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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectFactory
- {
- #region Static effect that changes one's own DP
- public static ChangeDPClass ChangeSelfDPStaticEffect<T>(
- T changeValue,
- bool isInheritedEffect,
- CardSource card,
- Func<bool> condition)
- {
- bool CanUseCondition()
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (condition == null || condition())
- {
- return true;
- }
- }
- return false;
- }
- return ChangeTargetDPStaticEffect(
- targetPermanent: card.PermanentOfThisCard(),
- changeValue: changeValue,
- isInheritedEffect: isInheritedEffect,
- card: card,
- condition: CanUseCondition);
- }
- #endregion
- #region Static effect that changes DP
- public static ChangeDPClass ChangeTargetDPStaticEffect<T>(
- Permanent targetPermanent,
- T changeValue,
- bool isInheritedEffect,
- CardSource card,
- Func<bool> condition)
- {
- bool PermanentCondition(Permanent permanent)
- {
- return permanent == targetPermanent;
- }
- return ChangeDPStaticEffect(
- permanentCondition: PermanentCondition,
- changeValue: changeValue,
- isInheritedEffect: isInheritedEffect,
- card: card,
- condition: condition,
- effectName: null
- );
- }
- public static ChangeDPClass ChangeDPStaticEffect<T>(
- Func<Permanent, bool> permanentCondition,
- T changeValue,
- bool isInheritedEffect,
- CardSource card,
- Func<bool> condition,
- Func<string> effectName)
- {
- bool isInt = typeof(T) == typeof(int);
- bool isIntFunc = typeof(T) == typeof(Func<int>);
- if (!isInt && !isIntFunc) return null;
- if (isInt && (int)(object)changeValue == 0) return null;
- if (isIntFunc && changeValue as Func<int> == null) return null;
- int _changeValue() => isInt ? (int)(object)changeValue : (changeValue as Func<int>)();
- bool isUpValue() => _changeValue() > 0;
- string EffectName()
- {
- if (effectName != null)
- {
- return effectName();
- }
- return isUpValue() ? $"DP +{_changeValue()}" : $"DP {_changeValue()}";
- }
- ChangeDPClass changeDPClass = new ChangeDPClass();
- changeDPClass.SetUpICardEffect("", CanUseCondition, card);
- changeDPClass.SetUpChangeDPClass(ChangeDP: ChangeDP, permanentCondition: PermanentCondition, isUpDown: _isUpDown, isMinusDP: () => !isUpValue());
- changeDPClass.SetIsInheritedEffect(isInheritedEffect);
- bool CanUseCondition(Hashtable hashtable)
- {
- if (condition == null || condition())
- {
- changeDPClass.SetEffectName(EffectName());
- return true;
- }
- return false;
- }
- int ChangeDP(Permanent permanent, int DP)
- {
- if (PermanentCondition(permanent))
- {
- DP += _changeValue();
- }
- return DP;
- }
- bool PermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
- {
- if (!permanent.TopCard.CanNotBeAffected(changeDPClass))
- {
- if (permanentCondition == null || permanentCondition(permanent))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool _isUpDown()
- {
- return true;
- }
- return changeDPClass;
- }
- #endregion
- }
|