CanNotDigivolve.cs 3.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Static effect that oneself can't digivolve
  9. public static CanNotDigivolveClass CanNotDigivolveStaticSelfEffect(
  10. Func<CardSource, bool> cardCondition,
  11. bool isInheritedEffect,
  12. CardSource card,
  13. Func<bool> condition,
  14. string effectName)
  15. {
  16. bool CanUseCondition()
  17. {
  18. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  19. {
  20. if (condition == null || condition())
  21. {
  22. return true;
  23. }
  24. }
  25. return false;
  26. }
  27. bool PermanentCondition(Permanent permanent)
  28. {
  29. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  30. {
  31. if (permanent == card.PermanentOfThisCard())
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. return CanNotDigivolveStaticEffect(
  39. permanentCondition: PermanentCondition,
  40. cardCondition: cardCondition,
  41. isInheritedEffect: isInheritedEffect,
  42. card: card,
  43. condition: CanUseCondition,
  44. effectName: effectName);
  45. }
  46. #endregion
  47. #region Static effect that can't digivolve
  48. public static CanNotDigivolveClass CanNotDigivolveStaticEffect(
  49. Func<Permanent, bool> permanentCondition,
  50. Func<CardSource, bool> cardCondition,
  51. bool isInheritedEffect,
  52. CardSource card,
  53. Func<bool> condition,
  54. string effectName)
  55. {
  56. CanNotDigivolveClass canNotEvolveClass = new CanNotDigivolveClass();
  57. canNotEvolveClass.SetUpICardEffect(effectName, CanUseCondition, card);
  58. canNotEvolveClass.SetUpCanNotEvolveClass(permanentCondition: PermanentCondition, cardCondition: CardCondition);
  59. if (isInheritedEffect)
  60. {
  61. canNotEvolveClass.SetIsInheritedEffect(true);
  62. }
  63. bool CanUseCondition(Hashtable hashtable)
  64. {
  65. return condition == null || condition();
  66. }
  67. bool PermanentCondition(Permanent permanent)
  68. {
  69. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  70. {
  71. if (!permanent.TopCard.CanNotBeAffected(canNotEvolveClass))
  72. {
  73. if (permanentCondition == null || permanentCondition(permanent))
  74. {
  75. return true;
  76. }
  77. }
  78. }
  79. return false;
  80. }
  81. bool CardCondition(CardSource cardSource)
  82. {
  83. if (cardSource != null)
  84. {
  85. if (cardCondition == null || cardCondition(cardSource))
  86. {
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. return canNotEvolveClass;
  93. }
  94. #endregion
  95. }