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- using Photon.Pun;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- public class SelectPermanentEffect : MonoBehaviourPunCallbacks
- {
- public void SetUp
- (Player selectPlayer,
- Func<Permanent, bool> canTargetCondition,
- Func<List<Permanent>, Permanent, bool> canTargetCondition_ByPreSelecetedList,
- Func<List<Permanent>, bool> canEndSelectCondition,
- int maxCount,
- bool canNoSelect,
- bool canEndNotMax,
- Func<Permanent, IEnumerator> selectPermanentCoroutine,
- Func<List<Permanent>, IEnumerator> afterSelectPermanentCoroutine,
- Mode mode,
- ICardEffect cardEffect)
- {
- _selectPlayer = selectPlayer;
- _canTargetCondition = canTargetCondition;
- _canTargetCondition_ByPreSelecetedList = canTargetCondition_ByPreSelecetedList;
- _canEndSelectCondition = canEndSelectCondition;
- _maxCount = maxCount;
- _canNoSelect = canNoSelect;
- _canEndNotMax = canEndNotMax;
- _selectPermanentCoroutine = selectPermanentCoroutine;
- _afterSelectPermanentCoroutine = afterSelectPermanentCoroutine;
- _mode = mode;
- _cardEffect = cardEffect;
- _isLocal = false;
- _isdigiXros = false;
- _customMessage = null;
- _customMessage_Enemy = null;
- _customBackButtonMessage = null;
- _degenerationCount = 1;
- }
- public void SetIsLocal()
- {
- _isLocal = true;
- }
- public void SetDigiXros()
- {
- _isdigiXros = true;
- }
- public void SetUpCustomMessage(string CustomMessage = "", string CustomMessage_Enemy = "", string[] customMessageArray = null)
- {
- _customMessage = CustomMessage;
- _customMessage_Enemy = CustomMessage_Enemy;
- if (customMessageArray != null)
- {
- if (customMessageArray.Length == 2)
- {
- _customMessage = customMessageArray[0];
- _customMessage_Enemy = customMessageArray[1];
- }
- }
- }
- public void SetUpCustomBackButtonMessage(string CustomBackButtonMessage)
- {
- _customBackButtonMessage = CustomBackButtonMessage;
- }
- public void SetDegenerationCount(int degenerationCount)
- {
- _degenerationCount = degenerationCount;
- }
- public void SetCanNotAttackPlayer()
- {
- _canAttackPlayer = false;
- }
- public void SetDefenderCondition(Func<Permanent, bool> defenderCondition)
- {
- _defenderCondition = defenderCondition;
- }
- public void SetPlaceFaceUp()
- {
- _isFaceUp = true;
- }
- //Player to select
- Player _selectPlayer = null;
- //Conditions of units that can be selected
- Func<Permanent, bool> _canTargetCondition = null;
- //Whether the unit can be selected with the current selection list status
- Func<List<Permanent>, Permanent, bool> _canTargetCondition_ByPreSelecetedList = null;
- //Conditions under which a selection can be terminated (see list of selection termination points)
- Func<List<Permanent>, bool> _canEndSelectCondition = null;
- //Maximum number of sheets to be selected
- int _maxCount = 0;
- //Whether you can choose not to choose
- bool _canNoSelect = false;
- //Can you finish your selection with less than the maximum number?
- bool _canEndNotMax = false;
- //(Limited to Mode.Custom) Processing to be performed by selecting
- Func<Permanent, IEnumerator> _selectPermanentCoroutine = null;
- //選択した後にする処理
- Func<List<Permanent>, IEnumerator> _afterSelectPermanentCoroutine = null;
- //Classification of processing to be done by selection
- Mode _mode = Mode.Custom;
- //Skill in making unit selections
- ICardEffect _cardEffect = null;
- bool _isLocal = false;
- bool _isdigiXros = false;
- int _degenerationCount = 1;
- bool _canAttackPlayer = true;
- Func<Permanent, bool> _defenderCondition = (permanent) => true;
- bool _isFaceUp = false;
- public enum Mode
- {
- Tap,
- UnTap,
- Destroy,
- Bounce,
- PutLibraryBottom,
- PutLibraryTop,
- PutSecurityBottom,
- PutSecurityTop,
- Degenerate,
- Attack,
- Custom
- }
- //Selected unit list
- List<Permanent> _targetPermanents = new List<Permanent>();
- //No Selection Flag
- public bool _noSelect = false;
- string _customMessage = null;
- string _customMessage_Enemy = null;
- string _customBackButtonMessage = null;
- bool CanTarget(Permanent permanent)
- {
- if (_cardEffect != null)
- {
- if (permanent.TopCard != null)
- {
- if (_cardEffect.EffectSourceCard != null)
- {
- if (permanent.TopCard.Owner != _cardEffect.EffectSourceCard.Owner && permanent.TopCard.Owner != _selectPlayer)
- {
- if (!permanent.CanSelectBySkill(_cardEffect))
- {
- return false;
- }
- }
- }
- }
- }
- if (_canTargetCondition != null)
- {
- if (_canTargetCondition(permanent))
- {
- return !permanent.TopCard.IsFlipped;
- }
- }
- return false;
- }
- #region 選択が可能かどうか
- public bool active()
- {
- List<Permanent> CanSelectedPermanets = new List<Permanent>();
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- foreach (Permanent permanent in player.GetFieldPermanents())
- {
- if (CanTarget(permanent))
- {
- CanSelectedPermanets.Add(permanent);
- }
- }
- }
- if (CanSelectedPermanets.Count == 0)
- {
- return false;
- }
- if (!_canNoSelect && !_canEndNotMax)
- {
- if (CanSelectedPermanets.Count < _maxCount)
- {
- return false;
- }
- List<Permanent[]> permanentsList = ParameterComparer.Enumerate(CanSelectedPermanets, _maxCount).ToList();
- if (permanentsList.Count((permanents) => CanEndSelect(permanents.ToList())) == 0)
- {
- return false;
- }
- }
- return true;
- }
- #endregion
- #region 終了できるか判定
- bool CanEndSelect(List<Permanent> permanents)
- {
- //選択枚数が必要枚数に達していない場合
- if (!(permanents.Count == _maxCount || (permanents.Count <= _maxCount && _canEndNotMax)))
- {
- return false;
- }
- //特定の条件により失敗
- if (_canEndSelectCondition != null)
- {
- if (!_canEndSelectCondition(permanents))
- {
- return false;
- }
- }
- return true;
- }
- #endregion
- public IEnumerator Activate()
- {
- bool oldIsSelecting = GManager.instance.turnStateMachine.IsSelecting;
- _targetPermanents = new List<Permanent>();
- List<Permanent> destroyPermanents = new List<Permanent>();
- List<Permanent> tapPermanents = new List<Permanent>();
- List<Permanent> untapPermanents = new List<Permanent>();
- List<Permanent> libraryBottomPermanents = new List<Permanent>();
- List<Permanent> libraryTopPermanents = new List<Permanent>();
- List<Permanent> securityBottomPermanents = new List<Permanent>();
- List<Permanent> securityTopPermanents = new List<Permanent>();
- List<Permanent> handBouncePermanents = new List<Permanent>();
- List<Permanent> degeneratePermanents = new List<Permanent>();
- List<Permanent> attackPermanents = new List<Permanent>();
- _noSelect = false;
- if (active())
- {
- #region Show trash cards
- if (_cardEffect != null)
- {
- if (_cardEffect.EffectSourceCard != null)
- {
- if (_cardEffect.EffectSourceCard.Owner.TrashCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LostCards.Contains(_cardEffect.EffectSourceCard))
- {
- if (_cardEffect.EffectSourceCard.Owner.TrashHandCard != null)
- {
- if (!_cardEffect.EffectSourceCard.Owner.TrashHandCard.gameObject.activeSelf)
- {
- _cardEffect.EffectSourceCard.Owner.TrashHandCard.gameObject.SetActive(true);
- _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetUpHandCard(_cardEffect.EffectSourceCard);
- _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetUpHandCardImage();
- _cardEffect.EffectSourceCard.Owner.TrashHandCard.OnOutline();
- _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetBlueOutline();
- _cardEffect.EffectSourceCard.Owner.TrashHandCard.transform.localScale = new Vector3(1.4f, 1.4f, 1.4f);
- }
- }
- }
- }
- }
- #endregion
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- GManager.instance.turnStateMachine.OffFieldCardTarget(player);
- GManager.instance.turnStateMachine.OffHandCardTarget(player);
- }
- GManager.instance.turnStateMachine.IsSelecting = true;
- if (_selectPlayer.isYou)
- {
- #region Message display
- if (!string.IsNullOrEmpty(_customMessage))
- {
- GManager.instance.commandText.OpenCommandText(_customMessage, _isdigiXros);
- }
- else
- {
- string message = "";
- switch (_mode)
- {
- case Mode.Tap:
- message = "Select cards to suspend.";
- break;
- case Mode.UnTap:
- message = "Select cards to unsuspend.";
- break;
- case Mode.Destroy:
- message = "Select cards to delete.";
- break;
- case Mode.Bounce:
- message = "Select cards to return to hand.";
- break;
- case Mode.PutLibraryBottom:
- message = "Select cards to put on bottom of the deck.";
- break;
- case Mode.PutLibraryTop:
- message = "Select cards to put on top of the deck.";
- break;
- case Mode.PutSecurityBottom:
- message = "Select cards to put on bottom of security.";
- break;
- case Mode.PutSecurityTop:
- message = "Select cards to put on top of security.";
- break;
- case Mode.Degenerate:
- message = $"Select cards to De-Digivolve {_degenerationCount}.";
- break;
- case Mode.Attack:
- message = "Select a Digimon to attack with.";
- break;
- case Mode.Custom:
- message = "Select cards.";
- break;
- }
- if (!string.IsNullOrEmpty(message))
- {
- GManager.instance.commandText.OpenCommandText(message, _isdigiXros);
- }
- }
- #endregion
- List<Permanent> PreSelectedPermanents = new List<Permanent>();
- bool forcesSelection = false;
- #region forced selection
- if (!_canNoSelect && !_canEndNotMax)
- {
- int canSelectCount = 0;
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- foreach (Permanent chara in player.GetFieldPermanents())
- {
- if (CanTarget(chara))
- {
- canSelectCount++;
- }
- }
- }
- if (canSelectCount == _maxCount)
- {
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- foreach (Permanent chara in player.GetFieldPermanents())
- {
- if (CanTarget(chara))
- {
- PreSelectedPermanents.Add(chara);
- }
- }
- }
- forcesSelection = true;
- EndSelect_RPC();
- }
- }
- #endregion
- if (!forcesSelection)
- {
- GManager.instance.sideBar.SetUpSideBar();
- List<FieldPermanentCard> candidates = new List<FieldPermanentCard>();
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- foreach (Permanent permanent in player.GetFieldPermanents())
- {
- if (CanTarget(permanent))
- {
- permanent.ShowingPermanentCard.AddClickTarget(OnClickFieldPermanentCard);
- candidates.Add(permanent.ShowingPermanentCard);
- }
- }
- }
- if (candidates.Count >= 1)
- {
- GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(candidates, false);
- }
- CheckEndSelect();
- #region Processing when a permanent on the field is clicked
- void OnClickFieldPermanentCard(FieldPermanentCard feldPermanentCard)
- {
- if (PreSelectedPermanents.Contains(feldPermanentCard.ThisPermanent))
- {
- PreSelectedPermanents.Remove(feldPermanentCard.ThisPermanent);
- }
- else
- {
- bool CanNotSelected = false;
- if (_canTargetCondition_ByPreSelecetedList != null)
- {
- if (!_canTargetCondition_ByPreSelecetedList(PreSelectedPermanents, feldPermanentCard.ThisPermanent))
- {
- CanNotSelected = true;
- }
- }
- if (CanNotSelected)
- {
- return;
- }
- if (PreSelectedPermanents.Count < _maxCount)
- {
- PreSelectedPermanents.Add(feldPermanentCard.ThisPermanent);
- }
- else
- {
- if (PreSelectedPermanents.Count > 0)
- {
- PreSelectedPermanents.RemoveAt(PreSelectedPermanents.Count - 1);
- PreSelectedPermanents.Add(feldPermanentCard.ThisPermanent);
- }
- }
- if (!ContinuousController.instance.checkBeforeEndingSelection
- && !_canNoSelect
- && !_canEndNotMax
- && _maxCount == PreSelectedPermanents.Count)
- {
- EndSelect_RPC();
- return;
- }
- }
- CheckEndSelect();
- }
- #endregion
- #region Determining whether the selection can be completed and displaying the outline
- void CheckEndSelect()
- {
- #region UI display depending on whether it can be terminated
- if (CanEndSelect(PreSelectedPermanents))
- {
- GManager.instance.selectCommandPanel.SetUpCommandButton(new List<Command_SelectCommand>()
- {
- new Command_SelectCommand("End Selection", EndSelect_RPC, 0)
- });
- }
- else
- {
- GManager.instance.selectCommandPanel.Off(false);
- GManager.instance.sideBar.SetUpSideBar();
- }
- #endregion
- #region Outline display by selection list
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- foreach (Permanent permanent in player.GetFieldPermanents())
- {
- permanent.ShowingPermanentCard.RemoveSelectEffect();
- if (CanTarget(permanent))
- {
- if (PreSelectedPermanents.Contains(permanent))
- {
- permanent.ShowingPermanentCard.OnSelectEffect(1.1f);
- permanent.ShowingPermanentCard.SetOrangeOutline();
- }
- else
- {
- permanent.ShowingPermanentCard.OnSelectEffect(1.1f);
- permanent.ShowingPermanentCard.SetBlueOutline();
- bool CanNotSelected = false;
- if (_canTargetCondition_ByPreSelecetedList != null)
- {
- if (!_canTargetCondition_ByPreSelecetedList(PreSelectedPermanents, permanent))
- {
- CanNotSelected = true;
- }
- }
- if (CanNotSelected)
- {
- permanent.ShowingPermanentCard.RemoveSelectEffect();
- }
- }
- }
- }
- }
- #endregion
- if (PreSelectedPermanents.Count >= 1)
- {
- GManager.instance.BackButton.CloseSelectCommandButton();
- }
- else
- {
- if (_canNoSelect)
- {
- string backButtonMessage = "No Selection";
- if (!string.IsNullOrEmpty(_customBackButtonMessage))
- {
- backButtonMessage = _customBackButtonMessage;
- }
- GManager.instance.BackButton.OpenSelectCommandButton(backButtonMessage, () => NoSelect_RPC(), 0);
- void NoSelect_RPC()
- {
- if (!_isLocal)
- {
- photonView.RPC("SetTargetFrames", RpcTarget.All, _selectPlayer.PlayerID, null, null);
- }
- else
- {
- SetTargetFrames(_selectPlayer.PlayerID, null, null);
- }
- }
- }
- }
- GManager.instance.sideBar.SetUpSideBar();
- }
- #endregion
- }
- #region Selection finished
- void EndSelect_RPC()
- {
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- foreach (Permanent unit in player.GetFieldPermanents())
- {
- unit.ShowingPermanentCard.RemoveSelectEffect();
- unit.ShowingPermanentCard.RemoveClickTarget();
- }
- }
- List<bool> isTurnPlayer = new List<bool>();
- List<int> CharaIndex = new List<int>();
- foreach (Permanent chara in PreSelectedPermanents)
- {
- isTurnPlayer.Add(chara.TopCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer);
- CharaIndex.Add(chara.TopCard.Owner.GetFieldPermanents().IndexOf(chara));
- }
- if (!_isLocal)
- {
- photonView.RPC("SetTargetFrames", RpcTarget.All, _selectPlayer.PlayerID, isTurnPlayer.ToArray(), CharaIndex.ToArray());
- }
- else
- {
- SetTargetFrames(_selectPlayer.PlayerID, isTurnPlayer.ToArray(), CharaIndex.ToArray());
- }
- GManager.instance.BackButton.CloseSelectCommandButton();
- }
- #endregion
- }
- else
- {
- #region Message display
- if (!string.IsNullOrEmpty(_customMessage_Enemy))
- {
- GManager.instance.commandText.OpenCommandText(_customMessage_Enemy, _isdigiXros);
- }
- else
- {
- GManager.instance.commandText.OpenCommandText("The opponent is selecting cards.", _isdigiXros);
- }
- #endregion
- #region AI
- if (GManager.instance.IsAI)
- {
- List<Permanent> ValidCharas = new List<Permanent>();
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
- {
- foreach (Permanent unit in player.GetFieldPermanents())
- {
- if (_canTargetCondition(unit))
- {
- ValidCharas.Add(unit);
- }
- }
- }
- IList<int> indexList = Enumerable.Range(0, ValidCharas.Count).ToList();
- if (ValidCharas.Count >= _maxCount)
- {
- for (int i = 0; i < 200; i++)
- {
- List<int> GetIndexes = indexList.GetRandom(_maxCount).ToList();
- List<Permanent> GetCharas = new List<Permanent>();
- foreach (int index in GetIndexes)
- {
- GetCharas.Add(ValidCharas[index]);
- }
- if (_canEndSelectCondition != null)
- {
- if (!_canEndSelectCondition(GetCharas))
- {
- continue;
- }
- }
- List<bool> isTurnPlayer = new List<bool>();
- List<int> UnitIDs = new List<int>();
- foreach (Permanent chara in GetCharas)
- {
- if (chara.TopCard != null)
- {
- isTurnPlayer.Add(chara.TopCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer);
- UnitIDs.Add(chara.TopCard.Owner.GetFieldPermanents().IndexOf(chara));
- }
- }
- SetTargetFrames(_selectPlayer.PlayerID, isTurnPlayer.ToArray(), UnitIDs.ToArray());
- break;
- }
- }
- }
- #endregion
- }
- //Wait until selection is complete
- yield return new WaitUntil(() => _selectPlayer.HasPlayerSelection());
- PermanentSelection permanentSelection = _selectPlayer.DequeuePlayerSelection<PermanentSelection>();
- if (permanentSelection != null)
- {
- _targetPermanents = new List<Permanent>();
- if (permanentSelection.IsTurnPlayerList != null && permanentSelection.PermanentIDList != null)
- {
- for (int i = 0; i < permanentSelection.IsTurnPlayerList.Length; i++)
- {
- Player player = null;
- if (permanentSelection.IsTurnPlayerList[i])
- {
- player = GManager.instance.turnStateMachine.gameContext.TurnPlayer;
- }
- else
- {
- player = GManager.instance.turnStateMachine.gameContext.NonTurnPlayer;
- }
- Permanent chara = player.GetFieldPermanents()[permanentSelection.PermanentIDList[i]];
- _targetPermanents.Add(chara);
- }
- _noSelect = false;
- }
- else
- {
- GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
- _noSelect = true;
- }
- }
- #region reset
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- GManager.instance.turnStateMachine.OffFieldCardTarget(player);
- GManager.instance.turnStateMachine.OffHandCardTarget(player);
- foreach (Permanent chara in player.GetFieldPermanents())
- {
- chara.ShowingPermanentCard.RemoveSelectEffect();
- }
- }
- GManager.instance.hideCannotSelectObject.Close();
- GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
- GManager.instance.BackButton.CloseSelectCommandButton();
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- GManager.instance.sideBar.OffSideBar();
- #endregion
- if (CanEndSelect(_targetPermanents))
- {
- Hashtable hashtable = new Hashtable();
- hashtable.Add("CardEffect", _cardEffect);
- if (!_noSelect)
- {
- string log = "";
- log += $"\nSelected Cards:";
- foreach (Permanent targetPermanent in _targetPermanents)
- {
- log += $"\n{targetPermanent.TopCard.BaseENGCardNameFromEntity}({targetPermanent.TopCard.CardID})";
- FieldPermanentCard fieldPermanentCard = targetPermanent.ShowingPermanentCard;
- fieldPermanentCard.OnSelectEffect(1.1f);
- #region target arrow display
- if (_cardEffect != null)
- {
- if (_cardEffect.EffectSourceCard != null)
- {
- if (_cardEffect.EffectSourceCard.PermanentOfThisCard() == null)
- {
- #region processing area card
- if (_cardEffect.EffectSourceCard.Owner.ExecutingCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.brainStormObject.BrainStormHandCards.Count((handCard) => handCard.cardSource == _cardEffect.EffectSourceCard && handCard.gameObject.activeSelf) >= 1)
- {
- if (_cardEffect.EffectSourceCard.Owner.isYou)
- {
- yield return GManager.instance.OnTargetArrow(
- new Vector3(-840, -100, 0),
- fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
- null,
- null);
- }
- else
- {
- yield return GManager.instance.OnTargetArrow(
- new Vector3(810, 240, 0),
- fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
- null,
- null);
- }
- }
- #endregion
- #region Cards in the trash or lost zone or deck
- else if (_cardEffect.EffectSourceCard.Owner.TrashCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LostCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LibraryCards.Contains(_cardEffect.EffectSourceCard))
- {
- if (_cardEffect.EffectSourceCard.Owner.isYou)
- {
- yield return GManager.instance.OnTargetArrow(
- new Vector3(725, -220, 0),
- fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
- null,
- null);
- }
- else
- {
- yield return GManager.instance.OnTargetArrow(
- new Vector3(-684, 287, 0),
- fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
- null,
- null);
- }
- }
- #endregion
- #region cards in hand
- else if (_cardEffect.EffectSourceCard.Owner.HandCards.Contains(_cardEffect.EffectSourceCard) && (_cardEffect.IsDeclarative || _cardEffect.EffectName.Contains("Digisorption")))
- {
- if (_cardEffect.EffectSourceCard.Owner.isYou)
- {
- yield return GManager.instance.OnTargetArrow(
- new Vector3(0, -380, 0),
- fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
- null,
- null);
- }
- else
- {
- yield return GManager.instance.OnTargetArrow(
- new Vector3(0, 480, 0),
- fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
- null,
- null);
- }
- }
- #endregion
- #region Other area cards
- else
- {
- }
- #endregion
- }
- else
- {
- #region character card in place
- if (_cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard != null)
- {
- yield return GManager.instance.OnTargetArrow(
- _cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard.GetLocalCanvasPosition() + _cardEffect.EffectSourceCard.Owner.playerUIObjectParent.localPosition,
- fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
- _cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard,
- fieldPermanentCard);
- }
- #endregion
- }
- }
- }
- yield return new WaitForSeconds(0.2f);
- #endregion
- #region Perform processing on the selected unit
- if (_selectPermanentCoroutine != null)
- {
- yield return StartCoroutine(_selectPermanentCoroutine(targetPermanent));
- }
- switch (_mode)
- {
- case Mode.Tap:
- tapPermanents.Add(targetPermanent);
- break;
- case Mode.UnTap:
- untapPermanents.Add(targetPermanent);
- break;
- case Mode.Destroy:
- destroyPermanents.Add(targetPermanent);
- break;
- case Mode.Bounce:
- handBouncePermanents.Add(targetPermanent);
- break;
- case Mode.PutLibraryBottom:
- libraryBottomPermanents.Add(targetPermanent);
- break;
- case Mode.PutLibraryTop:
- libraryTopPermanents.Add(targetPermanent);
- break;
- case Mode.PutSecurityBottom:
- securityBottomPermanents.Add(targetPermanent);
- break;
- case Mode.PutSecurityTop:
- securityTopPermanents.Add(targetPermanent);
- break;
- case Mode.Degenerate:
- degeneratePermanents.Add(targetPermanent);
- break;
- case Mode.Attack:
- attackPermanents.Add(targetPermanent);
- break;
- }
- #endregion
- for (int i = 0; i < 1; i++)
- {
- GManager.instance.OffTargetArrow();
- yield return new WaitForSeconds(Time.deltaTime);
- }
- if (fieldPermanentCard != null)
- {
- fieldPermanentCard.RemoveSelectEffect();
- }
- }
- #region Add log
- if (_targetPermanents.Count >= 1)
- {
- log += "\n";
- PlayLog.OnAddLog?.Invoke(log);
- }
- #endregion
- if (destroyPermanents.Count > 0)
- {
- yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(destroyPermanents, hashtable).Destroy());
- }
- if (tapPermanents.Count > 0)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(tapPermanents, hashtable).Tap());
- }
- if (untapPermanents.Count > 0)
- {
- yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(untapPermanents, _cardEffect).Unsuspend());
- }
- if (libraryBottomPermanents.Count > 0)
- {
- yield return ContinuousController.instance.StartCoroutine(new DeckBottomBounceClass(libraryBottomPermanents, hashtable).DeckBounce());
- }
- if (libraryTopPermanents.Count > 0)
- {
- yield return ContinuousController.instance.StartCoroutine(new DeckTopBounceClass(libraryTopPermanents, hashtable).DeckBounce());
- }
- if (securityBottomPermanents.Count > 0)
- {
- if (_cardEffect.EffectSourceCard.Owner.CanAddSecurity(_cardEffect))
- {
- foreach (Permanent targetPermanent in securityBottomPermanents)
- {
- yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(targetPermanent, CardEffectCommons.CardEffectHashtable(_cardEffect), false, _isFaceUp).PutSecurity());
- }
- }
- }
- if (securityTopPermanents.Count > 0)
- {
- if (_cardEffect.EffectSourceCard.Owner.CanAddSecurity(_cardEffect))
- {
- foreach (Permanent targetPermanent in securityTopPermanents)
- {
- yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(targetPermanent, CardEffectCommons.CardEffectHashtable(_cardEffect), true, _isFaceUp).PutSecurity());
- }
- }
- }
- if (handBouncePermanents.Count > 0)
- {
- yield return ContinuousController.instance.StartCoroutine(new HandBounceClaass(handBouncePermanents, hashtable).Bounce());
- }
- if (degeneratePermanents.Count > 0)
- {
- foreach (Permanent selectedPermanent in degeneratePermanents)
- {
- yield return ContinuousController.instance.StartCoroutine(new IDegeneration(selectedPermanent, _degenerationCount, _cardEffect).Degeneration());
- }
- }
- if (attackPermanents.Count > 0)
- {
- foreach (Permanent selectedPermanent in attackPermanents)
- {
- if (selectedPermanent.CanAttack(_cardEffect))
- {
- SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
- selectAttackEffect.SetUp(
- attacker: selectedPermanent,
- canAttackPlayerCondition: () => _canAttackPlayer,
- defenderCondition: _defenderCondition,
- cardEffect: _cardEffect);
- if (!_canNoSelect) selectAttackEffect.SetCanNotSelectNotAttack();
- yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
- }
- }
- }
- }
- }
- }
- if (_afterSelectPermanentCoroutine != null)
- {
- yield return StartCoroutine(_afterSelectPermanentCoroutine(_targetPermanents));
- }
- GManager.instance.turnStateMachine.IsSelecting = oldIsSelecting;
- }
- #region 選択決定
- [PunRPC]
- public void SetTargetFrames(int playerID, bool[] isTurnPlayer, int[] UnitIndex)
- {
- Player selectionPlayer = GManager.instance.GetPlayerFromID(playerID);
- if (selectionPlayer == null)
- {
- return;
- }
- selectionPlayer.QueuePlayerSelection(new PermanentSelection(isTurnPlayer, UnitIndex));
- }
- #endregion
- }
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