LordKnightmonAce_BT18_083.cs 8.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT18
  4. {
  5. public class LordKnightmonAce_BT18_083 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Ace - Blast Digivolve
  11. if (timing == EffectTiming.OnCounterTiming)
  12. {
  13. cardEffects.Add(CardEffectFactory.BlastDigivolveEffect(card: card, condition: null));
  14. }
  15. #endregion
  16. #region When Digivolving
  17. if (timing == EffectTiming.OnEnterFieldAnyone)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Play Digimon from hand or trash without paying the cost", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  22. cardEffects.Add(activateClass);
  23. string EffectDescription()
  24. {
  25. return
  26. "[When Digivolving] You may play 1 level 5 or lower Digimon card with [Knightmon] in its text from your hand or trash without paying the cost.";
  27. }
  28. bool CanUseCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  31. }
  32. bool CanSelectCardCondition(CardSource cardSource)
  33. {
  34. return cardSource.IsDigimon && cardSource.HasLevel && cardSource.Level <= 5 &&
  35. cardSource.HasText("Knightmon");
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  40. (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition) ||
  41. CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition));
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable hashtable)
  44. {
  45. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  46. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  47. if (canSelectHand || canSelectTrash)
  48. {
  49. if (canSelectHand && canSelectTrash)
  50. {
  51. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  52. {
  53. new(message: "From hand", value: true, spriteIndex: 0),
  54. new(message: "From trash", value: false, spriteIndex: 1),
  55. };
  56. string selectPlayerMessage = "From which area do you play a card?";
  57. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  58. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements,
  59. selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage,
  60. notSelectPlayerMessage: notSelectPlayerMessage);
  61. }
  62. else
  63. {
  64. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  65. }
  66. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
  67. .WaitForEndSelect());
  68. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  69. List<CardSource> selectedCards = new List<CardSource>();
  70. IEnumerator SelectCardCoroutine(CardSource cardSource)
  71. {
  72. selectedCards.Add(cardSource);
  73. yield return null;
  74. }
  75. if (fromHand)
  76. {
  77. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  78. selectHandEffect.SetUp(
  79. selectPlayer: card.Owner,
  80. canTargetCondition: CanSelectCardCondition,
  81. canTargetCondition_ByPreSelecetedList: null,
  82. canEndSelectCondition: null,
  83. maxCount: 1,
  84. canNoSelect: true,
  85. canEndNotMax: false,
  86. isShowOpponent: true,
  87. selectCardCoroutine: SelectCardCoroutine,
  88. afterSelectCardCoroutine: null,
  89. mode: SelectHandEffect.Mode.Custom,
  90. cardEffect: activateClass);
  91. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  92. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  93. yield return StartCoroutine(selectHandEffect.Activate());
  94. }
  95. else
  96. {
  97. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  98. selectCardEffect.SetUp(
  99. canTargetCondition: CanSelectCardCondition,
  100. canTargetCondition_ByPreSelecetedList: null,
  101. canEndSelectCondition: null,
  102. canNoSelect: () => true,
  103. selectCardCoroutine: SelectCardCoroutine,
  104. afterSelectCardCoroutine: null,
  105. message: "Select 1 card to play.",
  106. maxCount: 1,
  107. canEndNotMax: false,
  108. isShowOpponent: true,
  109. mode: SelectCardEffect.Mode.Custom,
  110. root: SelectCardEffect.Root.Trash,
  111. customRootCardList: null,
  112. canLookReverseCard: true,
  113. selectPlayer: card.Owner,
  114. cardEffect: activateClass);
  115. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  116. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  117. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  118. }
  119. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  120. cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
  121. root: fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash,
  122. activateETB: true));
  123. }
  124. }
  125. }
  126. #endregion
  127. #region All Turns
  128. if (timing == EffectTiming.None)
  129. {
  130. bool PermanentCondition(Permanent permanent)
  131. {
  132. return CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent) &&
  133. permanent.DP <= card.PermanentOfThisCard().DP;
  134. }
  135. bool CanUseCondition()
  136. {
  137. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  138. }
  139. // Change to Collision
  140. cardEffects.Add(CardEffectFactory.BlockerStaticEffect(
  141. permanentCondition: PermanentCondition,
  142. isInheritedEffect: false,
  143. card: card,
  144. condition: CanUseCondition));
  145. }
  146. #endregion
  147. return cardEffects;
  148. }
  149. }
  150. }