Collision.cs 3.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Can activate [Collision]
  9. public static bool CanActivateCollision(CardSource cardSource)
  10. {
  11. if (IsExistOnBattleArea(cardSource))
  12. {
  13. if (cardSource.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
  14. {
  15. if (GManager.instance.attackProcess.IsAttacking)
  16. {
  17. return true;
  18. }
  19. }
  20. }
  21. return false;
  22. }
  23. #endregion
  24. #region Effect process of [Collision]
  25. public static IEnumerator CollisionProcess(CardSource cardSource, ICardEffect activateClass, Func<IEnumerator> beforeOnAttackCoroutine = null)
  26. {
  27. if (CanActivateCollision(cardSource))
  28. {
  29. foreach (Permanent enemyDigimon in cardSource.Owner.Enemy.GetBattleAreaDigimons())
  30. {
  31. if (enemyDigimon.TopCard.CanNotBeAffected(activateClass))
  32. continue;
  33. yield return ContinuousController.instance.StartCoroutine(GainBlocker(
  34. targetPermanent: enemyDigimon,
  35. effectDuration: EffectDuration.UntilEndAttack,
  36. activateClass: activateClass));
  37. }
  38. int maxCount = 1;
  39. Permanent selectedPermanent = null;
  40. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  41. selectPermanentEffect.SetUp(
  42. selectPlayer: cardSource.Owner.Enemy,
  43. canTargetCondition: CanSelectBlockerCondition,
  44. canTargetCondition_ByPreSelecetedList: null,
  45. canEndSelectCondition: null,
  46. maxCount: maxCount,
  47. canNoSelect: false,
  48. canEndNotMax: false,
  49. selectPermanentCoroutine: SelectPermanentCoroutine,
  50. afterSelectPermanentCoroutine: null,
  51. mode: SelectPermanentEffect.Mode.Custom,
  52. cardEffect: null);
  53. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will block.", "The opponent is selecting 1 Digimon that will block.");
  54. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  55. bool CanSelectBlockerCondition(Permanent permanent)
  56. {
  57. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  58. {
  59. if (permanent.TopCard.Owner.isYou)
  60. {
  61. if (permanent.HasBlocker && permanent.CanBlock(cardSource.PermanentOfThisCard()))
  62. {
  63. return true;
  64. }
  65. }
  66. }
  67. return false;
  68. }
  69. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  70. {
  71. selectedPermanent = permanent;
  72. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.SwitchDefender(null, true, selectedPermanent));
  73. }
  74. }
  75. }
  76. #endregion
  77. }