BT18_091.cs 7.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT18
  4. {
  5. public class BT18_091 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Security Effect
  11. if (timing == EffectTiming.SecuritySkill)
  12. {
  13. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  14. }
  15. #endregion
  16. #region Start of Your Main Phase
  17. if (timing == EffectTiming.OnStartMainPhase)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Trash 1 [Hybrid]/[Ten Warriors] to <Draw 1>", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  22. cardEffects.Add(activateClass);
  23. string EffectDescription()
  24. {
  25. return
  26. "[Start of Your Main Phase] By trashing 1 card with the [Hybrid]/[Ten Warriors] trait in your hand, <Draw 1>.";
  27. }
  28. bool CanUseCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.IsExistOnBattleArea(card) &&
  31. CardEffectCommons.IsOwnerTurn(card);
  32. }
  33. bool HasHybridInTrait(CardSource cardSource)
  34. {
  35. return cardSource.HasHybridTenWarriorsTraits;
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistOnBattleArea(card) &&
  40. CardEffectCommons.HasMatchConditionOwnersHand(card, HasHybridInTrait);
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable hashtable)
  43. {
  44. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  45. selectHandEffect.SetUp(
  46. canTargetCondition: HasHybridInTrait,
  47. canTargetCondition_ByPreSelecetedList: null,
  48. canEndSelectCondition: null,
  49. canNoSelect: true,
  50. selectCardCoroutine: null,
  51. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  52. maxCount: 1,
  53. canEndNotMax: false,
  54. isShowOpponent: true,
  55. mode: SelectHandEffect.Mode.Discard,
  56. selectPlayer: card.Owner,
  57. cardEffect: activateClass);
  58. selectHandEffect.SetUpCustomMessage("Select 1 card with [Hybrid]/[Ten Warriors] trait to discard.",
  59. "The opponent is selecting 1 card with [Hybrid]/[Ten Warriors] trait to discard.");
  60. yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
  61. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  62. {
  63. if (cardSources.Count > 0)
  64. {
  65. yield return ContinuousController.instance.StartCoroutine(
  66. new DrawClass(card.Owner, 1, activateClass).Draw());
  67. }
  68. }
  69. }
  70. }
  71. #endregion
  72. #region All Turns
  73. if (timing == EffectTiming.OnAttackTargetChanged)
  74. {
  75. ActivateClass activateClass = new ActivateClass();
  76. activateClass.SetUpICardEffect("Play 1 Tamer with inherited effect", CanUseCondition, card);
  77. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
  78. activateClass.SetIsInheritedEffect(true);
  79. activateClass.SetHashString("PlayTamer_BT18_91");
  80. cardEffects.Add(activateClass);
  81. string EffectDescription()
  82. {
  83. return
  84. "[All Turns] (Once Per Turn) When an attack target is changed, you may play 1 Tamer card with inherited effects from your hand without paying the cost.";
  85. }
  86. bool CanUseCondition(Hashtable hashtable)
  87. {
  88. return CardEffectCommons.IsExistOnBattleArea(card) &&
  89. CardEffectCommons.CanTriggerOnPermanentAttackTargetSwitch(hashtable, _ => true);
  90. }
  91. bool CanSelectCardCondition(CardSource cardSource)
  92. {
  93. return cardSource.IsTamer && cardSource.HasInheritedEffect &&
  94. CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  95. }
  96. bool CanActivateCondition(Hashtable hashtable)
  97. {
  98. return CardEffectCommons.IsExistOnBattleArea(card) &&
  99. CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  100. }
  101. IEnumerator ActivateCoroutine(Hashtable hashtable)
  102. {
  103. List<CardSource> selectedCards = new List<CardSource>();
  104. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  105. selectHandEffect.SetUp(
  106. selectPlayer: card.Owner,
  107. canTargetCondition: CanSelectCardCondition,
  108. canTargetCondition_ByPreSelecetedList: null,
  109. canEndSelectCondition: null,
  110. maxCount: 1,
  111. canNoSelect: true,
  112. canEndNotMax: false,
  113. isShowOpponent: true,
  114. selectCardCoroutine: SelectCardCoroutine,
  115. afterSelectCardCoroutine: null,
  116. mode: SelectHandEffect.Mode.Custom,
  117. cardEffect: activateClass);
  118. selectHandEffect.SetUpCustomMessage("Select 1 Tamer card to play.",
  119. "The opponent is selecting 1 Tamer card to play.");
  120. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  121. yield return StartCoroutine(selectHandEffect.Activate());
  122. IEnumerator SelectCardCoroutine(CardSource cardSource)
  123. {
  124. selectedCards.Add(cardSource);
  125. yield return null;
  126. }
  127. yield return ContinuousController.instance.StartCoroutine(
  128. CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass,
  129. payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  130. }
  131. }
  132. #endregion
  133. return cardEffects;
  134. }
  135. }
  136. }