HideCannotSelectObject.cs 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137
  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. public class HideCannotSelectObject : MonoBehaviour
  5. {
  6. [SerializeField] Transform _cardUnmasksParent;
  7. List<PermanentUnMask> _permanentUnMasks = new List<PermanentUnMask>();
  8. public void Init()
  9. {
  10. Close();
  11. }
  12. public void Close()
  13. {
  14. gameObject.SetActive(false);
  15. }
  16. public void SetUpHideCannotSelectObject(List<FieldPermanentCard> fieldPermanentCards, bool isHatch)
  17. {
  18. gameObject.SetActive(true);
  19. _permanentUnMasks = new List<PermanentUnMask>();
  20. for (int i = 0; i < _cardUnmasksParent.childCount; i++)
  21. {
  22. _cardUnmasksParent.GetChild(i).gameObject.SetActive(false);
  23. if (i < fieldPermanentCards.Count)
  24. {
  25. Image image = _cardUnmasksParent.GetChild(i).GetComponent<Image>();
  26. if (image != null)
  27. {
  28. _permanentUnMasks.Add(new PermanentUnMask(fieldPermanentCards[i]?.ThisPermanent ?? null, image));
  29. }
  30. }
  31. }
  32. foreach (PermanentUnMask permanentUnMask in _permanentUnMasks)
  33. {
  34. permanentUnMask.Image.gameObject.SetActive(false);
  35. }
  36. if (isHatch)
  37. {
  38. // _permanentUnMasks = new List<PermanentUnMask>(){};
  39. if (_permanentUnMasks.Count >= 1)
  40. {
  41. _permanentUnMasks[0].Image.gameObject.SetActive(true);
  42. _permanentUnMasks[0].Image.transform.position = GManager.instance.You.HatchObject.transform.position;
  43. _permanentUnMasks[0].Image.transform.localPosition += new Vector3(-5.7f, -7.82f);
  44. _permanentUnMasks[0].Image.transform.localRotation = Quaternion.Euler(0, 0, 0);
  45. }
  46. }
  47. else
  48. {
  49. for (int i = 0; i < fieldPermanentCards.Count; i++)
  50. {
  51. if (i < _permanentUnMasks.Count)
  52. {
  53. _permanentUnMasks[i].Image.gameObject.SetActive(true);
  54. _permanentUnMasks[i].Image.transform.position = fieldPermanentCards[i].transform.position;
  55. if (fieldPermanentCards[i].ThisPermanent.IsSuspended && ContinuousController.instance.turnSuspendedCards)
  56. {
  57. _permanentUnMasks[i].Image.transform.localRotation = Quaternion.Euler(0, 0, 90);
  58. }
  59. else
  60. {
  61. _permanentUnMasks[i].Image.transform.localRotation = Quaternion.Euler(0, 0, 0);
  62. }
  63. }
  64. }
  65. }
  66. }
  67. int _timerCount = 0;
  68. int _updateFrame = 20;
  69. void Update()
  70. {
  71. #region ???
  72. _timerCount++;
  73. if (_timerCount < _updateFrame)
  74. {
  75. return;
  76. }
  77. else
  78. {
  79. _timerCount = 0;
  80. }
  81. #endregion
  82. if (ContinuousController.instance != null)
  83. {
  84. Quaternion localRotation = Quaternion.Euler(0, 0, 0);
  85. if (ContinuousController.instance.turnSuspendedCards)
  86. {
  87. localRotation = Quaternion.Euler(0, 0, 90);
  88. }
  89. foreach (PermanentUnMask permanentUnMask in _permanentUnMasks)
  90. {
  91. if (permanentUnMask.Permanent != null)
  92. {
  93. if (permanentUnMask.Permanent.IsSuspended)
  94. {
  95. permanentUnMask.Image.transform.localRotation = localRotation;
  96. }
  97. }
  98. }
  99. }
  100. }
  101. }
  102. class PermanentUnMask
  103. {
  104. public PermanentUnMask(Permanent permanent, Image image)
  105. {
  106. Permanent = permanent;
  107. Image = image;
  108. }
  109. public Permanent Permanent { get; set; }
  110. public Image Image { get; private set; }
  111. }