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- using Photon.Pun;
- using Photon.Pun.Demo.PunBasics;
- using Photon.Realtime;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- //using Hashtable = ExitGames.Client.Photon.Hashtable;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class TurnStateMachine : MonoBehaviourPunCallbacks
- {
- //Class to manage battle status
- public GameContext gameContext;
- //Wheteher Selecting some card
- public bool IsSelecting = false;
- //Synchronization
- public bool isSync;
- //Effects in use
- public bool isExecuting;
- //Whether it is the first turn of the first player
- public bool isFirstPlayerFirstTurn { get; set; } = true;
- //Turn Count
- public int TurnCount { get; set; } = 0;
- public bool isSecurityCehck { get; set; } = false;
- #region Initialization
- public IEnumerator Init()
- {
- yield return StartCoroutine(GManager.instance.LoadingObject.StartLoading("Now Loading"));
- yield return StartCoroutine(ContinuousController.LoadCoroutine());
- ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
- #region initialize parameter
- _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
- _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
- _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
- _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
- _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
- #endregion
- #region AIモード
- if (GManager.instance.IsAI)
- {
- ContinuousController.instance.isRandomMatch = true;
- if (!PhotonNetwork.IsConnected)
- {
- yield return ContinuousController.instance.StartCoroutine(PhotonUtility.ConnectToMasterServerCoroutine());
- }
- yield return new WaitWhile(() => !PhotonNetwork.IsConnectedAndReady);
- if (!PhotonNetwork.InLobby)
- {
- PhotonNetwork.JoinLobby();
- }
- yield return new WaitWhile(() => !PhotonNetwork.InLobby);
- if (!PhotonNetwork.InRoom)
- {
- //Setting up the room to be created
- RoomOptions roomOptions = new RoomOptions();
- roomOptions.IsVisible = false; //Make the room invisible in the lobby.
- roomOptions.IsOpen = false; //Not Allow other players to enter the room
- roomOptions.PublishUserId = true;
- roomOptions.MaxPlayers = 1;
- string RoomName = StringUtils.GeneratePassword_AlpahabetNum(50);
- //Create Room
- PhotonNetwork.CreateRoom(RoomName, roomOptions, null);
- }
- yield return new WaitWhile(() => !PhotonNetwork.InRoom);
- }
- #endregion
- #region gameContextの設定
- gameContext = new GameContext(GManager.instance.You, GManager.instance.Opponent);
- #endregion
- #region プレイヤー名設定
- #region Extract master and non-master clients among Photon clients
- Photon.Realtime.Player MasterPlayer = null;
- Photon.Realtime.Player nonMasterPlayer = null;
- foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
- {
- if (player.ActorNumber != PhotonNetwork.CurrentRoom.MasterClientId)
- {
- nonMasterPlayer = player;
- }
- else
- {
- MasterPlayer = player;
- }
- }
- #endregion
- #region Save each player name
- SetPlayerName(0, PlayerName(MasterPlayer));
- SetPlayerName(1, PlayerName(nonMasterPlayer));
- #endregion
- #region Player name for that Photon client
- string PlayerName(Photon.Realtime.Player player)
- {
- #region 対人戦
- if (!GManager.instance.IsAI)
- {
- ExitGames.Client.Photon.Hashtable hashtable = player.CustomProperties;
- if (HasPlayerName(player))
- {
- if (hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
- {
- string playerName = (string)value;
- Debug.Log($"playername:{playerName}");
- if (!string.IsNullOrEmpty(playerName) && playerName != "Player")
- {
- return playerName;
- }
- if (player == PhotonNetwork.LocalPlayer)
- {
- return "You";
- }
- else
- {
- return "Opponent";
- }
- return playerName;
- }
- }
- Debug.Log($"playername:None");
- return "";
- }
- #endregion
- #region AI mode
- else
- {
- #region Player Name
- if (player == MasterPlayer)
- {
- return ContinuousController.instance.PlayerName;
- }
- #endregion
- #region AI Player Name
- else
- {
- return "Bot";
- }
- #endregion
- }
- #endregion
- #region Determine if that Photon client has custom properties for player names
- bool HasPlayerName(Photon.Realtime.Player _player)
- {
- ExitGames.Client.Photon.Hashtable _hashtable = _player.CustomProperties;
- if (_hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
- {
- string playerName = (string)value;
- if (!string.IsNullOrEmpty(playerName))
- {
- if (playerName.Length <= ContinuousController.instance.PlayerNameMaxLength)
- {
- return true;
- }
- }
- }
- return false;
- }
- #endregion
- }
- #endregion
- #region Store player names in Player class and display UI
- void SetPlayerName(int _PlayerID, string _PlayerName)
- {
- Player player = gameContext.PlayerFromID(_PlayerID);
- player.PlayerName = _PlayerName;
- if (player.PlayerNameText != null)
- {
- player.PlayerNameText.transform.parent.gameObject.SetActive(true);
- player.PlayerNameText.gameObject.SetActive(true);
- player.PlayerNameText.text = player.PlayerName;
- }
- }
- #endregion
- #endregion
- #region 乱数列初期化
- if (PhotonNetwork.IsMasterClient)
- {
- ContinuousController.instance.GetComponent<PhotonView>().RPC("SetRandom", RpcTarget.All, RandomUtility.getRamdom());
- }
- yield return new WaitWhile(() => !ContinuousController.instance.DoneSetRandom);
- ContinuousController.instance.DoneSetRandom = false;
- #endregion
- yield return GManager.instance.photonWaitController.StartWait("EndSetRandom");
- #region デッキカード生成
- yield return StartCoroutine(CardObjectController.CreatePlayerDecks(GManager.instance.CardPrefab, gameContext));
- yield return new WaitForSeconds(0.2f);
- #endregion
- #region ログのクリック処理を追加
- foreach (CardSource cardSource in gameContext.ActiveCardList)
- {
- GManager.instance.playLog.AddOnClick_ShowCard(cardSource);
- }
- #endregion
- #region メモリーを初期化
- GManager.instance.memoryObject.Init();
- #endregion
- foreach (Player player in gameContext.Players)
- {
- yield return StartCoroutine(player.brainStormObject.Init());
- }
- #region 先攻後攻の決定
- gameContext.TurnPlayer = gameContext.PlayerFromID(UnityEngine.Random.Range(0, 2));
- #region get first player from room custom property
- int firstPlayerId = -1;
- ExitGames.Client.Photon.Hashtable roomHash = PhotonNetwork.CurrentRoom.CustomProperties;
- if (roomHash != null)
- {
- if (roomHash.TryGetValue(DataBase.FirstPlayerKey, out object value))
- {
- if (value is int)
- {
- firstPlayerId = (int)value;
- }
- }
- }
- if (firstPlayerId >= 0)
- {
- foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
- {
- if (player.ActorNumber == firstPlayerId)
- {
- int playerID = player.ActorNumber == PhotonNetwork.CurrentRoom.MasterClientId ? 0 : 1;
- gameContext.TurnPlayer = gameContext.PlayerFromID(playerID).Enemy;
- }
- }
- }
- #endregion
- #endregion
- yield return StartCoroutine(GManager.instance.LoadingObject.EndLoading());
- StartCoroutine(GameStateMachine());
- if (GManager.instance.bgms.Count >= 1)
- {
- GManager.instance.BattleBGM.StartPlayBGM(GManager.instance.bgms[UnityEngine.Random.Range(0, GManager.instance.bgms.Count)]);
- }
- }
- #endregion
- #region Manage turn progress
- public IEnumerator GameStateMachine()
- {
- yield return StartCoroutine(StartGame());
- while (true)
- {
- if (endGame)
- {
- yield break;
- }
- gameContext.SwitchTurnPlayer();
- yield return StartCoroutine(ActivePhase());
- yield return StartCoroutine(DrawPhase());
- if (endGame)
- {
- yield break;
- }
- yield return StartCoroutine(BreedingPhase());
- yield return StartCoroutine(MainPhase());
- if (endGame)
- {
- yield break;
- }
- yield return StartCoroutine(EndPhase());
- }
- }
- #endregion
- #region At the start of the game
- public bool DoneStartGame { get; set; } = false;
- bool _isRedraw = false;
- bool _endSelect = false;
- IEnumerator StartGame()
- {
- #if UNITY_EDITOR
- //gameContext.TurnPlayer = GManager.instance.Opponent;
- #endif
- yield return GManager.instance.photonWaitController.StartWait("StartGame");
- #region 先攻・後攻の決定
- if (gameContext.NonTurnPlayer.isYou)
- {
- //GManager.instance.commandText.OpenCommandText("You are the FIRST player.");
- }
- else
- {
- //GManager.instance.commandText.OpenCommandText("You are the SECOND player.");
- }
- gameContext.FirstPlayer = gameContext.NonTurnPlayer;
- gameContext.NonTurnPlayer.FirstObject.SetActive(true);
- //yield return new WaitForSeconds(0.6f);
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- #endregion
- yield return GManager.instance.photonWaitController.StartWait("EndSelectStartPlayer");
- foreach (Player player in gameContext.Players_ForNonTurnPlayer)
- {
- yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
- }
- yield return GManager.instance.photonWaitController.StartWait("EndDrawStartGame");
- #region マリガン
- foreach (Player player in gameContext.Players_ForNonTurnPlayer)
- {
- _isRedraw = false;
- _endSelect = false;
- yield return GManager.instance.photonWaitController.StartWait($"Mulligan");
- if (!player.isYou)
- {
- GManager.instance.commandText.OpenCommandText("The opponent is selecting mulligan.");
- }
- if (player.isYou)
- {
- if (GManager.instance.isAuto && GManager.instance.IsAI)
- {
- SetRedraw(RandomUtility.IsSucceedProbability(0.5f));
- }
- else
- {
- string message = "Will you mulligan your hand?";
- if (player == gameContext.NonTurnPlayer)
- {
- message += "\n(You are <color=#FF633E>FIRST</color>)";
- }
- else
- {
- message += "\n(You are <color=#FF633E>SECOND</color>)";
- }
- yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
- Message: message,
- NotSelectButtonMessage: "Keep Hand",
- EndSelectButtonMessage: "Mulligan",
- _OnClickNotSelectButtonAction: () => SetRedraw_RPC(false),
- _OnClickEndSelectButtonAction: () => SetRedraw_RPC(true),
- RootCardSources: player.HandCards,
- _CanTargetCondition: (cardSource) => false,
- _CanTargetCondition_ByPreSelecetedList: null,
- _CanEndSelectCondition: null,
- _MaxCount: 0,
- _CanEndNotMax: true,
- _CanNoSelect: () => true,
- CanLookReverseCard: true,
- skillInfos: null,
- root: SelectCardEffect.Root.None));
- void SetRedraw_RPC(bool _isDraw)
- {
- photonView.RPC("SetRedraw", RpcTarget.All, _isDraw);
- }
- }
- }
- else
- {
- #region AI
- if (GManager.instance.IsAI)
- {
- bool doRedraw = false;
- if (player.HandCards.Count((cardSource) => cardSource.IsDigimon && cardSource.Level == 3) == 0)
- {
- doRedraw = true;
- }
- SetRedraw(doRedraw);
- }
- #endregion
- }
- yield return new WaitWhile(() => !_endSelect);
- _endSelect = false;
- GManager.instance.selectCardPanel.CloseSelectCardPanel();
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- if (_isRedraw)
- {
- #region マリガンを行う
- #region 手札のカードを削除
- List<HandCard> HandCardObjects = new List<HandCard>();
- foreach (HandCard handCard in player.HandCardObjects)
- {
- HandCardObjects.Add(handCard);
- }
- for (int i = 0; i < HandCardObjects.Count; i++)
- {
- Destroy(HandCardObjects[i].gameObject);
- }
- #endregion
- #region 手札のカードを山札の下に加える
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(player.HandCards.Clone(),true));
- #region Log
- if (_isRedraw)
- GManager.instance.playLog.AddLogString($"\nMulligan Hand\n{player.PlayerName}\n");
- #endregion
- #endregion
- #region シャッフル
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.Shuffle(player));
- #endregion
- #region 5枚引き直す
- yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
- #endregion
- #endregion
- }
- }
- #endregion
- #region set up security
- foreach (Player player in gameContext.Players_ForNonTurnPlayer)
- {
- yield return StartCoroutine(new IAddSecurityFromLibrary(player, 5).AddSecurity());
- }
- #endregion
- DoneStartGame = true;
- }
- [PunRPC]
- public void SetStartPlayer(bool doChange)
- {
- if (doChange)
- {
- gameContext.TurnPlayer = gameContext.NonTurnPlayer;
- }
- }
- [PunRPC]
- void SetRedraw(bool isRedraw)
- {
- _isRedraw = isRedraw;
- _endSelect = true;
- }
- #endregion
- #region Active Phase
- IEnumerator ActivePhase()
- {
- foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
- {
- permanent.UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
- }
- ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
- foreach (Player player in gameContext.Players_ForTurnPlayer)
- {
- player.FirstObject.SetActive(false);
- }
- #region ログ追加
- GManager.instance.playLog.AddLogString($"\n---------------------------------\nActive Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
- #endregion
- TurnCount++;
- gameContext.TurnPlayer.TurnCount++;
- isSync = true;
- gameContext.TurnPhase = GameContext.phase.Active;
- Debug.Log($"{gameContext.TurnPlayer}:Start Turn({TurnCount}th Turn)");
- yield return GManager.instance.photonWaitController.StartWait("StartTrun");
- isSync = false;
- GManager.instance.showTurnPlayerObject.ShowTurnPlayer(gameContext.TurnPlayer);
- GManager.instance.nextPhaseButton.SwitchTurnSprite();
- yield return new WaitWhile(() => !GManager.instance.showTurnPlayerObject.isClose);
- // ターン開始時の効果
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartTurn));
- // 自動処理チェックタイミング
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
- //ターン終了チェック
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
- if (gameContext.TurnPhase == GameContext.phase.End)
- {
- yield break;
- }
- isSync = true;
- #region Unsuspend
- #region 場のパーマネントのアンタップ
- List<Permanent> unsuspendPermanents = new List<Permanent>();
- foreach (Permanent permanent in gameContext.PermanentsForTurnPlayer)
- {
- if (permanent.IsSuspended && permanent.CanUnsuspend)
- {
- if (permanent.TopCard.Owner == gameContext.TurnPlayer || permanent.HasReboot)
- {
- unsuspendPermanents.Add(permanent);
- }
- }
- }
- yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(unsuspendPermanents, null).Unsuspend());
- #endregion
- #endregion
- //自動処理チェックタイミング
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
- #region アクティブフェイズ終了時までの効果をリセット
- gameContext.TurnPlayer.UntilOwnerActivePhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
- #endregion
- }
- #endregion
- #region Draw Phase
- IEnumerator DrawPhase()
- {
- //ターン終了チェック
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
- if (gameContext.TurnPhase == GameContext.phase.End)
- {
- yield break;
- }
- #region ログ追加
- GManager.instance.playLog.AddLogString($"\nDraw Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
- #endregion
- isSync = true;
- gameContext.TurnPhase = GameContext.phase.Draw;
- yield return GManager.instance.photonWaitController.StartWait("DrawPhase");
- isSync = false;
- isSync = true;
- #region ドロー
- if (TurnCount != 1)
- {
- #region 引けなかったら負け
- if (gameContext.TurnPlayer.LibraryCards.Count == 0)
- {
- EndGame(gameContext.NonTurnPlayer, false);
- yield break;
- }
- #endregion
- yield return StartCoroutine(new DrawClass(gameContext.TurnPlayer, 1, null).Draw());
- }
- #endregion
- //自動処理チェックタイミング
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
- //ターン終了チェック
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
- }
- #endregion
- #region Breeding Phase
- IEnumerator BreedingPhase()
- {
- //ターン終了チェック
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
- if (gameContext.TurnPhase == GameContext.phase.End)
- {
- yield break;
- }
- #region ログ追加
- GManager.instance.playLog.AddLogString($"\nBreeding Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
- #endregion
- isSync = true;
- gameContext.TurnPhase = GameContext.phase.Breeding;
- yield return GManager.instance.photonWaitController.StartWait("BreedingPhase");
- isSync = false;
- IsSelecting = false;
- if (gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
- {
- GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Breeding);
- yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
- if (gameContext.TurnPlayer.isYou)
- {
- #region 孵化できる場合
- if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
- {
- GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { null }, true);
- //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you hatch Digiegg?");
- if (ContinuousController.instance.autoHatch)
- {
- OnClickHatchObject();
- }
- else
- {
- gameContext.TurnPlayer.SetUpHatchObject(OnClickHatchObject);
- }
- }
- #endregion
- #region 移動できる場合
- else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
- {
- //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you move your Digimon to Battle Area?");
- FieldPermanentCard fieldPermanentCard = gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].ShowingPermanentCard;
- if (fieldPermanentCard != null)
- {
- GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { fieldPermanentCard }, false);
- fieldPermanentCard.AddClickTarget((fieldPermanentCard1) => OnClickHatchObject());
- fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
- fieldPermanentCard.SetOrangeOutline();
- }
- }
- #endregion
- if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
- {
- gameContext.TurnPhase = GameContext.phase.Main;
- }
- }
- else
- {
- //GManager.instance.commandText.OpenCommandText("BreedingPhase : The opponent is selecting the action.");
- #region AI
- if (GManager.instance.IsAI)
- {
- bool doHatch = RandomUtility.IsSucceedProbability(0.85f);
- if (gameContext.TurnPlayer.CanHatch)
- {
- doHatch = true;
- }
- SetBreedingPhase(doHatch);
- }
- #endregion
- }
- yield return new WaitWhile(() => !endSelect_BreedingPhase && gameContext.TurnPhase == GameContext.phase.Breeding);
- GManager.instance.hideCannotSelectObject.Close();
- endSelect_BreedingPhase = false;
- gameContext.TurnPlayer.OffHatchObject();
- OffFieldCardTarget(gameContext.TurnPlayer);
- IsSelecting = true;
- if (gameContext.TurnPhase == GameContext.phase.Breeding)
- {
- if (doAction_BreedingPhase)
- {
- //孵化
- if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
- {
- yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: gameContext.TurnPlayer, hashtable: null).Hatch());
- }
- //移動
- else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.MovePermanent(gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].PermanentFrame));
- }
- }
- }
- gameContext.TurnPhase = GameContext.phase.Breeding;
- }
- //自動処理チェックタイミング
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
- //ターン終了チェック
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
- if (gameContext.TurnPhase == GameContext.phase.End)
- {
- yield break;
- }
- }
- void OnClickHatchObject()
- {
- gameContext.TurnPlayer.OffHatchObject();
- photonView.RPC("SetBreedingPhase", RpcTarget.All, true);
- }
- bool endSelect_BreedingPhase = false;
- bool doAction_BreedingPhase = false;
- [PunRPC]
- public void SetBreedingPhase(bool doAction_BreedingPhase)
- {
- this.doAction_BreedingPhase = doAction_BreedingPhase;
- endSelect_BreedingPhase = true;
- }
- #endregion
- #region main phase
- CardSource PlayCard { get; set; } = null;
- int TargetFrameID { get; set; } = 0;
- int[] JogressEvoRootsFrameIDs { get; set; } = new int[0];
- int BurstTamerFrameID { get; set; } = 0;
- ICardEffect UseCardEffect { get; set; } = null;
- Permanent AttackingPermanent { get; set; } = null;
- Permanent DefendingPermanent { get; set; } = null;
- float _timer = 0f;
- bool _canPlayEmptyFrame = true;
- bool[] _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
- bool[] _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
- bool[] _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
- bool[] _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
- int[] _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
- IEnumerator MainPhase()
- {
- //ターン終了チェック
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
- if (gameContext.TurnPhase == GameContext.phase.End)
- {
- goto EndMainPhase;
- }
- #region Add log
- GManager.instance.playLog.AddLogString($"\nMain Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
- #endregion
- #region Reset the selection status of cards in your hand and cards on the field.
- OffHandCardTarget(gameContext.TurnPlayer);
- OffFieldCardTarget(gameContext.TurnPlayer);
- #endregion
- isSync = true;
- gameContext.TurnPhase = GameContext.phase.Main;
- Debug.Log($"{gameContext.TurnPlayer}:Main Phase");
- yield return GManager.instance.photonWaitController.StartWait("MainPhase");
- GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Main);
- yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
- // Effects at the start of main phase
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartMainPhase));
- // Automatic processing check timing
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
- isSync = false;
- bool CanSelect()
- {
- //手札のカードをプレイ可能
- if (gameContext.TurnPlayer.HandCards.Some((_card) => _card.CanPlayFromHandDuringMainPhase))
- {
- return true;
- }
- //効果を使えるパーマネントが場にいる
- if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanDeclareSkill()) > 0)
- {
- return true;
- }
- //攻撃できるパーマネントが場にいる
- if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
- {
- return true;
- }
- //効果を使える手札のカードがある
- if (gameContext.TurnPlayer.HandCards.Count((_card) => _card.CanDeclareSkill) > 0)
- {
- return true;
- }
- return false;
- }
- #region Repeat until turn player selects
- while (!endGame)
- {
- yield return GManager.instance.photonWaitController.StartWait("SetHandCardPlayablity");
- //自動処理チェックタイミング
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
- //ターン終了チェック
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
- #region パラメータリセット
- ResetMainPhaseParameter();
- #endregion
- yield return GManager.instance.photonWaitController.StartWait("SetMainPhase");
- if (gameContext.TurnPhase == GameContext.phase.Main)
- {
- if (!CanSelect())
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
- }
- }
- if (gameContext.TurnPhase != GameContext.phase.Main)
- {
- goto EndMainPhase;
- }
- StartCoroutine(SetMainPhase());
- #region 選択終了まで待機
- while (PlayCard == null && UseCardEffect == null && AttackingPermanent == null)
- {
- yield return null;
- if (endGame)
- {
- yield break;
- }
- #region AIモード
- if (GManager.instance.IsAI && !gameContext.TurnPlayer.isYou)
- {
- if (RandomUtility.IsSucceedProbability(0.99f))
- {
- if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
- {
- #region アタック
- List<Permanent> CanAttackPermenents = new List<Permanent>();
- foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
- {
- if (permanent.CanAttack(null))
- {
- CanAttackPermenents.Add(permanent);
- }
- }
- if (CanAttackPermenents.Count >= 1)
- {
- AttackingPermanent = CanAttackPermenents[UnityEngine.Random.Range(0, CanAttackPermenents.Count)];
- bool isSecurityAttack = true;
- List<Permanent> DefendingPermanentCandidates = new List<Permanent>();
- foreach (Permanent permanent in gameContext.NonTurnPlayer.GetFieldPermanents())
- {
- if (AttackingPermanent.CanAttackTargetDigimon(permanent, null) && AttackingPermanent.DP >= permanent.DP)
- {
- DefendingPermanentCandidates.Add(permanent);
- }
- }
- if (DefendingPermanentCandidates.Count >= 1)
- {
- if (RandomUtility.IsSucceedProbability(0.5f))
- {
- isSecurityAttack = false;
- }
- }
- if (gameContext.NonTurnPlayer.SecurityCards.Count <= 1)
- {
- isSecurityAttack = true;
- }
- if (!isSecurityAttack)
- {
- if (DefendingPermanentCandidates.Count >= 1)
- {
- DefendingPermanent = DefendingPermanentCandidates[UnityEngine.Random.Range(0, DefendingPermanentCandidates.Count)];
- }
- else
- {
- AttackingPermanent = null;
- }
- }
- else
- {
- if (!AttackingPermanent.CanAttackTargetDigimon(null, null))
- {
- AttackingPermanent = null;
- }
- }
- }
- #endregion
- }
- #if UNITY_EDITOR
- AttackingPermanent = null;
- #endif
- if (AttackingPermanent == null)
- {
- if (gameContext.TurnPlayer.HandCards.Some((cardSource) => cardSource.CanPlayFromHandDuringMainPhase))
- {
- #region カードをプレイ
- List<CardSource> CanPlayCards = new List<CardSource>();
- foreach (CardSource cardSource in gameContext.TurnPlayer.HandCards)
- {
- if (cardSource.CanPlayFromHandDuringMainPhase)
- {
- CanPlayCards.Add(cardSource);
- }
- }
- CanPlayCards = CanPlayCards
- .OrderBy((value) => Array.IndexOf(DataBase.cardKinds, value.CardKind))
- .ThenBy((value) => Array.IndexOf(new bool[] { true, false }, value.Owner.fieldCardFrames.Count((frame) => value.CanPlayCardTargetFrame(frame, true, null) && !frame.IsEmptyFrame()) >= 1))
- .ToList();
- if (CanPlayCards.Count > 0)
- {
- foreach (CardSource cardSource in CanPlayCards)
- {
- if (RandomUtility.IsSucceedProbability(0.99f))
- {
- PlayCard = cardSource;
- if (PlayCard.IsPermanent)
- {
- List<int> frameIDCandidates = new List<int>();
- for (int i = 0; i < gameContext.TurnPlayer.fieldCardFrames.Count; i++)
- {
- if (PlayCard.CanPlayCardTargetFrame(gameContext.TurnPlayer.fieldCardFrames[i], true, null))
- {
- int k = i;
- int count = 4;
- if (gameContext.TurnPlayer.fieldCardFrames[k].IsEmptyFrame())
- {
- if (frameIDCandidates.Count((id) => gameContext.TurnPlayer.fieldCardFrames[id].IsEmptyFrame()) >= 1)
- {
- continue;
- }
- count = 1;
- }
- for (int j = 0; j < count; j++)
- {
- frameIDCandidates.Add(k);
- }
- }
- }
- if (frameIDCandidates.Count >= 1)
- {
- TargetFrameID = frameIDCandidates[UnityEngine.Random.Range(0, frameIDCandidates.Count)];
- if (gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].IsEmptyFrame())
- {
- TargetFrameID = PlayCard.PreferredFrame().FrameID;
- }
- break;
- }
- }
- else
- {
- break;
- }
- }
- }
- }
- #endregion
- }
- }
- }
- if (PlayCard == null && UseCardEffect == null && UseCardEffect == null && AttackingPermanent == null)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
- }
- }
- #endregion
- else
- {
- if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
- }
- }
- //EndTurnProcess
- if (gameContext.TurnPhase != GameContext.phase.Main)
- {
- goto EndMainPhase;
- }
- }
- ResetUI();
- _timer = 0f;
- while (true)
- {
- yield return null;
- _timer += Time.deltaTime;
- if (!GManager.instance.commandText.gameObject.activeSelf)
- {
- break;
- }
- if (_timer >= 0.6f)
- {
- GManager.instance.commandText.gameObject.SetActive(false);
- }
- }
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- #endregion
- #region 起動効果使用
- if (UseCardEffect != null)
- {
- if (UseCardEffect is ActivateICardEffect)
- {
- if (UseCardEffect.CanUse(null))
- {
- UseCardEffect.SetIsDeclarative(true);
- //使用回数をカウントアップ
- if (UseCardEffect.MaxCountPerTurn < 100)
- {
- UseCardEffect.EffectSourceCard.cEntity_EffectController.RegisterUseEfffectThisTurn(UseCardEffect);
- }
- // yield return StartCoroutine(((ActivateICardEffect)UseCardEffect).Activate_Optional_Effect_Execute(null));
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.ActivateEffectProcess(
- UseCardEffect,
- null));
- }
- }
- }
- #endregion
- #region カードをプレイ
- else if (PlayCard != null)
- {
- isSync = true;
- yield return StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(PlayCard));
- yield return StartCoroutine(GManager.instance.GetComponent<Effects>().ShowUseHandCardEffect_PlayCard(PlayCard));
- Permanent targetPermanent = null;
- if (0 <= TargetFrameID && TargetFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
- {
- targetPermanent = gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].GetFramePermanent();
- }
- //ログ追加
- GManager.instance.playLog.AddLogString($"\nPlay Card:\n{PlayCard.BaseENGCardNameFromEntity}({PlayCard.CardID})\n");
- PlayCardClass playCard = new PlayCardClass(
- cardSources: new List<CardSource>() { PlayCard },
- hashtable: null,
- payCost: true,
- targetPermanent: targetPermanent,
- isTapped: false,
- root: SelectCardEffect.Root.Hand,
- activateETB: true);
- if (JogressEvoRootsFrameIDs != null)
- {
- if (JogressEvoRootsFrameIDs.Length == 2)
- {
- playCard.SetJogress(JogressEvoRootsFrameIDs);
- }
- }
- if (0 <= BurstTamerFrameID && BurstTamerFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
- {
- playCard.SetBurst(BurstTamerFrameID, PlayCard);
- }
- yield return StartCoroutine(playCard.PlayCard());
- isSync = false;
- }
- #endregion
- #region アタック
- else if (AttackingPermanent != null)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.Attack(AttackingPermanent, DefendingPermanent, null));
- }
- #endregion
- }
- #endregion
- EndMainPhase:;
- #region Main phase ends
- GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
- GManager.instance.commandText.CloseCommandText();
- _timer = 0f;
- while (true)
- {
- yield return null;
- _timer += Time.deltaTime;
- if (!GManager.instance.commandText.gameObject.activeSelf)
- {
- break;
- }
- if (_timer >= 0.6f)
- {
- GManager.instance.commandText.gameObject.SetActive(false);
- }
- }
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- GManager.instance.OffTargetArrow();
- ResetMainPhaseParameter();
- #endregion
- //Automatic processing check timing
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
- //ターン終了
- #region Parameter reset
- void ResetMainPhaseParameter()
- {
- GManager.instance.OffTargetArrow();
- GManager.instance.memoryObject.OffMemoryPredictionLine();
- #region Reset the display of cards in hand, cards on the field, and frames
- foreach (Player player in gameContext.Players)
- {
- foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
- {
- fieldCardFrame.OffFrame_Select();
- }
- player.playMatCardFrame.OffFrame_Select();
- foreach (FieldPermanentCard fieldCharaCard in player.FieldPermanentObjects)
- {
- fieldCharaCard.RemoveSelectEffect();
- fieldCharaCard.RemoveClickTarget();
- fieldCharaCard.RemoveDragTarget();
- fieldCharaCard.CloseCommandPanel();
- }
- foreach (HandCard handCard in player.HandCardObjects)
- {
- handCard.RemoveSelectEffect();
- handCard.RemoveClickTarget();
- handCard.RemoveDragTarget();
- }
- player.securityObject.securityBreakGlass.gameObject.SetActive(false);
- player.securityObject.OffShowSecurityAttackObject();
- }
- #endregion
- #region Reset cards in hand and field
- OffHandCardTarget(gameContext.TurnPlayer);
- OffFieldCardTarget(gameContext.TurnPlayer);
- foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
- {
- handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
- }
- #endregion
- IsSelecting = false;
- isSync = false;
- PlayCard = null;
- TargetFrameID = -1;
- JogressEvoRootsFrameIDs = new int[0];
- BurstTamerFrameID = -1;
- UseCardEffect = null;
- AttackingPermanent = null;
- DefendingPermanent = null;
- }
- #endregion
- }
- #region Added main phase operations
- public IEnumerator SetMainPhase()
- {
- if (isSync)
- {
- yield break;
- }
- yield return new WaitWhile(() => isSync);
- if (gameContext.TurnPhase != GameContext.phase.Main)
- {
- yield break;
- }
- IsSelecting = false;
- #region reset
- OffFieldCardTarget(gameContext.TurnPlayer);
- OffHandCardTarget(gameContext.TurnPlayer);
- #region rearrange cards in hand
- GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
- foreach (HandCard handCard in GManager.instance.You.HandCards.Map(cardSource => cardSource.ShowingHandCard).Filter(handCard => handCard != null)
- .Clone())
- {
- if (handCard != null)
- {
- handCard.transform.SetParent(GManager.instance.You.HandTransform);
- handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
- }
- }
- GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
- #endregion
- foreach (Player player in gameContext.Players)
- {
- #region Reset permanents in play
- foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
- {
- fieldPermanentCard.RemoveSelectEffect();
- fieldPermanentCard.RemoveDragTarget();
- fieldPermanentCard.RemoveClickTarget();
- fieldPermanentCard.fieldUnitCommandPanel.CloseCommandPanel();
- }
- #endregion
- #region Reset cards in hand
- foreach (HandCard handCard in player.HandCardObjects)
- {
- handCard.RemoveSelectEffect();
- handCard.RemoveDragTarget();
- handCard.RemoveClickTarget();
- }
- #endregion
- player.securityObject.RemoveClickTarget();
- player.securityObject.securityBreakGlass.gameObject.SetActive(false);
- player.securityObject.OffShowSecurityAttackObject();
- }
- GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
- GManager.instance.BackButton.CloseSelectCommandButton();
- GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
- GManager.instance.memoryObject.OffMemoryPredictionLine();
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- #endregion
- // added
- yield return new WaitWhile(() => isSync);
- #region Click/drag operation
- if (gameContext.TurnPlayer.isYou)
- {
- #region permanent of the place
- foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
- {
- if (fieldPermanentCard.gameObject.activeSelf && fieldPermanentCard.ThisPermanent.CanDeclareSkill() || fieldPermanentCard.ThisPermanent.CanAttack(null))
- {
- fieldPermanentCard.OnSelectEffect(1.1f);
- #region Add click operation
- fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(OnClick_Select()));
- IEnumerator OnClick_Select()
- {
- if (isSync)
- {
- yield break;
- }
- IsSelecting = true;
- #region Reset cards in other places
- foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
- {
- if (_fieldPermanentCard != fieldPermanentCard)
- {
- _fieldPermanentCard.RemoveSelectEffect();
- }
- }
- foreach (Player player in gameContext.Players)
- {
- OffFieldCardTarget(player);
- }
- #endregion
- #region Reset cards in hand
- foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
- {
- handCard.RemoveSelectEffect();
- handCard.RemoveClickTarget();
- handCard.RemoveDragTarget();
- }
- #endregion
- List<CardCommand> FieldUnitCommands = new List<CardCommand>();
- #region activated effect
- if (fieldPermanentCard.ThisPermanent.CanDeclareSkill())
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- List<ICardEffect> cardEffects1 = new List<ICardEffect>();
- foreach (ICardEffect cardEffect in fieldPermanentCard.ThisPermanent.EffectList(EffectTiming.OnDeclaration))
- {
- cardEffects1.Add(cardEffect);
- cardEffects.Add(cardEffect);
- }
- cardEffects.Reverse();
- foreach (ICardEffect cardEffect in cardEffects)
- {
- if (cardEffect is ActivateICardEffect)
- {
- CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillPermanent_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
- FieldUnitCommands.Add(SkillCommand);
- void OnClick_SetUseSkillPermanent_RPC()
- {
- #region Reset cards on the field
- foreach (Player player in gameContext.Players)
- {
- foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
- {
- _fieldUnitCard.CloseCommandPanel();
- _fieldUnitCard.RemoveClickTarget();
- _fieldUnitCard.RemoveDragTarget();
- _fieldUnitCard.RemoveSelectEffect();
- }
- }
- #endregion
- photonView.RPC("SetActSkill", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), cardEffects1.IndexOf(cardEffect));
- }
- }
- }
- }
- #endregion
- #region attack
- if (fieldPermanentCard.ThisPermanent.IsDigimon)
- {
- CardCommand SkillCommand = new CardCommand("Attack", () => StartCoroutine(OnClick_SetAttack_RPC()), fieldPermanentCard.ThisPermanent.CanAttack(null), DataBase.CommandColor_Attack);
- FieldUnitCommands.Add(SkillCommand);
- IEnumerator OnClick_SetAttack_RPC()
- {
- if (fieldPermanentCard.ThisPermanent.CanAttack(null))
- {
- #region Reset cards on the field
- foreach (Player player in gameContext.Players)
- {
- foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
- {
- if (_fieldUnitCard != fieldPermanentCard)
- {
- _fieldUnitCard.RemoveSelectEffect();
- _fieldUnitCard.RemoveDragTarget();
- }
- _fieldUnitCard.CloseCommandPanel();
- _fieldUnitCard.RemoveClickTarget();
- }
- }
- #endregion
- #region When only direct attack is available
- if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null) && gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) == 0)
- {
- if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
- {
- bool doAttack = false;
- bool endSelect_doAttack = false;
- if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
- {
- gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
- }
- gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
- gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
- gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
- {
- doAttack = true;
- endSelect_doAttack = true;
- });
- GManager.instance.commandText.OpenCommandText($"Will you attack with {fieldPermanentCard.ThisPermanent.TopCard.BaseENGCardNameFromEntity}?");
- List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
- {
- new Command_SelectCommand("Attack",() =>
- {
- doAttack = true;
- GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
- GManager.instance.BackButton.CloseSelectCommandButton();
- endSelect_doAttack = true;
- },0),
- };
- GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
- GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
- {
- doAttack = false;
- GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
- GManager.instance.BackButton.CloseSelectCommandButton();
- endSelect_doAttack = true;
- }, 0);
- yield return new WaitWhile(() => !endSelect_doAttack);
- endSelect_doAttack = false;
- GManager.instance.selectCommandPanel.Off();
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- gameContext.NonTurnPlayer.securityObject.RemoveClickTarget();
- GManager.instance.BackButton.CloseSelectCommandButton();
- if (doAttack)
- {
- photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), -1);
- }
- else
- {
- StartCoroutine(SetMainPhase());
- }
- }
- }
- #endregion
- #region When it is possible to attack characters on the field
- else if (gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) >= 1)
- {
- bool doAttack = false;
- int attackTargetID = -1;
- bool endSelect_doAttack = false;
- GManager.instance.commandText.OpenCommandText($"Which target will you attack?");
- if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
- {
- if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
- {
- gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
- }
- gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
- gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
- gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
- {
- doAttack = true;
- attackTargetID = -1;
- endSelect_doAttack = true;
- });
- }
- foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
- {
- if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
- {
- enemyFieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SelectDefender()));
- enemyFieldPermanentCard.OnSelectEffect(1.1f);
- IEnumerator SelectDefender()
- {
- foreach (Player player in gameContext.Players_ForTurnPlayer)
- {
- foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
- {
- _fieldPermanentCard.RemoveSelectEffect();
- _fieldPermanentCard.RemoveDragTarget();
- _fieldPermanentCard.RemoveClickTarget();
- }
- }
- GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
- GManager.instance.BackButton.CloseSelectCommandButton();
- doAttack = true;
- attackTargetID = enemyFieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent);
- endSelect_doAttack = true;
- yield return null;
- }
- }
- }
- GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
- {
- doAttack = false;
- GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
- GManager.instance.BackButton.CloseSelectCommandButton();
- endSelect_doAttack = true;
- }, 0);
- yield return new WaitWhile(() => !endSelect_doAttack);
- endSelect_doAttack = false;
- GManager.instance.selectCommandPanel.Off();
- gameContext.NonTurnPlayer.securityObject.OffShowSecurityAttackObject();
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- GManager.instance.BackButton.CloseSelectCommandButton();
- if (doAttack)
- {
- photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), attackTargetID);
- }
- else
- {
- StartCoroutine(SetMainPhase());
- }
- }
- #endregion
- }
- }
- }
- #endregion
- fieldPermanentCard.fieldUnitCommandPanel.SetUpCommandPanel(FieldUnitCommands, fieldPermanentCard, null);
- fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
- fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
- fieldPermanentCard.SetOrangeOutline();
- yield return null;
- }
- #endregion
- AddDragProcess(fieldPermanentCard);
- #region ドラッグ操作を追加
- void AddDragProcess(FieldPermanentCard fieldPermanentCard1)
- {
- if (fieldPermanentCard1.ThisPermanent.CanAttack(null))
- {
- fieldPermanentCard1.AddDragTarget(OnBeginDragAction, OnDragAction, OnEndDragAction);
- #region ドラッグ開始
- void OnBeginDragAction(FieldPermanentCard fieldPermanentCard2)
- {
- if (isSync)
- {
- return;
- }
- if (gameContext.TurnPlayer.FieldPermanentObjects.Count((fieldPermanentCard3) => fieldPermanentCard3.fieldUnitCommandPanel.isActive()) == 0)
- {
- #region 手札のカードをリセット
- foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
- {
- handCard1.RemoveClickTarget();
- handCard1.RemoveDragTarget();
- handCard1.RemoveSelectEffect();
- handCard1.handCardCommandPanel.CloseCommandPanel();
- handCard1.Outline_Select.gameObject.SetActive(false);
- }
- foreach (Player player in gameContext.Players)
- {
- foreach (HandCard handCard2 in player.HandCardObjects)
- {
- handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
- }
- }
- #endregion
- IsSelecting = true;
- GManager.instance.commandText.CloseCommandText();
- fieldPermanentCard2.CloseCommandPanel();
- TargetArrow targetArrow = GManager.instance.CreateTargetArrow();
- targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
- foreach (FieldPermanentCard fieldPermanentCard3 in gameContext.TurnPlayer.FieldPermanentObjects)
- {
- if (fieldPermanentCard3 != fieldPermanentCard2)
- {
- fieldPermanentCard3.RemoveSelectEffect();
- fieldPermanentCard3.RemoveClickTarget();
- fieldPermanentCard3.RemoveDragTarget();
- }
- }
- foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
- {
- if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
- {
- enemyFieldPermanentCard.OnSelectEffect(1.1f);
- enemyFieldPermanentCard.SetBlueOutline();
- }
- }
- if (fieldPermanentCard1.ThisPermanent.CanAttackTargetDigimon(null, null))
- {
- if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
- {
- gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
- }
- gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
- gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
- }
- }
- }
- #endregion
- #region ドラッグ中
- void OnDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
- {
- if (isSync)
- {
- StartCoroutine(SetMainPhase());
- }
- fieldPermanentCard2.CloseCommandPanel();
- TargetArrow targetArrow = null;
- for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
- {
- if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
- {
- targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
- }
- }
- if (targetArrow != null)
- {
- targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
- foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
- {
- if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
- {
- bool OnSelect = false;
- if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject)) > 0)
- {
- if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
- {
- OnSelect = true;
- }
- }
- if (OnSelect)
- {
- enemyFieldPermanentCard.OnSelectEffect(1.1f);
- enemyFieldPermanentCard.SetOrangeOutline();
- }
- else
- {
- enemyFieldPermanentCard.OnSelectEffect(1.1f);
- enemyFieldPermanentCard.SetBlueOutline();
- }
- }
- }
- if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
- {
- if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject)) > 0)
- {
- if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
- {
- gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
- }
- gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
- gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
- }
- else
- {
- if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
- {
- gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
- }
- gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
- gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
- }
- }
- }
- }
- #endregion
- #region ドラッグ終了
- void OnEndDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
- {
- if (isSync)
- {
- StartCoroutine(SetMainPhase());
- }
- IsSelecting = false;
- TargetArrow targetArrow = null;
- for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
- {
- if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
- {
- targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
- }
- }
- if (targetArrow != null)
- {
- #region 手札のカードをリセット
- foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
- {
- handCard1.RemoveClickTarget();
- }
- foreach (Player player in gameContext.Players)
- {
- foreach (HandCard handCard2 in player.HandCardObjects)
- {
- handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
- }
- }
- #endregion
- GManager.instance.You.playMatCardFrame.OffFrame_Select();
- fieldPermanentCard2.CloseCommandPanel();
- Destroy(targetArrow.gameObject);
- foreach (DropArea dropArea in dropAreas)
- {
- foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
- {
- if (dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject))
- {
- if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
- {
- #region Reset field cards
- foreach (Player player in gameContext.Players)
- {
- foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
- {
- if (fieldPermanentCard3 != fieldPermanentCard2 && fieldPermanentCard3 != enemyFieldPermanentCard)
- {
- fieldPermanentCard3.RemoveSelectEffect();
- }
- fieldPermanentCard3.CloseCommandPanel();
- fieldPermanentCard3.RemoveClickTarget();
- fieldPermanentCard3.RemoveDragTarget();
- }
- }
- #endregion
- //gameContext.NonTurnPlayer.LifeCardFrame.OffFrame_Select();
- photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), gameContext.NonTurnPlayer.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent));
- return;
- }
- }
- }
- if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
- {
- if (dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject))
- {
- #region Reset field cards
- foreach (Player player in gameContext.Players)
- {
- foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
- {
- if (fieldPermanentCard3 != fieldPermanentCard2)
- {
- fieldPermanentCard3.RemoveSelectEffect();
- }
- fieldPermanentCard3.CloseCommandPanel();
- fieldPermanentCard3.RemoveClickTarget();
- fieldPermanentCard3.RemoveDragTarget();
- }
- }
- #endregion
- photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), -1);
- return;
- }
- }
- }
- StartCoroutine(SetMainPhase());
- }
- }
- #endregion
- }
- }
- #endregion
- }
- }
- #endregion
- #region cards in hand
- foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
- {
- #region drag and play
- if (handCard.cardSource.CanPlayFromHandDuringMainPhase)
- {
- handCard.SetBlueOutline();
- handCard.AddDragTarget(BeginDrag, OnDropCard, OnDragCard);
- #region At the start of drag
- void BeginDrag(HandCard handCard1)
- {
- if (isSync)
- {
- //return;
- }
- if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
- {
- IsSelecting = true;
- OffFieldCardTarget(gameContext.TurnPlayer);
- foreach (HandCard handCard2 in gameContext.TurnPlayer.HandCardObjects)
- {
- handCard2.RemoveOnClickAction();
- if (handCard2 != handCard1)
- {
- handCard2.RemoveSelectEffect();
- }
- }
- foreach (FieldPermanentCard fieldPermanentCard in GManager.instance.You.FieldPermanentObjects)
- {
- fieldPermanentCard.RemoveSelectEffect();
- fieldPermanentCard.RemoveDragTarget();
- fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
- }
- foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
- {
- fieldCardFrame.OffFrame_Select();
- }
- foreach (Player player in gameContext.Players_ForTurnPlayer)
- {
- foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
- {
- fieldCardFrame.AddClickTarget(null);
- }
- }
- GManager.instance.You.playMatCardFrame.AddClickTarget(null);
- GManager.instance.You.playMatCardFrame.OffFrame_Select();
- handCard1.SetBlueOutline();
- handCard1.OffPlayText();
- handCard1.OffJogressPlayText();
- handCard1.OffBurstPlayText();
- handCard1.OffClickText();
- #region デジモン・テイマー
- if (handCard1.cardSource.IsPermanent)
- {
- bool CanPlayEmptyFrame = false;
- foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
- {
- if (fieldCardFrame.IsEmptyFrame())
- {
- if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
- {
- CanPlayEmptyFrame = true;
- break;
- }
- }
- }
- if (CanPlayEmptyFrame)
- {
- GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
- GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
- }
- foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
- {
- if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard1.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard1.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
- {
- if (fieldCardFrame.GetFramePermanent() != null)
- {
- if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
- {
- fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
- fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
- }
- }
- }
- }
- }
- #endregion
- #region オプション
- else if (handCard1.cardSource.IsOption)
- {
- GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
- GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
- }
- #endregion
- // check playablity
- ContinuousController.instance.StartCoroutine(SetHandCardPlayablity(handCard.cardSource));
- }
- }
- #endregion
- #region At the end of drag
- void OnDropCard(List<DropArea> dropAreas)
- {
- if (isSync)
- {
- StartCoroutine(Return());
- }
- if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
- {
- foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
- {
- fieldPermanentCard.RemoveSelectEffect();
- fieldPermanentCard.RemoveDragTarget();
- fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
- }
- foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
- {
- fieldCardFrame.OffFrame_Select();
- }
- GManager.instance.You.playMatCardFrame.OffFrame_Select();
- handCard.OffPlayText();
- handCard.OffJogressPlayText();
- handCard.OffBurstPlayText();
- #region play cards
- bool isOnHand = dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.HandDropArea.gameObject)) > 0;
- bool selected = false;
- #region If it is not dropped in the hand area
- if (!isOnHand)
- {
- #region character field
- if (handCard.cardSource.IsPermanent)
- {
- #region Check if it is dropped in the frame
- foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
- {
- if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
- {
- if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
- {
- if (fieldCardFrame.GetFramePermanent() != null)
- {
- if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
- {
- handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
- }
- OffHandCardTarget(gameContext.TurnPlayer);
- handCard.Outline_Select.gameObject.SetActive(false);
- foreach (Player player in gameContext.Players_ForTurnPlayer)
- {
- foreach (FieldCardFrame fieldCardFrame1 in player.fieldCardFrames)
- {
- fieldCardFrame1.RemoveClickTarget();
- }
- }
- GManager.instance.You.playMatCardFrame.RemoveClickTarget();
- GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
- selected = true;
- Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
- bool canNormalDigivolution = handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
- bool canJogressDigivolution = handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
- bool canBurstDigivolution = handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
- //Only normal evolution possible
- if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution)
- {
- Digivolution();
- }
- //Only jogless is possible
- else if (!canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
- {
- SelectJogressDigivolutionCards(true);
- }
- //Only burst evolution possible
- else if (!canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
- {
- SelectBurstDigivolutionCards(true);
- }
- //Normal evolution and Jogress possible
- else if (canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
- {
- Vector3 Pos = handCard.transform.position;
- ResetUI();
- handCard.transform.GetChild(0).gameObject.SetActive(false);
- handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
- StartCoroutine(SelectWheterToJogress());
- IEnumerator SelectWheterToJogress()
- {
- isSync = true;
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
- handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
- GManager.instance.selectJogressEffect.SetUp_SelectWheterToJogress
- (card: handCard.cardSource,
- evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
- canNoSelect: true,
- endSelectCoroutine_Digivolve: _Digivolution,
- endSelectCoroutine_Jogress: _SelectJogressDigivolutionCards,
- noSelectCoroutine: _NoSelectCoroutine);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectWheterToJogress());
- IEnumerator _Digivolution()
- {
- yield return null;
- Digivolution();
- }
- IEnumerator _SelectJogressDigivolutionCards()
- {
- yield return null;
- SelectJogressDigivolutionCards(false);
- }
- IEnumerator _NoSelectCoroutine()
- {
- yield return StartCoroutine(Return());
- }
- }
- }
- //Normal evolution and burst evolution possible
- else if (canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
- {
- Vector3 Pos = handCard.transform.position;
- ResetUI();
- handCard.transform.GetChild(0).gameObject.SetActive(false);
- handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
- StartCoroutine(SelectWheterToBurst());
- IEnumerator SelectWheterToBurst()
- {
- isSync = true;
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
- handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
- GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectWheterToBurst
- (card: handCard.cardSource,
- evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
- canNoSelect: true,
- endSelectCoroutine_Digivolve: _Digivolution,
- endSelectCoroutine_Burst: _SelectBurstPermanents,
- noSelectCoroutine: _NoSelectCoroutine);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectWheterToBurst());
- IEnumerator _Digivolution()
- {
- yield return null;
- Digivolution();
- }
- IEnumerator _SelectBurstPermanents()
- {
- yield return null;
- SelectBurstDigivolutionCards(false);
- }
- IEnumerator _NoSelectCoroutine()
- {
- yield return StartCoroutine(Return());
- }
- }
- }
- #region Select Jogress evolution source
- void SelectJogressDigivolutionCards(bool move)
- {
- Vector3 Pos = handCard.transform.position;
- ResetUI();
- handCard.transform.GetChild(0).gameObject.SetActive(false);
- StartCoroutine(SelectJogressTarget());
- IEnumerator SelectJogressTarget()
- {
- isSync = true;
- if (move)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
- handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
- }
- yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
- GManager.instance.selectJogressEffect.SetUp_SelectDigivolutionRoots
- (card: handCard.cardSource,
- isLocal: true,
- isPayCost: true,
- canNoSelect: true,
- endSelectCoroutine_SelectDigivolutionRoots: _EndSelectCoroutine_SelectDigivolutionRoots,
- noSelectCoroutine: _NoSelectCoroutine);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectDigivolutionRoots());
- IEnumerator _EndSelectCoroutine_SelectDigivolutionRoots(List<Permanent> permanents)
- {
- yield return null;
- photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[] { permanents[0].PermanentFrame.FrameID, permanents[1].PermanentFrame.FrameID }, -1);
- }
- IEnumerator _NoSelectCoroutine()
- {
- yield return null;
- yield return StartCoroutine(Return());
- }
- isSync = false;
- }
- }
- #endregion
- #region バースト進化元とテイマーを選択
- void SelectBurstDigivolutionCards(bool move)
- {
- Vector3 Pos = handCard.transform.position;
- ResetUI();
- handCard.transform.GetChild(0).gameObject.SetActive(false);
- StartCoroutine(SelectJogressTarget());
- IEnumerator SelectJogressTarget()
- {
- isSync = true;
- if (move)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
- handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
- }
- yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
- GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectTamer
- (card: handCard.cardSource,
- isLocal: true,
- isPayCost: true,
- canNoSelect: true,
- endSelectCoroutine_SelectTamer: EndSelectCoroutine_SelectTamer,
- noSelectCoroutine: _NoSelectCoroutine);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectTamer());
- IEnumerator EndSelectCoroutine_SelectTamer(Permanent permanent)
- {
- yield return null;
- photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], permanent.PermanentFrame.FrameID);
- }
- IEnumerator _NoSelectCoroutine()
- {
- yield return null;
- yield return StartCoroutine(Return());
- }
- isSync = false;
- }
- }
- #endregion
- #region usually evolves
- void Digivolution()
- {
- photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], -1);
- }
- #endregion
- return;
- }
- }
- }
- }
- #endregion
- bool CanPlayEmptyFrame = false;
- foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
- {
- if (fieldCardFrame.IsEmptyFrame())
- {
- if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
- {
- CanPlayEmptyFrame = true;
- break;
- }
- }
- }
- if (CanPlayEmptyFrame)
- {
- #region プレイマットでドロップしているかチェック
- if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
- {
- if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
- {
- handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
- }
- OffHandCardTarget(gameContext.TurnPlayer);
- handCard.Outline_Select.gameObject.SetActive(false);
- foreach (Player player in gameContext.Players_ForTurnPlayer)
- {
- foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
- {
- fieldCardFrame.RemoveClickTarget();
- }
- }
- GManager.instance.You.playMatCardFrame.RemoveClickTarget();
- GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
- photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, handCard.cardSource.PreferredFrame().FrameID, new int[0], -1);
- selected = true;
- return;
- }
- #endregion
- }
- }
- #endregion
- #region オプション
- else if (handCard.cardSource.IsOption)
- {
- #region プレイマットでドロップしているかチェック
- if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
- {
- if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
- {
- handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
- }
- OffHandCardTarget(gameContext.TurnPlayer);
- handCard.Outline_Select.gameObject.SetActive(false);
- foreach (Player player in gameContext.Players_ForTurnPlayer)
- {
- foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
- {
- fieldCardFrame.RemoveClickTarget();
- }
- }
- GManager.instance.You.playMatCardFrame.RemoveClickTarget();
- GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
- photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, 0, new int[0], -1);
- selected = true;
- return;
- }
- #endregion
- }
- #endregion
- }
- #endregion
- #endregion
- if (!selected)
- {
- StartCoroutine(Return());
- }
- }
- }
- #endregion
- #region While dragging
- void OnDragCard(List<DropArea> dropAreas)
- {
- if (isSync)
- {
- StartCoroutine(Return());
- }
- GManager.instance.memoryObject.OffMemoryPredictionLine();
- if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldUnitCard1) => _fieldUnitCard1.fieldUnitCommandPanel.isActive()) == 0)
- {
- OffFieldCardTarget(gameContext.TurnPlayer);
- foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
- {
- fieldPermanentCard.RemoveDragTarget();
- fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
- }
- handCard.SetBlueOutline();
- handCard.OffPlayText();
- handCard.OffJogressPlayText();
- handCard.OffBurstPlayText();
- #region デジモン・テイマー
- if (handCard.cardSource.IsPermanent)
- {
- #region 枠の上にあるかチェック
- bool isOnPermanentFrameAndCanEvolve = false;
- foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
- {
- int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(fieldCardFrame);
- if (_canPlayTargetFrames[frameIndex])
- {
- if (fieldCardFrame.GetFramePermanent() != null)
- {
- if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
- {
- if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
- {
- isOnPermanentFrameAndCanEvolve = true;
- if (_canDigivolves[frameIndex])
- {
- handCard.SetPlayText("DIGIVOLVE", new Color32(255, 135, 8, 255));
- }
- if (_canJogresses[frameIndex])
- {
- handCard.SetJogressPlayText();
- }
- if (_canBursts[frameIndex])
- {
- handCard.SetBurstPlayText();
- }
- handCard.SetOrangeOutline();
- fieldCardFrame.GetFramePermanent().ShowingPermanentCard.OnSelectEffect(1.1f);
- fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
- GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(_payingCosts[frameIndex]));
- }
- else
- {
- fieldCardFrame.GetFramePermanent().ShowingPermanentCard.RemoveSelectEffect();
- fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
- fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
- }
- }
- }
- }
- }
- if (_canPlayEmptyFrame)
- {
- GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
- #region プレイマットの上にあるかチェック
- if (!isOnPermanentFrameAndCanEvolve && dropAreas.Count((dropArea) =>
- dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
- {
- handCard.SetPlayText("PLAY", new Color32(47, 255, 64, 255));
- handCard.SetOrangeOutline();
- GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
- GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
- }
- else
- {
- GManager.instance.You.playMatCardFrame.OffFrame_Select();
- }
- #endregion
- }
- #endregion
- }
- #endregion
- #region オプション
- else if (handCard.cardSource.IsOption)
- {
- #region プレイマットの上にあるかチェック
- if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
- {
- handCard.SetPlayText("USE", new Color32(47, 255, 64, 255));
- handCard.SetOrangeOutline();
- GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
- GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
- }
- else
- {
- GManager.instance.You.playMatCardFrame.OffFrame_Select();
- }
- #endregion
- }
- #endregion
- }
- }
- #endregion
- IEnumerator Return()
- {
- foreach (Player player in gameContext.Players_ForTurnPlayer)
- {
- foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
- {
- fieldCardFrame.RemoveClickTarget();
- }
- player.brainStormObject.EndBrainStorm();
- }
- GManager.instance.You.playMatCardFrame.RemoveClickTarget();
- handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
- handCard.transform.GetChild(0).gameObject.SetActive(true);
- if (handCard.transform.parent != null)
- {
- if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
- {
- handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = false;
- }
- }
- yield return new WaitForSeconds(Time.deltaTime);
- if (handCard.transform.parent != null)
- {
- if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
- {
- handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = true;
- }
- }
- isSync = false;
- StartCoroutine(SetMainPhase());
- }
- }
- #endregion
- #region Click to declare activation effect
- if (handCard.cardSource.CanDeclareSkill)
- {
- handCard.SetOrangeOutline();
- handCard.SetClickText();
- handCard.AddClickTarget((_handCard) => StartCoroutine(OnClick_Select()));
- IEnumerator OnClick_Select()
- {
- foreach (HandCard handCard2 in handCard.cardSource.Owner.HandCardObjects)
- {
- handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
- }
- yield return null;
- IsSelecting = true;
- #region Reset cards on the field
- foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
- {
- fieldPermanentCard.RemoveSelectEffect();
- fieldPermanentCard.RemoveClickTarget();
- fieldPermanentCard.RemoveDragTarget();
- fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
- fieldPermanentCard.CloseCommandPanel();
- }
- foreach (Player player in gameContext.Players)
- {
- OffFieldCardTarget(player);
- }
- #endregion
- #region Reset cards in hand
- foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
- {
- handCard.Outline_Select.gameObject.SetActive(false);
- handCard1.RemoveSelectEffect();
- handCard1.RemoveClickTarget();
- handCard1.RemoveDragTarget();
- }
- #endregion
- List<CardCommand> FieldUnitCommands = new List<CardCommand>();
- #region Open launch effect command
- if (handCard.cardSource.CanDeclareSkill)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- List<ICardEffect> cardEffects1 = new List<ICardEffect>();
- foreach (ICardEffect cardEffect in handCard.cardSource.EffectList(EffectTiming.OnDeclaration))
- {
- cardEffects1.Add(cardEffect);
- cardEffects.Add(cardEffect);
- }
- cardEffects.Reverse();
- foreach (ICardEffect cardEffect in cardEffects)
- {
- if (cardEffect is ActivateICardEffect)
- {
- CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillUnit_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
- FieldUnitCommands.Add(SkillCommand);
- void OnClick_SetUseSkillUnit_RPC()
- {
- #region Reset cards on the field
- foreach (Player player in gameContext.Players)
- {
- foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
- {
- fieldPermanentCard.RemoveSelectEffect();
- fieldPermanentCard.RemoveClickTarget();
- fieldPermanentCard.RemoveDragTarget();
- fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
- fieldPermanentCard.CloseCommandPanel();
- }
- }
- #endregion
- #region Reset cards in hand
- foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
- {
- handCard.Outline_Select.gameObject.SetActive(false);
- handCard1.RemoveSelectEffect();
- handCard1.RemoveClickTarget();
- handCard1.RemoveDragTarget();
- }
- #endregion
- handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
- photonView.RPC("SetActCardSkill", RpcTarget.All, handCard.cardSource.CardIndex, cardEffects1.IndexOf(cardEffect));
- }
- }
- }
- }
- #endregion
- handCard.handCardCommandPanel.SetUpCommandPanel(FieldUnitCommands, null, handCard);
- handCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
- handCard.Outline_Select.gameObject.SetActive(true);
- handCard.SetOrangeOutline();
- }
- }
- #endregion
- }
- #endregion
- }
- #endregion
- }
- #endregion
- #region Get whether the card in hand is playable
- IEnumerator SetHandCardPlayablity(CardSource cardSource)
- {
- if (cardSource.IsOption) yield break;
- FieldCardFrame foundEmptyFrame = GManager.instance.You.fieldCardFrames
- .Find(fieldCardFrame => fieldCardFrame.IsEmptyFrame() && fieldCardFrame.IsBattleAreaFrame());
- bool canPlayEmpty = foundEmptyFrame != null && cardSource.CanPlayCardTargetFrame(foundEmptyFrame, true, null);
- _canPlayEmptyFrame = canPlayEmpty;
- _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
- _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
- _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
- _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
- _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
- if (cardSource.IsDigimon)
- {
- List<FieldCardFrame> FramesWithPermanent = GManager.instance.You.fieldCardFrames.Filter(frame => frame.GetFramePermanent() != null);
- foreach (FieldCardFrame frame in FramesWithPermanent)
- {
- int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(frame);
- FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[frameIndex];
- Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
- bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
- bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
- bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
- bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
- _canPlayTargetFrames[frameIndex] = canPlay || canJogress || canBurst;
- _canDigivolves[frameIndex] = canDigivolve;
- _canJogresses[frameIndex] = canJogress;
- _canBursts[frameIndex] = canBurst;
- List<int> payingCosts = new List<int>(); ;
- int minPayingCost = 0;
- payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
- if (canJogress)
- {
- payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
- }
- if (canBurst)
- {
- payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
- }
- if (payingCosts.Count > 1)
- {
- minPayingCost = payingCosts.Min();
- }
- else if (payingCosts.Count == 1)
- {
- minPayingCost = payingCosts[0];
- }
- _payingCosts[frameIndex] = minPayingCost;
- yield return null;
- }
- /*
- for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
- {
- FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
- Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
- bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
- bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
- bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
- bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
- _canPlayTargetFrames[i] = canPlay || canJogress || canBurst;
- _canDigivolves[i] = canDigivolve;
- _canJogresses[i] = canJogress;
- _canBursts[i] = canBurst;
- List<int> payingCosts = new List<int>(); ;
- int minPayingCost = 0;
- payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
- if (canJogress)
- {
- payingCosts.Add(cardSource.GetPayingCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
- }
- if (canBurst)
- {
- payingCosts.Add(cardSource.GetPayingCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
- }
- if (payingCosts.Count > 1)
- {
- minPayingCost = payingCosts.Min();
- }
- else if (payingCosts.Count == 1)
- {
- minPayingCost = payingCosts[0];
- }
- _payingCosts[i] = minPayingCost;
- yield return null;
- }
- */
- }
- else
- {
- for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
- {
- FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
- Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
- bool canPlay = targetPermanent == null && canPlayEmpty;
- _canPlayTargetFrames[i] = canPlay;
- _payingCosts[i] = cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false);
- yield return null;
- }
- }
- }
- #endregion
- #region Reset UI display/click/drag operations
- void ResetUI()
- {
- foreach (Player player in gameContext.Players)
- {
- player.brainStormObject.EndBrainStorm();
- OffHandCardTarget(player);
- OffFieldCardTarget(player);
- player.securityObject.RemoveClickTarget();
- foreach (HandCard handCard in player.HandCardObjects)
- {
- handCard.RemoveSelectEffect();
- handCard.RemoveClickTarget();
- handCard.RemoveDragTarget();
- handCard.Outline_Select.gameObject.SetActive(false);
- handCard.transform.GetChild(0).gameObject.SetActive(true);
- }
- foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
- {
- fieldPermanentCard.RemoveSelectEffect();
- fieldPermanentCard.RemoveClickTarget();
- fieldPermanentCard.RemoveDragTarget();
- fieldPermanentCard.CloseCommandPanel();
- }
- foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
- {
- fieldCardFrame.OffFrame_Select();
- }
- player.playMatCardFrame.OffFrame_Select();
- player.securityObject.securityBreakGlass.gameObject.SetActive(false);
- player.securityObject.OffShowSecurityAttackObject();
- }
- GManager.instance.memoryObject.OffMemoryPredictionLine();
- GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
- GManager.instance.BackButton.CloseSelectCommandButton();
- GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
- GManager.instance.commandText.CloseCommandText();
- }
- #endregion
- #region Activation effect permanent determination
- [PunRPC]
- public void SetActSkill(int permanentIndex, int skillIndex)
- {
- Permanent UseSkillPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
- if (0 <= skillIndex && skillIndex < UseSkillPermanent.EffectList(EffectTiming.OnDeclaration).Count)
- {
- this.UseCardEffect = UseSkillPermanent.EffectList(EffectTiming.OnDeclaration)[skillIndex];
- }
- }
- #endregion
- #region Activation effect card determination
- [PunRPC]
- public void SetActCardSkill(int cardIndex, int skillIndex)
- {
- CardSource UseSkillCard = gameContext.ActiveCardList[cardIndex];
- if (0 <= skillIndex && skillIndex < UseSkillCard.EffectList(EffectTiming.OnDeclaration).Count)
- {
- this.UseCardEffect = UseSkillCard.EffectList(EffectTiming.OnDeclaration)[skillIndex];
- }
- }
- #endregion
- #region Play card decision
- [PunRPC]
- public void SetPlayCard(int cardIndex, int TargetFrameID, int[] JogressEvoRootsFrameIDs, int BurstTamerFrameID)
- {
- PlayCard = gameContext.ActiveCardList[cardIndex];
- this.TargetFrameID = TargetFrameID;
- if (JogressEvoRootsFrameIDs != null)
- {
- if (JogressEvoRootsFrameIDs.Length == 2)
- {
- this.JogressEvoRootsFrameIDs = new int[JogressEvoRootsFrameIDs.Length];
- for (int i = 0; i < JogressEvoRootsFrameIDs.Length; i++)
- {
- this.JogressEvoRootsFrameIDs[i] = JogressEvoRootsFrameIDs[i];
- }
- }
- }
- this.BurstTamerFrameID = BurstTamerFrameID;
- }
- #endregion
- #region Attack permanent determination
- [PunRPC]
- public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
- {
- Permanent AttackingPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
- if (0 <= attackTargetPermanentIndex && attackTargetPermanentIndex < gameContext.NonTurnPlayer.GetFieldPermanents().Count)
- {
- this.DefendingPermanent = gameContext.NonTurnPlayer.GetFieldPermanents()[attackTargetPermanentIndex];
- }
- this.AttackingPermanent = AttackingPermanent;
- }
- #endregion
- #endregion
- #region end phase
- public bool Passed { get; set; } = true;
- IEnumerator EndPhase()
- {
- #region Add log
- GManager.instance.playLog.AddLogString($"\nEnd Turn:\n{gameContext.TurnPlayer.PlayerName}\n");
- #endregion
- #region Deselect
- OffHandCardTarget(gameContext.TurnPlayer);
- OffFieldCardTarget(gameContext.TurnPlayer);
- #endregion
- isSync = true;
- gameContext.TurnPhase = GameContext.phase.End;
- Debug.Log($"{gameContext.TurnPlayer}:End Phase");
- yield return GManager.instance.photonWaitController.StartWait("EndPhase");
- isSync = false;
- isFirstPlayerFirstTurn = false;
- //Automatic processing check timing
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
- #region Reset status until end of turn
- GManager.instance.attackProcess.AttackCount = 0;
- foreach (Player player in gameContext.Players)
- {
- player.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
- player.UntilCalculateFixedCostEffect = new List<Func<EffectTiming, ICardEffect>>();
- player.DigivolveCount_ThisTurn = 0;
- foreach (Permanent permanent in player.GetFieldPermanents())
- {
- permanent.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
- }
- }
- foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
- {
- permanent.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
- }
- gameContext.NonTurnPlayer.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
- gameContext.TurnPlayer.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
- foreach (Permanent pokemon in gameContext.NonTurnPlayer.GetFieldPermanents())
- {
- pokemon.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
- }
- #endregion
- #region Reset the number of times the effect is used
- foreach (CardSource cardSource in gameContext.ActiveCardList)
- {
- cardSource.cEntity_EffectController.InitUseCountThisTurn();
- }
- #endregion
- }
- #endregion
- #region resetting of selection status
- #region Release waiting status of cards in hand for selection
- public void OffHandCardTarget(Player player)
- {
- foreach (HandCard _handCard in player.HandCardObjects)
- {
- if (_handCard != null)
- {
- _handCard.RemoveDragTarget();
- _handCard.RemoveClickTarget();
- _handCard.RemoveSelectEffect();
- _handCard.handCardCommandPanel.CloseCommandPanel();
- _handCard.OffPlayText();
- }
- }
- }
- #endregion
- #region Release waiting status of cards in the field for selection
- public void OffFieldCardTarget(Player player)
- {
- foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
- {
- fieldPermanentCard.RemoveClickTarget();
- fieldPermanentCard.CloseCommandPanel();
- fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
- }
- }
- #endregion
- #endregion
- #region Game over
- public bool endGame { get; set; } = false;
- public void OnClickSurrenderButton()
- {
- int localPlayerID = 0;
- if (PhotonNetwork.IsMasterClient)
- {
- localPlayerID = 0;
- }
- else
- {
- localPlayerID = 1;
- }
- photonView.RPC("Surrender", RpcTarget.All, localPlayerID);
- }
- [PunRPC]
- public void Surrender(int loserPlayerID)
- {
- Player player = null;
- if (loserPlayerID == 0)
- {
- if (PhotonNetwork.IsMasterClient)
- {
- player = GManager.instance.You;
- }
- else
- {
- player = GManager.instance.Opponent;
- }
- }
- else if (loserPlayerID == 1)
- {
- if (PhotonNetwork.IsMasterClient)
- {
- player = GManager.instance.Opponent;
- }
- else
- {
- player = GManager.instance.You;
- }
- }
- if (player != null)
- {
- EndGame(player.Enemy, true);
- }
- //EndGame(gameContext.NonTurnPlayer, true);
- }
- public void EndGame(Player Winner, bool Surrendered)
- {
- foreach (GameObject gb in GManager.instance.CloseWhenEndingGameObjects)
- {
- if (gb != null)
- {
- gb.SetActive(false);
- }
- }
- ContinuousController.instance.CanSetRandom = false;
- GManager.instance.photonWaitController.ResetKeys();
- if (PhotonNetwork.InRoom)
- {
- PhotonNetwork.CurrentRoom.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
- }
- if (!ContinuousController.instance.isRandomMatch && !ContinuousController.instance.isAI)
- {
- Debug.Log("Player property initialization");
- PhotonNetwork.LocalPlayer.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
- }
- endGame = true;
- if (gameContext.TurnPlayer != null)
- {
- OffFieldCardTarget(gameContext.TurnPlayer);
- OffHandCardTarget(gameContext.TurnPlayer);
- }
- foreach (Player player in gameContext.Players)
- {
- player.securityObject.OffShowSecurityAttackObject();
- }
- GManager.instance.optionPanel.Close_(false);
- GManager.instance.LoadingObject.gameObject.SetActive(false);
- GManager.instance.resultObject.ShowResult(Winner, Surrendered);
- EventSystem.current.SetSelectedGameObject(GManager.instance.resultObject.transform.GetChild(3).gameObject);
- GManager.instance.commandText.CloseCommandText();
- StopAllCoroutines();
- GManager.instance.StopAllCoroutines();
- ContinuousController.instance.StopAllCoroutines();
- ContinuousController.instance.StartCoroutine(GManager.instance.BattleBGM.FadeOut(1));
- if (GManager.instance.isAuto && GManager.instance.IsAI)
- {
- ContinuousController.instance.isAI = true;
- UnityEngine.SceneManagement.SceneManager.LoadScene("BattleScene");
- }
- }
- #endregion
- #region Go to the next phase
- [PunRPC]
- public void NextPhase()
- {
- if (gameContext.TurnPhase != GameContext.phase.Main)
- {
- int CurrentPhaseID = (int)gameContext.TurnPhase;
- int NextPhaseID = ++CurrentPhaseID;
- int MaxPhaseCount = Enum.GetNames(typeof(GameContext.phase)).Length;
- if (NextPhaseID >= MaxPhaseCount)
- {
- NextPhaseID = 0;
- }
- isSync = true;
- gameContext.TurnPhase = (GameContext.phase)Enum.ToObject(typeof(GameContext.phase), NextPhaseID);
- }
- else
- {
- ResetUI();
- ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
- }
- }
- #endregion
- }
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