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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.EventSystems;
- public class CommandButton : MonoBehaviour, IPointerClickHandler
- {
- public UnityAction OnClickAction;
- public bool isPositive;
- public void OnPointerClick(PointerEventData eventData)
- {
- if (isPositive)
- {
- Opening.instance.PlayDecisionSE();
- }
- else
- {
- Opening.instance.PlayCancelSE();
- }
- OnClickAction?.Invoke();
- }
- }
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