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- Shader "Shapes2D/Shape" {
- Properties {
- // this is to make SpriteRenderer happy
- [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
- [HideInInspector] _Shapes2D_SrcBlend ("Src Blend", Float) = 0
- [HideInInspector] _Shapes2D_DstBlend ("Dst Blend", Float) = 0
- [HideInInspector] _Shapes2D_SrcAlpha ("Src Alpha", Float) = 0
- [HideInInspector] _Shapes2D_DstAlpha ("Dst Alpha", Float) = 0
- // UI-related masking options, Unity complains if they aren't here
- [HideInInspector] _StencilComp ("Stencil Comparison", Float) = 8
- [HideInInspector] _Stencil ("Stencil ID", Float) = 0
- [HideInInspector] _StencilOp ("Stencil Operation", Float) = 0
- [HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255
- [HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255
- [HideInInspector] _ColorMask ("Color Mask", Float) = 15
- }
- SubShader {
- Tags {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- }
- Cull Off
- Lighting Off
- ZWrite Off
- Blend [_Shapes2D_SrcBlend] [_Shapes2D_DstBlend], [_Shapes2D_SrcAlpha] [_Shapes2D_DstAlpha]
- // UI-related masking options
- Stencil {
- Ref [_Stencil]
- Comp [_StencilComp]
- Pass [_StencilOp]
- ReadMask [_StencilReadMask]
- WriteMask [_StencilWriteMask]
- }
- ColorMask [_ColorMask]
-
- Pass {
- CGPROGRAM
-
- #pragma multi_compile RECTANGLE ELLIPSE SIMPLE_ELLIPSE POLYGON_MAP POLYGON_8 POLYGON_16 POLYGON_24 POLYGON_32 POLYGON_40 POLYGON_48 POLYGON_56 POLYGON_64 TRIANGLE PATH_1 PATH_2 PATH_4 PATH_8 PATH_16 PATH_24 PATH_32 FILLED_PATH_1 FILLED_PATH_2 FILLED_PATH_4 FILLED_PATH_8 FILLED_PATH_16 FILLED_PATH_24 FILLED_PATH_32
- #pragma multi_compile FILL_NONE FILL_OUTLINE_COLOR FILL_SOLID_COLOR FILL_GRADIENT FILL_GRID FILL_CHECKERBOARD FILL_STRIPES FILL_TEXTURE
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- #include "UnityUI.cginc"
- // UI-related masking options
- int _UseClipRect = 0;
- float4 _ClipRect;
- // values passed in from user space
- float _PixelSize; // in world units (if 0, we'll calc it ourselves)
- float _XScale;
- float _YScale;
- fixed4 _OutlineColor;
- fixed4 _FillColor;
- fixed4 _FillColor2;
- float _FillRotation;
- float _FillOffsetX;
- float _FillOffsetY;
- float _FillScaleX;
- float _FillScaleY;
- float _GridSize;
- float _LineSize;
- int _GradientType;
- int _GradientAxis;
- float _GradientStart;
- float _OutlineSize;
- float _Blur;
- sampler2D _FillTexture;
- // this is disabled when we're rendering to texture during sprite conversion
- int _PreMultiplyAlpha = 1;
- // these are internal globals, not passed in from user space
- float _OuterBlur;
- float _InnerBlur;
- #include "Common.cginc"
- struct appdata_t {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 pos : SV_POSITION;
- float2 uv : TEXCOORD0;
- float4 modelPos : TEXCOORD1;
- fixed4 color : COLOR;
- };
- v2f vert(appdata_t v) {
- v2f o;
- o.pos = UnityObjectToClipPos(v.vertex);
- // translate input uv coords (which are from 0 - 1 on either dimension) to something more
- // useful (-0.5 to 0.5).
- o.uv = v.texcoord.xy - 0.5;
- o.modelPos = v.vertex;
- // hijack modelPos.z to be distance from camera plane since it
- // isn't being used for anything else. used for pixel size.
- o.modelPos.z = -UnityObjectToViewPos(v.vertex).z;
- // for Unity versions < 5.4.0f3
- // o.modelPos.z = -mul(UNITY_MATRIX_MV, v.vertex).z;
- o.color = v.color;
- return o;
- }
- #if RECTANGLE
- #include "Rectangle.cginc"
- #endif
- #if ELLIPSE || SIMPLE_ELLIPSE
- #include "Ellipse.cginc"
- #endif
- #if TRIANGLE
- #include "Triangle.cginc"
- #endif
- #if POLYGON_MAP || POLYGON_8 || POLYGON_16 || POLYGON_24 || POLYGON_32 || POLYGON_40 || POLYGON_48 || POLYGON_56 || POLYGON_64
- #include "Polygon.cginc"
- #endif
- #if PATH_1 || PATH_2 || PATH_4 || PATH_8 || PATH_16 || PATH_24 || PATH_32 || FILLED_PATH_1 || FILLED_PATH_2 || FILLED_PATH_4 || FILLED_PATH_8 || FILLED_PATH_16 || FILLED_PATH_24 || FILLED_PATH_32
- #include "Path.cginc"
- #endif
-
- ENDCG
- }
- }
- }
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