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- using System.Collections;
- using System;
- public partial class CardEffectCommons
- {
- #region Can activate [Engage]
- public static bool CanActivateEngage(CardSource cardSource, ICardEffect activateClass)
- {
- return IsExistOnBattleArea(cardSource)
- && cardSource.PermanentOfThisCard().CanAttack(activateClass)
- && !GManager.instance.attackProcess.IsAttacking;
- }
- #endregion
- #region Effect process of [Engage]
- public static IEnumerator EngageProcess(CardSource cardSource, ICardEffect activateClass, Func<IEnumerator> beforeOnAttackCoroutine = null)
- {
- if (CanActivateEngage(cardSource, activateClass))
- {
- SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
- selectAttackEffect.SetUp(
- attacker: cardSource.PermanentOfThisCard(),
- canAttackPlayerCondition: () => true,
- defenderCondition: (permanent) => true,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
- }
- }
- #endregion
- #region Target 1 Digimon gains [Engage]
- public static IEnumerator GainEngage(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass)
- {
- if (targetPermanent == null) yield break;
- if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- CardSource card = activateClass.EffectSourceCard;
- bool CanUseCondition()
- {
- return IsPermanentExistsOnBattleArea(targetPermanent)
- && !targetPermanent.TopCard.CanNotBeAffected(activateClass);
- }
- ActivateClass engage = CardEffectFactory.EngageEffect(
- targetPermanent: targetPermanent,
- isInheritedEffect: false,
- condition: CanUseCondition,
- rootCardEffect: activateClass,
- card: targetPermanent.TopCard);
- AddEffectToPermanent(
- targetPermanent: targetPermanent,
- effectDuration: effectDuration,
- card: card,
- cardEffect: engage,
- timing: EffectTiming.OnEndTurn);
- if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(targetPermanent));
- }
- }
- #endregion
- }
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