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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Target 1 Digimon gains [Rush]
- public static IEnumerator GainRush(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass)
- {
- if (targetPermanent == null) yield break;
- if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- CardSource card = activateClass.EffectSourceCard;
- bool PermanentCondition(Permanent permanent) => permanent == targetPermanent;
- bool CanUseCondition()
- {
- if (IsPermanentExistsOnBattleArea(targetPermanent))
- {
- if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- return true;
- }
- }
- return false;
- }
- RushClass rush = CardEffectFactory.RushStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, condition: CanUseCondition);
- AddEffectToPermanent(targetPermanent: targetPermanent, effectDuration: effectDuration, card: card, cardEffect: rush, timing: EffectTiming.None);
- if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(targetPermanent));
- }
- }
- #endregion
- #region Player gains effect to have Digimon gains [Rush]
- public static IEnumerator GainRushPlayerEffect(Func<Permanent, bool> permanentCondition, EffectDuration effectDuration, ICardEffect activateClass)
- {
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- CardSource card = activateClass.EffectSourceCard;
- bool PermanentCondition(Permanent permanent)
- {
- if (IsPermanentExistsOnBattleArea(permanent))
- {
- if (!permanent.TopCard.CanNotBeAffected(activateClass))
- {
- if (permanentCondition == null || permanentCondition(permanent))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanUseCondition()
- {
- return true;
- }
- RushClass rush = CardEffectFactory.RushStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, condition: CanUseCondition);
- AddEffectToPlayer(effectDuration: effectDuration, card: card, cardEffect: rush, timing: EffectTiming.None);
- foreach (Permanent permanent in GManager.instance.turnStateMachine.gameContext.PermanentsForTurnPlayer)
- {
- if (PermanentCondition(permanent))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(permanent));
- }
- }
- }
- #endregion
- }
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