DragonsRoar_BT18_098.cs 10.0 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. namespace DCGO.CardEffects.BT18
  7. {
  8. public class DragonsRoar_BT18_098 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region When Trashed from Security
  14. if (timing == EffectTiming.OnDiscardSecurity)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("Activate the security effect", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "When this card is trashed from your security stack, activate its <Security> effects.";
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. return CardEffectCommons.CanTriggerOnTrashSelfSecurity(hashtable, cardEffect => cardEffect != null, card);
  27. }
  28. bool CanActivateCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.IsExistOnTrash(card);
  31. }
  32. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  33. {
  34. ActivateClass mainActivateClass = CardEffectCommons.OptionSecurityEffect(card);
  35. if (mainActivateClass != null)
  36. {
  37. yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
  38. }
  39. }
  40. }
  41. #endregion
  42. #region Ignore Color Requirements
  43. if (timing == EffectTiming.None)
  44. {
  45. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  46. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  47. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  48. cardEffects.Add(ignoreColorConditionClass);
  49. bool CanUseCondition(Hashtable hashtable)
  50. {
  51. if (card.Owner.GetBattleAreaDigimons().Count((permanet) => permanet.TopCard.CardColors.Contains(CardColor.Yellow) && permanet.TopCard.EqualsTraits("Data") || permanet.TopCard.EqualsTraits("Witchelny")) >= 1)
  52. {
  53. return true;
  54. }
  55. return false;
  56. }
  57. bool CardCondition(CardSource cardSource)
  58. {
  59. if (cardSource == card)
  60. {
  61. return true;
  62. }
  63. return false;
  64. }
  65. }
  66. #endregion
  67. #region Main
  68. if (timing == EffectTiming.OptionSkill)
  69. {
  70. ActivateClass activateClass = new ActivateClass();
  71. activateClass.SetUpICardEffect("Trash your 1 security and DP -6000", CanUseCondition, card);
  72. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDiscription());
  73. cardEffects.Add(activateClass);
  74. string EffectDiscription()
  75. {
  76. return "[On Play] By trashing your top security card, 1 of your opponent's Digimon gets -6000 DP until the end of their turn. Then, if you have 2 or fewer security cards, place this card as your bottom security card.";
  77. }
  78. bool CanSelectPermanentCondition(Permanent permanent)
  79. {
  80. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  81. }
  82. bool CanUseCondition(Hashtable hashtable)
  83. {
  84. if (card.Owner.SecurityCards.Count >= 1)
  85. {
  86. if(CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card))
  87. {
  88. return true;
  89. }
  90. }
  91. return false;
  92. }
  93. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  94. {
  95. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  96. player: card.Owner,
  97. destroySecurityCount: 1,
  98. cardEffect: activateClass,
  99. fromTop: true).DestroySecurity());
  100. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  101. {
  102. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  103. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  104. selectPermanentEffect.SetUp(
  105. selectPlayer: card.Owner,
  106. canTargetCondition: CanSelectPermanentCondition,
  107. canTargetCondition_ByPreSelecetedList: null,
  108. canEndSelectCondition: null,
  109. maxCount: maxCount,
  110. canNoSelect: false,
  111. canEndNotMax: false,
  112. selectPermanentCoroutine: SelectPermanentCoroutine,
  113. afterSelectPermanentCoroutine: null,
  114. mode: SelectPermanentEffect.Mode.Custom,
  115. cardEffect: activateClass);
  116. selectPermanentEffect.SetUpCustomMessage(
  117. "Select 1 Digimon that will get DP -6000.",
  118. "The opponent is selecting 1 Digimon that will get DP -6000.");
  119. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  120. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  121. {
  122. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -6000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
  123. }
  124. }
  125. if (card.Owner.SecurityCards.Count <= 2)
  126. {
  127. yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(card.PermanentOfThisCard(), CardEffectCommons.CardEffectHashtable(activateClass), toTop: false, isFaceup: false).PutSecurity());
  128. }
  129. }
  130. }
  131. #endregion
  132. #region Security
  133. if (timing == EffectTiming.SecuritySkill)
  134. {
  135. ActivateClass activateClass = new ActivateClass();
  136. activateClass.SetUpICardEffect("Delete 1 opponent Digimon with 6000DP or less and Recovery +1", CanUseCondition, card);
  137. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  138. activateClass.SetIsSecurityEffect(true);
  139. cardEffects.Add(activateClass);
  140. string EffectDiscription()
  141. {
  142. return "[Security] Delete 1 of your opponent's Digimon with 6000 DP or less. Then, if you have 0 security cards, <Recovery +1>";
  143. }
  144. bool CanSelectPermanentCondition(Permanent permanent)
  145. {
  146. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  147. {
  148. if (permanent.DP <= 6000)
  149. {
  150. return true;
  151. }
  152. }
  153. return false;
  154. }
  155. bool CanUseCondition(Hashtable hashtable)
  156. {
  157. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  158. }
  159. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  160. {
  161. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  162. {
  163. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  164. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  165. selectPermanentEffect.SetUp(
  166. selectPlayer: card.Owner,
  167. canTargetCondition: CanSelectPermanentCondition,
  168. canTargetCondition_ByPreSelecetedList: null,
  169. canEndSelectCondition: null,
  170. maxCount: maxCount,
  171. canNoSelect: false,
  172. canEndNotMax: false,
  173. selectPermanentCoroutine: null,
  174. afterSelectPermanentCoroutine: null,
  175. mode: SelectPermanentEffect.Mode.Destroy,
  176. cardEffect: activateClass);
  177. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  178. }
  179. if (card.Owner.SecurityCards.Count >= 6)
  180. {
  181. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  182. }
  183. }
  184. }
  185. #endregion
  186. return cardEffects;
  187. }
  188. }
  189. }