TurnStateMachine.cs 148 KB

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  1. using Photon.Pun;
  2. using Photon.Pun.Demo.PunBasics;
  3. using Photon.Realtime;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEngine;
  9. //using Hashtable = ExitGames.Client.Photon.Hashtable;
  10. using UnityEngine.EventSystems;
  11. using UnityEngine.UI;
  12. public class TurnStateMachine : MonoBehaviourPunCallbacks
  13. {
  14. //Class to manage battle status
  15. public GameContext gameContext;
  16. //Wheteher Selecting some card
  17. public bool IsSelecting = false;
  18. //Synchronization
  19. public bool isSync;
  20. //Effects in use
  21. public bool isExecuting;
  22. //Whether it is the first turn of the first player
  23. public bool isFirstPlayerFirstTurn { get; set; } = true;
  24. //Turn Count
  25. public int TurnCount { get; set; } = 0;
  26. public bool isSecurityCehck { get; set; } = false;
  27. #region Initialization
  28. public IEnumerator Init()
  29. {
  30. yield return StartCoroutine(GManager.instance.LoadingObject.StartLoading("Now Loading"));
  31. yield return StartCoroutine(ContinuousController.LoadCoroutine());
  32. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  33. #region initialize parameter
  34. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  35. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  36. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  37. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  38. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  39. #endregion
  40. #region AIモード
  41. if (GManager.instance.IsAI)
  42. {
  43. ContinuousController.instance.isRandomMatch = true;
  44. if (!PhotonNetwork.IsConnected)
  45. {
  46. yield return ContinuousController.instance.StartCoroutine(PhotonUtility.ConnectToMasterServerCoroutine());
  47. }
  48. yield return new WaitWhile(() => !PhotonNetwork.IsConnectedAndReady);
  49. if (!PhotonNetwork.InLobby)
  50. {
  51. PhotonNetwork.JoinLobby();
  52. }
  53. yield return new WaitWhile(() => !PhotonNetwork.InLobby);
  54. if (!PhotonNetwork.InRoom)
  55. {
  56. //Setting up the room to be created
  57. RoomOptions roomOptions = new RoomOptions();
  58. roomOptions.IsVisible = false; //Make the room invisible in the lobby.
  59. roomOptions.IsOpen = false; //Not Allow other players to enter the room
  60. roomOptions.PublishUserId = true;
  61. roomOptions.MaxPlayers = 1;
  62. string RoomName = StringUtils.GeneratePassword_AlpahabetNum(50);
  63. //Create Room
  64. PhotonNetwork.CreateRoom(RoomName, roomOptions, null);
  65. }
  66. yield return new WaitWhile(() => !PhotonNetwork.InRoom);
  67. }
  68. #endregion
  69. #region gameContextの設定
  70. gameContext = new GameContext(GManager.instance.You, GManager.instance.Opponent);
  71. #endregion
  72. #region プレイヤー名設定
  73. #region Extract master and non-master clients among Photon clients
  74. Photon.Realtime.Player MasterPlayer = null;
  75. Photon.Realtime.Player nonMasterPlayer = null;
  76. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  77. {
  78. if (player.ActorNumber != PhotonNetwork.CurrentRoom.MasterClientId)
  79. {
  80. nonMasterPlayer = player;
  81. }
  82. else
  83. {
  84. MasterPlayer = player;
  85. }
  86. }
  87. #endregion
  88. #region Save each player name
  89. SetPlayerName(0, PlayerName(MasterPlayer));
  90. SetPlayerName(1, PlayerName(nonMasterPlayer));
  91. #endregion
  92. #region Player name for that Photon client
  93. string PlayerName(Photon.Realtime.Player player)
  94. {
  95. #region 対人戦
  96. if (!GManager.instance.IsAI)
  97. {
  98. ExitGames.Client.Photon.Hashtable hashtable = player.CustomProperties;
  99. if (HasPlayerName(player))
  100. {
  101. if (hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  102. {
  103. string playerName = (string)value;
  104. Debug.Log($"playername:{playerName}");
  105. if (!string.IsNullOrEmpty(playerName) && playerName != "Player")
  106. {
  107. return playerName;
  108. }
  109. if (player == PhotonNetwork.LocalPlayer)
  110. {
  111. return "You";
  112. }
  113. else
  114. {
  115. return "Opponent";
  116. }
  117. return playerName;
  118. }
  119. }
  120. Debug.Log($"playername:None");
  121. return "";
  122. }
  123. #endregion
  124. #region AI mode
  125. else
  126. {
  127. #region Player Name
  128. if (player == MasterPlayer)
  129. {
  130. return ContinuousController.instance.PlayerName;
  131. }
  132. #endregion
  133. #region AI Player Name
  134. else
  135. {
  136. return "Bot";
  137. }
  138. #endregion
  139. }
  140. #endregion
  141. #region Determine if that Photon client has custom properties for player names
  142. bool HasPlayerName(Photon.Realtime.Player _player)
  143. {
  144. ExitGames.Client.Photon.Hashtable _hashtable = _player.CustomProperties;
  145. if (_hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  146. {
  147. string playerName = (string)value;
  148. if (!string.IsNullOrEmpty(playerName))
  149. {
  150. if (playerName.Length <= ContinuousController.instance.PlayerNameMaxLength)
  151. {
  152. return true;
  153. }
  154. }
  155. }
  156. return false;
  157. }
  158. #endregion
  159. }
  160. #endregion
  161. #region Store player names in Player class and display UI
  162. void SetPlayerName(int _PlayerID, string _PlayerName)
  163. {
  164. Player player = gameContext.PlayerFromID(_PlayerID);
  165. player.PlayerName = _PlayerName;
  166. if (player.PlayerNameText != null)
  167. {
  168. player.PlayerNameText.transform.parent.gameObject.SetActive(true);
  169. player.PlayerNameText.gameObject.SetActive(true);
  170. player.PlayerNameText.text = player.PlayerName;
  171. }
  172. }
  173. #endregion
  174. #endregion
  175. #region 乱数列初期化
  176. if (PhotonNetwork.IsMasterClient)
  177. {
  178. ContinuousController.instance.GetComponent<PhotonView>().RPC("SetRandom", RpcTarget.All, RandomUtility.getRamdom());
  179. }
  180. yield return new WaitWhile(() => !ContinuousController.instance.DoneSetRandom);
  181. ContinuousController.instance.DoneSetRandom = false;
  182. #endregion
  183. yield return GManager.instance.photonWaitController.StartWait("EndSetRandom");
  184. #region デッキカード生成
  185. yield return StartCoroutine(CardObjectController.CreatePlayerDecks(GManager.instance.CardPrefab, gameContext));
  186. yield return new WaitForSeconds(0.2f);
  187. #endregion
  188. #region ログのクリック処理を追加
  189. foreach (CardSource cardSource in gameContext.ActiveCardList)
  190. {
  191. GManager.instance.playLog.AddOnClick_ShowCard(cardSource);
  192. }
  193. #endregion
  194. #region メモリーを初期化
  195. GManager.instance.memoryObject.Init();
  196. #endregion
  197. foreach (Player player in gameContext.Players)
  198. {
  199. yield return StartCoroutine(player.brainStormObject.Init());
  200. }
  201. #region 先攻後攻の決定
  202. gameContext.TurnPlayer = gameContext.PlayerFromID(UnityEngine.Random.Range(0, 2));
  203. #region get first player from room custom property
  204. int firstPlayerId = -1;
  205. ExitGames.Client.Photon.Hashtable roomHash = PhotonNetwork.CurrentRoom.CustomProperties;
  206. if (roomHash != null)
  207. {
  208. if (roomHash.TryGetValue(DataBase.FirstPlayerKey, out object value))
  209. {
  210. if (value is int)
  211. {
  212. firstPlayerId = (int)value;
  213. }
  214. }
  215. }
  216. if (firstPlayerId >= 0)
  217. {
  218. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  219. {
  220. if (player.ActorNumber == firstPlayerId)
  221. {
  222. int playerID = player.ActorNumber == PhotonNetwork.CurrentRoom.MasterClientId ? 0 : 1;
  223. gameContext.TurnPlayer = gameContext.PlayerFromID(playerID).Enemy;
  224. }
  225. }
  226. }
  227. #endregion
  228. #endregion
  229. yield return StartCoroutine(GManager.instance.LoadingObject.EndLoading());
  230. StartCoroutine(GameStateMachine());
  231. if (GManager.instance.bgms.Count >= 1)
  232. {
  233. GManager.instance.BattleBGM.StartPlayBGM(GManager.instance.bgms[UnityEngine.Random.Range(0, GManager.instance.bgms.Count)]);
  234. }
  235. }
  236. #endregion
  237. #region Manage turn progress
  238. public IEnumerator GameStateMachine()
  239. {
  240. yield return StartCoroutine(StartGame());
  241. while (true)
  242. {
  243. if (endGame)
  244. {
  245. yield break;
  246. }
  247. gameContext.SwitchTurnPlayer();
  248. yield return StartCoroutine(ActivePhase());
  249. yield return StartCoroutine(DrawPhase());
  250. if (endGame)
  251. {
  252. yield break;
  253. }
  254. yield return StartCoroutine(BreedingPhase());
  255. yield return StartCoroutine(MainPhase());
  256. if (endGame)
  257. {
  258. yield break;
  259. }
  260. yield return StartCoroutine(EndPhase());
  261. }
  262. }
  263. #endregion
  264. #region At the start of the game
  265. public bool DoneStartGame { get; set; } = false;
  266. bool _isRedraw = false;
  267. bool _endSelect = false;
  268. IEnumerator StartGame()
  269. {
  270. #if UNITY_EDITOR
  271. //gameContext.TurnPlayer = GManager.instance.Opponent;
  272. #endif
  273. yield return GManager.instance.photonWaitController.StartWait("StartGame");
  274. #region 先攻・後攻の決定
  275. if (gameContext.NonTurnPlayer.isYou)
  276. {
  277. //GManager.instance.commandText.OpenCommandText("You are the FIRST player.");
  278. }
  279. else
  280. {
  281. //GManager.instance.commandText.OpenCommandText("You are the SECOND player.");
  282. }
  283. gameContext.FirstPlayer = gameContext.NonTurnPlayer;
  284. gameContext.NonTurnPlayer.FirstObject.SetActive(true);
  285. //yield return new WaitForSeconds(0.6f);
  286. GManager.instance.commandText.CloseCommandText();
  287. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  288. #endregion
  289. yield return GManager.instance.photonWaitController.StartWait("EndSelectStartPlayer");
  290. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  291. {
  292. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  293. }
  294. yield return GManager.instance.photonWaitController.StartWait("EndDrawStartGame");
  295. #region マリガン
  296. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  297. {
  298. _isRedraw = false;
  299. _endSelect = false;
  300. yield return GManager.instance.photonWaitController.StartWait($"Mulligan");
  301. if (!player.isYou)
  302. {
  303. GManager.instance.commandText.OpenCommandText("The opponent is selecting mulligan.");
  304. }
  305. if (player.isYou)
  306. {
  307. if (GManager.instance.isAuto && GManager.instance.IsAI)
  308. {
  309. SetRedraw(RandomUtility.IsSucceedProbability(0.5f));
  310. }
  311. else
  312. {
  313. string message = "Will you mulligan your hand?";
  314. if (player == gameContext.NonTurnPlayer)
  315. {
  316. message += "\n(You are <color=#FF633E>FIRST</color>)";
  317. }
  318. else
  319. {
  320. message += "\n(You are <color=#FF633E>SECOND</color>)";
  321. }
  322. yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
  323. Message: message,
  324. NotSelectButtonMessage: "Keep Hand",
  325. EndSelectButtonMessage: "Mulligan",
  326. _OnClickNotSelectButtonAction: () => SetRedraw_RPC(false),
  327. _OnClickEndSelectButtonAction: () => SetRedraw_RPC(true),
  328. RootCardSources: player.HandCards,
  329. _CanTargetCondition: (cardSource) => false,
  330. _CanTargetCondition_ByPreSelecetedList: null,
  331. _CanEndSelectCondition: null,
  332. _MaxCount: 0,
  333. _CanEndNotMax: true,
  334. _CanNoSelect: () => true,
  335. CanLookReverseCard: true,
  336. skillInfos: null,
  337. root: SelectCardEffect.Root.None));
  338. void SetRedraw_RPC(bool _isDraw)
  339. {
  340. photonView.RPC("SetRedraw", RpcTarget.All, _isDraw);
  341. }
  342. }
  343. }
  344. else
  345. {
  346. #region AI
  347. if (GManager.instance.IsAI)
  348. {
  349. bool doRedraw = false;
  350. if (player.HandCards.Count((cardSource) => cardSource.IsDigimon && cardSource.Level == 3) == 0)
  351. {
  352. doRedraw = true;
  353. }
  354. SetRedraw(doRedraw);
  355. }
  356. #endregion
  357. }
  358. yield return new WaitWhile(() => !_endSelect);
  359. _endSelect = false;
  360. GManager.instance.selectCardPanel.CloseSelectCardPanel();
  361. GManager.instance.commandText.CloseCommandText();
  362. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  363. if (_isRedraw)
  364. {
  365. #region マリガンを行う
  366. #region 手札のカードを削除
  367. List<HandCard> HandCardObjects = new List<HandCard>();
  368. foreach (HandCard handCard in player.HandCardObjects)
  369. {
  370. HandCardObjects.Add(handCard);
  371. }
  372. for (int i = 0; i < HandCardObjects.Count; i++)
  373. {
  374. Destroy(HandCardObjects[i].gameObject);
  375. }
  376. #endregion
  377. #region 手札のカードを山札の下に加える
  378. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(player.HandCards.Clone(),true));
  379. #region Log
  380. if (_isRedraw)
  381. GManager.instance.playLog.AddLogString($"\nMulligan Hand\n{player.PlayerName}\n");
  382. #endregion
  383. #endregion
  384. #region シャッフル
  385. yield return ContinuousController.instance.StartCoroutine(CardObjectController.Shuffle(player));
  386. #endregion
  387. #region 5枚引き直す
  388. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  389. #endregion
  390. #endregion
  391. }
  392. }
  393. #endregion
  394. #region set up security
  395. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  396. {
  397. yield return StartCoroutine(new IAddSecurityFromLibrary(player, 5).AddSecurity());
  398. }
  399. #endregion
  400. DoneStartGame = true;
  401. }
  402. [PunRPC]
  403. public void SetStartPlayer(bool doChange)
  404. {
  405. if (doChange)
  406. {
  407. gameContext.TurnPlayer = gameContext.NonTurnPlayer;
  408. }
  409. }
  410. [PunRPC]
  411. void SetRedraw(bool isRedraw)
  412. {
  413. _isRedraw = isRedraw;
  414. _endSelect = true;
  415. }
  416. #endregion
  417. #region Active Phase
  418. IEnumerator ActivePhase()
  419. {
  420. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  421. {
  422. permanent.UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  423. }
  424. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  425. foreach (Player player in gameContext.Players_ForTurnPlayer)
  426. {
  427. player.FirstObject.SetActive(false);
  428. }
  429. #region ログ追加
  430. GManager.instance.playLog.AddLogString($"\n---------------------------------\nActive Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  431. #endregion
  432. TurnCount++;
  433. gameContext.TurnPlayer.TurnCount++;
  434. isSync = true;
  435. gameContext.TurnPhase = GameContext.phase.Active;
  436. Debug.Log($"{gameContext.TurnPlayer}:Start Turn({TurnCount}th Turn)");
  437. yield return GManager.instance.photonWaitController.StartWait("StartTrun");
  438. isSync = false;
  439. GManager.instance.showTurnPlayerObject.ShowTurnPlayer(gameContext.TurnPlayer);
  440. GManager.instance.nextPhaseButton.SwitchTurnSprite();
  441. yield return new WaitWhile(() => !GManager.instance.showTurnPlayerObject.isClose);
  442. // ターン開始時の効果
  443. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartTurn));
  444. // 自動処理チェックタイミング
  445. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  446. //ターン終了チェック
  447. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  448. if (gameContext.TurnPhase == GameContext.phase.End)
  449. {
  450. yield break;
  451. }
  452. isSync = true;
  453. #region Unsuspend
  454. #region 場のパーマネントのアンタップ
  455. List<Permanent> unsuspendPermanents = new List<Permanent>();
  456. foreach (Permanent permanent in gameContext.PermanentsForTurnPlayer)
  457. {
  458. if (permanent.IsSuspended && permanent.CanUnsuspend)
  459. {
  460. if (permanent.TopCard.Owner == gameContext.TurnPlayer || permanent.HasReboot)
  461. {
  462. unsuspendPermanents.Add(permanent);
  463. }
  464. }
  465. }
  466. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(unsuspendPermanents, null).Unsuspend());
  467. #endregion
  468. #endregion
  469. //自動処理チェックタイミング
  470. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  471. #region アクティブフェイズ終了時までの効果をリセット
  472. gameContext.TurnPlayer.UntilOwnerActivePhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  473. #endregion
  474. }
  475. #endregion
  476. #region Draw Phase
  477. IEnumerator DrawPhase()
  478. {
  479. //ターン終了チェック
  480. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  481. if (gameContext.TurnPhase == GameContext.phase.End)
  482. {
  483. yield break;
  484. }
  485. #region ログ追加
  486. GManager.instance.playLog.AddLogString($"\nDraw Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  487. #endregion
  488. isSync = true;
  489. gameContext.TurnPhase = GameContext.phase.Draw;
  490. yield return GManager.instance.photonWaitController.StartWait("DrawPhase");
  491. isSync = false;
  492. isSync = true;
  493. #region ドロー
  494. if (TurnCount != 1)
  495. {
  496. #region 引けなかったら負け
  497. if (gameContext.TurnPlayer.LibraryCards.Count == 0)
  498. {
  499. EndGame(gameContext.NonTurnPlayer, false);
  500. yield break;
  501. }
  502. #endregion
  503. yield return StartCoroutine(new DrawClass(gameContext.TurnPlayer, 1, null).Draw());
  504. }
  505. #endregion
  506. //自動処理チェックタイミング
  507. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  508. //ターン終了チェック
  509. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  510. }
  511. #endregion
  512. #region Breeding Phase
  513. IEnumerator BreedingPhase()
  514. {
  515. //ターン終了チェック
  516. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  517. if (gameContext.TurnPhase == GameContext.phase.End)
  518. {
  519. yield break;
  520. }
  521. #region ログ追加
  522. GManager.instance.playLog.AddLogString($"\nBreeding Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  523. #endregion
  524. isSync = true;
  525. gameContext.TurnPhase = GameContext.phase.Breeding;
  526. yield return GManager.instance.photonWaitController.StartWait("BreedingPhase");
  527. isSync = false;
  528. IsSelecting = false;
  529. if (gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  530. {
  531. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Breeding);
  532. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  533. if (gameContext.TurnPlayer.isYou)
  534. {
  535. #region 孵化できる場合
  536. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  537. {
  538. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { null }, true);
  539. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you hatch Digiegg?");
  540. if (ContinuousController.instance.autoHatch)
  541. {
  542. OnClickHatchObject();
  543. }
  544. else
  545. {
  546. gameContext.TurnPlayer.SetUpHatchObject(OnClickHatchObject);
  547. }
  548. }
  549. #endregion
  550. #region 移動できる場合
  551. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  552. {
  553. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you move your Digimon to Battle Area?");
  554. FieldPermanentCard fieldPermanentCard = gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].ShowingPermanentCard;
  555. if (fieldPermanentCard != null)
  556. {
  557. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { fieldPermanentCard }, false);
  558. fieldPermanentCard.AddClickTarget((fieldPermanentCard1) => OnClickHatchObject());
  559. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  560. fieldPermanentCard.SetOrangeOutline();
  561. }
  562. }
  563. #endregion
  564. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  565. {
  566. gameContext.TurnPhase = GameContext.phase.Main;
  567. }
  568. }
  569. else
  570. {
  571. //GManager.instance.commandText.OpenCommandText("BreedingPhase : The opponent is selecting the action.");
  572. #region AI
  573. if (GManager.instance.IsAI)
  574. {
  575. bool doHatch = RandomUtility.IsSucceedProbability(0.85f);
  576. if (gameContext.TurnPlayer.CanHatch)
  577. {
  578. doHatch = true;
  579. }
  580. SetBreedingPhase(doHatch);
  581. }
  582. #endregion
  583. }
  584. yield return new WaitWhile(() => !endSelect_BreedingPhase && gameContext.TurnPhase == GameContext.phase.Breeding);
  585. GManager.instance.hideCannotSelectObject.Close();
  586. endSelect_BreedingPhase = false;
  587. gameContext.TurnPlayer.OffHatchObject();
  588. OffFieldCardTarget(gameContext.TurnPlayer);
  589. IsSelecting = true;
  590. if (gameContext.TurnPhase == GameContext.phase.Breeding)
  591. {
  592. if (doAction_BreedingPhase)
  593. {
  594. //孵化
  595. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  596. {
  597. yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: gameContext.TurnPlayer, hashtable: null).Hatch());
  598. }
  599. //移動
  600. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  601. {
  602. yield return ContinuousController.instance.StartCoroutine(CardObjectController.MovePermanent(gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].PermanentFrame));
  603. }
  604. }
  605. }
  606. gameContext.TurnPhase = GameContext.phase.Breeding;
  607. }
  608. //自動処理チェックタイミング
  609. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  610. //ターン終了チェック
  611. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  612. if (gameContext.TurnPhase == GameContext.phase.End)
  613. {
  614. yield break;
  615. }
  616. }
  617. void OnClickHatchObject()
  618. {
  619. gameContext.TurnPlayer.OffHatchObject();
  620. photonView.RPC("SetBreedingPhase", RpcTarget.All, true);
  621. }
  622. bool endSelect_BreedingPhase = false;
  623. bool doAction_BreedingPhase = false;
  624. [PunRPC]
  625. public void SetBreedingPhase(bool doAction_BreedingPhase)
  626. {
  627. this.doAction_BreedingPhase = doAction_BreedingPhase;
  628. endSelect_BreedingPhase = true;
  629. }
  630. #endregion
  631. #region main phase
  632. CardSource PlayCard { get; set; } = null;
  633. int TargetFrameID { get; set; } = 0;
  634. int[] JogressEvoRootsFrameIDs { get; set; } = new int[0];
  635. int BurstTamerFrameID { get; set; } = 0;
  636. ICardEffect UseCardEffect { get; set; } = null;
  637. Permanent AttackingPermanent { get; set; } = null;
  638. Permanent DefendingPermanent { get; set; } = null;
  639. float _timer = 0f;
  640. bool _canPlayEmptyFrame = true;
  641. bool[] _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  642. bool[] _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  643. bool[] _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  644. bool[] _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  645. int[] _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  646. IEnumerator MainPhase()
  647. {
  648. //ターン終了チェック
  649. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  650. if (gameContext.TurnPhase == GameContext.phase.End)
  651. {
  652. goto EndMainPhase;
  653. }
  654. #region Add log
  655. GManager.instance.playLog.AddLogString($"\nMain Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  656. #endregion
  657. #region Reset the selection status of cards in your hand and cards on the field.
  658. OffHandCardTarget(gameContext.TurnPlayer);
  659. OffFieldCardTarget(gameContext.TurnPlayer);
  660. #endregion
  661. isSync = true;
  662. gameContext.TurnPhase = GameContext.phase.Main;
  663. Debug.Log($"{gameContext.TurnPlayer}:Main Phase");
  664. yield return GManager.instance.photonWaitController.StartWait("MainPhase");
  665. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Main);
  666. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  667. // Effects at the start of main phase
  668. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartMainPhase));
  669. // Automatic processing check timing
  670. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  671. isSync = false;
  672. bool CanSelect()
  673. {
  674. //手札のカードをプレイ可能
  675. if (gameContext.TurnPlayer.HandCards.Some((_card) => _card.CanPlayFromHandDuringMainPhase))
  676. {
  677. return true;
  678. }
  679. //効果を使えるパーマネントが場にいる
  680. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanDeclareSkill()) > 0)
  681. {
  682. return true;
  683. }
  684. //攻撃できるパーマネントが場にいる
  685. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  686. {
  687. return true;
  688. }
  689. //効果を使える手札のカードがある
  690. if (gameContext.TurnPlayer.HandCards.Count((_card) => _card.CanDeclareSkill) > 0)
  691. {
  692. return true;
  693. }
  694. return false;
  695. }
  696. #region Repeat until turn player selects
  697. while (!endGame)
  698. {
  699. yield return GManager.instance.photonWaitController.StartWait("SetHandCardPlayablity");
  700. //自動処理チェックタイミング
  701. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  702. //ターン終了チェック
  703. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  704. #region パラメータリセット
  705. ResetMainPhaseParameter();
  706. #endregion
  707. yield return GManager.instance.photonWaitController.StartWait("SetMainPhase");
  708. if (gameContext.TurnPhase == GameContext.phase.Main)
  709. {
  710. if (!CanSelect())
  711. {
  712. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  713. }
  714. }
  715. if (gameContext.TurnPhase != GameContext.phase.Main)
  716. {
  717. goto EndMainPhase;
  718. }
  719. StartCoroutine(SetMainPhase());
  720. #region 選択終了まで待機
  721. while (PlayCard == null && UseCardEffect == null && AttackingPermanent == null)
  722. {
  723. yield return null;
  724. if (endGame)
  725. {
  726. yield break;
  727. }
  728. #region AIモード
  729. if (GManager.instance.IsAI && !gameContext.TurnPlayer.isYou)
  730. {
  731. if (RandomUtility.IsSucceedProbability(0.99f))
  732. {
  733. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  734. {
  735. #region アタック
  736. List<Permanent> CanAttackPermenents = new List<Permanent>();
  737. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  738. {
  739. if (permanent.CanAttack(null))
  740. {
  741. CanAttackPermenents.Add(permanent);
  742. }
  743. }
  744. if (CanAttackPermenents.Count >= 1)
  745. {
  746. AttackingPermanent = CanAttackPermenents[UnityEngine.Random.Range(0, CanAttackPermenents.Count)];
  747. bool isSecurityAttack = true;
  748. List<Permanent> DefendingPermanentCandidates = new List<Permanent>();
  749. foreach (Permanent permanent in gameContext.NonTurnPlayer.GetFieldPermanents())
  750. {
  751. if (AttackingPermanent.CanAttackTargetDigimon(permanent, null) && AttackingPermanent.DP >= permanent.DP)
  752. {
  753. DefendingPermanentCandidates.Add(permanent);
  754. }
  755. }
  756. if (DefendingPermanentCandidates.Count >= 1)
  757. {
  758. if (RandomUtility.IsSucceedProbability(0.5f))
  759. {
  760. isSecurityAttack = false;
  761. }
  762. }
  763. if (gameContext.NonTurnPlayer.SecurityCards.Count <= 1)
  764. {
  765. isSecurityAttack = true;
  766. }
  767. if (!isSecurityAttack)
  768. {
  769. if (DefendingPermanentCandidates.Count >= 1)
  770. {
  771. DefendingPermanent = DefendingPermanentCandidates[UnityEngine.Random.Range(0, DefendingPermanentCandidates.Count)];
  772. }
  773. else
  774. {
  775. AttackingPermanent = null;
  776. }
  777. }
  778. else
  779. {
  780. if (!AttackingPermanent.CanAttackTargetDigimon(null, null))
  781. {
  782. AttackingPermanent = null;
  783. }
  784. }
  785. }
  786. #endregion
  787. }
  788. #if UNITY_EDITOR
  789. AttackingPermanent = null;
  790. #endif
  791. if (AttackingPermanent == null)
  792. {
  793. if (gameContext.TurnPlayer.HandCards.Some((cardSource) => cardSource.CanPlayFromHandDuringMainPhase))
  794. {
  795. #region カードをプレイ
  796. List<CardSource> CanPlayCards = new List<CardSource>();
  797. foreach (CardSource cardSource in gameContext.TurnPlayer.HandCards)
  798. {
  799. if (cardSource.CanPlayFromHandDuringMainPhase)
  800. {
  801. CanPlayCards.Add(cardSource);
  802. }
  803. }
  804. CanPlayCards = CanPlayCards
  805. .OrderBy((value) => Array.IndexOf(DataBase.cardKinds, value.CardKind))
  806. .ThenBy((value) => Array.IndexOf(new bool[] { true, false }, value.Owner.fieldCardFrames.Count((frame) => value.CanPlayCardTargetFrame(frame, true, null) && !frame.IsEmptyFrame()) >= 1))
  807. .ToList();
  808. if (CanPlayCards.Count > 0)
  809. {
  810. foreach (CardSource cardSource in CanPlayCards)
  811. {
  812. if (RandomUtility.IsSucceedProbability(0.99f))
  813. {
  814. PlayCard = cardSource;
  815. if (PlayCard.IsPermanent)
  816. {
  817. List<int> frameIDCandidates = new List<int>();
  818. for (int i = 0; i < gameContext.TurnPlayer.fieldCardFrames.Count; i++)
  819. {
  820. if (PlayCard.CanPlayCardTargetFrame(gameContext.TurnPlayer.fieldCardFrames[i], true, null))
  821. {
  822. int k = i;
  823. int count = 4;
  824. if (gameContext.TurnPlayer.fieldCardFrames[k].IsEmptyFrame())
  825. {
  826. if (frameIDCandidates.Count((id) => gameContext.TurnPlayer.fieldCardFrames[id].IsEmptyFrame()) >= 1)
  827. {
  828. continue;
  829. }
  830. count = 1;
  831. }
  832. for (int j = 0; j < count; j++)
  833. {
  834. frameIDCandidates.Add(k);
  835. }
  836. }
  837. }
  838. if (frameIDCandidates.Count >= 1)
  839. {
  840. TargetFrameID = frameIDCandidates[UnityEngine.Random.Range(0, frameIDCandidates.Count)];
  841. if (gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].IsEmptyFrame())
  842. {
  843. TargetFrameID = PlayCard.PreferredFrame().FrameID;
  844. }
  845. break;
  846. }
  847. }
  848. else
  849. {
  850. break;
  851. }
  852. }
  853. }
  854. }
  855. #endregion
  856. }
  857. }
  858. }
  859. if (PlayCard == null && UseCardEffect == null && UseCardEffect == null && AttackingPermanent == null)
  860. {
  861. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  862. }
  863. }
  864. #endregion
  865. else
  866. {
  867. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  868. {
  869. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  870. }
  871. }
  872. //EndTurnProcess
  873. if (gameContext.TurnPhase != GameContext.phase.Main)
  874. {
  875. goto EndMainPhase;
  876. }
  877. }
  878. ResetUI();
  879. _timer = 0f;
  880. while (true)
  881. {
  882. yield return null;
  883. _timer += Time.deltaTime;
  884. if (!GManager.instance.commandText.gameObject.activeSelf)
  885. {
  886. break;
  887. }
  888. if (_timer >= 0.6f)
  889. {
  890. GManager.instance.commandText.gameObject.SetActive(false);
  891. }
  892. }
  893. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  894. #endregion
  895. #region 起動効果使用
  896. if (UseCardEffect != null)
  897. {
  898. if (UseCardEffect is ActivateICardEffect)
  899. {
  900. if (UseCardEffect.CanUse(null))
  901. {
  902. UseCardEffect.SetIsDeclarative(true);
  903. //使用回数をカウントアップ
  904. if (UseCardEffect.MaxCountPerTurn < 100)
  905. {
  906. UseCardEffect.EffectSourceCard.cEntity_EffectController.RegisterUseEfffectThisTurn(UseCardEffect);
  907. }
  908. // yield return StartCoroutine(((ActivateICardEffect)UseCardEffect).Activate_Optional_Effect_Execute(null));
  909. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.ActivateEffectProcess(
  910. UseCardEffect,
  911. null));
  912. }
  913. }
  914. }
  915. #endregion
  916. #region カードをプレイ
  917. else if (PlayCard != null)
  918. {
  919. isSync = true;
  920. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(PlayCard));
  921. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().ShowUseHandCardEffect_PlayCard(PlayCard));
  922. Permanent targetPermanent = null;
  923. if (0 <= TargetFrameID && TargetFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  924. {
  925. targetPermanent = gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].GetFramePermanent();
  926. }
  927. //ログ追加
  928. GManager.instance.playLog.AddLogString($"\nPlay Card:\n{PlayCard.BaseENGCardNameFromEntity}({PlayCard.CardID})\n");
  929. PlayCardClass playCard = new PlayCardClass(
  930. cardSources: new List<CardSource>() { PlayCard },
  931. hashtable: null,
  932. payCost: true,
  933. targetPermanent: targetPermanent,
  934. isTapped: false,
  935. root: SelectCardEffect.Root.Hand,
  936. activateETB: true);
  937. if (JogressEvoRootsFrameIDs != null)
  938. {
  939. if (JogressEvoRootsFrameIDs.Length == 2)
  940. {
  941. playCard.SetJogress(JogressEvoRootsFrameIDs);
  942. }
  943. }
  944. if (0 <= BurstTamerFrameID && BurstTamerFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  945. {
  946. playCard.SetBurst(BurstTamerFrameID, PlayCard);
  947. }
  948. yield return StartCoroutine(playCard.PlayCard());
  949. isSync = false;
  950. }
  951. #endregion
  952. #region アタック
  953. else if (AttackingPermanent != null)
  954. {
  955. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.Attack(AttackingPermanent, DefendingPermanent, null));
  956. }
  957. #endregion
  958. }
  959. #endregion
  960. EndMainPhase:;
  961. #region Main phase ends
  962. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  963. GManager.instance.commandText.CloseCommandText();
  964. _timer = 0f;
  965. while (true)
  966. {
  967. yield return null;
  968. _timer += Time.deltaTime;
  969. if (!GManager.instance.commandText.gameObject.activeSelf)
  970. {
  971. break;
  972. }
  973. if (_timer >= 0.6f)
  974. {
  975. GManager.instance.commandText.gameObject.SetActive(false);
  976. }
  977. }
  978. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  979. GManager.instance.OffTargetArrow();
  980. ResetMainPhaseParameter();
  981. #endregion
  982. //Automatic processing check timing
  983. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  984. //ターン終了
  985. #region Parameter reset
  986. void ResetMainPhaseParameter()
  987. {
  988. GManager.instance.OffTargetArrow();
  989. GManager.instance.memoryObject.OffMemoryPredictionLine();
  990. #region Reset the display of cards in hand, cards on the field, and frames
  991. foreach (Player player in gameContext.Players)
  992. {
  993. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  994. {
  995. fieldCardFrame.OffFrame_Select();
  996. }
  997. player.playMatCardFrame.OffFrame_Select();
  998. foreach (FieldPermanentCard fieldCharaCard in player.FieldPermanentObjects)
  999. {
  1000. fieldCharaCard.RemoveSelectEffect();
  1001. fieldCharaCard.RemoveClickTarget();
  1002. fieldCharaCard.RemoveDragTarget();
  1003. fieldCharaCard.CloseCommandPanel();
  1004. }
  1005. foreach (HandCard handCard in player.HandCardObjects)
  1006. {
  1007. handCard.RemoveSelectEffect();
  1008. handCard.RemoveClickTarget();
  1009. handCard.RemoveDragTarget();
  1010. }
  1011. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1012. player.securityObject.OffShowSecurityAttackObject();
  1013. }
  1014. #endregion
  1015. #region Reset cards in hand and field
  1016. OffHandCardTarget(gameContext.TurnPlayer);
  1017. OffFieldCardTarget(gameContext.TurnPlayer);
  1018. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1019. {
  1020. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1021. }
  1022. #endregion
  1023. IsSelecting = false;
  1024. isSync = false;
  1025. PlayCard = null;
  1026. TargetFrameID = -1;
  1027. JogressEvoRootsFrameIDs = new int[0];
  1028. BurstTamerFrameID = -1;
  1029. UseCardEffect = null;
  1030. AttackingPermanent = null;
  1031. DefendingPermanent = null;
  1032. }
  1033. #endregion
  1034. }
  1035. #region Added main phase operations
  1036. public IEnumerator SetMainPhase()
  1037. {
  1038. if (isSync)
  1039. {
  1040. yield break;
  1041. }
  1042. yield return new WaitWhile(() => isSync);
  1043. if (gameContext.TurnPhase != GameContext.phase.Main)
  1044. {
  1045. yield break;
  1046. }
  1047. IsSelecting = false;
  1048. #region reset
  1049. OffFieldCardTarget(gameContext.TurnPlayer);
  1050. OffHandCardTarget(gameContext.TurnPlayer);
  1051. #region rearrange cards in hand
  1052. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  1053. foreach (HandCard handCard in GManager.instance.You.HandCards.Map(cardSource => cardSource.ShowingHandCard).Filter(handCard => handCard != null)
  1054. .Clone())
  1055. {
  1056. if (handCard != null)
  1057. {
  1058. handCard.transform.SetParent(GManager.instance.You.HandTransform);
  1059. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1060. }
  1061. }
  1062. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  1063. #endregion
  1064. foreach (Player player in gameContext.Players)
  1065. {
  1066. #region Reset permanents in play
  1067. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  1068. {
  1069. fieldPermanentCard.RemoveSelectEffect();
  1070. fieldPermanentCard.RemoveDragTarget();
  1071. fieldPermanentCard.RemoveClickTarget();
  1072. fieldPermanentCard.fieldUnitCommandPanel.CloseCommandPanel();
  1073. }
  1074. #endregion
  1075. #region Reset cards in hand
  1076. foreach (HandCard handCard in player.HandCardObjects)
  1077. {
  1078. handCard.RemoveSelectEffect();
  1079. handCard.RemoveDragTarget();
  1080. handCard.RemoveClickTarget();
  1081. }
  1082. #endregion
  1083. player.securityObject.RemoveClickTarget();
  1084. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1085. player.securityObject.OffShowSecurityAttackObject();
  1086. }
  1087. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1088. GManager.instance.BackButton.CloseSelectCommandButton();
  1089. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1090. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1091. GManager.instance.commandText.CloseCommandText();
  1092. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1093. #endregion
  1094. // added
  1095. yield return new WaitWhile(() => isSync);
  1096. #region Click/drag operation
  1097. if (gameContext.TurnPlayer.isYou)
  1098. {
  1099. #region permanent of the place
  1100. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1101. {
  1102. if (fieldPermanentCard.gameObject.activeSelf && fieldPermanentCard.ThisPermanent.CanDeclareSkill() || fieldPermanentCard.ThisPermanent.CanAttack(null))
  1103. {
  1104. fieldPermanentCard.OnSelectEffect(1.1f);
  1105. #region Add click operation
  1106. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(OnClick_Select()));
  1107. IEnumerator OnClick_Select()
  1108. {
  1109. if (isSync)
  1110. {
  1111. yield break;
  1112. }
  1113. IsSelecting = true;
  1114. #region Reset cards in other places
  1115. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1116. {
  1117. if (_fieldPermanentCard != fieldPermanentCard)
  1118. {
  1119. _fieldPermanentCard.RemoveSelectEffect();
  1120. }
  1121. }
  1122. foreach (Player player in gameContext.Players)
  1123. {
  1124. OffFieldCardTarget(player);
  1125. }
  1126. #endregion
  1127. #region Reset cards in hand
  1128. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1129. {
  1130. handCard.RemoveSelectEffect();
  1131. handCard.RemoveClickTarget();
  1132. handCard.RemoveDragTarget();
  1133. }
  1134. #endregion
  1135. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  1136. #region activated effect
  1137. if (fieldPermanentCard.ThisPermanent.CanDeclareSkill())
  1138. {
  1139. List<ICardEffect> cardEffects = new List<ICardEffect>();
  1140. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  1141. foreach (ICardEffect cardEffect in fieldPermanentCard.ThisPermanent.EffectList(EffectTiming.OnDeclaration))
  1142. {
  1143. cardEffects1.Add(cardEffect);
  1144. cardEffects.Add(cardEffect);
  1145. }
  1146. cardEffects.Reverse();
  1147. foreach (ICardEffect cardEffect in cardEffects)
  1148. {
  1149. if (cardEffect is ActivateICardEffect)
  1150. {
  1151. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillPermanent_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  1152. FieldUnitCommands.Add(SkillCommand);
  1153. void OnClick_SetUseSkillPermanent_RPC()
  1154. {
  1155. #region Reset cards on the field
  1156. foreach (Player player in gameContext.Players)
  1157. {
  1158. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1159. {
  1160. _fieldUnitCard.CloseCommandPanel();
  1161. _fieldUnitCard.RemoveClickTarget();
  1162. _fieldUnitCard.RemoveDragTarget();
  1163. _fieldUnitCard.RemoveSelectEffect();
  1164. }
  1165. }
  1166. #endregion
  1167. photonView.RPC("SetActSkill", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), cardEffects1.IndexOf(cardEffect));
  1168. }
  1169. }
  1170. }
  1171. }
  1172. #endregion
  1173. #region attack
  1174. if (fieldPermanentCard.ThisPermanent.IsDigimon)
  1175. {
  1176. CardCommand SkillCommand = new CardCommand("Attack", () => StartCoroutine(OnClick_SetAttack_RPC()), fieldPermanentCard.ThisPermanent.CanAttack(null), DataBase.CommandColor_Attack);
  1177. FieldUnitCommands.Add(SkillCommand);
  1178. IEnumerator OnClick_SetAttack_RPC()
  1179. {
  1180. if (fieldPermanentCard.ThisPermanent.CanAttack(null))
  1181. {
  1182. #region Reset cards on the field
  1183. foreach (Player player in gameContext.Players)
  1184. {
  1185. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1186. {
  1187. if (_fieldUnitCard != fieldPermanentCard)
  1188. {
  1189. _fieldUnitCard.RemoveSelectEffect();
  1190. _fieldUnitCard.RemoveDragTarget();
  1191. }
  1192. _fieldUnitCard.CloseCommandPanel();
  1193. _fieldUnitCard.RemoveClickTarget();
  1194. }
  1195. }
  1196. #endregion
  1197. #region When only direct attack is available
  1198. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null) && gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) == 0)
  1199. {
  1200. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1201. {
  1202. bool doAttack = false;
  1203. bool endSelect_doAttack = false;
  1204. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1205. {
  1206. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1207. }
  1208. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1209. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1210. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1211. {
  1212. doAttack = true;
  1213. endSelect_doAttack = true;
  1214. });
  1215. GManager.instance.commandText.OpenCommandText($"Will you attack with {fieldPermanentCard.ThisPermanent.TopCard.BaseENGCardNameFromEntity}?");
  1216. List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
  1217. {
  1218. new Command_SelectCommand("Attack",() =>
  1219. {
  1220. doAttack = true;
  1221. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1222. GManager.instance.BackButton.CloseSelectCommandButton();
  1223. endSelect_doAttack = true;
  1224. },0),
  1225. };
  1226. GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
  1227. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1228. {
  1229. doAttack = false;
  1230. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1231. GManager.instance.BackButton.CloseSelectCommandButton();
  1232. endSelect_doAttack = true;
  1233. }, 0);
  1234. yield return new WaitWhile(() => !endSelect_doAttack);
  1235. endSelect_doAttack = false;
  1236. GManager.instance.selectCommandPanel.Off();
  1237. GManager.instance.commandText.CloseCommandText();
  1238. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1239. gameContext.NonTurnPlayer.securityObject.RemoveClickTarget();
  1240. GManager.instance.BackButton.CloseSelectCommandButton();
  1241. if (doAttack)
  1242. {
  1243. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), -1);
  1244. }
  1245. else
  1246. {
  1247. StartCoroutine(SetMainPhase());
  1248. }
  1249. }
  1250. }
  1251. #endregion
  1252. #region When it is possible to attack characters on the field
  1253. else if (gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) >= 1)
  1254. {
  1255. bool doAttack = false;
  1256. int attackTargetID = -1;
  1257. bool endSelect_doAttack = false;
  1258. GManager.instance.commandText.OpenCommandText($"Which target will you attack?");
  1259. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1260. {
  1261. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1262. {
  1263. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1264. }
  1265. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1266. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1267. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1268. {
  1269. doAttack = true;
  1270. attackTargetID = -1;
  1271. endSelect_doAttack = true;
  1272. });
  1273. }
  1274. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1275. {
  1276. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1277. {
  1278. enemyFieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SelectDefender()));
  1279. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1280. IEnumerator SelectDefender()
  1281. {
  1282. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1283. {
  1284. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1285. {
  1286. _fieldPermanentCard.RemoveSelectEffect();
  1287. _fieldPermanentCard.RemoveDragTarget();
  1288. _fieldPermanentCard.RemoveClickTarget();
  1289. }
  1290. }
  1291. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1292. GManager.instance.BackButton.CloseSelectCommandButton();
  1293. doAttack = true;
  1294. attackTargetID = enemyFieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent);
  1295. endSelect_doAttack = true;
  1296. yield return null;
  1297. }
  1298. }
  1299. }
  1300. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1301. {
  1302. doAttack = false;
  1303. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1304. GManager.instance.BackButton.CloseSelectCommandButton();
  1305. endSelect_doAttack = true;
  1306. }, 0);
  1307. yield return new WaitWhile(() => !endSelect_doAttack);
  1308. endSelect_doAttack = false;
  1309. GManager.instance.selectCommandPanel.Off();
  1310. gameContext.NonTurnPlayer.securityObject.OffShowSecurityAttackObject();
  1311. GManager.instance.commandText.CloseCommandText();
  1312. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1313. GManager.instance.BackButton.CloseSelectCommandButton();
  1314. if (doAttack)
  1315. {
  1316. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), attackTargetID);
  1317. }
  1318. else
  1319. {
  1320. StartCoroutine(SetMainPhase());
  1321. }
  1322. }
  1323. #endregion
  1324. }
  1325. }
  1326. }
  1327. #endregion
  1328. fieldPermanentCard.fieldUnitCommandPanel.SetUpCommandPanel(FieldUnitCommands, fieldPermanentCard, null);
  1329. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  1330. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  1331. fieldPermanentCard.SetOrangeOutline();
  1332. yield return null;
  1333. }
  1334. #endregion
  1335. AddDragProcess(fieldPermanentCard);
  1336. #region ドラッグ操作を追加
  1337. void AddDragProcess(FieldPermanentCard fieldPermanentCard1)
  1338. {
  1339. if (fieldPermanentCard1.ThisPermanent.CanAttack(null))
  1340. {
  1341. fieldPermanentCard1.AddDragTarget(OnBeginDragAction, OnDragAction, OnEndDragAction);
  1342. #region ドラッグ開始
  1343. void OnBeginDragAction(FieldPermanentCard fieldPermanentCard2)
  1344. {
  1345. if (isSync)
  1346. {
  1347. return;
  1348. }
  1349. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((fieldPermanentCard3) => fieldPermanentCard3.fieldUnitCommandPanel.isActive()) == 0)
  1350. {
  1351. #region 手札のカードをリセット
  1352. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1353. {
  1354. handCard1.RemoveClickTarget();
  1355. handCard1.RemoveDragTarget();
  1356. handCard1.RemoveSelectEffect();
  1357. handCard1.handCardCommandPanel.CloseCommandPanel();
  1358. handCard1.Outline_Select.gameObject.SetActive(false);
  1359. }
  1360. foreach (Player player in gameContext.Players)
  1361. {
  1362. foreach (HandCard handCard2 in player.HandCardObjects)
  1363. {
  1364. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1365. }
  1366. }
  1367. #endregion
  1368. IsSelecting = true;
  1369. GManager.instance.commandText.CloseCommandText();
  1370. fieldPermanentCard2.CloseCommandPanel();
  1371. TargetArrow targetArrow = GManager.instance.CreateTargetArrow();
  1372. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1373. foreach (FieldPermanentCard fieldPermanentCard3 in gameContext.TurnPlayer.FieldPermanentObjects)
  1374. {
  1375. if (fieldPermanentCard3 != fieldPermanentCard2)
  1376. {
  1377. fieldPermanentCard3.RemoveSelectEffect();
  1378. fieldPermanentCard3.RemoveClickTarget();
  1379. fieldPermanentCard3.RemoveDragTarget();
  1380. }
  1381. }
  1382. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1383. {
  1384. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1385. {
  1386. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1387. enemyFieldPermanentCard.SetBlueOutline();
  1388. }
  1389. }
  1390. if (fieldPermanentCard1.ThisPermanent.CanAttackTargetDigimon(null, null))
  1391. {
  1392. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1393. {
  1394. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1395. }
  1396. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1397. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1398. }
  1399. }
  1400. }
  1401. #endregion
  1402. #region ドラッグ中
  1403. void OnDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1404. {
  1405. if (isSync)
  1406. {
  1407. StartCoroutine(SetMainPhase());
  1408. }
  1409. fieldPermanentCard2.CloseCommandPanel();
  1410. TargetArrow targetArrow = null;
  1411. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1412. {
  1413. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1414. {
  1415. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1416. }
  1417. }
  1418. if (targetArrow != null)
  1419. {
  1420. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1421. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1422. {
  1423. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1424. {
  1425. bool OnSelect = false;
  1426. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject)) > 0)
  1427. {
  1428. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1429. {
  1430. OnSelect = true;
  1431. }
  1432. }
  1433. if (OnSelect)
  1434. {
  1435. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1436. enemyFieldPermanentCard.SetOrangeOutline();
  1437. }
  1438. else
  1439. {
  1440. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1441. enemyFieldPermanentCard.SetBlueOutline();
  1442. }
  1443. }
  1444. }
  1445. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1446. {
  1447. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject)) > 0)
  1448. {
  1449. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1450. {
  1451. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1452. }
  1453. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1454. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1455. }
  1456. else
  1457. {
  1458. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1459. {
  1460. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1461. }
  1462. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1463. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1464. }
  1465. }
  1466. }
  1467. }
  1468. #endregion
  1469. #region ドラッグ終了
  1470. void OnEndDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1471. {
  1472. if (isSync)
  1473. {
  1474. StartCoroutine(SetMainPhase());
  1475. }
  1476. IsSelecting = false;
  1477. TargetArrow targetArrow = null;
  1478. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1479. {
  1480. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1481. {
  1482. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1483. }
  1484. }
  1485. if (targetArrow != null)
  1486. {
  1487. #region 手札のカードをリセット
  1488. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1489. {
  1490. handCard1.RemoveClickTarget();
  1491. }
  1492. foreach (Player player in gameContext.Players)
  1493. {
  1494. foreach (HandCard handCard2 in player.HandCardObjects)
  1495. {
  1496. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1497. }
  1498. }
  1499. #endregion
  1500. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1501. fieldPermanentCard2.CloseCommandPanel();
  1502. Destroy(targetArrow.gameObject);
  1503. foreach (DropArea dropArea in dropAreas)
  1504. {
  1505. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1506. {
  1507. if (dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject))
  1508. {
  1509. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1510. {
  1511. #region Reset field cards
  1512. foreach (Player player in gameContext.Players)
  1513. {
  1514. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1515. {
  1516. if (fieldPermanentCard3 != fieldPermanentCard2 && fieldPermanentCard3 != enemyFieldPermanentCard)
  1517. {
  1518. fieldPermanentCard3.RemoveSelectEffect();
  1519. }
  1520. fieldPermanentCard3.CloseCommandPanel();
  1521. fieldPermanentCard3.RemoveClickTarget();
  1522. fieldPermanentCard3.RemoveDragTarget();
  1523. }
  1524. }
  1525. #endregion
  1526. //gameContext.NonTurnPlayer.LifeCardFrame.OffFrame_Select();
  1527. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), gameContext.NonTurnPlayer.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent));
  1528. return;
  1529. }
  1530. }
  1531. }
  1532. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1533. {
  1534. if (dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject))
  1535. {
  1536. #region Reset field cards
  1537. foreach (Player player in gameContext.Players)
  1538. {
  1539. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1540. {
  1541. if (fieldPermanentCard3 != fieldPermanentCard2)
  1542. {
  1543. fieldPermanentCard3.RemoveSelectEffect();
  1544. }
  1545. fieldPermanentCard3.CloseCommandPanel();
  1546. fieldPermanentCard3.RemoveClickTarget();
  1547. fieldPermanentCard3.RemoveDragTarget();
  1548. }
  1549. }
  1550. #endregion
  1551. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), -1);
  1552. return;
  1553. }
  1554. }
  1555. }
  1556. StartCoroutine(SetMainPhase());
  1557. }
  1558. }
  1559. #endregion
  1560. }
  1561. }
  1562. #endregion
  1563. }
  1564. }
  1565. #endregion
  1566. #region cards in hand
  1567. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1568. {
  1569. #region drag and play
  1570. if (handCard.cardSource.CanPlayFromHandDuringMainPhase)
  1571. {
  1572. handCard.SetBlueOutline();
  1573. handCard.AddDragTarget(BeginDrag, OnDropCard, OnDragCard);
  1574. #region At the start of drag
  1575. void BeginDrag(HandCard handCard1)
  1576. {
  1577. if (isSync)
  1578. {
  1579. //return;
  1580. }
  1581. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1582. {
  1583. IsSelecting = true;
  1584. OffFieldCardTarget(gameContext.TurnPlayer);
  1585. foreach (HandCard handCard2 in gameContext.TurnPlayer.HandCardObjects)
  1586. {
  1587. handCard2.RemoveOnClickAction();
  1588. if (handCard2 != handCard1)
  1589. {
  1590. handCard2.RemoveSelectEffect();
  1591. }
  1592. }
  1593. foreach (FieldPermanentCard fieldPermanentCard in GManager.instance.You.FieldPermanentObjects)
  1594. {
  1595. fieldPermanentCard.RemoveSelectEffect();
  1596. fieldPermanentCard.RemoveDragTarget();
  1597. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1598. }
  1599. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1600. {
  1601. fieldCardFrame.OffFrame_Select();
  1602. }
  1603. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1604. {
  1605. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1606. {
  1607. fieldCardFrame.AddClickTarget(null);
  1608. }
  1609. }
  1610. GManager.instance.You.playMatCardFrame.AddClickTarget(null);
  1611. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1612. handCard1.SetBlueOutline();
  1613. handCard1.OffPlayText();
  1614. handCard1.OffJogressPlayText();
  1615. handCard1.OffBurstPlayText();
  1616. handCard1.OffClickText();
  1617. #region デジモン・テイマー
  1618. if (handCard1.cardSource.IsPermanent)
  1619. {
  1620. bool CanPlayEmptyFrame = false;
  1621. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1622. {
  1623. if (fieldCardFrame.IsEmptyFrame())
  1624. {
  1625. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1626. {
  1627. CanPlayEmptyFrame = true;
  1628. break;
  1629. }
  1630. }
  1631. }
  1632. if (CanPlayEmptyFrame)
  1633. {
  1634. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1635. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1636. }
  1637. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1638. {
  1639. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard1.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard1.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1640. {
  1641. if (fieldCardFrame.GetFramePermanent() != null)
  1642. {
  1643. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  1644. {
  1645. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  1646. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  1647. }
  1648. }
  1649. }
  1650. }
  1651. }
  1652. #endregion
  1653. #region オプション
  1654. else if (handCard1.cardSource.IsOption)
  1655. {
  1656. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1657. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1658. }
  1659. #endregion
  1660. // check playablity
  1661. ContinuousController.instance.StartCoroutine(SetHandCardPlayablity(handCard.cardSource));
  1662. }
  1663. }
  1664. #endregion
  1665. #region At the end of drag
  1666. void OnDropCard(List<DropArea> dropAreas)
  1667. {
  1668. if (isSync)
  1669. {
  1670. StartCoroutine(Return());
  1671. }
  1672. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1673. {
  1674. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1675. {
  1676. fieldPermanentCard.RemoveSelectEffect();
  1677. fieldPermanentCard.RemoveDragTarget();
  1678. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1679. }
  1680. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1681. {
  1682. fieldCardFrame.OffFrame_Select();
  1683. }
  1684. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1685. handCard.OffPlayText();
  1686. handCard.OffJogressPlayText();
  1687. handCard.OffBurstPlayText();
  1688. #region play cards
  1689. bool isOnHand = dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.HandDropArea.gameObject)) > 0;
  1690. bool selected = false;
  1691. #region If it is not dropped in the hand area
  1692. if (!isOnHand)
  1693. {
  1694. #region character field
  1695. if (handCard.cardSource.IsPermanent)
  1696. {
  1697. #region Check if it is dropped in the frame
  1698. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1699. {
  1700. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1701. {
  1702. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  1703. {
  1704. if (fieldCardFrame.GetFramePermanent() != null)
  1705. {
  1706. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1707. {
  1708. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1709. }
  1710. OffHandCardTarget(gameContext.TurnPlayer);
  1711. handCard.Outline_Select.gameObject.SetActive(false);
  1712. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1713. {
  1714. foreach (FieldCardFrame fieldCardFrame1 in player.fieldCardFrames)
  1715. {
  1716. fieldCardFrame1.RemoveClickTarget();
  1717. }
  1718. }
  1719. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1720. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1721. selected = true;
  1722. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  1723. bool canNormalDigivolution = handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  1724. bool canJogressDigivolution = handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1725. bool canBurstDigivolution = handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1726. //Only normal evolution possible
  1727. if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution)
  1728. {
  1729. Digivolution();
  1730. }
  1731. //Only jogless is possible
  1732. else if (!canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1733. {
  1734. SelectJogressDigivolutionCards(true);
  1735. }
  1736. //Only burst evolution possible
  1737. else if (!canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1738. {
  1739. SelectBurstDigivolutionCards(true);
  1740. }
  1741. //Normal evolution and Jogress possible
  1742. else if (canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1743. {
  1744. Vector3 Pos = handCard.transform.position;
  1745. ResetUI();
  1746. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1747. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1748. StartCoroutine(SelectWheterToJogress());
  1749. IEnumerator SelectWheterToJogress()
  1750. {
  1751. isSync = true;
  1752. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1753. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1754. GManager.instance.selectJogressEffect.SetUp_SelectWheterToJogress
  1755. (card: handCard.cardSource,
  1756. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1757. canNoSelect: true,
  1758. endSelectCoroutine_Digivolve: _Digivolution,
  1759. endSelectCoroutine_Jogress: _SelectJogressDigivolutionCards,
  1760. noSelectCoroutine: _NoSelectCoroutine);
  1761. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectWheterToJogress());
  1762. IEnumerator _Digivolution()
  1763. {
  1764. yield return null;
  1765. Digivolution();
  1766. }
  1767. IEnumerator _SelectJogressDigivolutionCards()
  1768. {
  1769. yield return null;
  1770. SelectJogressDigivolutionCards(false);
  1771. }
  1772. IEnumerator _NoSelectCoroutine()
  1773. {
  1774. yield return StartCoroutine(Return());
  1775. }
  1776. }
  1777. }
  1778. //Normal evolution and burst evolution possible
  1779. else if (canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1780. {
  1781. Vector3 Pos = handCard.transform.position;
  1782. ResetUI();
  1783. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1784. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1785. StartCoroutine(SelectWheterToBurst());
  1786. IEnumerator SelectWheterToBurst()
  1787. {
  1788. isSync = true;
  1789. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1790. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1791. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectWheterToBurst
  1792. (card: handCard.cardSource,
  1793. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1794. canNoSelect: true,
  1795. endSelectCoroutine_Digivolve: _Digivolution,
  1796. endSelectCoroutine_Burst: _SelectBurstPermanents,
  1797. noSelectCoroutine: _NoSelectCoroutine);
  1798. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectWheterToBurst());
  1799. IEnumerator _Digivolution()
  1800. {
  1801. yield return null;
  1802. Digivolution();
  1803. }
  1804. IEnumerator _SelectBurstPermanents()
  1805. {
  1806. yield return null;
  1807. SelectBurstDigivolutionCards(false);
  1808. }
  1809. IEnumerator _NoSelectCoroutine()
  1810. {
  1811. yield return StartCoroutine(Return());
  1812. }
  1813. }
  1814. }
  1815. #region Select Jogress evolution source
  1816. void SelectJogressDigivolutionCards(bool move)
  1817. {
  1818. Vector3 Pos = handCard.transform.position;
  1819. ResetUI();
  1820. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1821. StartCoroutine(SelectJogressTarget());
  1822. IEnumerator SelectJogressTarget()
  1823. {
  1824. isSync = true;
  1825. if (move)
  1826. {
  1827. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1828. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1829. }
  1830. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1831. GManager.instance.selectJogressEffect.SetUp_SelectDigivolutionRoots
  1832. (card: handCard.cardSource,
  1833. isLocal: true,
  1834. isPayCost: true,
  1835. canNoSelect: true,
  1836. endSelectCoroutine_SelectDigivolutionRoots: _EndSelectCoroutine_SelectDigivolutionRoots,
  1837. noSelectCoroutine: _NoSelectCoroutine);
  1838. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectDigivolutionRoots());
  1839. IEnumerator _EndSelectCoroutine_SelectDigivolutionRoots(List<Permanent> permanents)
  1840. {
  1841. yield return null;
  1842. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[] { permanents[0].PermanentFrame.FrameID, permanents[1].PermanentFrame.FrameID }, -1);
  1843. }
  1844. IEnumerator _NoSelectCoroutine()
  1845. {
  1846. yield return null;
  1847. yield return StartCoroutine(Return());
  1848. }
  1849. isSync = false;
  1850. }
  1851. }
  1852. #endregion
  1853. #region バースト進化元とテイマーを選択
  1854. void SelectBurstDigivolutionCards(bool move)
  1855. {
  1856. Vector3 Pos = handCard.transform.position;
  1857. ResetUI();
  1858. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1859. StartCoroutine(SelectJogressTarget());
  1860. IEnumerator SelectJogressTarget()
  1861. {
  1862. isSync = true;
  1863. if (move)
  1864. {
  1865. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1866. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1867. }
  1868. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1869. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectTamer
  1870. (card: handCard.cardSource,
  1871. isLocal: true,
  1872. isPayCost: true,
  1873. canNoSelect: true,
  1874. endSelectCoroutine_SelectTamer: EndSelectCoroutine_SelectTamer,
  1875. noSelectCoroutine: _NoSelectCoroutine);
  1876. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectTamer());
  1877. IEnumerator EndSelectCoroutine_SelectTamer(Permanent permanent)
  1878. {
  1879. yield return null;
  1880. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], permanent.PermanentFrame.FrameID);
  1881. }
  1882. IEnumerator _NoSelectCoroutine()
  1883. {
  1884. yield return null;
  1885. yield return StartCoroutine(Return());
  1886. }
  1887. isSync = false;
  1888. }
  1889. }
  1890. #endregion
  1891. #region usually evolves
  1892. void Digivolution()
  1893. {
  1894. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], -1);
  1895. }
  1896. #endregion
  1897. return;
  1898. }
  1899. }
  1900. }
  1901. }
  1902. #endregion
  1903. bool CanPlayEmptyFrame = false;
  1904. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1905. {
  1906. if (fieldCardFrame.IsEmptyFrame())
  1907. {
  1908. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1909. {
  1910. CanPlayEmptyFrame = true;
  1911. break;
  1912. }
  1913. }
  1914. }
  1915. if (CanPlayEmptyFrame)
  1916. {
  1917. #region プレイマットでドロップしているかチェック
  1918. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1919. {
  1920. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1921. {
  1922. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1923. }
  1924. OffHandCardTarget(gameContext.TurnPlayer);
  1925. handCard.Outline_Select.gameObject.SetActive(false);
  1926. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1927. {
  1928. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1929. {
  1930. fieldCardFrame.RemoveClickTarget();
  1931. }
  1932. }
  1933. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1934. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1935. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, handCard.cardSource.PreferredFrame().FrameID, new int[0], -1);
  1936. selected = true;
  1937. return;
  1938. }
  1939. #endregion
  1940. }
  1941. }
  1942. #endregion
  1943. #region オプション
  1944. else if (handCard.cardSource.IsOption)
  1945. {
  1946. #region プレイマットでドロップしているかチェック
  1947. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1948. {
  1949. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1950. {
  1951. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1952. }
  1953. OffHandCardTarget(gameContext.TurnPlayer);
  1954. handCard.Outline_Select.gameObject.SetActive(false);
  1955. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1956. {
  1957. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1958. {
  1959. fieldCardFrame.RemoveClickTarget();
  1960. }
  1961. }
  1962. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1963. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1964. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, 0, new int[0], -1);
  1965. selected = true;
  1966. return;
  1967. }
  1968. #endregion
  1969. }
  1970. #endregion
  1971. }
  1972. #endregion
  1973. #endregion
  1974. if (!selected)
  1975. {
  1976. StartCoroutine(Return());
  1977. }
  1978. }
  1979. }
  1980. #endregion
  1981. #region While dragging
  1982. void OnDragCard(List<DropArea> dropAreas)
  1983. {
  1984. if (isSync)
  1985. {
  1986. StartCoroutine(Return());
  1987. }
  1988. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1989. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldUnitCard1) => _fieldUnitCard1.fieldUnitCommandPanel.isActive()) == 0)
  1990. {
  1991. OffFieldCardTarget(gameContext.TurnPlayer);
  1992. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1993. {
  1994. fieldPermanentCard.RemoveDragTarget();
  1995. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1996. }
  1997. handCard.SetBlueOutline();
  1998. handCard.OffPlayText();
  1999. handCard.OffJogressPlayText();
  2000. handCard.OffBurstPlayText();
  2001. #region デジモン・テイマー
  2002. if (handCard.cardSource.IsPermanent)
  2003. {
  2004. #region 枠の上にあるかチェック
  2005. bool isOnPermanentFrameAndCanEvolve = false;
  2006. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  2007. {
  2008. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(fieldCardFrame);
  2009. if (_canPlayTargetFrames[frameIndex])
  2010. {
  2011. if (fieldCardFrame.GetFramePermanent() != null)
  2012. {
  2013. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  2014. {
  2015. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  2016. {
  2017. isOnPermanentFrameAndCanEvolve = true;
  2018. if (_canDigivolves[frameIndex])
  2019. {
  2020. handCard.SetPlayText("DIGIVOLVE", new Color32(255, 135, 8, 255));
  2021. }
  2022. if (_canJogresses[frameIndex])
  2023. {
  2024. handCard.SetJogressPlayText();
  2025. }
  2026. if (_canBursts[frameIndex])
  2027. {
  2028. handCard.SetBurstPlayText();
  2029. }
  2030. handCard.SetOrangeOutline();
  2031. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.OnSelectEffect(1.1f);
  2032. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2033. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(_payingCosts[frameIndex]));
  2034. }
  2035. else
  2036. {
  2037. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.RemoveSelectEffect();
  2038. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  2039. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2040. }
  2041. }
  2042. }
  2043. }
  2044. }
  2045. if (_canPlayEmptyFrame)
  2046. {
  2047. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  2048. #region プレイマットの上にあるかチェック
  2049. if (!isOnPermanentFrameAndCanEvolve && dropAreas.Count((dropArea) =>
  2050. dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2051. {
  2052. handCard.SetPlayText("PLAY", new Color32(47, 255, 64, 255));
  2053. handCard.SetOrangeOutline();
  2054. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2055. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2056. }
  2057. else
  2058. {
  2059. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2060. }
  2061. #endregion
  2062. }
  2063. #endregion
  2064. }
  2065. #endregion
  2066. #region オプション
  2067. else if (handCard.cardSource.IsOption)
  2068. {
  2069. #region プレイマットの上にあるかチェック
  2070. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2071. {
  2072. handCard.SetPlayText("USE", new Color32(47, 255, 64, 255));
  2073. handCard.SetOrangeOutline();
  2074. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2075. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2076. }
  2077. else
  2078. {
  2079. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2080. }
  2081. #endregion
  2082. }
  2083. #endregion
  2084. }
  2085. }
  2086. #endregion
  2087. IEnumerator Return()
  2088. {
  2089. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2090. {
  2091. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2092. {
  2093. fieldCardFrame.RemoveClickTarget();
  2094. }
  2095. player.brainStormObject.EndBrainStorm();
  2096. }
  2097. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2098. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  2099. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2100. if (handCard.transform.parent != null)
  2101. {
  2102. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2103. {
  2104. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = false;
  2105. }
  2106. }
  2107. yield return new WaitForSeconds(Time.deltaTime);
  2108. if (handCard.transform.parent != null)
  2109. {
  2110. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2111. {
  2112. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = true;
  2113. }
  2114. }
  2115. isSync = false;
  2116. StartCoroutine(SetMainPhase());
  2117. }
  2118. }
  2119. #endregion
  2120. #region Click to declare activation effect
  2121. if (handCard.cardSource.CanDeclareSkill)
  2122. {
  2123. handCard.SetOrangeOutline();
  2124. handCard.SetClickText();
  2125. handCard.AddClickTarget((_handCard) => StartCoroutine(OnClick_Select()));
  2126. IEnumerator OnClick_Select()
  2127. {
  2128. foreach (HandCard handCard2 in handCard.cardSource.Owner.HandCardObjects)
  2129. {
  2130. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  2131. }
  2132. yield return null;
  2133. IsSelecting = true;
  2134. #region Reset cards on the field
  2135. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2136. {
  2137. fieldPermanentCard.RemoveSelectEffect();
  2138. fieldPermanentCard.RemoveClickTarget();
  2139. fieldPermanentCard.RemoveDragTarget();
  2140. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2141. fieldPermanentCard.CloseCommandPanel();
  2142. }
  2143. foreach (Player player in gameContext.Players)
  2144. {
  2145. OffFieldCardTarget(player);
  2146. }
  2147. #endregion
  2148. #region Reset cards in hand
  2149. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2150. {
  2151. handCard.Outline_Select.gameObject.SetActive(false);
  2152. handCard1.RemoveSelectEffect();
  2153. handCard1.RemoveClickTarget();
  2154. handCard1.RemoveDragTarget();
  2155. }
  2156. #endregion
  2157. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  2158. #region Open launch effect command
  2159. if (handCard.cardSource.CanDeclareSkill)
  2160. {
  2161. List<ICardEffect> cardEffects = new List<ICardEffect>();
  2162. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  2163. foreach (ICardEffect cardEffect in handCard.cardSource.EffectList(EffectTiming.OnDeclaration))
  2164. {
  2165. cardEffects1.Add(cardEffect);
  2166. cardEffects.Add(cardEffect);
  2167. }
  2168. cardEffects.Reverse();
  2169. foreach (ICardEffect cardEffect in cardEffects)
  2170. {
  2171. if (cardEffect is ActivateICardEffect)
  2172. {
  2173. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillUnit_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  2174. FieldUnitCommands.Add(SkillCommand);
  2175. void OnClick_SetUseSkillUnit_RPC()
  2176. {
  2177. #region Reset cards on the field
  2178. foreach (Player player in gameContext.Players)
  2179. {
  2180. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2181. {
  2182. fieldPermanentCard.RemoveSelectEffect();
  2183. fieldPermanentCard.RemoveClickTarget();
  2184. fieldPermanentCard.RemoveDragTarget();
  2185. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2186. fieldPermanentCard.CloseCommandPanel();
  2187. }
  2188. }
  2189. #endregion
  2190. #region Reset cards in hand
  2191. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2192. {
  2193. handCard.Outline_Select.gameObject.SetActive(false);
  2194. handCard1.RemoveSelectEffect();
  2195. handCard1.RemoveClickTarget();
  2196. handCard1.RemoveDragTarget();
  2197. }
  2198. #endregion
  2199. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  2200. photonView.RPC("SetActCardSkill", RpcTarget.All, handCard.cardSource.CardIndex, cardEffects1.IndexOf(cardEffect));
  2201. }
  2202. }
  2203. }
  2204. }
  2205. #endregion
  2206. handCard.handCardCommandPanel.SetUpCommandPanel(FieldUnitCommands, null, handCard);
  2207. handCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  2208. handCard.Outline_Select.gameObject.SetActive(true);
  2209. handCard.SetOrangeOutline();
  2210. }
  2211. }
  2212. #endregion
  2213. }
  2214. #endregion
  2215. }
  2216. #endregion
  2217. }
  2218. #endregion
  2219. #region Get whether the card in hand is playable
  2220. IEnumerator SetHandCardPlayablity(CardSource cardSource)
  2221. {
  2222. if (cardSource.IsOption) yield break;
  2223. FieldCardFrame foundEmptyFrame = GManager.instance.You.fieldCardFrames
  2224. .Find(fieldCardFrame => fieldCardFrame.IsEmptyFrame() && fieldCardFrame.IsBattleAreaFrame());
  2225. bool canPlayEmpty = foundEmptyFrame != null && cardSource.CanPlayCardTargetFrame(foundEmptyFrame, true, null);
  2226. _canPlayEmptyFrame = canPlayEmpty;
  2227. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  2228. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  2229. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  2230. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  2231. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  2232. if (cardSource.IsDigimon)
  2233. {
  2234. List<FieldCardFrame> FramesWithPermanent = GManager.instance.You.fieldCardFrames.Filter(frame => frame.GetFramePermanent() != null);
  2235. foreach (FieldCardFrame frame in FramesWithPermanent)
  2236. {
  2237. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(frame);
  2238. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[frameIndex];
  2239. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2240. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2241. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2242. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2243. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2244. _canPlayTargetFrames[frameIndex] = canPlay || canJogress || canBurst;
  2245. _canDigivolves[frameIndex] = canDigivolve;
  2246. _canJogresses[frameIndex] = canJogress;
  2247. _canBursts[frameIndex] = canBurst;
  2248. List<int> payingCosts = new List<int>(); ;
  2249. int minPayingCost = 0;
  2250. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2251. if (canJogress)
  2252. {
  2253. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2254. }
  2255. if (canBurst)
  2256. {
  2257. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2258. }
  2259. if (payingCosts.Count > 1)
  2260. {
  2261. minPayingCost = payingCosts.Min();
  2262. }
  2263. else if (payingCosts.Count == 1)
  2264. {
  2265. minPayingCost = payingCosts[0];
  2266. }
  2267. _payingCosts[frameIndex] = minPayingCost;
  2268. yield return null;
  2269. }
  2270. /*
  2271. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2272. {
  2273. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2274. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2275. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2276. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2277. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2278. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2279. _canPlayTargetFrames[i] = canPlay || canJogress || canBurst;
  2280. _canDigivolves[i] = canDigivolve;
  2281. _canJogresses[i] = canJogress;
  2282. _canBursts[i] = canBurst;
  2283. List<int> payingCosts = new List<int>(); ;
  2284. int minPayingCost = 0;
  2285. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2286. if (canJogress)
  2287. {
  2288. payingCosts.Add(cardSource.GetPayingCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2289. }
  2290. if (canBurst)
  2291. {
  2292. payingCosts.Add(cardSource.GetPayingCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2293. }
  2294. if (payingCosts.Count > 1)
  2295. {
  2296. minPayingCost = payingCosts.Min();
  2297. }
  2298. else if (payingCosts.Count == 1)
  2299. {
  2300. minPayingCost = payingCosts[0];
  2301. }
  2302. _payingCosts[i] = minPayingCost;
  2303. yield return null;
  2304. }
  2305. */
  2306. }
  2307. else
  2308. {
  2309. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2310. {
  2311. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2312. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2313. bool canPlay = targetPermanent == null && canPlayEmpty;
  2314. _canPlayTargetFrames[i] = canPlay;
  2315. _payingCosts[i] = cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false);
  2316. yield return null;
  2317. }
  2318. }
  2319. }
  2320. #endregion
  2321. #region Reset UI display/click/drag operations
  2322. void ResetUI()
  2323. {
  2324. foreach (Player player in gameContext.Players)
  2325. {
  2326. player.brainStormObject.EndBrainStorm();
  2327. OffHandCardTarget(player);
  2328. OffFieldCardTarget(player);
  2329. player.securityObject.RemoveClickTarget();
  2330. foreach (HandCard handCard in player.HandCardObjects)
  2331. {
  2332. handCard.RemoveSelectEffect();
  2333. handCard.RemoveClickTarget();
  2334. handCard.RemoveDragTarget();
  2335. handCard.Outline_Select.gameObject.SetActive(false);
  2336. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2337. }
  2338. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2339. {
  2340. fieldPermanentCard.RemoveSelectEffect();
  2341. fieldPermanentCard.RemoveClickTarget();
  2342. fieldPermanentCard.RemoveDragTarget();
  2343. fieldPermanentCard.CloseCommandPanel();
  2344. }
  2345. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2346. {
  2347. fieldCardFrame.OffFrame_Select();
  2348. }
  2349. player.playMatCardFrame.OffFrame_Select();
  2350. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  2351. player.securityObject.OffShowSecurityAttackObject();
  2352. }
  2353. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2354. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2355. GManager.instance.BackButton.CloseSelectCommandButton();
  2356. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  2357. GManager.instance.commandText.CloseCommandText();
  2358. }
  2359. #endregion
  2360. #region Activation effect permanent determination
  2361. [PunRPC]
  2362. public void SetActSkill(int permanentIndex, int skillIndex)
  2363. {
  2364. Permanent UseSkillPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2365. if (0 <= skillIndex && skillIndex < UseSkillPermanent.EffectList(EffectTiming.OnDeclaration).Count)
  2366. {
  2367. this.UseCardEffect = UseSkillPermanent.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2368. }
  2369. }
  2370. #endregion
  2371. #region Activation effect card determination
  2372. [PunRPC]
  2373. public void SetActCardSkill(int cardIndex, int skillIndex)
  2374. {
  2375. CardSource UseSkillCard = gameContext.ActiveCardList[cardIndex];
  2376. if (0 <= skillIndex && skillIndex < UseSkillCard.EffectList(EffectTiming.OnDeclaration).Count)
  2377. {
  2378. this.UseCardEffect = UseSkillCard.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2379. }
  2380. }
  2381. #endregion
  2382. #region Play card decision
  2383. [PunRPC]
  2384. public void SetPlayCard(int cardIndex, int TargetFrameID, int[] JogressEvoRootsFrameIDs, int BurstTamerFrameID)
  2385. {
  2386. PlayCard = gameContext.ActiveCardList[cardIndex];
  2387. this.TargetFrameID = TargetFrameID;
  2388. if (JogressEvoRootsFrameIDs != null)
  2389. {
  2390. if (JogressEvoRootsFrameIDs.Length == 2)
  2391. {
  2392. this.JogressEvoRootsFrameIDs = new int[JogressEvoRootsFrameIDs.Length];
  2393. for (int i = 0; i < JogressEvoRootsFrameIDs.Length; i++)
  2394. {
  2395. this.JogressEvoRootsFrameIDs[i] = JogressEvoRootsFrameIDs[i];
  2396. }
  2397. }
  2398. }
  2399. this.BurstTamerFrameID = BurstTamerFrameID;
  2400. }
  2401. #endregion
  2402. #region Attack permanent determination
  2403. [PunRPC]
  2404. public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
  2405. {
  2406. Permanent AttackingPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2407. if (0 <= attackTargetPermanentIndex && attackTargetPermanentIndex < gameContext.NonTurnPlayer.GetFieldPermanents().Count)
  2408. {
  2409. this.DefendingPermanent = gameContext.NonTurnPlayer.GetFieldPermanents()[attackTargetPermanentIndex];
  2410. }
  2411. this.AttackingPermanent = AttackingPermanent;
  2412. }
  2413. #endregion
  2414. #endregion
  2415. #region end phase
  2416. public bool Passed { get; set; } = true;
  2417. IEnumerator EndPhase()
  2418. {
  2419. #region Add log
  2420. GManager.instance.playLog.AddLogString($"\nEnd Turn:\n{gameContext.TurnPlayer.PlayerName}\n");
  2421. #endregion
  2422. #region Deselect
  2423. OffHandCardTarget(gameContext.TurnPlayer);
  2424. OffFieldCardTarget(gameContext.TurnPlayer);
  2425. #endregion
  2426. isSync = true;
  2427. gameContext.TurnPhase = GameContext.phase.End;
  2428. Debug.Log($"{gameContext.TurnPlayer}:End Phase");
  2429. yield return GManager.instance.photonWaitController.StartWait("EndPhase");
  2430. isSync = false;
  2431. isFirstPlayerFirstTurn = false;
  2432. //Automatic processing check timing
  2433. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  2434. #region Reset status until end of turn
  2435. GManager.instance.attackProcess.AttackCount = 0;
  2436. foreach (Player player in gameContext.Players)
  2437. {
  2438. player.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2439. player.UntilCalculateFixedCostEffect = new List<Func<EffectTiming, ICardEffect>>();
  2440. player.DigivolveCount_ThisTurn = 0;
  2441. foreach (Permanent permanent in player.GetFieldPermanents())
  2442. {
  2443. permanent.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2444. }
  2445. }
  2446. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  2447. {
  2448. permanent.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2449. }
  2450. gameContext.NonTurnPlayer.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2451. gameContext.TurnPlayer.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2452. foreach (Permanent pokemon in gameContext.NonTurnPlayer.GetFieldPermanents())
  2453. {
  2454. pokemon.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2455. }
  2456. #endregion
  2457. #region Reset the number of times the effect is used
  2458. foreach (CardSource cardSource in gameContext.ActiveCardList)
  2459. {
  2460. cardSource.cEntity_EffectController.InitUseCountThisTurn();
  2461. }
  2462. #endregion
  2463. }
  2464. #endregion
  2465. #region resetting of selection status
  2466. #region Release waiting status of cards in hand for selection
  2467. public void OffHandCardTarget(Player player)
  2468. {
  2469. foreach (HandCard _handCard in player.HandCardObjects)
  2470. {
  2471. if (_handCard != null)
  2472. {
  2473. _handCard.RemoveDragTarget();
  2474. _handCard.RemoveClickTarget();
  2475. _handCard.RemoveSelectEffect();
  2476. _handCard.handCardCommandPanel.CloseCommandPanel();
  2477. _handCard.OffPlayText();
  2478. }
  2479. }
  2480. }
  2481. #endregion
  2482. #region Release waiting status of cards in the field for selection
  2483. public void OffFieldCardTarget(Player player)
  2484. {
  2485. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2486. {
  2487. fieldPermanentCard.RemoveClickTarget();
  2488. fieldPermanentCard.CloseCommandPanel();
  2489. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2490. }
  2491. }
  2492. #endregion
  2493. #endregion
  2494. #region Game over
  2495. public bool endGame { get; set; } = false;
  2496. public void OnClickSurrenderButton()
  2497. {
  2498. int localPlayerID = 0;
  2499. if (PhotonNetwork.IsMasterClient)
  2500. {
  2501. localPlayerID = 0;
  2502. }
  2503. else
  2504. {
  2505. localPlayerID = 1;
  2506. }
  2507. photonView.RPC("Surrender", RpcTarget.All, localPlayerID);
  2508. }
  2509. [PunRPC]
  2510. public void Surrender(int loserPlayerID)
  2511. {
  2512. Player player = null;
  2513. if (loserPlayerID == 0)
  2514. {
  2515. if (PhotonNetwork.IsMasterClient)
  2516. {
  2517. player = GManager.instance.You;
  2518. }
  2519. else
  2520. {
  2521. player = GManager.instance.Opponent;
  2522. }
  2523. }
  2524. else if (loserPlayerID == 1)
  2525. {
  2526. if (PhotonNetwork.IsMasterClient)
  2527. {
  2528. player = GManager.instance.Opponent;
  2529. }
  2530. else
  2531. {
  2532. player = GManager.instance.You;
  2533. }
  2534. }
  2535. if (player != null)
  2536. {
  2537. EndGame(player.Enemy, true);
  2538. }
  2539. //EndGame(gameContext.NonTurnPlayer, true);
  2540. }
  2541. public void EndGame(Player Winner, bool Surrendered)
  2542. {
  2543. foreach (GameObject gb in GManager.instance.CloseWhenEndingGameObjects)
  2544. {
  2545. if (gb != null)
  2546. {
  2547. gb.SetActive(false);
  2548. }
  2549. }
  2550. ContinuousController.instance.CanSetRandom = false;
  2551. GManager.instance.photonWaitController.ResetKeys();
  2552. if (PhotonNetwork.InRoom)
  2553. {
  2554. PhotonNetwork.CurrentRoom.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2555. }
  2556. if (!ContinuousController.instance.isRandomMatch && !ContinuousController.instance.isAI)
  2557. {
  2558. Debug.Log("Player property initialization");
  2559. PhotonNetwork.LocalPlayer.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2560. }
  2561. endGame = true;
  2562. if (gameContext.TurnPlayer != null)
  2563. {
  2564. OffFieldCardTarget(gameContext.TurnPlayer);
  2565. OffHandCardTarget(gameContext.TurnPlayer);
  2566. }
  2567. foreach (Player player in gameContext.Players)
  2568. {
  2569. player.securityObject.OffShowSecurityAttackObject();
  2570. }
  2571. GManager.instance.optionPanel.Close_(false);
  2572. GManager.instance.LoadingObject.gameObject.SetActive(false);
  2573. GManager.instance.resultObject.ShowResult(Winner, Surrendered);
  2574. EventSystem.current.SetSelectedGameObject(GManager.instance.resultObject.transform.GetChild(3).gameObject);
  2575. GManager.instance.commandText.CloseCommandText();
  2576. StopAllCoroutines();
  2577. GManager.instance.StopAllCoroutines();
  2578. ContinuousController.instance.StopAllCoroutines();
  2579. ContinuousController.instance.StartCoroutine(GManager.instance.BattleBGM.FadeOut(1));
  2580. if (GManager.instance.isAuto && GManager.instance.IsAI)
  2581. {
  2582. ContinuousController.instance.isAI = true;
  2583. UnityEngine.SceneManagement.SceneManager.LoadScene("BattleScene");
  2584. }
  2585. }
  2586. #endregion
  2587. #region Go to the next phase
  2588. [PunRPC]
  2589. public void NextPhase()
  2590. {
  2591. if (gameContext.TurnPhase != GameContext.phase.Main)
  2592. {
  2593. int CurrentPhaseID = (int)gameContext.TurnPhase;
  2594. int NextPhaseID = ++CurrentPhaseID;
  2595. int MaxPhaseCount = Enum.GetNames(typeof(GameContext.phase)).Length;
  2596. if (NextPhaseID >= MaxPhaseCount)
  2597. {
  2598. NextPhaseID = 0;
  2599. }
  2600. isSync = true;
  2601. gameContext.TurnPhase = (GameContext.phase)Enum.ToObject(typeof(GameContext.phase), NextPhaseID);
  2602. }
  2603. else
  2604. {
  2605. ResetUI();
  2606. ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  2607. }
  2608. }
  2609. #endregion
  2610. }