CardObjectController.cs 36 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. using UnityEngine.Events;
  8. using Hashtable = ExitGames.Client.Photon.Hashtable;
  9. using UnityEngine.UI;
  10. using DG.Tweening;
  11. //Card-related operations
  12. public class CardObjectController : MonoBehaviour
  13. {
  14. #region Generate cards for each player's deck
  15. public static IEnumerator CreatePlayerDecks(CardSource CardPrefab, GameContext gameContext)
  16. {
  17. yield return null;
  18. DeckData RandomDeck = null;
  19. if (GManager.instance.IsAI)
  20. {
  21. if (ContinuousController.instance.DeckDatas.Count((deckData) => deckData.IsValidDeckData()) > 0)
  22. {
  23. List<DeckData> deckDatas = new List<DeckData>();
  24. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  25. {
  26. if (deckData.IsValidDeckData())
  27. {
  28. deckDatas.Add(deckData);
  29. }
  30. }
  31. DeckData randomDeck = deckDatas[UnityEngine.Random.Range(0, deckDatas.Count)];
  32. RandomDeck = new DeckData(randomDeck.GetThisDeckCode(), randomDeck.DeckID);
  33. #if UNITY_EDITOR && !UNITY_WINDOWS
  34. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  35. {
  36. if (deckData.IsValidDeckData())
  37. {
  38. RandomDeck = new DeckData(deckData.GetThisDeckCode(), deckData.DeckID);
  39. break;
  40. }
  41. }
  42. #endif
  43. }
  44. else
  45. {
  46. List<CEntity_Base> mainDeckCards = new List<CEntity_Base>();
  47. List<CEntity_Base> digitamaDeckCards = new List<CEntity_Base>();
  48. List<CEntity_Base> mainDeckCandidates = new List<CEntity_Base>();
  49. List<CEntity_Base> digitamaDeckCandidates = new List<CEntity_Base>();
  50. foreach (CEntity_Base cEntity_Base in ContinuousController.instance.CardList)
  51. {
  52. if (cEntity_Base.cardKind != CardKind.DigiEgg)
  53. {
  54. mainDeckCandidates.Add(cEntity_Base);
  55. }
  56. else
  57. {
  58. digitamaDeckCandidates.Add(cEntity_Base);
  59. }
  60. }
  61. if (mainDeckCandidates.Count >= 1)
  62. {
  63. for (int i = 0; i < 50; i++)
  64. {
  65. mainDeckCards.Add(mainDeckCandidates[UnityEngine.Random.Range(0, mainDeckCandidates.Count)]);
  66. }
  67. }
  68. if (digitamaDeckCandidates.Count >= 1)
  69. {
  70. for (int i = 0; i < 5; i++)
  71. {
  72. digitamaDeckCards.Add(digitamaDeckCandidates[UnityEngine.Random.Range(0, digitamaDeckCandidates.Count)]);
  73. }
  74. }
  75. RandomDeck = new DeckData(DeckData.GetDeckCode("サンプルデッキ", mainDeckCards, digitamaDeckCards, null));
  76. }
  77. }
  78. #region マスタークライアントと非マスタークライアントを抽出
  79. Photon.Realtime.Player MasterPlayer = null;
  80. Photon.Realtime.Player nonMasterPlayer = null;
  81. if (PhotonNetwork.IsMasterClient)
  82. {
  83. MasterPlayer = PhotonNetwork.LocalPlayer;
  84. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  85. {
  86. if (player != PhotonNetwork.LocalPlayer)
  87. {
  88. nonMasterPlayer = player;
  89. break;
  90. }
  91. }
  92. }
  93. else
  94. {
  95. nonMasterPlayer = PhotonNetwork.LocalPlayer;
  96. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  97. {
  98. if (player != PhotonNetwork.LocalPlayer)
  99. {
  100. MasterPlayer = player;
  101. break;
  102. }
  103. }
  104. }
  105. #endregion
  106. #region そのPhotonクライアントのメインデッキレシピ
  107. List<CEntity_Base> DeckRecipie(Photon.Realtime.Player player)
  108. {
  109. #region 対人戦
  110. if (!GManager.instance.IsAI)
  111. {
  112. Hashtable hashtable = player.CustomProperties;
  113. if (HasDeckRecipie(player))
  114. {
  115. if (hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  116. {
  117. DeckData deckData = new DeckData((string)value);
  118. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  119. }
  120. }
  121. else
  122. {
  123. Debug.Log("!HasDeckRecipie");
  124. }
  125. return null;
  126. }
  127. #endregion
  128. #region vs.AI
  129. else
  130. {
  131. #region プレイヤーのデッキ
  132. if (player == MasterPlayer)
  133. {
  134. if (ContinuousController.instance.BattleDeckData == null)
  135. {
  136. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  137. {
  138. if (deckData.IsValidDeckData())
  139. {
  140. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  141. }
  142. }
  143. }
  144. else
  145. {
  146. if (ContinuousController.instance.BattleDeckData.IsValidDeckData())
  147. {
  148. return RandomUtility.ShuffledDeckCards(ContinuousController.instance.BattleDeckData.DeckCards());
  149. }
  150. }
  151. if (RandomDeck != null)
  152. {
  153. return RandomUtility.ShuffledDeckCards(RandomDeck.DeckCards());
  154. }
  155. return null;
  156. }
  157. #endregion
  158. #region AIのデッキ
  159. else
  160. {
  161. if (RandomDeck != null)
  162. {
  163. return RandomUtility.ShuffledDeckCards(RandomDeck.DeckCards());
  164. }
  165. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  166. {
  167. if (deckData.IsValidDeckData())
  168. {
  169. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  170. }
  171. }
  172. return null;
  173. }
  174. #endregion
  175. }
  176. #endregion
  177. }
  178. #endregion
  179. #region そのPhotonクライアントのデジタマデッキレシピ
  180. List<CEntity_Base> DigitamaDeckRecipie(Photon.Realtime.Player player)
  181. {
  182. #region 対人戦
  183. if (!GManager.instance.IsAI)
  184. {
  185. Hashtable hashtable = player.CustomProperties;
  186. if (HasDeckRecipie(player))
  187. {
  188. if (hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  189. {
  190. DeckData deckData = new DeckData((string)value);
  191. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  192. }
  193. }
  194. else
  195. {
  196. Debug.Log("!HasDeckRecipie");
  197. }
  198. return null;
  199. }
  200. #endregion
  201. #region vs.AI
  202. else
  203. {
  204. #region プレイヤーのデッキ
  205. if (player == MasterPlayer)
  206. {
  207. if (ContinuousController.instance.BattleDeckData == null)
  208. {
  209. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  210. {
  211. if (deckData.IsValidDeckData())
  212. {
  213. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  214. }
  215. }
  216. }
  217. else
  218. {
  219. if (ContinuousController.instance.BattleDeckData.IsValidDeckData())
  220. {
  221. return RandomUtility.ShuffledDeckCards(ContinuousController.instance.BattleDeckData.DigitamaDeckCards());
  222. }
  223. }
  224. if (RandomDeck != null)
  225. {
  226. return RandomUtility.ShuffledDeckCards(RandomDeck.DigitamaDeckCards());
  227. }
  228. return null;
  229. }
  230. #endregion
  231. #region AIのデッキ
  232. else
  233. {
  234. if (RandomDeck != null)
  235. {
  236. return RandomUtility.ShuffledDeckCards(RandomDeck.DigitamaDeckCards());
  237. }
  238. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  239. {
  240. if (deckData.IsValidDeckData())
  241. {
  242. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  243. }
  244. }
  245. return null;
  246. }
  247. #endregion
  248. }
  249. #endregion
  250. }
  251. #endregion
  252. #region そのPhotonクライアントがデッキレシピのキーを持っているかの判定
  253. bool HasDeckRecipie(Photon.Realtime.Player _player)
  254. {
  255. Hashtable _hashtable = _player.CustomProperties;
  256. if (_hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  257. {
  258. DeckData deckData = new DeckData((string)value);
  259. if (deckData.IsValidDeckData())
  260. {
  261. return true;
  262. }
  263. }
  264. return false;
  265. }
  266. #endregion
  267. #region カードを生成
  268. GManager.instance.CardIndex = 0;
  269. foreach (CEntity_Base cEntity_Base in DeckRecipie(MasterPlayer))
  270. {
  271. GManager.instance.turnStateMachine.gameContext.PlayerFromID(0).LibraryCards.Add(CreateCardSource(0, cEntity_Base, false));
  272. }
  273. foreach (CEntity_Base cEntity_Base in DigitamaDeckRecipie(MasterPlayer))
  274. {
  275. GManager.instance.turnStateMachine.gameContext.PlayerFromID(0).DigitamaLibraryCards.Add(CreateCardSource(0, cEntity_Base, false));
  276. }
  277. foreach (CEntity_Base cEntity_Base in DeckRecipie(nonMasterPlayer))
  278. {
  279. GManager.instance.turnStateMachine.gameContext.PlayerFromID(1).LibraryCards.Add(CreateCardSource(1, cEntity_Base, false));
  280. }
  281. foreach (CEntity_Base cEntity_Base in DigitamaDeckRecipie(nonMasterPlayer))
  282. {
  283. GManager.instance.turnStateMachine.gameContext.PlayerFromID(1).DigitamaLibraryCards.Add(CreateCardSource(1, cEntity_Base, false));
  284. }
  285. #endregion
  286. }
  287. #endregion
  288. #region generate card
  289. public static CardSource CreateCardSource(int _PlayerID, CEntity_Base cEntity_Base, bool isToken)
  290. {
  291. Player player = GManager.instance.turnStateMachine.gameContext.PlayerFromID(_PlayerID);
  292. CardSource cardSource = Instantiate(GManager.instance.CardPrefab, player.CardSorcesParent);
  293. cardSource.SetBaseData(cEntity_Base, player);
  294. cardSource.cEntity_EffectController.AddCardEffect(cEntity_Base.CardID, cEntity_Base.CardEffectClassName);
  295. cardSource.SetUpCardIndex(GManager.instance.CardIndex);
  296. cardSource.SetIsToken(isToken);
  297. GManager.instance.turnStateMachine.gameContext.ActiveCardList.Add(cardSource);
  298. GManager.instance.CardIndex++;
  299. return cardSource;
  300. }
  301. #endregion
  302. #region Remove cards from all areas
  303. public static IEnumerator RemoveFromAllArea(CardSource cardSource)
  304. {
  305. cardSource.SetFace();
  306. if (cardSource.Owner.HandCards.Contains(cardSource))
  307. {
  308. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(cardSource));
  309. }
  310. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  311. {
  312. List<Permanent> permanents = new List<Permanent>();
  313. foreach (Permanent permanent in player.GetFieldPermanents())
  314. {
  315. permanents.Add(permanent);
  316. }
  317. foreach (Permanent permanent in permanents)
  318. {
  319. if (permanent.cardSources.Contains(cardSource))
  320. {
  321. yield return ContinuousController.instance.StartCoroutine(permanent.RemoveCardSource(cardSource));
  322. }
  323. }
  324. }
  325. //手札から取り除く
  326. while (cardSource.Owner.HandCards.Contains(cardSource))
  327. {
  328. cardSource.Owner.HandCards.Remove(cardSource);
  329. }
  330. //デッキから取り除く
  331. while (cardSource.Owner.LibraryCards.Contains(cardSource))
  332. {
  333. cardSource.Owner.LibraryCards.Remove(cardSource);
  334. }
  335. //デジタマデッキから取り除く
  336. while (cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  337. {
  338. cardSource.Owner.DigitamaLibraryCards.Remove(cardSource);
  339. }
  340. //トラッシュから取り除く
  341. while (CardEffectCommons.IsExistOnTrash(cardSource))
  342. {
  343. cardSource.Owner.TrashCards.Remove(cardSource);
  344. }
  345. //思い出から取り除く
  346. while (cardSource.Owner.LostCards.Contains(cardSource))
  347. {
  348. cardSource.Owner.LostCards.Remove(cardSource);
  349. }
  350. //ライフから取り除く
  351. while (cardSource.Owner.SecurityCards.Contains(cardSource))
  352. {
  353. cardSource.Owner.SecurityCards.Remove(cardSource);
  354. }
  355. //処理領域から取り除く
  356. while (cardSource.Owner.ExecutingCards.Contains(cardSource))
  357. {
  358. cardSource.Owner.ExecutingCards.Remove(cardSource);
  359. }
  360. }
  361. #endregion
  362. #region 手札のカードを整列する
  363. public static void AlignHand(Player player)
  364. {
  365. int n = player.HandTransform.childCount;
  366. float scale = player.HandTransform.transform.localScale.x;
  367. if (n > 0)
  368. {
  369. float CardWidth = player.HandTransform.GetChild(0).GetComponent<RectTransform>().sizeDelta.x;
  370. //If it fits within the area as it is.
  371. if (n * scale * CardWidth < player.HandWidth)
  372. {
  373. player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(0, 0);
  374. //player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(7, 0);
  375. }
  376. //If it sticks out as it is
  377. else
  378. {
  379. float delta = (n * scale * CardWidth - player.HandWidth) / ((n - 1) * scale);
  380. player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(-delta, 0);
  381. }
  382. }
  383. }
  384. #endregion
  385. #region 新しいパーマネントを生成する
  386. public static IEnumerator CreateNewPermanent(Permanent permanent, int frameID)
  387. {
  388. if (permanent.TopCard != null)
  389. {
  390. if (permanent.TopCard.Owner != null)
  391. {
  392. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(permanent.TopCard));
  393. if (0 <= frameID && frameID <= permanent.TopCard.Owner.FieldPermanents.Length)
  394. {
  395. permanent.TopCard.Owner.FieldPermanents[frameID] = permanent;
  396. permanent.TopCard.Owner.fieldCardFrames[frameID].SetFramePermanent(permanent);
  397. permanent.TopCard.SetFace();
  398. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.TopCard.Owner.PermanentTransform);
  399. fieldPermanentCard.SetPermanentData(permanent, false);
  400. fieldPermanentCard.StartScale = fieldPermanentCard.transform.localScale;
  401. permanent.ShowingPermanentCard = fieldPermanentCard;
  402. fieldPermanentCard.transform.localPosition = permanent.TopCard.Owner.fieldCardFrames[frameID].GetLocalCanvasPosition();
  403. fieldPermanentCard.gameObject.SetActive(false);
  404. }
  405. }
  406. }
  407. }
  408. #endregion
  409. #region leave the place
  410. public static IEnumerator RemoveField(Permanent permanent, bool ignoreOverflow = false)
  411. {
  412. if (permanent == null) yield break;
  413. if (permanent.TopCard == null) yield break;
  414. if (!ignoreOverflow)
  415. {
  416. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(permanent.cardSources).Overflow());
  417. }
  418. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  419. {
  420. while (player.GetFieldPermanents().Contains(permanent))
  421. {
  422. for (int i = 0; i < permanent.TopCard.Owner.FieldPermanents.Length; i++)
  423. {
  424. if (permanent.TopCard.Owner.FieldPermanents[i] == permanent)
  425. {
  426. permanent.TopCard.Owner.FieldPermanents[i] = null;
  427. permanent.TopCard.Owner.fieldCardFrames[i].SetFramePermanent(null);
  428. }
  429. }
  430. }
  431. }
  432. if (permanent.TopCard != null)
  433. {
  434. foreach (CardSource cardSource in permanent.cardSources)
  435. {
  436. cardSource.Init();
  437. }
  438. permanent.cardSources = new List<CardSource>();
  439. }
  440. }
  441. #endregion
  442. #region add card to hand
  443. public static IEnumerator AddHandCards(List<CardSource> cardSources, bool isDraw, ICardEffect cardEffect)
  444. {
  445. if (cardSources.Count == 0) yield break;
  446. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  447. cardSources = cardSources.Filter(cardSource => cardSource != null && !cardSource.Owner.HandCards.Contains(cardSource));
  448. if (isFromTrash)
  449. {
  450. #region "Effect of "When a card is returned from the trash to the hand"
  451. #region Hashtable Setting
  452. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  453. {
  454. {"CardSources", cardSources}
  455. };
  456. #endregion
  457. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToHandFromTrash));
  458. #endregion
  459. }
  460. foreach (CardSource cardSource in cardSources)
  461. {
  462. if (cardSource.IsToken)
  463. {
  464. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  465. }
  466. }
  467. List<CardSource> addedCards = cardSources.Filter(cardSource => !cardSource.IsToken);
  468. if (addedCards.Count <= 0) yield break;
  469. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(addedCards).Overflow());
  470. foreach (CardSource cardSource in addedCards)
  471. {
  472. yield return ContinuousController.instance.StartCoroutine(AddHandCard(cardSource, isDraw));
  473. }
  474. if (GManager.instance.turnStateMachine.DoneStartGame)
  475. {
  476. List<Player> Players = addedCards.Map(cardSource => cardSource.Owner).Distinct().ToList();
  477. #region Effect of "When the number of cards in hand increases"
  478. #region Hashtable Setting
  479. System.Collections.Hashtable _hashtable = new System.Collections.Hashtable()
  480. {
  481. {"Players", Players},
  482. {"CardEffect", cardEffect},
  483. {"CardSources", addedCards},
  484. };
  485. #endregion
  486. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(_hashtable, EffectTiming.OnAddHand));
  487. #endregion
  488. }
  489. }
  490. static IEnumerator AddHandCard(CardSource cardSource, bool isDraw)
  491. {
  492. cardSource.Init();
  493. cardSource.SetFace();
  494. if (!cardSource.Owner.HandCards.Contains(cardSource))
  495. {
  496. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  497. if (!cardSource.IsToken)
  498. {
  499. cardSource.Owner.HandCards.Add(cardSource);
  500. if (isDraw)
  501. {
  502. if (GManager.instance.turnStateMachine.DoneStartGame)
  503. {
  504. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().AddHandCardEffect(cardSource));
  505. }
  506. }
  507. else
  508. {
  509. ContinuousController.instance.PlaySE(GManager.instance.DrawSE);
  510. }
  511. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, cardSource.Owner.HandTransform);
  512. handCard.gameObject.name = $"handCard_{cardSource.Owner.PlayerName}";
  513. handCard.GetComponent<Draggable_HandCard>().startScale = handCard.transform.localScale;
  514. handCard.GetComponent<Draggable_HandCard>().DefaultY = -9;
  515. handCard.SetUpHandCard(cardSource);
  516. AlignHand(cardSource.Owner);
  517. cardSource.SetShowingHandCard(handCard);
  518. if (cardSource.Owner.isYou)
  519. {
  520. handCard.SetUpHandCardImage();
  521. handCard.ShowCostLevel();
  522. }
  523. yield return new WaitForSeconds(Time.deltaTime);
  524. #region アニメーション
  525. if (GManager.instance.turnStateMachine.DoneStartGame)
  526. {
  527. cardSource.Owner.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  528. Vector3 startPosition = Vector3.zero;
  529. Vector3 targetPositon = handCard.transform.localPosition;
  530. if (cardSource.Owner.isYou)
  531. {
  532. startPosition = handCard.transform.localPosition + new Vector3(0, 70, 0);
  533. }
  534. else
  535. {
  536. startPosition = handCard.transform.localPosition - new Vector3(0, 70, 0);
  537. }
  538. handCard.transform.localPosition = startPosition;
  539. bool end = false;
  540. var sequence = DOTween.Sequence();
  541. sequence
  542. .Append(handCard.transform.DOLocalMove(targetPositon, 0.08f).SetEase(Ease.OutBack))
  543. .AppendCallback(() => { end = true; });
  544. yield return new WaitWhile(() => !end);
  545. end = false;
  546. cardSource.Owner.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  547. }
  548. #endregion
  549. if (cardSource.Owner.isYou)
  550. {
  551. handCard.SetUpHandCardImage();
  552. handCard.ShowCostLevel();
  553. }
  554. }
  555. }
  556. }
  557. #endregion
  558. #region put the card in the trash
  559. public static IEnumerator AddTrashCard(CardSource cardSource)
  560. {
  561. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  562. {
  563. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  564. if (!cardSource.IsToken)
  565. {
  566. cardSource.SetFace();
  567. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  568. {
  569. cardSource.Owner.TrashCards.Insert(0, cardSource);
  570. }
  571. cardSource.Init();
  572. }
  573. }
  574. }
  575. #endregion
  576. #region Put the cards together in the trash
  577. public static IEnumerator AddTrashCards(List<CardSource> cardSources)
  578. {
  579. List<CardSource> handCards = new List<CardSource>();
  580. foreach (CardSource cardSource in cardSources)
  581. {
  582. if (cardSource.Owner.HandCards.Contains(cardSource))
  583. {
  584. handCards.Add(cardSource);
  585. }
  586. }
  587. foreach (CardSource cardSource in handCards)
  588. {
  589. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(cardSource));
  590. }
  591. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  592. foreach (CardSource cardSource in cardSources)
  593. {
  594. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  595. {
  596. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  597. if (!cardSource.IsToken)
  598. {
  599. cardSource.SetFace();
  600. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  601. {
  602. cardSource.Owner.TrashCards.Insert(0, cardSource);
  603. }
  604. cardSource.Init();
  605. }
  606. }
  607. }
  608. }
  609. #endregion
  610. #region place a card on top of the deck
  611. public static IEnumerator AddLibraryTopCards(List<CardSource> cardSources, bool notAddLog = false)
  612. {
  613. if (cardSources.Count <= 0) yield break;
  614. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  615. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(cardSources).Overflow());
  616. if (isFromTrash)
  617. {
  618. #region "Effect of "When a card is returned from the trash to the deck"
  619. #region Hashtable Setting
  620. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  621. {
  622. {"CardSources", cardSources}
  623. };
  624. #endregion
  625. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToLibraryFromTrash));
  626. #endregion
  627. }
  628. foreach (CardSource cardSource in cardSources)
  629. {
  630. bool isFromHand = CardEffectCommons.IsExistOnHand(cardSource);
  631. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  632. if (isFromHand && GManager.instance.turnStateMachine.DoneStartGame)
  633. {
  634. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  635. }
  636. if (!cardSource.IsToken)
  637. {
  638. cardSource.SetFace();
  639. if (!cardSource.IsDigiEgg)
  640. {
  641. if (!cardSource.Owner.LibraryCards.Contains(cardSource))
  642. {
  643. cardSource.Owner.LibraryCards.Insert(0, cardSource);
  644. }
  645. }
  646. else
  647. {
  648. if (!cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  649. {
  650. cardSource.Owner.DigitamaLibraryCards.Insert(0, cardSource);
  651. }
  652. }
  653. cardSource.Init();
  654. }
  655. }
  656. #region Log
  657. if (!notAddLog)
  658. {
  659. if (cardSources.Count >= 1)
  660. {
  661. string log = "";
  662. log += $"\nDeck Top card{Utils.PluralFormSuffix(cardSources.Count)}:";
  663. foreach (CardSource cardSource in cardSources)
  664. {
  665. log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
  666. }
  667. log += "\n";
  668. GManager.instance.playLog.AddLogString(log);
  669. }
  670. }
  671. #endregion
  672. }
  673. #endregion
  674. #region put a card at the bottom of the deck
  675. public static IEnumerator AddLibraryBottomCards(List<CardSource> cardSources, bool notAddLog = false)
  676. {
  677. if (cardSources.Count <= 0) yield break;
  678. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  679. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(cardSources).Overflow());
  680. if (isFromTrash)
  681. {
  682. #region Effect of "When a card returns from the trash to the deck"
  683. #region Hashtable Setting
  684. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  685. {
  686. {"CardSources", cardSources}
  687. };
  688. #endregion
  689. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToLibraryFromTrash));
  690. #endregion
  691. }
  692. foreach (CardSource cardSource in cardSources)
  693. {
  694. if (cardSource.PermanentOfThisCard() != null)
  695. {
  696. if (cardSource.PermanentOfThisCard().DigivolutionCards.Contains(cardSource))
  697. {
  698. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  699. .RemoveDigivolveRootEffect(cardSource, cardSource.PermanentOfThisCard()));
  700. }
  701. }
  702. }
  703. foreach (CardSource cardSource in cardSources)
  704. {
  705. bool isFromHand = CardEffectCommons.IsExistOnHand(cardSource);
  706. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  707. if (isFromHand && GManager.instance.turnStateMachine.DoneStartGame)
  708. {
  709. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  710. }
  711. if (!cardSource.IsToken)
  712. {
  713. cardSource.SetFace();
  714. if (!cardSource.IsDigiEgg)
  715. {
  716. if (!cardSource.Owner.LibraryCards.Contains(cardSource))
  717. {
  718. cardSource.Owner.LibraryCards.Add(cardSource);
  719. }
  720. }
  721. else
  722. {
  723. if (!cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  724. {
  725. cardSource.Owner.DigitamaLibraryCards.Add(cardSource);
  726. }
  727. }
  728. cardSource.Init();
  729. }
  730. }
  731. #region Log
  732. if (!notAddLog)
  733. {
  734. if (cardSources.Count >= 1)
  735. {
  736. string log = "";
  737. log += $"\nDeck Bottom card{Utils.PluralFormSuffix(cardSources.Count)}:";
  738. foreach (CardSource cardSource in cardSources)
  739. {
  740. log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
  741. }
  742. log += "\n";
  743. GManager.instance.playLog.AddLogString(log);
  744. }
  745. }
  746. #endregion
  747. }
  748. #endregion
  749. #region Place the card in the processing area
  750. public static IEnumerator AddExecutingCard(CardSource cardSource)
  751. {
  752. if (!cardSource.Owner.ExecutingCards.Contains(cardSource))
  753. {
  754. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  755. if (!cardSource.IsToken)
  756. {
  757. cardSource.SetFace();
  758. cardSource.Owner.ExecutingCards.Insert(0, cardSource);
  759. cardSource.Init();
  760. }
  761. }
  762. }
  763. #endregion
  764. #region Add card to security
  765. public static IEnumerator AddSecurityCard(CardSource cardSource, bool toTop = true)
  766. {
  767. if (!cardSource.Owner.SecurityCards.Contains(cardSource))
  768. {
  769. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  770. if (!cardSource.IsToken)
  771. {
  772. cardSource.SetReverse();
  773. cardSource.Owner.SecurityCards.Insert(0, cardSource);
  774. if (!toTop)
  775. {
  776. cardSource.Owner.SecurityCards.Remove(cardSource);
  777. cardSource.Owner.SecurityCards.Add(cardSource);
  778. }
  779. }
  780. }
  781. }
  782. #endregion
  783. #region Shuffle
  784. public static IEnumerator Shuffle(Player player)
  785. {
  786. ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
  787. player.LibraryCards = RandomUtility.ShuffledDeckCards(player.LibraryCards);
  788. yield return ContinuousController.instance.StartCoroutine(player.ShuffleAnimation());
  789. }
  790. #endregion
  791. #region move permanent
  792. public static IEnumerator MovePermanent(FieldCardFrame movingPermanentFrame)
  793. {
  794. if (movingPermanentFrame != null)
  795. {
  796. Player player = movingPermanentFrame.player;
  797. Permanent movingPermanent = movingPermanentFrame.GetFramePermanent();
  798. if (movingPermanent != null)
  799. {
  800. bool prevIsFrontLine = movingPermanentFrame.IsBattleAreaFrame();
  801. FieldCardFrame moveTargetFrame = movingPermanent.TopCard.PreferredFrame();
  802. if (prevIsFrontLine)
  803. {
  804. moveTargetFrame = player.fieldCardFrames.Filter(frame => frame.isBreedingAreaFrame()).ToList()[0];
  805. }
  806. else
  807. {
  808. moveTargetFrame = movingPermanent.TopCard.PreferredFrame();
  809. }
  810. if (moveTargetFrame != null && moveTargetFrame != null)
  811. {
  812. if (moveTargetFrame.GetFramePermanent() == null)
  813. {
  814. int oldFrameID = movingPermanentFrame.FrameID;
  815. int newFrameID = moveTargetFrame.FrameID;
  816. player.FieldPermanents[oldFrameID] = null;
  817. player.fieldCardFrames[oldFrameID].SetFramePermanent(null);
  818. player.FieldPermanents[newFrameID] = movingPermanent;
  819. player.fieldCardFrames[newFrameID].SetFramePermanent(movingPermanent);
  820. #region animation
  821. bool end = false;
  822. var sequence = DOTween.Sequence();
  823. FieldPermanentCard movingPermanentCard = movingPermanent.ShowingPermanentCard;
  824. Vector3 TargetPosition = moveTargetFrame.GetLocalCanvasPosition();
  825. Vector3 oldPosition = movingPermanentFrame.GetLocalCanvasPosition();
  826. float GoTime = 0.2f;
  827. sequence
  828. .Append(movingPermanentCard.transform.DOLocalMove(TargetPosition, GoTime).SetEase(Ease.OutCubic))
  829. .AppendCallback(() =>
  830. {
  831. end = true;
  832. });
  833. sequence.Play();
  834. yield return new WaitWhile(() => !end);
  835. end = false;
  836. #endregion
  837. if (!prevIsFrontLine)
  838. {
  839. #region Effect of "when moving from the training area"
  840. #region Hashtable Setting
  841. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  842. {
  843. {"Permanent", movingPermanent}
  844. };
  845. #endregion
  846. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnMove));
  847. #endregion
  848. }
  849. }
  850. }
  851. }
  852. }
  853. }
  854. #endregion
  855. }