SecurityObject.cs 4.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.Events;
  6. public class SecurityObject : MonoBehaviour
  7. {
  8. [Header("プレイヤー")]
  9. [SerializeField] Player player;
  10. [Header("セキュリティテキスト")]
  11. public Text SecurityText;
  12. [Header("ライフカード")]
  13. public List<Image> LifeCards = new List<Image>();
  14. [Header("クリック判定")]
  15. public GameObject Collider;
  16. [Header("セキュリティガラス")]
  17. public SecurityBreakGlass securityBreakGlass;
  18. [Header("セキュリティアタックDropArea")]
  19. public DropArea securityAttackDropArea;
  20. [Header("セキュリティアタック表示オブジェクト")]
  21. [SerializeField] GameObject ShowSecurityAttackObject;
  22. [Header("セキュリティアタック表示テキスト")]
  23. [SerializeField] Text ShowSecurityAttackText;
  24. [Header("セキュリティアタック表示画像")]
  25. [SerializeField] Image ShowSecurityAttackImage;
  26. [SerializeField] Image _securityIconImage;
  27. UnityAction OnClickAction = null;
  28. private async void Start()
  29. {
  30. RemoveClickTarget();
  31. securityBreakGlass.Init(null);
  32. OffShowSecurityAttackObject();
  33. if (_securityIconImage != null)
  34. {
  35. if (player != null)
  36. {
  37. string key = "SecurityIcon_You";
  38. if (!player.isYou)
  39. {
  40. key = "SecurityIcon_Opponent";
  41. }
  42. Sprite securityIconSprite = await StreamingAssetsUtility.GetSprite(key);
  43. if (securityIconSprite != null)
  44. {
  45. _securityIconImage.sprite = securityIconSprite;
  46. }
  47. }
  48. }
  49. }
  50. public void OffShowSecurityAttackObject()
  51. {
  52. if (ShowSecurityAttackObject != null)
  53. {
  54. ShowSecurityAttackObject.SetActive(false);
  55. }
  56. }
  57. public void SetSecurityAttackObject()
  58. {
  59. if (ShowSecurityAttackObject != null)
  60. {
  61. ShowSecurityAttackObject.SetActive(true);
  62. if (player != null)
  63. {
  64. if (ShowSecurityAttackText != null)
  65. {
  66. if (player.SecurityCards.Count >= 1)
  67. {
  68. ShowSecurityAttackText.text = "Security Attack";
  69. }
  70. else
  71. {
  72. ShowSecurityAttackText.text = "Direct Attack";
  73. }
  74. }
  75. }
  76. }
  77. }
  78. public void SetSecurityOutline(bool isSelected)
  79. {
  80. if (ShowSecurityAttackImage != null)
  81. {
  82. Outline outline = ShowSecurityAttackImage.GetComponent<Outline>();
  83. if (outline != null)
  84. {
  85. if (isSelected)
  86. {
  87. outline.effectColor = new Color32(0, 0, 0, 255);
  88. }
  89. else
  90. {
  91. outline.effectColor = new Color32(0, 0, 0, 50);
  92. }
  93. }
  94. }
  95. }
  96. public void SetSecurity(Player player)
  97. {
  98. SecurityText.text = $"{player.SecurityCards.Count}";
  99. for (int i = 0; i < LifeCards.Count; i++)
  100. {
  101. if (i < player.SecurityCards.Count)
  102. {
  103. LifeCards[i].gameObject.SetActive(true);
  104. LifeCards[i].sprite = ContinuousController.instance.ReverseCard;
  105. }
  106. else
  107. {
  108. LifeCards[i].gameObject.SetActive(false);
  109. }
  110. }
  111. }
  112. public void RemoveClickTarget()
  113. {
  114. if (Collider != null)
  115. {
  116. Collider.SetActive(false);
  117. this.OnClickAction = null;
  118. }
  119. }
  120. public void AddClickTarget(UnityAction OnClickAction)
  121. {
  122. if (Collider != null)
  123. {
  124. Collider.SetActive(true);
  125. this.OnClickAction = OnClickAction;
  126. }
  127. }
  128. public void OnClick()
  129. {
  130. OnClickAction?.Invoke();
  131. RemoveClickTarget();
  132. }
  133. }