CommandButton.cs 551 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using UnityEngine.EventSystems;
  6. public class CommandButton : MonoBehaviour, IPointerClickHandler
  7. {
  8. public UnityAction OnClickAction;
  9. public bool isPositive;
  10. public void OnPointerClick(PointerEventData eventData)
  11. {
  12. if (isPositive)
  13. {
  14. Opening.instance.PlayDecisionSE();
  15. }
  16. else
  17. {
  18. Opening.instance.PlayCancelSE();
  19. }
  20. OnClickAction?.Invoke();
  21. }
  22. }