Birdramon_BT15_013.cs 5.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using System.Linq;
  6. public class Birdramon_BT15_013 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[When Digivolving] Return 1 red Digimon card with [Avian], [Bird], [Beast], [Animal] or [Sovereign], other than [Sea Animal], in one of it's traits from your trash to the hand.";
  20. }
  21. bool CanSelectCardCondition(CardSource cardSource)
  22. {
  23. if (cardSource.IsDigimon)
  24. {
  25. if (cardSource.CardColors.Contains(CardColor.Red))
  26. {
  27. if (cardSource.HasAvianBeastAnimalTraits)
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. bool CanUseCondition(Hashtable hashtable)
  34. {
  35. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. if (CardEffectCommons.IsExistOnBattleArea(card))
  40. {
  41. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  42. {
  43. return true;
  44. }
  45. }
  46. return false;
  47. }
  48. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  49. {
  50. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  51. {
  52. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  53. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  54. selectCardEffect.SetUp(
  55. canTargetCondition: CanSelectCardCondition,
  56. canTargetCondition_ByPreSelecetedList: null,
  57. canEndSelectCondition: null,
  58. canNoSelect: () => false,
  59. selectCardCoroutine: null,
  60. afterSelectCardCoroutine: null,
  61. message: "Select 1 card to add to your hand.",
  62. maxCount: maxCount,
  63. canEndNotMax: false,
  64. isShowOpponent: true,
  65. mode: SelectCardEffect.Mode.AddHand,
  66. root: SelectCardEffect.Root.Trash,
  67. customRootCardList: null,
  68. canLookReverseCard: true,
  69. selectPlayer: card.Owner,
  70. cardEffect: activateClass);
  71. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  72. }
  73. }
  74. }
  75. if (timing == EffectTiming.OnLoseSecurity)
  76. {
  77. ActivateClass activateClass = new ActivateClass();
  78. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  79. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  80. activateClass.SetIsInheritedEffect(true);
  81. activateClass.SetHashString("Memory+1_BT15_013");
  82. cardEffects.Add(activateClass);
  83. string EffectDiscription()
  84. {
  85. return "[Your Turn] [Once Per Turn] When a card is removed from your opponent's security stack, gain 1 memory.";
  86. }
  87. bool CanUseCondition(Hashtable hashtable)
  88. {
  89. if (CardEffectCommons.IsExistOnBattleArea(card))
  90. {
  91. if (CardEffectCommons.IsOwnerTurn(card))
  92. {
  93. if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner.Enemy))
  94. {
  95. return true;
  96. }
  97. }
  98. }
  99. return false;
  100. }
  101. bool CanActivateCondition(Hashtable hashtable)
  102. {
  103. if (CardEffectCommons.IsExistOnBattleArea(card))
  104. {
  105. return true;
  106. }
  107. return false;
  108. }
  109. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  110. {
  111. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  112. }
  113. }
  114. return cardEffects;
  115. }
  116. }