CheckEffectDisabledClass.cs 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using System.Linq;
  6. public static class CheckEffectDisabledClass
  7. {
  8. public static bool isDisabled(ICardEffect targetCardEffect)
  9. {
  10. if (targetCardEffect != null)
  11. {
  12. List<ValidateCardEffectElement> Tree = CreateTree(targetCardEffect);
  13. List<ValidateCardEffectElement> selectedElements = new List<ValidateCardEffectElement>();
  14. foreach (ValidateCardEffectElement element in Tree)
  15. {
  16. if (element.childrenElements.Count == 0)
  17. {
  18. CheckActive(element, selectedElements);
  19. }
  20. }
  21. while (Tree.Count((element) => !selectedElements.Contains(element)) > 0)
  22. {
  23. foreach (ValidateCardEffectElement element in Tree)
  24. {
  25. if (element.childrenElements.Count((childElement) => selectedElements.Contains(childElement)) >= 1)
  26. {
  27. CheckActive(element, selectedElements);
  28. }
  29. }
  30. }
  31. foreach (ValidateCardEffectElement element in Tree)
  32. {
  33. if (element.cardEffect == targetCardEffect)
  34. {
  35. return !element.isActive;
  36. }
  37. }
  38. }
  39. return false;
  40. }
  41. static List<ValidateCardEffectElement> CreateTree(ICardEffect cardEffect)
  42. {
  43. List<ValidateCardEffectElement> tree = new List<ValidateCardEffectElement>();
  44. CreateElement(null, cardEffect, tree);
  45. return tree;
  46. }
  47. static void CreateElement(ValidateCardEffectElement parentElement, ICardEffect cardEffect, List<ValidateCardEffectElement> tree)
  48. {
  49. ValidateCardEffectElement element = new ValidateCardEffectElement(parentElement, cardEffect, new List<ValidateCardEffectElement>());
  50. if (parentElement != null)
  51. {
  52. parentElement.childrenElements.Add(element);
  53. }
  54. tree.Add(element);
  55. if (PotentiallyDisablingEffects(element.cardEffect, tree).Count >= 1)
  56. {
  57. foreach (ICardEffect childCardEffect in PotentiallyDisablingEffects(element.cardEffect, tree))
  58. {
  59. CreateElement(element, childCardEffect, tree);
  60. }
  61. }
  62. }
  63. static void CheckActive(ValidateCardEffectElement element, List<ValidateCardEffectElement> selectedElements)
  64. {
  65. if (!selectedElements.Contains(element))
  66. {
  67. element.isActive = element.childrenElements.Count((childeElement) => childeElement.isActive) == 0;
  68. selectedElements.Add(element);
  69. }
  70. }
  71. #region
  72. public static List<ICardEffect> PotentiallyDisablingEffects(ICardEffect targetCardEffect, List<ValidateCardEffectElement> tree)
  73. {
  74. List<ICardEffect> PotentiallyDisablingEffects = new List<ICardEffect>();
  75. if (targetCardEffect != null)
  76. {
  77. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  78. {
  79. foreach (Permanent permanent in player.GetBattleAreaPermanents())
  80. {
  81. #region Permanent Effects
  82. foreach (ICardEffect cardEffect in permanent.EffectList_Added(EffectTiming.None))
  83. {
  84. if (cardEffect != targetCardEffect && tree.Count((element) => element.cardEffect == cardEffect) == 0)
  85. {
  86. if (cardEffect is IDisableCardEffect)
  87. {
  88. if (((IDisableCardEffect)cardEffect).IsDisabled(targetCardEffect))
  89. {
  90. PotentiallyDisablingEffects.Add(cardEffect);
  91. }
  92. }
  93. }
  94. }
  95. foreach (CardSource cardSource in permanent.cardSources)
  96. {
  97. if (cardSource.cEntity_EffectController.cEntity_Effect != null)
  98. {
  99. foreach (ICardEffect cardEffect in cardSource.cEntity_EffectController.cEntity_Effect.GetCardEffects(EffectTiming.None, cardSource))
  100. {
  101. if (((cardSource == permanent.TopCard) == (cardEffect.IsInheritedEffect)) || (!cardSource.IsLinked == cardEffect.IsLinkedEffect) || (cardSource.IsFlipped))
  102. {
  103. continue;
  104. }
  105. if (cardEffect != targetCardEffect && tree.Count((element) => element.cardEffect == cardEffect) == 0)
  106. {
  107. if (cardEffect is IDisableCardEffect)
  108. {
  109. if (((IDisableCardEffect)cardEffect).IsDisabled(targetCardEffect))
  110. {
  111. PotentiallyDisablingEffects.Add(cardEffect);
  112. }
  113. }
  114. }
  115. }
  116. }
  117. }
  118. foreach (CardSource cardSource in permanent.LinkedCards)
  119. {
  120. if (cardSource.cEntity_EffectController.cEntity_Effect != null)
  121. {
  122. foreach (ICardEffect cardEffect in cardSource.cEntity_EffectController.cEntity_Effect.GetCardEffects(EffectTiming.None, cardSource))
  123. {
  124. if ((!cardEffect.IsLinkedEffect) || (cardSource.IsFlipped))
  125. {
  126. continue;
  127. }
  128. if (cardEffect != targetCardEffect && tree.Count((element) => element.cardEffect == cardEffect) == 0)
  129. {
  130. if (cardEffect is IDisableCardEffect)
  131. {
  132. if (((IDisableCardEffect)cardEffect).IsDisabled(targetCardEffect))
  133. {
  134. PotentiallyDisablingEffects.Add(cardEffect);
  135. }
  136. }
  137. }
  138. }
  139. }
  140. }
  141. #endregion
  142. }
  143. #region Player Effects
  144. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  145. {
  146. if (cardEffect is IDisableCardEffect)
  147. {
  148. if (cardEffect != targetCardEffect && tree.Count((element) => element.cardEffect == cardEffect) == 0)
  149. {
  150. if (cardEffect is IDisableCardEffect)
  151. {
  152. if (((IDisableCardEffect)cardEffect).IsDisabled(targetCardEffect))
  153. {
  154. PotentiallyDisablingEffects.Add(cardEffect);
  155. }
  156. }
  157. }
  158. }
  159. }
  160. #endregion
  161. }
  162. }
  163. return PotentiallyDisablingEffects;
  164. }
  165. #endregion
  166. }
  167. public class ValidateCardEffectElement
  168. {
  169. public ValidateCardEffectElement parentElement { get; set; }
  170. public ICardEffect cardEffect { get; set; }
  171. public List<ValidateCardEffectElement> childrenElements { get; set; }
  172. public bool isActive { get; set; } = false;
  173. public ValidateCardEffectElement(ValidateCardEffectElement parentElement, ICardEffect cardEffect, List<ValidateCardEffectElement> childrenElements)
  174. {
  175. this.parentElement = parentElement;
  176. this.cardEffect = cardEffect;
  177. this.childrenElements = childrenElements;
  178. }
  179. }