BT16_097.cs 21 KB

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  1. using Photon.Pun;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. namespace DCGO.CardEffects.BT16
  7. {
  8. public class BT16_097 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Main - Option Skill
  14. if (timing == EffectTiming.OptionSkill)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("Play 1 [Ankylomon] or [Angemon]", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return
  23. "[Main] You may play 1 [Ankylomon] or [Angemon] from your hand without paying the cost. Then, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. If DNA digivolved by this effect, <Recovery +1(Deck)>";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. if (cardSource.CardNames.Contains("Ankylomon") || cardSource.CardNames.Contains("Angemon"))
  28. {
  29. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. bool CanSelectDNACardCondition(CardSource cardSource)
  37. {
  38. if (cardSource.IsDigimon)
  39. {
  40. if (cardSource.CanPlayJogress(true))
  41. {
  42. return true;
  43. }
  44. }
  45. return false;
  46. }
  47. bool CanUseCondition(Hashtable hashtable)
  48. {
  49. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable hashtable)
  52. {
  53. // Play [Ankylomon/Angemon]
  54. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  55. {
  56. List<CardSource> selectedCards = new List<CardSource>();
  57. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  58. selectHandEffect.SetUp(
  59. selectPlayer: card.Owner,
  60. canTargetCondition: CanSelectCardCondition,
  61. canTargetCondition_ByPreSelecetedList: null,
  62. canEndSelectCondition: null,
  63. maxCount: 1,
  64. canNoSelect: true,
  65. canEndNotMax: false,
  66. isShowOpponent: true,
  67. selectCardCoroutine: SelectCardCoroutine,
  68. afterSelectCardCoroutine: null,
  69. mode: SelectHandEffect.Mode.Custom,
  70. cardEffect: activateClass);
  71. selectHandEffect.SetUpCustomMessage("Select 1 Digimon to play.", "The opponent is selecting 1 Digimon to play.");
  72. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  73. yield return StartCoroutine(selectHandEffect.Activate());
  74. IEnumerator SelectCardCoroutine(CardSource cardSource)
  75. {
  76. selectedCards.Add(cardSource);
  77. yield return null;
  78. }
  79. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  80. cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
  81. root: SelectCardEffect.Root.Hand, activateETB: true));
  82. }
  83. // DNA digivolve
  84. if (card.Owner.GetBattleAreaDigimons().Count >= 2)
  85. {
  86. if (card.Owner.HandCards.Count(CanSelectDNACardCondition) >= 1)
  87. {
  88. List<CardSource> selectedDNACards = new List<CardSource>();
  89. SelectHandEffect selectDNAEffect = GManager.instance.GetComponent<SelectHandEffect>();
  90. selectDNAEffect.SetUp(
  91. selectPlayer: card.Owner,
  92. canTargetCondition: CanSelectDNACardCondition,
  93. canTargetCondition_ByPreSelecetedList: null,
  94. canEndSelectCondition: null,
  95. maxCount: 1,
  96. canNoSelect: true,
  97. canEndNotMax: false,
  98. isShowOpponent: true,
  99. selectCardCoroutine: SelectDNACoroutine,
  100. afterSelectCardCoroutine: null,
  101. mode: SelectHandEffect.Mode.Custom,
  102. cardEffect: activateClass);
  103. selectDNAEffect.SetUpCustomMessage("Select 1 card to DNA digivolve.",
  104. "The opponent is selecting 1 card to DNA digivolve.");
  105. selectDNAEffect.SetNotShowCard();
  106. yield return StartCoroutine(selectDNAEffect.Activate());
  107. IEnumerator SelectDNACoroutine(CardSource cardSource)
  108. {
  109. selectedDNACards.Add(cardSource);
  110. yield return null;
  111. }
  112. if (selectedDNACards.Count >= 1)
  113. {
  114. foreach (CardSource selectedCard in selectedDNACards)
  115. {
  116. if (selectedCard.CanPlayJogress(true))
  117. {
  118. _jogressEvoRootsFrameIDs = new int[0];
  119. yield return GManager.instance.photonWaitController.StartWait("AncientAngelOfSteel_BT16_097");
  120. if (card.Owner.isYou || GManager.instance.IsAI)
  121. {
  122. GManager.instance.selectJogressEffect.SetUp_SelectDigivolutionRoots
  123. (card: selectedCard,
  124. isLocal: true,
  125. isPayCost: true,
  126. canNoSelect: true,
  127. endSelectCoroutine_SelectDigivolutionRoots: EndSelectCoroutine_SelectDigivolutionRoots,
  128. noSelectCoroutine: null);
  129. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect
  130. .SelectDigivolutionRoots());
  131. IEnumerator EndSelectCoroutine_SelectDigivolutionRoots(List<Permanent> permanents)
  132. {
  133. if (permanents.Count == 2)
  134. {
  135. _jogressEvoRootsFrameIDs = permanents.Distinct().ToArray()
  136. .Map(permanent => permanent.PermanentFrame.FrameID);
  137. }
  138. yield return null;
  139. }
  140. photonView.RPC("SetJogressEvoRootsFrameIDs", RpcTarget.All, _jogressEvoRootsFrameIDs);
  141. }
  142. else
  143. {
  144. GManager.instance.commandText.OpenCommandText(
  145. "The opponent is choosing a card to DNA digivolve.");
  146. }
  147. yield return new WaitWhile(() => !_endSelect);
  148. _endSelect = false;
  149. GManager.instance.commandText.CloseCommandText();
  150. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  151. if (_jogressEvoRootsFrameIDs.Length == 2)
  152. {
  153. yield return ContinuousController.instance.StartCoroutine(GManager.instance
  154. .GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { selectedCard },
  155. "Played Card", true, true));
  156. PlayCardClass playCard = new PlayCardClass(
  157. cardSources: new List<CardSource>() { selectedCard },
  158. hashtable: CardEffectCommons.CardEffectHashtable(activateClass),
  159. payCost: true,
  160. targetPermanent: null,
  161. isTapped: false,
  162. root: SelectCardEffect.Root.Hand,
  163. activateETB: true);
  164. playCard.SetJogress(_jogressEvoRootsFrameIDs);
  165. yield return ContinuousController.instance.StartCoroutine(playCard.PlayCard());
  166. if (CardEffectCommons.IsExistOnBattleArea(selectedCard))
  167. {
  168. if (card.Owner.LibraryCards.Count >= 1)
  169. {
  170. if (card.Owner.CanAddSecurity(activateClass))
  171. {
  172. yield return ContinuousController.instance.StartCoroutine(
  173. new IRecovery(card.Owner, 1, activateClass).Recovery());
  174. ;
  175. }
  176. }
  177. }
  178. }
  179. }
  180. }
  181. }
  182. }
  183. }
  184. }
  185. }
  186. #endregion
  187. #region Security Effect
  188. if (timing == EffectTiming.SecuritySkill)
  189. {
  190. ActivateClass activateClass = new ActivateClass();
  191. activateClass.SetUpICardEffect("Play 1 [Armadillomon] or [Patamon]", CanUseCondition, card);
  192. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  193. activateClass.SetIsSecurityEffect(true);
  194. cardEffects.Add(activateClass);
  195. string EffectDiscription()
  196. {
  197. return
  198. "[Security] You may play 1 [Armadillomon] or [Patamon] from your hand or trash without paying the cost. Then, add this card to the hand.";
  199. }
  200. bool CanSelectCardCondition(CardSource cardSource)
  201. {
  202. if (cardSource.CardNames.Contains("Armadillomon") || cardSource.CardNames.Contains("Patamon"))
  203. {
  204. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  205. {
  206. return true;
  207. }
  208. }
  209. return false;
  210. }
  211. bool CanUseCondition(Hashtable hashtable)
  212. {
  213. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  214. }
  215. IEnumerator ActivateCoroutine(Hashtable hashtable)
  216. {
  217. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  218. {
  219. new SelectionElement<bool>(message: $"Yes", value: true, spriteIndex: 0),
  220. new SelectionElement<bool>(message: $"No", value: false, spriteIndex: 1),
  221. };
  222. string selectPlayerMessage = "Will you play a Digimon?";
  223. string notSelectPlayerMessage = "The opponent is choosing effects.";
  224. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner,
  225. selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  226. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  227. bool playDigimon = GManager.instance.userSelectionManager.SelectedBoolValue;
  228. if (playDigimon)
  229. {
  230. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  231. bool canSelectTrash = card.Owner.TrashCards.Count(CanSelectCardCondition) >= 1;
  232. if (canSelectHand || canSelectTrash)
  233. {
  234. if (canSelectHand && canSelectTrash)
  235. {
  236. List<SelectionElement<bool>> selectionElements1 = new List<SelectionElement<bool>>()
  237. {
  238. new SelectionElement<bool>(message: $"From hand", value: true, spriteIndex: 0),
  239. new SelectionElement<bool>(message: $"From trash", value: false, spriteIndex: 1),
  240. };
  241. string selectPlayerMessage1 = "From which area do you play a card?";
  242. string notSelectPlayerMessage1 = "The opponent is choosing from which area to play a card.";
  243. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1,
  244. selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1,
  245. notSelectPlayerMessage: notSelectPlayerMessage1);
  246. }
  247. else
  248. {
  249. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  250. }
  251. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
  252. .WaitForEndSelect());
  253. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  254. List<CardSource> selectedCards = new List<CardSource>();
  255. IEnumerator SelectCardCoroutine(CardSource cardSource)
  256. {
  257. selectedCards.Add(cardSource);
  258. yield return null;
  259. }
  260. if (fromHand)
  261. {
  262. int maxCount1 = 1;
  263. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  264. selectHandEffect.SetUp(
  265. selectPlayer: card.Owner,
  266. canTargetCondition: CanSelectCardCondition,
  267. canTargetCondition_ByPreSelecetedList: null,
  268. canEndSelectCondition: null,
  269. maxCount: maxCount1,
  270. canNoSelect: true,
  271. canEndNotMax: false,
  272. isShowOpponent: true,
  273. selectCardCoroutine: SelectCardCoroutine,
  274. afterSelectCardCoroutine: null,
  275. mode: SelectHandEffect.Mode.Custom,
  276. cardEffect: activateClass);
  277. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  278. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  279. yield return StartCoroutine(selectHandEffect.Activate());
  280. }
  281. else
  282. {
  283. int maxCount1 = 1;
  284. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  285. selectCardEffect.SetUp(
  286. canTargetCondition: CanSelectCardCondition,
  287. canTargetCondition_ByPreSelecetedList: null,
  288. canEndSelectCondition: null,
  289. canNoSelect: () => true,
  290. selectCardCoroutine: SelectCardCoroutine,
  291. afterSelectCardCoroutine: null,
  292. message: "Select 1 card to play.",
  293. maxCount: maxCount1,
  294. canEndNotMax: false,
  295. isShowOpponent: true,
  296. mode: SelectCardEffect.Mode.Custom,
  297. root: SelectCardEffect.Root.Custom,
  298. customRootCardList: card.Owner.TrashCards,
  299. canLookReverseCard: true,
  300. selectPlayer: card.Owner,
  301. cardEffect: activateClass);
  302. selectCardEffect.SetUpCustomMessage("Select 1 trash card to play.",
  303. "The opponent is selecting 1 trash card to play.");
  304. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  305. yield return StartCoroutine(selectCardEffect.Activate());
  306. }
  307. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  308. if (!fromHand)
  309. {
  310. root = SelectCardEffect.Root.Trash;
  311. }
  312. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  313. cardSources: selectedCards,
  314. activateClass: activateClass,
  315. payCost: false,
  316. isTapped: false,
  317. root: root,
  318. activateETB: true));
  319. }
  320. }
  321. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  322. }
  323. }
  324. #endregion
  325. return cardEffects;
  326. }
  327. private bool _endSelect = false;
  328. private int[] _jogressEvoRootsFrameIDs = new int[0];
  329. [PunRPC]
  330. public void SetJogressEvoRootsFrameIDs(int[] JogressEvoRootsFrameIDs)
  331. {
  332. this._jogressEvoRootsFrameIDs = JogressEvoRootsFrameIDs;
  333. _endSelect = true;
  334. }
  335. }
  336. }