(DeleteCoroutine(effect2, fieldPermanentCard));
  552. while (!end)
  553. {
  554. yield return null;
  555. }
  556. end = false;
  557. }
  558. yield return _waitForSeconds0_12;
  559. targetFieldPermanentCard.ShowPermanentData(true);
  560. targetFieldPermanentCard.Parent.SetActive(true);
  561. Destroy(fieldPermanentCard.gameObject);
  562. }
  563. }
  564. #endregion
  565. #region パーマネントがバウンスされる時のエフェクト
  566. public IEnumerator BounceEffect(Permanent permanent, bool playSE = true)
  567. {
  568. if (permanent != null)
  569. {
  570. if (permanent.TopCard != null)
  571. {
  572. if (permanent.ShowingPermanentCard != null)
  573. {
  574. permanent.ShowingPermanentCard.Parent.SetActive(false);
  575. ContinuousController.instance.PlaySE(EvolutionSE);
  576. Permanent newPpermanent = new Permanent(permanent.cardSources);
  577. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.ShowingPermanentCard.transform.parent);
  578. fieldPermanentCard.anim.enabled = false;
  579. fieldPermanentCard.Parent.SetActive(false);
  580. fieldPermanentCard.transform.localRotation = permanent.ShowingPermanentCard.transform.localRotation;
  581. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  582. {
  583. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  584. }
  585. fieldPermanentCard.SetPermanentData(newPpermanent, false);
  586. yield return null;
  587. fieldPermanentCard.Parent.SetActive(true);
  588. fieldPermanentCard.transform.localPosition = new Vector3(permanent.ShowingPermanentCard.transform.localPosition.x, permanent.ShowingPermanentCard.transform.localPosition.y, 0);
  589. Vector3 targetPos = new Vector3();
  590. float targeScale = fieldPermanentCard.transform.localScale.x;
  591. if (permanent.TopCard.Owner.isYou)
  592. {
  593. targetPos = new Vector3(0, -620, 0);
  594. targeScale = fieldPermanentCard.transform.localScale.x * 1.1f;
  595. }
  596. else
  597. {
  598. targetPos = new Vector3(0, 630, 0);
  599. targeScale = fieldPermanentCard.transform.localScale.x * 0.25f;
  600. }
  601. bool end = false;
  602. float animTime = 0.25f;
  603. if (playSE)
  604. {
  605. ContinuousController.instance.PlaySE(DebuffSE);
  606. }
  607. var sequence = DOTween.Sequence();
  608. sequence
  609. .Append(fieldPermanentCard.transform.DOLocalMove(targetPos, animTime))
  610. .Join(fieldPermanentCard.transform.DOScale(targeScale, animTime))
  611. .AppendCallback(() => { end = true; });
  612. sequence.Play();
  613. yield return new WaitWhile(() => !end);
  614. Destroy(fieldPermanentCard.gameObject);
  615. yield return _waitForSeconds0_1;
  616. }
  617. }
  618. }
  619. }
  620. #endregion
  621. #region パーマネントがデッキバウンスされる時のエフェクト
  622. public IEnumerator DeckBounceEffect(Permanent permanent)
  623. {
  624. if (permanent != null)
  625. {
  626. if (permanent.TopCard != null)
  627. {
  628. if (permanent.ShowingPermanentCard != null)
  629. {
  630. permanent.ShowingPermanentCard.Parent.SetActive(false);
  631. ContinuousController.instance.PlaySE(EvolutionSE);
  632. Permanent newPpermanent = new Permanent(permanent.cardSources);
  633. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.ShowingPermanentCard.transform.parent);
  634. fieldPermanentCard.anim.enabled = false;
  635. fieldPermanentCard.skipUpdate = true;
  636. fieldPermanentCard.Parent.SetActive(false);
  637. fieldPermanentCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  638. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  639. {
  640. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  641. }
  642. fieldPermanentCard.SetPermanentData(newPpermanent, false);
  643. yield return null;
  644. fieldPermanentCard.Parent.SetActive(true);
  645. fieldPermanentCard.transform.localPosition = new Vector3(permanent.ShowingPermanentCard.transform.localPosition.x, permanent.ShowingPermanentCard.transform.localPosition.y, 0);
  646. Vector3 targetPos = new Vector3();
  647. float targeScale = fieldPermanentCard.transform.localScale.x;
  648. if (permanent.TopCard.Owner.isYou)
  649. {
  650. targetPos = new Vector3(823, -190, 0);
  651. //targeScale = fieldPermanentCard.transform.localScale.x * 1.1f;
  652. }
  653. else
  654. {
  655. targetPos = new Vector3(-823, 180, 0);
  656. //targeScale = fieldPermanentCard.transform.localScale.x * 0.25f;
  657. }
  658. bool end = false;
  659. float animTime = 0.25f;
  660. ContinuousController.instance.PlaySE(DebuffSE);
  661. var sequence = DOTween.Sequence();
  662. sequence
  663. .Append(fieldPermanentCard.transform.DOLocalMove(targetPos, animTime))
  664. .Join(fieldPermanentCard.transform.DOScale(targeScale, animTime))
  665. .AppendCallback(() => { end = true; });
  666. sequence.Play();
  667. yield return new WaitWhile(() => !end);
  668. end = false;
  669. for (int i = 0; i < fieldPermanentCard.Parent.transform.childCount; i++)
  670. {
  671. fieldPermanentCard.Parent.transform.GetChild(i).gameObject.SetActive(false);
  672. }
  673. fieldPermanentCard.CardImage.gameObject.SetActive(true);
  674. animTime = 0.16f;
  675. sequence = DOTween.Sequence();
  676. sequence
  677. .Append(DOTween.To(() => fieldPermanentCard.CardImage.color, (x) => fieldPermanentCard.CardImage.color = x, new Color(1, 1, 1, 0), animTime))
  678. .AppendCallback(() => { end = true; });
  679. sequence.Play();
  680. yield return new WaitWhile(() => !end);
  681. end = false;
  682. Destroy(fieldPermanentCard.gameObject);
  683. }
  684. }
  685. }
  686. }
  687. #endregion
  688. #region カードを公開する
  689. [Header("カード公開親")]
  690. public Transform ShowCardParent;
  691. [Header("カード公開テキスト")]
  692. public TextMeshProUGUI ShowCardTitleText;
  693. public bool canCloseByClick { get; set; } = true;
  694. public IEnumerator ShowCardEffect(List<CardSource> ShownCards, string Title, bool willHide, bool ShowReverseCard)
  695. {
  696. if (hideShowCard != null)
  697. {
  698. StopCoroutine(hideShowCard);
  699. }
  700. OffShowCard();
  701. ShowCardTitleText.text = Title;
  702. for (int i = 0; i < ShowCardParent.childCount; i++)
  703. {
  704. Destroy(ShowCardParent.GetChild(i).gameObject);
  705. }
  706. if (ShowCardParent.transform.parent.gameObject.activeSelf)
  707. {
  708. yield return new WaitWhile(() => ShowCardParent.childCount >= 1);
  709. }
  710. yield return new WaitForSeconds(Time.deltaTime * 2);
  711. if (ShownCards.Count == 0)
  712. {
  713. yield break;
  714. }
  715. canCloseByClick = true;
  716. foreach (CardSource cardSource in ShownCards)
  717. {
  718. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, ShowCardParent);
  719. yield return new WaitUntil(() => handCard != null);
  720. handCard.gameObject.name = $"showCard_{cardSource.Owner.PlayerName}";
  721. handCard.notHideSelectedIndexText = true;
  722. handCard.SetUpHandCard(cardSource);
  723. if (ShowReverseCard)
  724. {
  725. handCard.SetUpHandCardImage();
  726. if (ShownCards.Count >= 2)
  727. {
  728. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  729. }
  730. }
  731. else
  732. {
  733. if (!cardSource.IsFlipped)
  734. {
  735. handCard.SetUpHandCardImage();
  736. if (ShownCards.Count >= 2)
  737. {
  738. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  739. }
  740. }
  741. else
  742. {
  743. handCard.SetUpReverseCard();
  744. handCard.ShowOpponent = false;
  745. handCard.OffSelectedIndexText();
  746. }
  747. }
  748. }
  749. ShowCardParent.transform.parent.parent.gameObject.SetActive(true);
  750. ShowCardParent.transform.parent.gameObject.SetActive(true);
  751. ShowCardParent.transform.parent.GetComponent<Animator>().SetInteger("Close", 0);
  752. if (willHide)
  753. {
  754. hideShowCard = StartCoroutine(HideShowCard());
  755. }
  756. }
  757. Coroutine hideShowCard = null;
  758. public IEnumerator HideShowCard()
  759. {
  760. yield return _waitForSeconds2_5;
  761. float timer = 0f;
  762. while (true)
  763. {
  764. if (!ShowCardParent.transform.parent.gameObject.activeSelf)
  765. {
  766. yield break;
  767. }
  768. if (timer >= 2.5f)
  769. {
  770. break;
  771. }
  772. timer += Time.deltaTime;
  773. yield return new WaitForSeconds(Time.deltaTime);
  774. }
  775. OffShowCard();
  776. }
  777. public void OffShowCard()
  778. {
  779. ShowCardParent.transform.parent.gameObject.SetActive(false);
  780. for (int i = 0; i < ShowCardParent.childCount; i++)
  781. {
  782. Destroy(ShowCardParent.GetChild(i).gameObject);
  783. }
  784. }
  785. public void OnClickShowCardBackground1()
  786. {
  787. if (canCloseByClick)
  788. {
  789. OffShowCard();
  790. }
  791. }
  792. #endregion
  793. #region カードを公開する2
  794. [Header("カード公開親2")]
  795. public Transform ShowCardParent2;
  796. [Header("カード公開テキスト2")]
  797. public TextMeshProUGUI ShowCardTitleText2;
  798. public IEnumerator ShowCardEffect2(List<CardSource> ShownCards, string Title, bool willHide, bool ShowReverseCard)
  799. {
  800. if (hideShowCard2 != null)
  801. {
  802. StopCoroutine(hideShowCard2);
  803. }
  804. OffShowCard2();
  805. ShowCardTitleText2.text = Title;
  806. for (int i = 0; i < ShowCardParent2.childCount; i++)
  807. {
  808. Destroy(ShowCardParent2.GetChild(i).gameObject);
  809. }
  810. yield return new WaitForSeconds(Time.deltaTime * 2);
  811. if (ShownCards.Count == 0)
  812. {
  813. yield break;
  814. }
  815. foreach (CardSource cardSource in ShownCards)
  816. {
  817. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, ShowCardParent2);
  818. yield return new WaitUntil(() => handCard != null);
  819. handCard.gameObject.name = $"showCard2_{cardSource.Owner.PlayerName}";
  820. handCard.notHideSelectedIndexText = true;
  821. handCard.SetUpHandCard(cardSource);
  822. if (ShowReverseCard)
  823. {
  824. handCard.SetUpHandCardImage();
  825. if (ShownCards.Count >= 2)
  826. {
  827. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  828. }
  829. }
  830. else
  831. {
  832. if (!cardSource.IsFlipped)
  833. {
  834. handCard.SetUpHandCardImage();
  835. if (ShownCards.Count >= 2)
  836. {
  837. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  838. }
  839. }
  840. else
  841. {
  842. handCard.SetUpReverseCard();
  843. handCard.ShowOpponent = false;
  844. handCard.OffSelectedIndexText();
  845. }
  846. }
  847. }
  848. ShowCardParent2.transform.parent.parent.gameObject.SetActive(true);
  849. ShowCardParent2.transform.parent.gameObject.SetActive(true);
  850. ShowCardParent2.transform.parent.GetComponent<Animator>().SetInteger("Close", 0);
  851. if (willHide)
  852. {
  853. hideShowCard2 = StartCoroutine(HideShowCard2());
  854. }
  855. }
  856. Coroutine hideShowCard2 = null;
  857. public IEnumerator HideShowCard2()
  858. {
  859. yield return _waitForSeconds2_5;
  860. float timer = 0f;
  861. while (true)
  862. {
  863. if (!ShowCardParent2.transform.parent.gameObject.activeSelf)
  864. {
  865. yield break;
  866. }
  867. if (timer >= 2.5f)
  868. {
  869. break;
  870. }
  871. timer += Time.deltaTime;
  872. yield return new WaitForSeconds(Time.deltaTime);
  873. }
  874. OffShowCard2();
  875. }
  876. public void OffShowCard2()
  877. {
  878. ShowCardParent2.transform.parent.gameObject.SetActive(false);
  879. for (int i = 0; i < ShowCardParent2.childCount; i++)
  880. {
  881. Destroy(ShowCardParent2.GetChild(i).gameObject);
  882. }
  883. }
  884. public void OnClickShowCardBackground2()
  885. {
  886. if (canCloseByClick)
  887. {
  888. OffShowCard2();
  889. }
  890. }
  891. #endregion
  892. #region カードをドローした時のエフェクト
  893. [Header("中央のカード表示エフェクト")]
  894. public GameObject ShowUseHandCardEffectPrefab;
  895. [Header("使用カード拡大表示HandCard2")]
  896. public HandCard ShowUseHandCard;
  897. [Header("使用カード拡大表示HandCard親")]
  898. public Transform ShowUseHandCardParent;
  899. public IEnumerator AddHandCardEffect(CardSource cardSource)
  900. {
  901. ContinuousController.instance.PlaySE(GManager.instance.DrawSE);
  902. Player player = cardSource.Owner;
  903. bool end = false;
  904. var sequence = DOTween.Sequence();
  905. var sequence2 = DOTween.Sequence();
  906. ShowUseHandCardParent.parent.gameObject.SetActive(true);
  907. ShowUseHandCardParent.gameObject.SetActive(true);
  908. ShowUseHandCard.gameObject.SetActive(true);
  909. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  910. ShowUseHandCard.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
  911. ShowUseHandCard.RemoveSelectEffect();
  912. Vector3 targetPositon = new Vector3(150, 0, 0);
  913. if (cardSource.Owner.isYou)
  914. {
  915. targetPositon -= new Vector3(0, 30, 0);
  916. ShowUseHandCard.transform.localPosition = new Vector3(210, 10, 0);
  917. ShowUseHandCard.SetUpHandCard(cardSource);
  918. ShowUseHandCard.SetUpHandCardImage();
  919. ShowUseHandCard.CardImage.color = new Color(1, 1, 1, 1);
  920. }
  921. else
  922. {
  923. targetPositon += new Vector3(0, 30, 0);
  924. ShowUseHandCard.transform.localPosition = new Vector3(210, 30, 0);
  925. ShowUseHandCard.SetUpReverseCard();
  926. }
  927. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  928. ShowUseHandCard.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, -60));
  929. ShowUseHandCard.CardImage.transform.localRotation = Quaternion.Euler(0, 0, 0);
  930. ShowUseHandCard.Outline_Select.transform.localRotation = Quaternion.Euler(0, 0, 0);
  931. float time = 0.06f;
  932. sequence = DOTween.Sequence();
  933. sequence
  934. .Append(ShowUseHandCard.transform.DOLocalMove(targetPositon, time))
  935. .Join(ShowUseHandCard.transform.DOScale(new Vector3(0.45f, 0.45f, 0.45f), time))
  936. .Join(ShowUseHandCard.transform.DOLocalRotate(Vector3.zero, time))
  937. .AppendCallback(() => { end = true; });
  938. sequence.Play();
  939. yield return new WaitWhile(() => !end);
  940. end = false;
  941. if (player.isYou)
  942. {
  943. ShowUseHandCard.SetUpHandCard(cardSource);
  944. ShowUseHandCard.SetUpHandCardImage();
  945. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  946. #region エフェクト生成
  947. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  948. effect.transform.localScale *= 0.5f;
  949. effect.transform.localPosition = ShowUseHandCard.transform.localPosition;
  950. effect.transform.SetSiblingIndex(0);
  951. StartCoroutine(DeleteCoroutine(effect, null));
  952. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  953. effect2.transform.localScale *= 0.5f;
  954. effect2.transform.localPosition = ShowUseHandCard.transform.localPosition;
  955. effect2.transform.SetSiblingIndex(0);
  956. effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
  957. StartCoroutine(DeleteCoroutine(effect2, null));
  958. #endregion
  959. yield return _waitForSeconds0_04;
  960. }
  961. yield return _waitForSeconds0_05;
  962. //縮小して上に上がる
  963. StartCoroutine(ShrinkUpUseHandCard(ShowUseHandCard));
  964. yield return _waitForSeconds0_06;
  965. }
  966. #endregion
  967. #region 表示したカードが縮小して上に上がる
  968. public IEnumerator ShrinkUpUseHandCard(HandCard handCard)
  969. {
  970. ShowUseHandCard.OffDP();
  971. ContinuousController.instance.PlaySE(GManager.instance.DeleteHandSE);
  972. bool end = false;
  973. var sequence = DOTween.Sequence();
  974. handCard.gameObject.SetActive(true);
  975. #region 縮小
  976. float shrinkTime2 = 0.07f;
  977. sequence = DOTween.Sequence();
  978. sequence
  979. .Append(handCard.transform.DOScaleX(0.06f, shrinkTime2))
  980. .Join(handCard.transform.DOScaleY(1.4f, shrinkTime2))
  981. .Join(DOTween.To(() => handCard.CardImage.color, (x) => handCard.CardImage.color = x, new Color32(205, 205, 205, 255), shrinkTime2))
  982. .AppendCallback(() => { end = true; });
  983. sequence.Play();
  984. yield return new WaitForSeconds(shrinkTime2 / 2);
  985. handCard.CardImage.sprite = null;
  986. while (!end)
  987. {
  988. yield return null;
  989. }
  990. end = false;
  991. #endregion
  992. #region 上に上がる
  993. float upTime = 0.07f;
  994. handCard.transform.DOLocalMoveY(220, upTime);
  995. yield return new WaitForSeconds(upTime);
  996. #endregion
  997. handCard.gameObject.SetActive(false);
  998. }
  999. #endregion
  1000. #region プレイするカードを中央に表示
  1001. public IEnumerator ShowUseHandCardEffect_PlayCard(CardSource card)
  1002. {
  1003. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1004. {
  1005. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1006. }
  1007. yield return StartCoroutine(ShowUseHandCardEffect(card));
  1008. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1009. {
  1010. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  1011. }
  1012. }
  1013. #endregion
  1014. #region プレイするカードを中央に表示
  1015. public IEnumerator ShowUseHandCardEffect(CardSource card)
  1016. {
  1017. ContinuousController.instance.PlaySE(GManager.instance.ShowPlayCardSE);
  1018. bool end = false;
  1019. var sequence = DOTween.Sequence();
  1020. ShowUseHandCard.OffDP();
  1021. #region エフェクト生成
  1022. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1023. effect.transform.SetSiblingIndex(0);
  1024. StartCoroutine(DeleteCoroutine(effect, null));
  1025. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1026. effect2.transform.SetSiblingIndex(0);
  1027. effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
  1028. StartCoroutine(DeleteCoroutine(effect2, null));
  1029. #endregion
  1030. #region 白いカードが回転
  1031. ShowUseHandCard.gameObject.SetActive(true);
  1032. ShowUseHandCard.Outline_Select.SetActive(false);
  1033. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1034. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1035. ShowUseHandCard.transform.localPosition = Vector3.zero;
  1036. ShowUseHandCard.transform.localScale = new Vector3(1, 1, 1);
  1037. ShowUseHandCard.CardImage.sprite = null;
  1038. ShowUseHandCard.CardImage.color = new Color32(255, 255, 255, 140);
  1039. Quaternion startRotate = Quaternion.Euler(0, 35, 0);
  1040. Vector3 targetRotate = new Vector3(0, 0, 0);
  1041. ShowUseHandCard.CardImage.transform.localRotation = startRotate;
  1042. float rotateTime = 0.1f;
  1043. sequence = DOTween.Sequence();
  1044. sequence
  1045. .Append(ShowUseHandCard.CardImage.transform.DOLocalRotate(targetRotate, rotateTime, RotateMode.FastBeyond360))
  1046. .Join(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(1, 1, 1, 0), rotateTime))
  1047. .AppendCallback(() => { end = true; });
  1048. sequence.Play();
  1049. while (!end)
  1050. {
  1051. yield return null;
  1052. }
  1053. end = false;
  1054. #endregion
  1055. #region カードを表示
  1056. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 0);
  1057. ShowUseHandCard.SetUpHandCard(card);
  1058. ShowUseHandCard.SetUpHandCardImage();
  1059. ShowUseHandCard.CardImage.color = new Color(1, 1, 1, 1);
  1060. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1061. ShowUseHandCard.Outline_Select.transform.localRotation = ShowUseHandCard.CardImage.transform.localRotation;
  1062. ShowUseHandCard.Outline_Select.SetActive(true);
  1063. float showCardTime = 0.16f;
  1064. sequence = DOTween.Sequence();
  1065. sequence
  1066. .Append(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(0, 0, 0, 1), showCardTime))
  1067. .AppendCallback(() => { end = true; });
  1068. sequence.Play();
  1069. while (!end)
  1070. {
  1071. yield return null;
  1072. }
  1073. end = false;
  1074. #endregion
  1075. yield return _waitForSeconds0_16;
  1076. }
  1077. #endregion
  1078. #region バフエフェクト
  1079. [Header("バフエフェクト")]
  1080. [SerializeField] GameObject BuffEffect;
  1081. [Header("バフSE")]
  1082. public AudioClip BuffSE;
  1083. public IEnumerator CreateBuffEffect(Permanent permanent)
  1084. {
  1085. if (permanent != null)
  1086. {
  1087. if (permanent.ShowingPermanentCard != null)
  1088. {
  1089. if (BuffEffect != null)
  1090. {
  1091. if (permanent.ShowingPermanentCard.IsEffectPlaying)
  1092. {
  1093. yield break;
  1094. }
  1095. permanent.ShowingPermanentCard.IsEffectPlaying = true;
  1096. permanent.ShowingPermanentCard.ShowPermanentData(true);
  1097. Vector3 position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1098. GameObject effect = Instantiate(BuffEffect, effectParent);
  1099. effect.transform.position = position;
  1100. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1101. ContinuousController.instance.PlaySE(BuffSE);
  1102. yield return _waitForSeconds0_1;
  1103. }
  1104. }
  1105. }
  1106. }
  1107. #endregion
  1108. #region デバフエフェクト
  1109. [Header("デバフエフェクト")]
  1110. [SerializeField] GameObject DebuffEffect;
  1111. [Header("デバフSE")]
  1112. public AudioClip DebuffSE;
  1113. public IEnumerator CreateDebuffEffect(Permanent permanent)
  1114. {
  1115. if (permanent != null)
  1116. {
  1117. if (permanent.ShowingPermanentCard != null)
  1118. {
  1119. if (DebuffEffect != null)
  1120. {
  1121. if (permanent.ShowingPermanentCard.IsEffectPlaying)
  1122. {
  1123. yield break;
  1124. }
  1125. permanent.ShowingPermanentCard.IsEffectPlaying = true;
  1126. permanent.ShowingPermanentCard.ShowPermanentData(true);
  1127. Vector3 position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1128. GameObject effect = Instantiate(DebuffEffect, effectParent);
  1129. effect.transform.position = position;
  1130. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1131. ContinuousController.instance.PlaySE(DebuffSE);
  1132. if (permanent.DP <= 0)
  1133. {
  1134. yield return _waitForSeconds0_4;
  1135. }
  1136. else
  1137. {
  1138. yield return _waitForSeconds0_1;
  1139. }
  1140. }
  1141. }
  1142. }
  1143. }
  1144. #endregion
  1145. #region デジクロス進化元付与エフェクト
  1146. [Header("デジクロス進化元エフェクト")]
  1147. [SerializeField] GameObject DigiXrosSelectCardEffect;
  1148. [Header("デジクロス進化元SE")]
  1149. public AudioClip DigiXrosSelectCardEffectSE;
  1150. public IEnumerator CreateDigiXrosSelectCardEffect(Permanent permanent, Player player = null)
  1151. {
  1152. if (DigiXrosSelectCardEffect != null)
  1153. {
  1154. Vector3 position = new Vector3();
  1155. if (permanent != null)
  1156. {
  1157. if (permanent.ShowingPermanentCard != null)
  1158. {
  1159. position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1160. }
  1161. }
  1162. else if (player != null)
  1163. {
  1164. position = new Vector3(player.TrashCardImage.transform.position.x, player.TrashCardImage.transform.position.y, player.TrashCardImage.transform.position.z);
  1165. }
  1166. GameObject effect = Instantiate(DigiXrosSelectCardEffect, effectParent);
  1167. effect.transform.position = position;
  1168. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1169. ContinuousController.instance.PlaySE(DigiXrosSelectCardEffectSE);
  1170. }
  1171. yield return _waitForSeconds0_3;
  1172. }
  1173. #endregion
  1174. #region Assembly Effect
  1175. [Header("Assembly Select Effect")]
  1176. [SerializeField] GameObject AssemblySelectCardEffect;
  1177. [Header("Assembly Select Audio")]
  1178. public AudioClip AssemblySelectCardEffectSE;
  1179. public IEnumerator CreateAssemblySelectCardEffect(Permanent permanent, Player player = null)
  1180. {
  1181. if (AssemblySelectCardEffect != null)
  1182. {
  1183. Vector3 position = new Vector3();
  1184. if (permanent != null)
  1185. {
  1186. if (permanent.ShowingPermanentCard != null)
  1187. {
  1188. position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1189. }
  1190. }
  1191. else if (player != null)
  1192. {
  1193. position = new Vector3(player.TrashCardImage.transform.position.x, player.TrashCardImage.transform.position.y, player.TrashCardImage.transform.position.z);
  1194. }
  1195. GameObject effect = Instantiate(AssemblySelectCardEffect, effectParent);
  1196. effect.transform.position = position;
  1197. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1198. ContinuousController.instance.PlaySE(AssemblySelectCardEffectSE);
  1199. }
  1200. yield return _waitForSeconds0_3;
  1201. }
  1202. #endregion
  1203. #region 攻撃・ブロック不可付与エフェクト
  1204. [Header("凍結SE")]
  1205. [SerializeField] AudioClip FreezeSE;
  1206. public IEnumerator FreezePermanentEffect(Permanent permanent)
  1207. {
  1208. if (permanent != null)
  1209. {
  1210. if (permanent.ShowingPermanentCard != null)
  1211. {
  1212. bool end = false;
  1213. float animTime = 0.2f;
  1214. ContinuousController.instance.PlaySE(FreezeSE);
  1215. Sequence sequence = DOTween.Sequence();
  1216. sequence
  1217. .Append(permanent.ShowingPermanentCard.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1218. .AppendCallback(() => end = true);
  1219. sequence.Play();
  1220. yield return new WaitWhile(() => !end);
  1221. end = false;
  1222. sequence.Kill();
  1223. }
  1224. }
  1225. }
  1226. #endregion
  1227. #region リカバリーフェクト
  1228. [Header("ライフ回復エフェクト")]
  1229. [SerializeField] GameObject HealLifeEffect;
  1230. [Header("ライフ回復SE")]
  1231. [SerializeField] AudioClip HealLifeSE;
  1232. public IEnumerator CreateRecoveryEffect(Player player)
  1233. {
  1234. if (BuffEffect != null)
  1235. {
  1236. Vector3 position = new Vector3(player.securityObject.transform.position.x, player.securityObject.transform.position.y, player.securityObject.transform.position.z);
  1237. GameObject effect = Instantiate(HealLifeEffect, effectParent);
  1238. effect.transform.position = position;
  1239. StartCoroutine(DeleteCoroutine(effect, null));
  1240. ContinuousController.instance.PlaySE(HealLifeSE);
  1241. yield return null;
  1242. }
  1243. }
  1244. #endregion
  1245. #region セキュリティチェックのエフェクト
  1246. public IEnumerator BreakSecurityEffect(Player player)
  1247. {
  1248. ContinuousController.instance.StartCoroutine(player.securityObject.securityBreakGlass.BreakIenumerator());
  1249. yield return _waitForSeconds0_06;
  1250. GameObject effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1251. effect2.transform.position = new Vector3(player.securityObject.securityBreakGlass.transform.position.x, player.securityObject.securityBreakGlass.transform.position.y, player.securityObject.securityBreakGlass.transform.position.z);
  1252. if (!player.isYou)
  1253. {
  1254. effect2.transform.position -= new Vector3(0, 0, 30);
  1255. }
  1256. else
  1257. {
  1258. effect2.transform.position += new Vector3(0, 0, 15);
  1259. }
  1260. effect2.transform.localScale = new Vector3(5, 1, 5);
  1261. StartCoroutine(DeleteCoroutine(effect2, null));
  1262. yield return _waitForSeconds0_17;
  1263. }
  1264. #endregion
  1265. #region パーマネントが破壊されるときのエフェクト
  1266. [Header("割れるガラス")]
  1267. [SerializeField] BreakGlass permanetBreakGlassPrefab;
  1268. [Header("パーマネント消滅用マテリアル")]
  1269. [SerializeField] Material destroyPermanentMaterial;
  1270. [Header("ガラス描画用パーマネントカード")]
  1271. [SerializeField] FieldPermanentCard renderingFiedlPermanentCard;
  1272. public IEnumerator DestroyPermanentEffect(Permanent permanent)
  1273. {
  1274. if (permanent == null)
  1275. {
  1276. yield break;
  1277. }
  1278. if (permanent.ShowingPermanentCard == null)
  1279. {
  1280. yield break;
  1281. }
  1282. FieldPermanentCard fieldPermanentCard = permanent.ShowingPermanentCard;
  1283. //エフェクト用の割れるガラスを生成
  1284. BreakGlass permanetBreakGlass = Instantiate(permanetBreakGlassPrefab, fieldPermanentCard.transform.parent);
  1285. //場所を指定
  1286. permanetBreakGlass.transform.SetLocalPositionAndRotation(fieldPermanentCard.transform.localPosition, Quaternion.Euler(
  1287. fieldPermanentCard.transform.localRotation.eulerAngles.x + 180,
  1288. fieldPermanentCard.transform.localRotation.eulerAngles.y,
  1289. fieldPermanentCard.transform.localRotation.eulerAngles.z * -1));
  1290. permanetBreakGlass.transform.localScale = new Vector3(54, 54, 1);
  1291. //ガラスを初期化
  1292. permanetBreakGlass.Init(destroyPermanentMaterial);
  1293. //レンダリング用のパーマネントカードを設定
  1294. renderingFiedlPermanentCard.gameObject.SetActive(true);
  1295. renderingFiedlPermanentCard.SetPermanentData(fieldPermanentCard.ThisPermanent, true);
  1296. //元パーマネントオブジェクトを非表示
  1297. fieldPermanentCard.Parent.SetActive(false);
  1298. GameObject effect2 = null;
  1299. if (permanent.TopCard != null)
  1300. {
  1301. switch (permanent.TopCard.BaseCardColorsFromEntity[0])
  1302. {
  1303. case CardColor.Green:
  1304. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  1305. break;
  1306. case CardColor.Red:
  1307. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  1308. break;
  1309. case CardColor.Blue:
  1310. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1311. break;
  1312. case CardColor.Yellow:
  1313. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  1314. break;
  1315. case CardColor.Purple:
  1316. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  1317. break;
  1318. case CardColor.Black:
  1319. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  1320. break;
  1321. case CardColor.White:
  1322. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1323. break;
  1324. case CardColor.None:
  1325. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1326. break;
  1327. }
  1328. effect2.transform.position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1329. effect2.transform.localScale = new Vector3(4, 1, 4);
  1330. StartCoroutine(DeleteCoroutine(effect2, null));
  1331. }
  1332. //爆発させる
  1333. yield return ContinuousController.instance.StartCoroutine(permanetBreakGlass.BreakIenumerator());
  1334. //エフェクトを削除
  1335. DestroyImmediate(permanetBreakGlass.gameObject);
  1336. renderingFiedlPermanentCard.gameObject.SetActive(false);
  1337. }
  1338. #endregion
  1339. #region セキュリティカードが出てくるエフェクト
  1340. [Header("セキュリティカードが出てくるアニメーション")]
  1341. [SerializeField] RuntimeAnimatorController EnterSecurity;
  1342. public IEnumerator EnterSecurityCardEffect(CardSource card)
  1343. {
  1344. ContinuousController.instance.PlaySE(GManager.instance.ShowPlayCardSE);
  1345. #region 白いカードが回転
  1346. ShowUseHandCard.gameObject.SetActive(true);
  1347. ShowUseHandCard.Outline_Select.SetActive(false);
  1348. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1349. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1350. ShowUseHandCard.transform.localPosition = Vector3.zero;
  1351. ShowUseHandCard.transform.localScale = new Vector3(0.05f, 0.05f, 1);
  1352. ShowUseHandCard.CardImage.sprite = null;
  1353. #endregion
  1354. #region カードを表示
  1355. ShowUseHandCard.SetUpHandCard(card);
  1356. ShowUseHandCard.SetUpHandCardImage();
  1357. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  1358. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1359. ShowUseHandCard.Outline_Select.transform.localRotation = ShowUseHandCard.CardImage.transform.localRotation;
  1360. ShowUseHandCard.Outline_Select.SetActive(true);
  1361. ShowUseHandCard.ShowDP();
  1362. float animTime = 0.2f;
  1363. if (!ShowUseHandCard.gameObject.TryGetComponent<Animator>(out var animator))
  1364. {
  1365. animator = ShowUseHandCard.gameObject.AddComponent<Animator>();
  1366. }
  1367. animator.runtimeAnimatorController = EnterSecurity;
  1368. if (card.Owner.isYou)
  1369. {
  1370. animator.SetInteger("You", 1);
  1371. }
  1372. else
  1373. {
  1374. animator.SetInteger("You", -1);
  1375. }
  1376. animator.enabled = true;
  1377. yield return new WaitForSeconds(animTime);
  1378. Vector3 position = ShowUseHandCard.transform.localPosition;
  1379. Vector3 scale = ShowUseHandCard.transform.localScale;
  1380. animator.enabled = false;
  1381. ShowUseHandCard.transform.localPosition = position;
  1382. ShowUseHandCard.transform.localScale = scale;
  1383. #region エフェクト生成
  1384. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1385. effect.transform.SetSiblingIndex(0);
  1386. StartCoroutine(DeleteCoroutine(effect, null));
  1387. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1388. effect2.transform.SetSiblingIndex(0);
  1389. effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
  1390. StartCoroutine(DeleteCoroutine(effect2, null));
  1391. #endregion
  1392. #endregion
  1393. yield return _waitForSeconds0_17;
  1394. }
  1395. #endregion
  1396. #region セキュリティカードが処理領域に行くエフェクト
  1397. public IEnumerator MoveToExecuteCardEffect_SetPosition(CardSource card, Vector3 startPos)
  1398. {
  1399. ShowUseHandCard.gameObject.SetActive(true);
  1400. ShowUseHandCard.transform.position = startPos;
  1401. ShowUseHandCard.SetUpHandCard(card);
  1402. ShowUseHandCard.SetUpHandCardImage();
  1403. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  1404. ShowUseHandCard.Outline_Select.SetActive(true);
  1405. ShowUseHandCard.SetOrangeOutline();
  1406. yield return ContinuousController.instance.StartCoroutine(MoveToExecuteCardEffect(card));
  1407. }
  1408. public IEnumerator MoveToExecuteCardEffect(CardSource card)
  1409. {
  1410. if (ShowUseHandCard.gameObject.activeSelf)
  1411. {
  1412. if (ShowUseHandCard.cardSource == card)
  1413. {
  1414. bool end = false;
  1415. var sequence = DOTween.Sequence();
  1416. float animTime = 0.12f;
  1417. sequence = DOTween.Sequence();
  1418. Vector3 targetPos = Vector3.zero;
  1419. if (card.Owner.isYou)
  1420. {
  1421. targetPos = new Vector3(-166, -20, 0);
  1422. }
  1423. else
  1424. {
  1425. targetPos = new Vector3(161, 50.2f, 0);
  1426. }
  1427. if (card.Owner.isYou)
  1428. {
  1429. ShowUseHandCard.transform.localScale = new Vector3(0.3f, 0.3f, 1);
  1430. }
  1431. else
  1432. {
  1433. ShowUseHandCard.transform.localScale = new Vector3(0.225f, 0.225f, 1);
  1434. }
  1435. ShowUseHandCard.transform.localRotation = Quaternion.Euler(27.7f, 0, 0);
  1436. sequence
  1437. .Append(ShowUseHandCard.transform.DOLocalMove(targetPos, animTime))
  1438. .AppendCallback(() => { end = true; });
  1439. sequence.Play();
  1440. while (!end)
  1441. {
  1442. yield return null;
  1443. }
  1444. ShowUseHandCard.gameObject.SetActive(false);
  1445. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  1446. }
  1447. }
  1448. yield return ContinuousController.instance.StartCoroutine(card.Owner.brainStormObject.BrainStormCoroutine(card));
  1449. ShowUseHandCard.OffDP();
  1450. }
  1451. #endregion
  1452. #region セキュリティカードが破棄されるエフェクト
  1453. [Header("カード消滅用マテリアル")]
  1454. [SerializeField] Material destroyCardSourceMaterial;
  1455. [Header("ガラス描画用ハンドカード")]
  1456. [SerializeField] HandCard renderingHandCard;
  1457. public IEnumerator DestroySecurityEffect(CardSource destroyedSecurityCard)
  1458. {
  1459. if (destroyedSecurityCard == null)
  1460. {
  1461. yield break;
  1462. }
  1463. if (!ShowUseHandCard.gameObject.activeSelf || ShowUseHandCard.cardSource != destroyedSecurityCard)
  1464. {
  1465. yield break;
  1466. }
  1467. //エフェクト用の割れるガラスを生成
  1468. BreakGlass permanetBreakGlass = Instantiate(permanetBreakGlassPrefab, ShowUseHandCard.transform.parent);
  1469. //場所を指定
  1470. permanetBreakGlass.transform.SetLocalPositionAndRotation(ShowUseHandCard.transform.localPosition, Quaternion.Euler(ShowUseHandCard.transform.localRotation.eulerAngles.x + 180, ShowUseHandCard.transform.localRotation.eulerAngles.y, ShowUseHandCard.transform.localRotation.eulerAngles.z * -1));
  1471. permanetBreakGlass.transform.localScale = new Vector3(30.1f, 30.1f, 1);
  1472. //ガラスを初期化
  1473. permanetBreakGlass.Init(destroyCardSourceMaterial);
  1474. //レンダリング用のパーマネントカードを設定
  1475. renderingHandCard.gameObject.SetActive(true);
  1476. renderingHandCard.SetUpHandCard(destroyedSecurityCard);
  1477. renderingHandCard.SetUpHandCardImage();
  1478. renderingHandCard.ShowDP();
  1479. //元パーマネントオブジェクトを非表示
  1480. ShowUseHandCard.gameObject.SetActive(false);
  1481. GameObject effect2 = null;
  1482. if (destroyedSecurityCard != null)
  1483. {
  1484. switch (destroyedSecurityCard.BaseCardColorsFromEntity[0])
  1485. {
  1486. case CardColor.Green:
  1487. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  1488. break;
  1489. case CardColor.Red:
  1490. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  1491. break;
  1492. case CardColor.Blue:
  1493. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1494. break;
  1495. case CardColor.Yellow:
  1496. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  1497. break;
  1498. case CardColor.Purple:
  1499. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  1500. break;
  1501. case CardColor.Black:
  1502. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  1503. break;
  1504. case CardColor.White:
  1505. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1506. break;
  1507. case CardColor.None:
  1508. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1509. break;
  1510. }
  1511. effect2.transform.position = new Vector3(ShowUseHandCard.transform.position.x, ShowUseHandCard.transform.position.y, ShowUseHandCard.transform.position.z);
  1512. effect2.transform.localScale = new Vector3(4, 1, 4);
  1513. StartCoroutine(DeleteCoroutine(effect2, null));
  1514. }
  1515. //爆発させる
  1516. yield return ContinuousController.instance.StartCoroutine(permanetBreakGlass.BreakIenumerator());
  1517. //エフェクトを削除
  1518. DestroyImmediate(permanetBreakGlass.gameObject);
  1519. renderingFiedlPermanentCard.gameObject.SetActive(false);
  1520. }
  1521. #endregion
  1522. #region バトルを行うエフェクト
  1523. [Header("バトル時アニメーションオブジェクト")]
  1524. public GameObject BattleAnimationPrefab;
  1525. [Header("バトルSE")]
  1526. public AudioClip BattleSE;
  1527. public IEnumerator BattleEffect(List<Permanent> WinnerPermanents, List<Permanent> LoserPermanents, CardSource LoserCard)
  1528. {
  1529. List<GameObject> BattleAnimationObjects = new List<GameObject>();
  1530. List<GameObject> ShakeObjects = new List<GameObject>();
  1531. foreach (Permanent permanent in LoserPermanents)
  1532. {
  1533. if (permanent != null)
  1534. {
  1535. if (permanent.ShowingPermanentCard != null)
  1536. {
  1537. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, permanent.ShowingPermanentCard.transform.parent);
  1538. BattleAnimationObject.transform.localScale = new Vector3(1, 1, 1);
  1539. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1540. BattleAnimationObject.transform.position = permanent.ShowingPermanentCard.transform.position;
  1541. BattleAnimationObjects.Add(BattleAnimationObject);
  1542. ShakeObjects.Add(permanent.ShowingPermanentCard.gameObject);
  1543. }
  1544. }
  1545. }
  1546. if (LoserCard != null)
  1547. {
  1548. if (GManager.instance.attackProcess.SecurityDigimon == LoserCard)
  1549. {
  1550. if (ShowUseHandCard.gameObject.activeSelf && ShowUseHandCard.cardSource == LoserCard)
  1551. {
  1552. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, ShowUseHandCard.transform.parent);
  1553. BattleAnimationObject.transform.localScale = new Vector3(0.3f, 0.3f, 1);
  1554. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1555. BattleAnimationObject.transform.position = ShowUseHandCard.transform.position;
  1556. BattleAnimationObjects.Add(BattleAnimationObject);
  1557. BattleAnimationObject.transform.SetParent(GManager.instance.canvas2.transform);
  1558. BattleAnimationObject.transform.transform.SetSiblingIndex(5);
  1559. ShakeObjects.Add(ShowUseHandCard.gameObject);
  1560. }
  1561. foreach (HandCard handCard in LoserCard.Owner.brainStormObject.BrainStormHandCards)
  1562. {
  1563. if (handCard.gameObject.activeSelf && handCard.cardSource == LoserCard)
  1564. {
  1565. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, handCard.transform.parent.parent);
  1566. BattleAnimationObject.transform.localScale = new Vector3(1, 1, 1);
  1567. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1568. BattleAnimationObject.transform.position = handCard.transform.position;
  1569. BattleAnimationObjects.Add(BattleAnimationObject);
  1570. break;
  1571. }
  1572. }
  1573. }
  1574. }
  1575. if (BattleAnimationObjects.Count >= 1)
  1576. {
  1577. ContinuousController.instance.PlaySE(BattleSE);
  1578. bool end = false;
  1579. float animTime = 0.25f;
  1580. List<Sequence> sequences = new List<Sequence>();
  1581. foreach (GameObject BattleAnimationObject in BattleAnimationObjects)
  1582. {
  1583. GameObject claw = BattleAnimationObject.transform.GetChild(0).transform.GetChild(0).gameObject;
  1584. claw.transform.localPosition = new Vector3(-250, 250, 0);
  1585. Sequence sequence = DOTween.Sequence();
  1586. sequences.Add(sequence);
  1587. sequence
  1588. .Append(claw.transform.DOLocalMove(Vector3.zero, animTime).SetEase(Ease.InCubic))
  1589. .AppendCallback(() => end = true);
  1590. sequence.Play();
  1591. }
  1592. foreach (GameObject ShakeObject in ShakeObjects)
  1593. {
  1594. Sequence sequence = DOTween.Sequence();
  1595. sequences.Add(sequence);
  1596. sequence
  1597. .Append(ShakeObject.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1598. .AppendCallback(() => end = true);
  1599. sequence.Play();
  1600. }
  1601. yield return new WaitWhile(() => !end);
  1602. end = false;
  1603. foreach (Sequence sequence in sequences)
  1604. {
  1605. sequence.Kill();
  1606. }
  1607. yield return _waitForSeconds0_1;
  1608. for (int i = 0; i < BattleAnimationObjects.Count; i++)
  1609. {
  1610. DestroyImmediate(BattleAnimationObjects[i]);
  1611. }
  1612. }
  1613. //ShowUseHandCard.OffDP();
  1614. }
  1615. #endregion
  1616. #region 進化元が離れるエフェクト
  1617. public IEnumerator RemoveDigivolveRootEffect(CardSource card, Permanent targetPermanent)
  1618. {
  1619. if (card != null)
  1620. {
  1621. if (targetPermanent != null)
  1622. {
  1623. if (targetPermanent.TopCard != null)
  1624. {
  1625. ContinuousController.instance.PlaySE(GManager.instance.MoveSE);
  1626. bool end = false;
  1627. var sequence = DOTween.Sequence();
  1628. float animTime = 0.17f;
  1629. sequence = DOTween.Sequence();
  1630. Vector3 startPos = targetPermanent.ShowingPermanentCard.transform.position;
  1631. ShowUseHandCard.SetUpHandCard(card);
  1632. ShowUseHandCard.SetUpHandCardImage();
  1633. ShowUseHandCard.gameObject.SetActive(true);
  1634. ShowUseHandCard.Outline_Select.SetActive(false);
  1635. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1636. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1637. ShowUseHandCard.CardImage.color = new Color32(0, 0, 0, 255);
  1638. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1639. ShowUseHandCard.Outline_Select.SetActive(true);
  1640. ShowUseHandCard.transform.localScale = new Vector3(0.2f, 0.2f, 1);
  1641. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0f, 0, 0);
  1642. ShowUseHandCard.transform.position = startPos;
  1643. float targetPos_Y = 0f;
  1644. if (card.Owner.isYou)
  1645. {
  1646. targetPos_Y = ShowUseHandCard.transform.localPosition.y + 22f;
  1647. }
  1648. else
  1649. {
  1650. targetPos_Y = ShowUseHandCard.transform.localPosition.y - 22f;
  1651. }
  1652. float targetPos_X_1 = 0f;
  1653. if (card.Owner.isYou)
  1654. {
  1655. targetPos_X_1 = ShowUseHandCard.transform.localPosition.x + 15f;
  1656. }
  1657. else
  1658. {
  1659. targetPos_X_1 = ShowUseHandCard.transform.localPosition.x - 15f;
  1660. }
  1661. float targetPos_X_2 = ShowUseHandCard.transform.localPosition.x;
  1662. sequence
  1663. .Append(ShowUseHandCard.transform.DOLocalMoveY(targetPos_Y, animTime))
  1664. .Join(ShowUseHandCard.transform.DOLocalMoveX(targetPos_X_1, animTime / 2f))
  1665. .Append(ShowUseHandCard.transform.DOLocalMoveX(targetPos_X_2, animTime / 2f))
  1666. .AppendCallback(() => { end = true; });
  1667. sequence.Play();
  1668. while (!end)
  1669. {
  1670. yield return null;
  1671. }
  1672. end = false;
  1673. yield return _waitForSeconds0_17;
  1674. ShowUseHandCard.Outline_Select.SetActive(false);
  1675. sequence = DOTween.Sequence();
  1676. sequence
  1677. .Append(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(0, 0, 0, 0), animTime))
  1678. .AppendCallback(() => { end = true; });
  1679. sequence.Play();
  1680. while (!end)
  1681. {
  1682. yield return null;
  1683. }
  1684. end = false;
  1685. ShowUseHandCard.gameObject.SetActive(false);
  1686. }
  1687. }
  1688. }
  1689. }
  1690. #endregion
  1691. #region プレイに失敗したときのエフェクト
  1692. public IEnumerator FailedPlayCardEffect(CardSource cardSource)
  1693. {
  1694. if (cardSource != null)
  1695. {
  1696. HandCard targetHandCard = null;
  1697. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  1698. {
  1699. if (handCard.gameObject.activeSelf && handCard.cardSource == cardSource)
  1700. {
  1701. targetHandCard = handCard;
  1702. break;
  1703. }
  1704. }
  1705. if (targetHandCard != null)
  1706. {
  1707. ContinuousController.instance.PlaySE(FreezeSE);
  1708. bool end = false;
  1709. float animTime = 0.25f;
  1710. Sequence sequence = DOTween.Sequence();
  1711. sequence
  1712. .Append(targetHandCard.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1713. .AppendCallback(() => end = true);
  1714. sequence.Play();
  1715. yield return new WaitWhile(() => !end);
  1716. end = false;
  1717. sequence.Kill();
  1718. yield return _waitForSeconds0_1;
  1719. }
  1720. }
  1721. }
  1722. #endregion
  1723. }