CutInProcess.cs 4.0 KB

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  1. using Photon.Pun;
  2. using Photon.Realtime;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. public class CutInProcess : MonoBehaviourPunCallbacks
  10. {
  11. public IEnumerator CutInProcessCoroutine()
  12. {
  13. bool DoEndGameProcess(Player player)
  14. {
  15. if (player.IsLose && !GManager.instance.turnStateMachine.endGame)
  16. {
  17. return true;
  18. }
  19. return false;
  20. }
  21. bool DoAddTrashDigitamaProcess(Player player)
  22. {
  23. foreach (Permanent permanent in player.GetBattleAreaPermanents())
  24. {
  25. if (permanent.DP <= 0 && permanent.IsDigimon)
  26. {
  27. return true;
  28. }
  29. }
  30. return false;
  31. }
  32. bool DoDPZeroProcess(Player player)
  33. {
  34. foreach (Permanent permanent in player.GetBattleAreaPermanents())
  35. {
  36. if (permanent.DP == 0 && permanent.IsDigimon)
  37. {
  38. return true;
  39. }
  40. }
  41. return false;
  42. }
  43. while (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => DoAddTrashDigitamaProcess(player) || DoDPZeroProcess(player) || DoEndGameProcess(player)) > 0)
  44. {
  45. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  46. {
  47. if (DoEndGameProcess(player))
  48. {
  49. GManager.instance.turnStateMachine.EndGame(player.Enemy, false);
  50. yield break;
  51. }
  52. while (DoAddTrashDigitamaProcess(player))
  53. {
  54. List<Permanent> LackPowerCharacters = player.GetFieldPermanents().Clone().Filter(permanent => permanent.DP <= 0 && permanent.IsDigimon);
  55. if (LackPowerCharacters.Count >= 1)
  56. {
  57. foreach (Permanent permanent in LackPowerCharacters)
  58. {
  59. if (permanent != null)
  60. {
  61. if (permanent.TopCard != null)
  62. {
  63. yield return ContinuousController.instance.StartCoroutine(permanent.DiscardEvoRoots());
  64. CardSource cardSource = permanent.TopCard;
  65. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { cardSource }, "Cards put to trash", true, true));
  66. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveField(permanent));
  67. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(cardSource));
  68. }
  69. }
  70. }
  71. }
  72. }
  73. while (DoDPZeroProcess(player))
  74. {
  75. List<Permanent> LackPowerCharacters = new List<Permanent>();
  76. foreach (Permanent permanent in player.GetFieldPermanents())
  77. {
  78. if (permanent.DP == 0 && permanent.IsDigimon)
  79. {
  80. LackPowerCharacters.Add(permanent);
  81. }
  82. }
  83. if (LackPowerCharacters.Count >= 1)
  84. {
  85. foreach (Permanent permanent in LackPowerCharacters)
  86. {
  87. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(new List<Permanent>() { permanent }, null).Destroy());
  88. }
  89. }
  90. }
  91. }
  92. }
  93. }
  94. }