Effects.cs 77 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. using AutoLayout3D;
  7. using System;
  8. using System.Linq;
  9. using TMPro;
  10. using Cinemachine;
  11. public class Effects : MonoBehaviour
  12. {
  13. [SerializeField] Transform effectParent;
  14. public void Init()
  15. {
  16. ShowUseHandCardParent.gameObject.SetActive(false);
  17. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  18. OffShowCard();
  19. OffShowCard2();
  20. renderingFiedlPermanentCard.gameObject.SetActive(false);
  21. renderingHandCard.gameObject.SetActive(false);
  22. for (int i = 0; i < ShowEffectDiscriptionObjectParent.childCount; i++)
  23. {
  24. Destroy(ShowEffectDiscriptionObjectParent.GetChild(i).gameObject);
  25. }
  26. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = false;
  27. }
  28. #region 実行効果テキスト表示
  29. [SerializeField] ShowEffectDiscriptionObject ShowEffectDiscriptionObjectPrefab;
  30. [SerializeField] Transform ShowEffectDiscriptionObjectParent;
  31. public IEnumerator ShowActivateCardEffectDiscription(ICardEffect cardEffect)
  32. {
  33. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = true;
  34. ShowEffectDiscriptionObject showEffectDiscriptionObject = Instantiate(ShowEffectDiscriptionObjectPrefab, ShowEffectDiscriptionObjectParent);
  35. showEffectDiscriptionObject.ShowEffectDiscription(cardEffect);
  36. yield return null;
  37. ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = false;
  38. }
  39. #endregion
  40. #region 手札のカードを使用する
  41. [Header("手札のカード消滅時エフェクト")]
  42. public GameObject DeleteHandCardEffect;
  43. //手札のカードが消えるまでの時間
  44. public float waitTime_DeleteHandEffect { get; } = 0.29f;
  45. #region 手札のカードを削除
  46. public IEnumerator DeleteHandCardEffectCoroutine(CardSource card)
  47. {
  48. bool end = false;
  49. HandCard handCard = card.ShowingHandCard;
  50. if (handCard == null)
  51. {
  52. yield break;
  53. }
  54. ContinuousController.instance.PlaySE(GManager.instance.DeleteHandSE);
  55. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  56. {
  57. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  58. }
  59. if (handCard.CostIcons != null)
  60. {
  61. if (handCard.CostIcons.Count >= 1)
  62. {
  63. handCard.CostIcons[0].transform.parent.gameObject.SetActive(false);
  64. }
  65. }
  66. if (handCard.CostText != null)
  67. {
  68. handCard.CostText.transform.parent.gameObject.SetActive(false);
  69. }
  70. if (handCard.LevelIcons != null)
  71. {
  72. if (handCard.LevelIcons.Count >= 1)
  73. {
  74. handCard.LevelIcons[0].transform.parent.gameObject.SetActive(false);
  75. }
  76. }
  77. if (handCard.LevelText != null)
  78. {
  79. handCard.LevelText.transform.parent.gameObject.SetActive(false);
  80. }
  81. if (handCard.EvoCostIcons != null)
  82. {
  83. if (handCard.EvoCostIcons.Count >= 1)
  84. {
  85. for (int i = 0; i < handCard.EvoCostIcons.Count; i++)
  86. {
  87. handCard.EvoCostIcons[i].transform.parent.gameObject.SetActive(false);
  88. }
  89. }
  90. }
  91. handCard.CardImage.sprite = null;
  92. float shrinkTime = 0.22f;
  93. var sequence = DOTween.Sequence();
  94. sequence
  95. .Append(DOTween.To(() => handCard.transform.localScale, (x) => handCard.transform.localScale = x, new Vector3(0, 0, 0), shrinkTime).SetEase(Ease.OutCubic))
  96. .AppendCallback(() => { end = true; });
  97. sequence.Play();
  98. while (handCard != null)
  99. {
  100. if (handCard.transform.localScale.x > 0.2f)
  101. {
  102. yield return null;
  103. }
  104. else
  105. {
  106. break;
  107. }
  108. }
  109. if (handCard != null)
  110. {
  111. GameObject deleteHandCerdEffect = Instantiate(DeleteHandCardEffect, GManager.instance.canvas.transform);
  112. deleteHandCerdEffect.transform.position = handCard.transform.position;
  113. StartCoroutine(DeleteCoroutine(deleteHandCerdEffect, null));
  114. }
  115. while (!end)
  116. {
  117. yield return null;
  118. }
  119. end = false;
  120. yield return new WaitForSeconds(0.07f);
  121. //card.Owner.HandCards.Remove(card);
  122. //yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(card));
  123. if (handCard != null)
  124. {
  125. Destroy(handCard.gameObject);
  126. }
  127. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  128. {
  129. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  130. }
  131. CardObjectController.AlignHand(card.Owner);
  132. }
  133. #endregion
  134. #endregion
  135. #region エフェクトを削除する
  136. public static IEnumerator DeleteCoroutine(GameObject effect, FieldPermanentCard fieldPermanentCard)
  137. {
  138. yield return new WaitForSeconds(5f);
  139. Destroy(effect);
  140. if (fieldPermanentCard != null)
  141. {
  142. fieldPermanentCard.IsEffectPlaying = false;
  143. }
  144. }
  145. #endregion
  146. #region 場のポケモンのスキルが発動した時のエフェクト
  147. [Header("場のポケモンのスキルが発動した時のエフェクト")]
  148. public GameObject FieldUnitEffectPrefab;
  149. public IEnumerator ActivateFieldPokemonSkillEffect(Permanent permanent, ICardEffect cardEffect)
  150. {
  151. if (permanent.ShowingPermanentCard != null)
  152. {
  153. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  154. //pokemon.ShowingPermanentCard.OnSkillName(cardEffect);
  155. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  156. Effect.transform.position = permanent.ShowingPermanentCard.transform.position;
  157. StartCoroutine(DeleteCoroutine(Effect, permanent.ShowingPermanentCard));
  158. permanent.ShowingPermanentCard.OnUsingSkillEffect();
  159. yield return new WaitForSeconds(0.48f);
  160. }
  161. }
  162. #endregion
  163. #region トラッシュのカード効果が発動した時のエフェクト
  164. public IEnumerator ActivateTrashCardSkillEffect(ICardEffect cardEffect)
  165. {
  166. bool end = false;
  167. var sequence = DOTween.Sequence();
  168. CardSource cardSource = cardEffect.EffectSourceCard;
  169. if (cardSource == null)
  170. {
  171. yield break;
  172. }
  173. if (CardEffectCommons.IsExistOnTrash(cardSource))
  174. {
  175. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  176. cardSource.Owner.TrashHandCard.gameObject.SetActive(true);
  177. cardSource.Owner.TrashHandCard.SetUpHandCard(cardSource);
  178. cardSource.Owner.TrashHandCard.SetUpHandCardImage();
  179. cardSource.Owner.TrashHandCard.OnOutline();
  180. cardSource.Owner.TrashHandCard.SetOrangeOutline();
  181. cardSource.Owner.TrashHandCard.transform.localScale = new Vector3(1, 1, 1);
  182. cardSource.Owner.TrashHandCard.IsExecuting = true;
  183. Vector3 startPosition = Vector3.zero;
  184. Vector3 targetPosition = Vector3.zero;
  185. if (cardSource.Owner.isYou)
  186. {
  187. targetPosition = new Vector3(-190, 95, 0);
  188. }
  189. else
  190. {
  191. targetPosition = new Vector3(190, -30, 0);
  192. }
  193. cardSource.Owner.TrashHandCard.transform.localPosition = startPosition;
  194. sequence = DOTween.Sequence();
  195. sequence
  196. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.25f))
  197. .Join(cardSource.Owner.TrashHandCard.transform.DOLocalMove(targetPosition, 0.25f))
  198. .AppendCallback(() => end = true);
  199. sequence.Play();
  200. yield return new WaitWhile(() => !end);
  201. end = false;
  202. sequence = DOTween.Sequence();
  203. sequence
  204. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(2f, 2f, 1), 0.25f))
  205. .AppendCallback(() => end = true);
  206. sequence.Play();
  207. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  208. Effect.transform.position = cardSource.Owner.TrashHandCard.transform.position + new Vector3(0, 1, 0);
  209. yield return new WaitWhile(() => !end);
  210. end = false;
  211. yield return new WaitForSeconds(0.25f);
  212. sequence = DOTween.Sequence();
  213. sequence
  214. .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.08f))
  215. .AppendCallback(() => end = true);
  216. sequence.Play();
  217. StartCoroutine(DeleteCoroutine(Effect, null));
  218. }
  219. }
  220. #endregion
  221. #region 処理領域カード効果が発動した時のエフェクト
  222. public IEnumerator ActivateExecutingCardSkillEffect(CardSource cardSource, ICardEffect cardEffect)
  223. {
  224. bool end = false;
  225. var sequence = DOTween.Sequence();
  226. if (cardSource.Owner.ExecutingCards.Contains(cardSource))
  227. {
  228. HandCard executingHandCard = null;
  229. if (cardSource.Owner.brainStormObject.BrainStormHandCards.Count((handCard) => handCard.gameObject.activeSelf && handCard.cardSource == cardSource) >= 1)
  230. {
  231. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  232. {
  233. if (handCard.gameObject.activeSelf && handCard.cardSource == cardSource)
  234. {
  235. executingHandCard = handCard;
  236. }
  237. }
  238. }
  239. else
  240. {
  241. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  242. {
  243. if (handCard.gameObject.activeSelf)
  244. {
  245. executingHandCard = handCard;
  246. }
  247. }
  248. }
  249. if (executingHandCard != null)
  250. {
  251. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  252. executingHandCard.gameObject.SetActive(true);
  253. executingHandCard.SetUpHandCard(cardSource);
  254. executingHandCard.SetUpHandCardImage();
  255. executingHandCard.OnOutline();
  256. executingHandCard.SetOrangeOutline();
  257. executingHandCard.transform.localScale = new Vector3(1, 1, 1);
  258. //executingHandCard.SetSkillName(cardEffect);
  259. executingHandCard.IsExecuting = true;
  260. sequence = DOTween.Sequence();
  261. sequence
  262. .Append(executingHandCard.transform.DOScale(new Vector3(1.2f, 1.2f, 1), 0.083f))
  263. .AppendCallback(() => end = true);
  264. sequence.Play();
  265. yield return new WaitWhile(() => !end);
  266. end = false;
  267. sequence = DOTween.Sequence();
  268. sequence
  269. .Append(executingHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.16f))
  270. .AppendCallback(() => end = true);
  271. sequence.Play();
  272. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  273. Effect.transform.position = executingHandCard.transform.position + new Vector3(0, 1, 0);
  274. yield return new WaitWhile(() => !end);
  275. end = false;
  276. yield return new WaitForSeconds(0.16f);
  277. sequence = DOTween.Sequence();
  278. sequence
  279. .Append(executingHandCard.transform.DOScale(new Vector3(1f, 1f, 1), 0.083f))
  280. .AppendCallback(() => end = true);
  281. sequence.Play();
  282. StartCoroutine(DeleteCoroutine(Effect, null));
  283. }
  284. }
  285. }
  286. #endregion
  287. #region 手札のカードの効果が発動した時のエフェクト
  288. public IEnumerator ActivateHandCardSkillEffect(CardSource cardSource, ICardEffect cardEffect)
  289. {
  290. bool end = false;
  291. var sequence = DOTween.Sequence();
  292. float targetPivotY = 0;
  293. if (cardSource.Owner.isYou)
  294. {
  295. targetPivotY = 0.08f;
  296. }
  297. else
  298. {
  299. targetPivotY = 1.2f;
  300. }
  301. if (cardSource.Owner.HandCards.Contains(cardSource))
  302. {
  303. if (cardSource.ShowingHandCard != null)
  304. {
  305. ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
  306. foreach (HandCard handCard in GManager.instance.You.HandCardObjects)
  307. {
  308. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  309. }
  310. if (cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  311. {
  312. cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  313. }
  314. cardSource.ShowingHandCard.IsExecuting = true;
  315. cardSource.ShowingHandCard.ShowOpponent = true;
  316. cardSource.ShowingHandCard.Outline_Select.SetActive(true);
  317. cardSource.ShowingHandCard.SetOrangeOutline();
  318. sequence = DOTween.Sequence();
  319. sequence
  320. .Append(cardSource.ShowingHandCard.transform.DOScale(new Vector3(1.3f, 1.3f, 1), 0.25f))
  321. .Join(DOTween.To(() => cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot, (x) => cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot = x, new Vector2(0.5f, targetPivotY), 0.12f))
  322. .AppendCallback(() => end = true);
  323. sequence.Play();
  324. GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
  325. Effect.transform.position = cardSource.ShowingHandCard.transform.position + new Vector3(0, 1, 0);
  326. yield return new WaitWhile(() => !end);
  327. end = false;
  328. cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot = new Vector2(0.5f, targetPivotY);
  329. yield return new WaitForSeconds(0.25f);
  330. if (cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  331. {
  332. cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  333. }
  334. foreach (HandCard handCard in GManager.instance.You.HandCardObjects)
  335. {
  336. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  337. }
  338. }
  339. }
  340. }
  341. #endregion
  342. #region フィールドキャラカード生成時のエフェクト
  343. [Header("新ユニット生成時着地エフェクト")]
  344. public GameObject NewUnitEffect_OnLand;
  345. [Header("ユニット重ねる時エフェクト")]
  346. public GameObject EvolutionUnitEffect;
  347. [Header("炎ポケモンエフェクト")]
  348. public GameObject RedEvolutionEffect;
  349. [Header("水ポケモンエフェクト")]
  350. public GameObject BlueEvolutionEffect;
  351. [Header("草ポケモンエフェクト")]
  352. public GameObject GreenEvolutionEffect;
  353. [Header("雷ポケモンエフェクト")]
  354. public GameObject YellowEvolutionEffect;
  355. [Header("超ポケモンエフェクト")]
  356. public GameObject PurpleEvolutionEffect;
  357. [Header("闘ポケモンエフェクト")]
  358. public GameObject OrangeEvolutionEffect;
  359. [Header("悪ポケモンエフェクト")]
  360. public GameObject BlackEvolutionEffect;
  361. [Header("鋼ポケモンエフェクト")]
  362. public GameObject SilverEvolutionEffect;
  363. [Header("竜ポケモンエフェクト")]
  364. public GameObject DragonEvolutionEffect;
  365. [Header("妖ポケモンエフェクト")]
  366. public GameObject PinkEvolutionEffect;
  367. [Header("無ポケモンエフェクト")]
  368. public GameObject WhiteEvolutionEffect;
  369. public IEnumerator CreateFieldPermanentCardEffect(FieldPermanentCard fieldPermanentCard, bool isDigiXros, CardSource[] jogressEvoRoots = null, bool HasETB = false)
  370. {
  371. if (jogressEvoRoots != null)
  372. {
  373. yield return ContinuousController.instance.StartCoroutine(GManager.instance.jogressEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard, jogressEvoRoots));
  374. }
  375. else if (isDigiXros)
  376. {
  377. yield return ContinuousController.instance.StartCoroutine(GManager.instance.digiXrosEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard));
  378. }
  379. else
  380. {
  381. if (fieldPermanentCard.ThisPermanent.TopCard.Level >= 6)
  382. {
  383. if (HasETB)
  384. {
  385. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard, message: "Mega Digimon"));
  386. }
  387. }
  388. }
  389. ContinuousController.instance.PlaySE(GManager.instance.PlayPokemonSE);
  390. fieldPermanentCard.gameObject.SetActive(true);
  391. fieldPermanentCard.ShowPermanentData(true);
  392. yield return null;
  393. bool end = false;
  394. float fallTime = 0.1f;
  395. fieldPermanentCard.transform.localPosition = new Vector3(fieldPermanentCard.transform.localPosition.x, fieldPermanentCard.transform.localPosition.y, -30);
  396. var sequence = DOTween.Sequence();
  397. sequence
  398. .Append(DOTween.To(() => fieldPermanentCard.transform.localPosition, (x) => fieldPermanentCard.transform.localPosition = x, new Vector3(fieldPermanentCard.transform.localPosition.x, fieldPermanentCard.transform.localPosition.y, 0), fallTime).SetEase(Ease.OutBounce))
  399. .AppendCallback(() => { end = true; });
  400. sequence.Play();
  401. while (Mathf.Abs(fieldPermanentCard.transform.localPosition.z - (-0.2f)) < 1)
  402. {
  403. yield return null;
  404. }
  405. //エフェクト生成
  406. GameObject effect = Instantiate(NewUnitEffect_OnLand, effectParent);
  407. effect.transform.position = new Vector3(fieldPermanentCard.transform.position.x, 0.05f, fieldPermanentCard.transform.position.z);
  408. StartCoroutine(DeleteCoroutine(effect, fieldPermanentCard));
  409. GameObject effect2 = null;
  410. if (fieldPermanentCard.ThisPermanent.TopCard != null)
  411. {
  412. switch (fieldPermanentCard.ThisPermanent.TopCard.BaseCardColorsFromEntity[0])
  413. {
  414. case CardColor.Green:
  415. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  416. break;
  417. case CardColor.Red:
  418. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  419. break;
  420. case CardColor.Blue:
  421. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  422. break;
  423. case CardColor.Yellow:
  424. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  425. break;
  426. case CardColor.Purple:
  427. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  428. break;
  429. case CardColor.Black:
  430. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  431. break;
  432. case CardColor.White:
  433. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  434. break;
  435. case CardColor.None:
  436. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  437. break;
  438. }
  439. effect2.transform.position = new Vector3(fieldPermanentCard.transform.position.x, fieldPermanentCard.transform.position.y, fieldPermanentCard.transform.position.z);
  440. effect2.transform.localScale = new Vector3(4, 1, 4);
  441. StartCoroutine(DeleteCoroutine(effect2, fieldPermanentCard));
  442. while (!end)
  443. {
  444. yield return null;
  445. }
  446. end = false;
  447. }
  448. yield return new WaitForSeconds(0.1f);
  449. }
  450. #endregion
  451. #region フィールドユニットカードに重ねてプレイする時のエフェクト
  452. [Header("進化SE")]
  453. public AudioClip EvolutionSE;
  454. [Header("究極体進化SE")]
  455. public AudioClip EvolutionSE_Ultimate;
  456. [Header("画面振動")]
  457. public CinemachineImpulseSource impulseSource;
  458. public IEnumerator DigivolveFieldPermanentCardEffect(FieldPermanentCard targetFieldPermanentCard, bool isBurst, bool isBlast, bool isAppFusion)
  459. {
  460. if (targetFieldPermanentCard != null)
  461. {
  462. targetFieldPermanentCard.Parent.SetActive(false);
  463. if (isBurst)
  464. {
  465. yield return ContinuousController.instance.StartCoroutine(GManager.instance.burstEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard));
  466. }
  467. else if (isAppFusion)
  468. {
  469. yield return ContinuousController.instance.StartCoroutine(GManager.instance.burstEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard));
  470. }
  471. else if (isBlast)
  472. {
  473. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard, message: "Blast Digivolution"));
  474. }
  475. else if (targetFieldPermanentCard.ThisPermanent.Level >= 6)
  476. {
  477. yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard, message: "Digivolution"));
  478. }
  479. ContinuousController.instance.PlaySE(EvolutionSE);
  480. Permanent permanent = new Permanent(new List<CardSource>() { targetFieldPermanentCard.ThisPermanent.TopCard });
  481. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, targetFieldPermanentCard.transform.parent);
  482. fieldPermanentCard.anim.enabled = false;
  483. fieldPermanentCard.Parent.SetActive(false);
  484. fieldPermanentCard.transform.localRotation = targetFieldPermanentCard.transform.localRotation;
  485. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  486. {
  487. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  488. }
  489. fieldPermanentCard.SetPermanentData(permanent, false);
  490. yield return null;
  491. fieldPermanentCard.Parent.SetActive(true);
  492. bool end = false;
  493. float fallTime = 0.1f;
  494. fieldPermanentCard.transform.localPosition = new Vector3(targetFieldPermanentCard.transform.localPosition.x, targetFieldPermanentCard.transform.localPosition.y, -30);
  495. var sequence = DOTween.Sequence();
  496. sequence
  497. .Append(DOTween.To(() => fieldPermanentCard.transform.localPosition, (x) => fieldPermanentCard.transform.localPosition = x, new Vector3(fieldPermanentCard.transform.localPosition.x, targetFieldPermanentCard.transform.localPosition.y, 0), fallTime).SetEase(Ease.OutBounce))
  498. .AppendCallback(() => { end = true; });
  499. sequence.Play();
  500. //エフェクト生成
  501. GameObject effect = Instantiate(NewUnitEffect_OnLand, effectParent);
  502. effect.transform.position = new Vector3(targetFieldPermanentCard.transform.position.x, 0.05f, targetFieldPermanentCard.transform.position.z);
  503. StartCoroutine(DeleteCoroutine(effect, fieldPermanentCard));
  504. GameObject effect2 = null;
  505. if (permanent.TopCard != null)
  506. {
  507. switch (permanent.TopCard.BaseCardColorsFromEntity[0])
  508. {
  509. case CardColor.Green:
  510. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  511. break;
  512. case CardColor.Red:
  513. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  514. break;
  515. case CardColor.Blue:
  516. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  517. break;
  518. case CardColor.Yellow:
  519. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  520. break;
  521. case CardColor.Purple:
  522. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  523. break;
  524. case CardColor.Black:
  525. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  526. break;
  527. case CardColor.White:
  528. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  529. break;
  530. case CardColor.None:
  531. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  532. break;
  533. }
  534. effect2.transform.position = new Vector3(targetFieldPermanentCard.transform.position.x, targetFieldPermanentCard.transform.position.y, targetFieldPermanentCard.transform.position.z);
  535. effect2.transform.localScale = new Vector3(4, 1, 4);
  536. StartCoroutine(DeleteCoroutine(effect2, fieldPermanentCard));
  537. while (!end)
  538. {
  539. yield return null;
  540. }
  541. end = false;
  542. }
  543. yield return new WaitForSeconds(0.12f);
  544. targetFieldPermanentCard.ShowPermanentData(true);
  545. targetFieldPermanentCard.Parent.SetActive(true);
  546. Destroy(fieldPermanentCard.gameObject);
  547. }
  548. }
  549. #endregion
  550. #region パーマネントがバウンスされる時のエフェクト
  551. public IEnumerator BounceEffect(Permanent permanent, bool playSE = true)
  552. {
  553. if (permanent != null)
  554. {
  555. if (permanent.TopCard != null)
  556. {
  557. if (permanent.ShowingPermanentCard != null)
  558. {
  559. permanent.ShowingPermanentCard.Parent.SetActive(false);
  560. ContinuousController.instance.PlaySE(EvolutionSE);
  561. Permanent newPpermanent = new Permanent(permanent.cardSources);
  562. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.ShowingPermanentCard.transform.parent);
  563. fieldPermanentCard.anim.enabled = false;
  564. fieldPermanentCard.Parent.SetActive(false);
  565. fieldPermanentCard.transform.localRotation = permanent.ShowingPermanentCard.transform.localRotation;
  566. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  567. {
  568. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  569. }
  570. fieldPermanentCard.SetPermanentData(newPpermanent, false);
  571. yield return null;
  572. fieldPermanentCard.Parent.SetActive(true);
  573. fieldPermanentCard.transform.localPosition = new Vector3(permanent.ShowingPermanentCard.transform.localPosition.x, permanent.ShowingPermanentCard.transform.localPosition.y, 0);
  574. Vector3 targetPos = new Vector3();
  575. float targeScale = fieldPermanentCard.transform.localScale.x;
  576. if (permanent.TopCard.Owner.isYou)
  577. {
  578. targetPos = new Vector3(0, -620, 0);
  579. targeScale = fieldPermanentCard.transform.localScale.x * 1.1f;
  580. }
  581. else
  582. {
  583. targetPos = new Vector3(0, 630, 0);
  584. targeScale = fieldPermanentCard.transform.localScale.x * 0.25f;
  585. }
  586. bool end = false;
  587. float animTime = 0.25f;
  588. if (playSE)
  589. {
  590. ContinuousController.instance.PlaySE(DebuffSE);
  591. }
  592. var sequence = DOTween.Sequence();
  593. sequence
  594. .Append(fieldPermanentCard.transform.DOLocalMove(targetPos, animTime))
  595. .Join(fieldPermanentCard.transform.DOScale(targeScale, animTime))
  596. .AppendCallback(() => { end = true; });
  597. sequence.Play();
  598. yield return new WaitWhile(() => !end);
  599. Destroy(fieldPermanentCard.gameObject);
  600. yield return new WaitForSeconds(0.1f);
  601. }
  602. }
  603. }
  604. }
  605. #endregion
  606. #region パーマネントがデッキバウンスされる時のエフェクト
  607. public IEnumerator DeckBounceEffect(Permanent permanent)
  608. {
  609. if (permanent != null)
  610. {
  611. if (permanent.TopCard != null)
  612. {
  613. if (permanent.ShowingPermanentCard != null)
  614. {
  615. permanent.ShowingPermanentCard.Parent.SetActive(false);
  616. ContinuousController.instance.PlaySE(EvolutionSE);
  617. Permanent newPpermanent = new Permanent(permanent.cardSources);
  618. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.ShowingPermanentCard.transform.parent);
  619. fieldPermanentCard.anim.enabled = false;
  620. fieldPermanentCard.skipUpdate = true;
  621. fieldPermanentCard.Parent.SetActive(false);
  622. fieldPermanentCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  623. if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
  624. {
  625. fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
  626. }
  627. fieldPermanentCard.SetPermanentData(newPpermanent, false);
  628. yield return null;
  629. fieldPermanentCard.Parent.SetActive(true);
  630. fieldPermanentCard.transform.localPosition = new Vector3(permanent.ShowingPermanentCard.transform.localPosition.x, permanent.ShowingPermanentCard.transform.localPosition.y, 0);
  631. Vector3 targetPos = new Vector3();
  632. float targeScale = fieldPermanentCard.transform.localScale.x;
  633. if (permanent.TopCard.Owner.isYou)
  634. {
  635. targetPos = new Vector3(823, -190, 0);
  636. //targeScale = fieldPermanentCard.transform.localScale.x * 1.1f;
  637. }
  638. else
  639. {
  640. targetPos = new Vector3(-823, 180, 0);
  641. //targeScale = fieldPermanentCard.transform.localScale.x * 0.25f;
  642. }
  643. bool end = false;
  644. float animTime = 0.25f;
  645. ContinuousController.instance.PlaySE(DebuffSE);
  646. var sequence = DOTween.Sequence();
  647. sequence
  648. .Append(fieldPermanentCard.transform.DOLocalMove(targetPos, animTime))
  649. .Join(fieldPermanentCard.transform.DOScale(targeScale, animTime))
  650. .AppendCallback(() => { end = true; });
  651. sequence.Play();
  652. yield return new WaitWhile(() => !end);
  653. end = false;
  654. for (int i = 0; i < fieldPermanentCard.Parent.transform.childCount; i++)
  655. {
  656. fieldPermanentCard.Parent.transform.GetChild(i).gameObject.SetActive(false);
  657. }
  658. fieldPermanentCard.CardImage.gameObject.SetActive(true);
  659. animTime = 0.16f;
  660. sequence = DOTween.Sequence();
  661. sequence
  662. .Append(DOTween.To(() => fieldPermanentCard.CardImage.color, (x) => fieldPermanentCard.CardImage.color = x, new Color(1, 1, 1, 0), animTime))
  663. .AppendCallback(() => { end = true; });
  664. sequence.Play();
  665. yield return new WaitWhile(() => !end);
  666. end = false;
  667. Destroy(fieldPermanentCard.gameObject);
  668. }
  669. }
  670. }
  671. }
  672. #endregion
  673. #region カードを公開する
  674. [Header("カード公開親")]
  675. public Transform ShowCardParent;
  676. [Header("カード公開テキスト")]
  677. public TextMeshProUGUI ShowCardTitleText;
  678. public bool canCloseByClick { get; set; } = true;
  679. public IEnumerator ShowCardEffect(List<CardSource> ShownCards, string Title, bool willHide, bool ShowReverseCard)
  680. {
  681. if (hideShowCard != null)
  682. {
  683. StopCoroutine(hideShowCard);
  684. }
  685. OffShowCard();
  686. ShowCardTitleText.text = Title;
  687. for (int i = 0; i < ShowCardParent.childCount; i++)
  688. {
  689. Destroy(ShowCardParent.GetChild(i).gameObject);
  690. }
  691. if (ShowCardParent.transform.parent.gameObject.activeSelf)
  692. {
  693. yield return new WaitWhile(() => ShowCardParent.childCount >= 1);
  694. }
  695. yield return new WaitForSeconds(Time.deltaTime * 2);
  696. if (ShownCards.Count == 0)
  697. {
  698. yield break;
  699. }
  700. canCloseByClick = true;
  701. foreach (CardSource cardSource in ShownCards)
  702. {
  703. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, ShowCardParent);
  704. yield return new WaitUntil(() => handCard != null);
  705. handCard.gameObject.name = $"showCard_{cardSource.Owner.PlayerName}";
  706. handCard.notHideSelectedIndexText = true;
  707. handCard.SetUpHandCard(cardSource);
  708. if (ShowReverseCard)
  709. {
  710. handCard.SetUpHandCardImage();
  711. if (ShownCards.Count >= 2)
  712. {
  713. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  714. }
  715. }
  716. else
  717. {
  718. if (!cardSource.IsFlipped)
  719. {
  720. handCard.SetUpHandCardImage();
  721. if (ShownCards.Count >= 2)
  722. {
  723. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  724. }
  725. }
  726. else
  727. {
  728. handCard.SetUpReverseCard();
  729. handCard.ShowOpponent = false;
  730. handCard.OffSelectedIndexText();
  731. }
  732. }
  733. }
  734. ShowCardParent.transform.parent.parent.gameObject.SetActive(true);
  735. ShowCardParent.transform.parent.gameObject.SetActive(true);
  736. ShowCardParent.transform.parent.GetComponent<Animator>().SetInteger("Close", 0);
  737. if (willHide)
  738. {
  739. hideShowCard = StartCoroutine(HideShowCard());
  740. }
  741. }
  742. Coroutine hideShowCard = null;
  743. public IEnumerator HideShowCard()
  744. {
  745. yield return new WaitForSeconds(2.5f);
  746. float timer = 0f;
  747. while (true)
  748. {
  749. if (!ShowCardParent.transform.parent.gameObject.activeSelf)
  750. {
  751. yield break;
  752. }
  753. if (timer >= 2.5f)
  754. {
  755. break;
  756. }
  757. timer += Time.deltaTime;
  758. yield return new WaitForSeconds(Time.deltaTime);
  759. }
  760. OffShowCard();
  761. }
  762. public void OffShowCard()
  763. {
  764. ShowCardParent.transform.parent.gameObject.SetActive(false);
  765. for (int i = 0; i < ShowCardParent.childCount; i++)
  766. {
  767. Destroy(ShowCardParent.GetChild(i).gameObject);
  768. }
  769. }
  770. public void OnClickShowCardBackground1()
  771. {
  772. if (canCloseByClick)
  773. {
  774. OffShowCard();
  775. }
  776. }
  777. #endregion
  778. #region カードを公開する2
  779. [Header("カード公開親2")]
  780. public Transform ShowCardParent2;
  781. [Header("カード公開テキスト2")]
  782. public TextMeshProUGUI ShowCardTitleText2;
  783. public IEnumerator ShowCardEffect2(List<CardSource> ShownCards, string Title, bool willHide, bool ShowReverseCard)
  784. {
  785. if (hideShowCard2 != null)
  786. {
  787. StopCoroutine(hideShowCard2);
  788. }
  789. OffShowCard2();
  790. ShowCardTitleText2.text = Title;
  791. for (int i = 0; i < ShowCardParent2.childCount; i++)
  792. {
  793. Destroy(ShowCardParent2.GetChild(i).gameObject);
  794. }
  795. yield return new WaitForSeconds(Time.deltaTime * 2);
  796. if (ShownCards.Count == 0)
  797. {
  798. yield break;
  799. }
  800. foreach (CardSource cardSource in ShownCards)
  801. {
  802. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, ShowCardParent2);
  803. yield return new WaitUntil(() => handCard != null);
  804. handCard.gameObject.name = $"showCard2_{cardSource.Owner.PlayerName}";
  805. handCard.notHideSelectedIndexText = true;
  806. handCard.SetUpHandCard(cardSource);
  807. if (ShowReverseCard)
  808. {
  809. handCard.SetUpHandCardImage();
  810. if (ShownCards.Count >= 2)
  811. {
  812. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  813. }
  814. }
  815. else
  816. {
  817. if (!cardSource.IsFlipped)
  818. {
  819. handCard.SetUpHandCardImage();
  820. if (ShownCards.Count >= 2)
  821. {
  822. handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
  823. }
  824. }
  825. else
  826. {
  827. handCard.SetUpReverseCard();
  828. handCard.ShowOpponent = false;
  829. handCard.OffSelectedIndexText();
  830. }
  831. }
  832. }
  833. ShowCardParent2.transform.parent.parent.gameObject.SetActive(true);
  834. ShowCardParent2.transform.parent.gameObject.SetActive(true);
  835. ShowCardParent2.transform.parent.GetComponent<Animator>().SetInteger("Close", 0);
  836. if (willHide)
  837. {
  838. hideShowCard2 = StartCoroutine(HideShowCard2());
  839. }
  840. }
  841. Coroutine hideShowCard2 = null;
  842. public IEnumerator HideShowCard2()
  843. {
  844. yield return new WaitForSeconds(2.5f);
  845. float timer = 0f;
  846. while (true)
  847. {
  848. if (!ShowCardParent2.transform.parent.gameObject.activeSelf)
  849. {
  850. yield break;
  851. }
  852. if (timer >= 2.5f)
  853. {
  854. break;
  855. }
  856. timer += Time.deltaTime;
  857. yield return new WaitForSeconds(Time.deltaTime);
  858. }
  859. OffShowCard2();
  860. }
  861. public void OffShowCard2()
  862. {
  863. ShowCardParent2.transform.parent.gameObject.SetActive(false);
  864. for (int i = 0; i < ShowCardParent2.childCount; i++)
  865. {
  866. Destroy(ShowCardParent2.GetChild(i).gameObject);
  867. }
  868. }
  869. public void OnClickShowCardBackground2()
  870. {
  871. if (canCloseByClick)
  872. {
  873. OffShowCard2();
  874. }
  875. }
  876. #endregion
  877. #region カードをドローした時のエフェクト
  878. [Header("中央のカード表示エフェクト")]
  879. public GameObject ShowUseHandCardEffectPrefab;
  880. [Header("使用カード拡大表示HandCard2")]
  881. public HandCard ShowUseHandCard;
  882. [Header("使用カード拡大表示HandCard親")]
  883. public Transform ShowUseHandCardParent;
  884. public IEnumerator AddHandCardEffect(CardSource cardSource)
  885. {
  886. ContinuousController.instance.PlaySE(GManager.instance.DrawSE);
  887. Player player = cardSource.Owner;
  888. bool end = false;
  889. var sequence = DOTween.Sequence();
  890. var sequence2 = DOTween.Sequence();
  891. ShowUseHandCardParent.parent.gameObject.SetActive(true);
  892. ShowUseHandCardParent.gameObject.SetActive(true);
  893. ShowUseHandCard.gameObject.SetActive(true);
  894. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  895. ShowUseHandCard.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
  896. ShowUseHandCard.RemoveSelectEffect();
  897. Vector3 targetPositon = new Vector3(150, 0, 0);
  898. if (cardSource.Owner.isYou)
  899. {
  900. targetPositon -= new Vector3(0, 30, 0);
  901. ShowUseHandCard.transform.localPosition = new Vector3(210, 10, 0);
  902. ShowUseHandCard.SetUpHandCard(cardSource);
  903. ShowUseHandCard.SetUpHandCardImage();
  904. ShowUseHandCard.CardImage.color = new Color(1, 1, 1, 1);
  905. }
  906. else
  907. {
  908. targetPositon += new Vector3(0, 30, 0);
  909. ShowUseHandCard.transform.localPosition = new Vector3(210, 30, 0);
  910. ShowUseHandCard.SetUpReverseCard();
  911. }
  912. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  913. ShowUseHandCard.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, -60));
  914. ShowUseHandCard.CardImage.transform.localRotation = Quaternion.Euler(0, 0, 0);
  915. ShowUseHandCard.Outline_Select.transform.localRotation = Quaternion.Euler(0, 0, 0);
  916. float time = 0.06f;
  917. sequence = DOTween.Sequence();
  918. sequence
  919. .Append(ShowUseHandCard.transform.DOLocalMove(targetPositon, time))
  920. .Join(ShowUseHandCard.transform.DOScale(new Vector3(0.45f, 0.45f, 0.45f), time))
  921. .Join(ShowUseHandCard.transform.DOLocalRotate(Vector3.zero, time))
  922. .AppendCallback(() => { end = true; });
  923. sequence.Play();
  924. yield return new WaitWhile(() => !end);
  925. end = false;
  926. if (player.isYou)
  927. {
  928. ShowUseHandCard.SetUpHandCard(cardSource);
  929. ShowUseHandCard.SetUpHandCardImage();
  930. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  931. #region エフェクト生成
  932. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  933. effect.transform.localScale *= 0.5f;
  934. effect.transform.localPosition = ShowUseHandCard.transform.localPosition;
  935. effect.transform.SetSiblingIndex(0);
  936. StartCoroutine(DeleteCoroutine(effect, null));
  937. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  938. effect2.transform.localScale *= 0.5f;
  939. effect2.transform.localPosition = ShowUseHandCard.transform.localPosition;
  940. effect2.transform.SetSiblingIndex(0);
  941. effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
  942. StartCoroutine(DeleteCoroutine(effect2, null));
  943. #endregion
  944. yield return new WaitForSeconds(0.04f);
  945. }
  946. yield return new WaitForSeconds(0.05f);
  947. //縮小して上に上がる
  948. StartCoroutine(ShrinkUpUseHandCard(ShowUseHandCard));
  949. yield return new WaitForSeconds(0.06f);
  950. }
  951. #endregion
  952. #region 表示したカードが縮小して上に上がる
  953. public IEnumerator ShrinkUpUseHandCard(HandCard handCard)
  954. {
  955. ShowUseHandCard.OffDP();
  956. ContinuousController.instance.PlaySE(GManager.instance.DeleteHandSE);
  957. bool end = false;
  958. var sequence = DOTween.Sequence();
  959. handCard.gameObject.SetActive(true);
  960. #region 縮小
  961. float shrinkTime2 = 0.07f;
  962. sequence = DOTween.Sequence();
  963. sequence
  964. .Append(handCard.transform.DOScaleX(0.06f, shrinkTime2))
  965. .Join(handCard.transform.DOScaleY(1.4f, shrinkTime2))
  966. .Join(DOTween.To(() => handCard.CardImage.color, (x) => handCard.CardImage.color = x, new Color32(205, 205, 205, 255), shrinkTime2))
  967. .AppendCallback(() => { end = true; });
  968. sequence.Play();
  969. yield return new WaitForSeconds(shrinkTime2 / 2);
  970. handCard.CardImage.sprite = null;
  971. while (!end)
  972. {
  973. yield return null;
  974. }
  975. end = false;
  976. #endregion
  977. #region 上に上がる
  978. float upTime = 0.07f;
  979. handCard.transform.DOLocalMoveY(220, upTime);
  980. yield return new WaitForSeconds(upTime);
  981. #endregion
  982. handCard.gameObject.SetActive(false);
  983. }
  984. #endregion
  985. #region プレイするカードを中央に表示
  986. public IEnumerator ShowUseHandCardEffect_PlayCard(CardSource card)
  987. {
  988. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  989. {
  990. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  991. }
  992. yield return StartCoroutine(ShowUseHandCardEffect(card));
  993. if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
  994. {
  995. card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
  996. }
  997. }
  998. #endregion
  999. #region プレイするカードを中央に表示
  1000. public IEnumerator ShowUseHandCardEffect(CardSource card)
  1001. {
  1002. ContinuousController.instance.PlaySE(GManager.instance.ShowPlayCardSE);
  1003. bool end = false;
  1004. var sequence = DOTween.Sequence();
  1005. ShowUseHandCard.OffDP();
  1006. #region エフェクト生成
  1007. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1008. effect.transform.SetSiblingIndex(0);
  1009. StartCoroutine(DeleteCoroutine(effect, null));
  1010. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1011. effect2.transform.SetSiblingIndex(0);
  1012. effect2.transform.localRotation = Quaternion.EulerAngles(new Vector3(0, 90, 0));
  1013. StartCoroutine(DeleteCoroutine(effect2, null));
  1014. #endregion
  1015. #region 白いカードが回転
  1016. ShowUseHandCard.gameObject.SetActive(true);
  1017. ShowUseHandCard.Outline_Select.SetActive(false);
  1018. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1019. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1020. ShowUseHandCard.transform.localPosition = Vector3.zero;
  1021. ShowUseHandCard.transform.localScale = new Vector3(1, 1, 1);
  1022. ShowUseHandCard.CardImage.sprite = null;
  1023. ShowUseHandCard.CardImage.color = new Color32(255, 255, 255, 140);
  1024. Quaternion startRotate = Quaternion.Euler(0, 35, 0);
  1025. Vector3 targetRotate = new Vector3(0, 0, 0);
  1026. ShowUseHandCard.CardImage.transform.localRotation = startRotate;
  1027. float rotateTime = 0.1f;
  1028. sequence = DOTween.Sequence();
  1029. sequence
  1030. .Append(ShowUseHandCard.CardImage.transform.DOLocalRotate(targetRotate, rotateTime, RotateMode.FastBeyond360))
  1031. .Join(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(1, 1, 1, 0), rotateTime))
  1032. .AppendCallback(() => { end = true; });
  1033. sequence.Play();
  1034. while (!end)
  1035. {
  1036. yield return null;
  1037. }
  1038. end = false;
  1039. #endregion
  1040. #region カードを表示
  1041. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 0);
  1042. ShowUseHandCard.SetUpHandCard(card);
  1043. ShowUseHandCard.SetUpHandCardImage();
  1044. ShowUseHandCard.CardImage.color = new Color(1, 1, 1, 1);
  1045. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1046. ShowUseHandCard.Outline_Select.transform.localRotation = ShowUseHandCard.CardImage.transform.localRotation;
  1047. ShowUseHandCard.Outline_Select.SetActive(true);
  1048. float showCardTime = 0.16f;
  1049. sequence = DOTween.Sequence();
  1050. sequence
  1051. .Append(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(0, 0, 0, 1), showCardTime))
  1052. .AppendCallback(() => { end = true; });
  1053. sequence.Play();
  1054. while (!end)
  1055. {
  1056. yield return null;
  1057. }
  1058. end = false;
  1059. #endregion
  1060. yield return new WaitForSeconds(0.16f);
  1061. }
  1062. #endregion
  1063. #region バフエフェクト
  1064. [Header("バフエフェクト")]
  1065. [SerializeField] GameObject BuffEffect;
  1066. [Header("バフSE")]
  1067. public AudioClip BuffSE;
  1068. public IEnumerator CreateBuffEffect(Permanent permanent)
  1069. {
  1070. if (permanent != null)
  1071. {
  1072. if (permanent.ShowingPermanentCard != null)
  1073. {
  1074. if (BuffEffect != null)
  1075. {
  1076. if (permanent.ShowingPermanentCard.IsEffectPlaying)
  1077. {
  1078. yield break;
  1079. }
  1080. permanent.ShowingPermanentCard.IsEffectPlaying = true;
  1081. permanent.ShowingPermanentCard.ShowPermanentData(true);
  1082. Vector3 position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1083. GameObject effect = Instantiate(BuffEffect, effectParent);
  1084. effect.transform.position = position;
  1085. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1086. ContinuousController.instance.PlaySE(BuffSE);
  1087. yield return new WaitForSeconds(0.1f);
  1088. }
  1089. }
  1090. }
  1091. }
  1092. #endregion
  1093. #region デバフエフェクト
  1094. [Header("デバフエフェクト")]
  1095. [SerializeField] GameObject DebuffEffect;
  1096. [Header("デバフSE")]
  1097. public AudioClip DebuffSE;
  1098. public IEnumerator CreateDebuffEffect(Permanent permanent)
  1099. {
  1100. if (permanent != null)
  1101. {
  1102. if (permanent.ShowingPermanentCard != null)
  1103. {
  1104. if (DebuffEffect != null)
  1105. {
  1106. if (permanent.ShowingPermanentCard.IsEffectPlaying)
  1107. {
  1108. yield break;
  1109. }
  1110. permanent.ShowingPermanentCard.IsEffectPlaying = true;
  1111. permanent.ShowingPermanentCard.ShowPermanentData(true);
  1112. Vector3 position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1113. GameObject effect = Instantiate(DebuffEffect, effectParent);
  1114. effect.transform.position = position;
  1115. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1116. ContinuousController.instance.PlaySE(DebuffSE);
  1117. if (permanent.DP <= 0)
  1118. {
  1119. yield return new WaitForSeconds(0.4f);
  1120. }
  1121. else
  1122. {
  1123. yield return new WaitForSeconds(0.1f);
  1124. }
  1125. }
  1126. }
  1127. }
  1128. }
  1129. #endregion
  1130. #region デジクロス進化元付与エフェクト
  1131. [Header("デジクロス進化元エフェクト")]
  1132. [SerializeField] GameObject DigiXrosSelectCardEffect;
  1133. [Header("デジクロス進化元SE")]
  1134. public AudioClip DigiXrosSelectCardEffectSE;
  1135. public IEnumerator CreateDigiXrosSelectCardEffect(Permanent permanent, Player player = null)
  1136. {
  1137. if (DigiXrosSelectCardEffect != null)
  1138. {
  1139. Vector3 position = new Vector3();
  1140. if (permanent != null)
  1141. {
  1142. if (permanent.ShowingPermanentCard != null)
  1143. {
  1144. position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1145. }
  1146. }
  1147. else if (player != null)
  1148. {
  1149. position = new Vector3(player.TrashCardImage.transform.position.x, player.TrashCardImage.transform.position.y, player.TrashCardImage.transform.position.z);
  1150. }
  1151. GameObject effect = Instantiate(DigiXrosSelectCardEffect, effectParent);
  1152. effect.transform.position = position;
  1153. StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
  1154. ContinuousController.instance.PlaySE(DigiXrosSelectCardEffectSE);
  1155. }
  1156. yield return new WaitForSeconds(0.3f);
  1157. }
  1158. #endregion
  1159. #region 攻撃・ブロック不可付与エフェクト
  1160. [Header("凍結SE")]
  1161. [SerializeField] AudioClip FreezeSE;
  1162. public IEnumerator FreezePermanentEffect(Permanent permanent)
  1163. {
  1164. if (permanent != null)
  1165. {
  1166. if (permanent.ShowingPermanentCard != null)
  1167. {
  1168. bool end = false;
  1169. float animTime = 0.2f;
  1170. ContinuousController.instance.PlaySE(FreezeSE);
  1171. Sequence sequence = DOTween.Sequence();
  1172. sequence
  1173. .Append(permanent.ShowingPermanentCard.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1174. .AppendCallback(() => end = true);
  1175. sequence.Play();
  1176. yield return new WaitWhile(() => !end);
  1177. end = false;
  1178. sequence.Kill();
  1179. }
  1180. }
  1181. }
  1182. #endregion
  1183. #region リカバリーフェクト
  1184. [Header("ライフ回復エフェクト")]
  1185. [SerializeField] GameObject HealLifeEffect;
  1186. [Header("ライフ回復SE")]
  1187. [SerializeField] AudioClip HealLifeSE;
  1188. public IEnumerator CreateRecoveryEffect(Player player)
  1189. {
  1190. if (BuffEffect != null)
  1191. {
  1192. Vector3 position = new Vector3(player.securityObject.transform.position.x, player.securityObject.transform.position.y, player.securityObject.transform.position.z);
  1193. GameObject effect = Instantiate(HealLifeEffect, effectParent);
  1194. effect.transform.position = position;
  1195. StartCoroutine(DeleteCoroutine(effect, null));
  1196. ContinuousController.instance.PlaySE(HealLifeSE);
  1197. yield return null;
  1198. }
  1199. }
  1200. #endregion
  1201. #region セキュリティチェックのエフェクト
  1202. public IEnumerator BreakSecurityEffect(Player player)
  1203. {
  1204. ContinuousController.instance.StartCoroutine(player.securityObject.securityBreakGlass.BreakIenumerator());
  1205. yield return new WaitForSeconds(0.06f);
  1206. GameObject effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1207. effect2.transform.position = new Vector3(player.securityObject.securityBreakGlass.transform.position.x, player.securityObject.securityBreakGlass.transform.position.y, player.securityObject.securityBreakGlass.transform.position.z);
  1208. if (!player.isYou)
  1209. {
  1210. effect2.transform.position -= new Vector3(0, 0, 30);
  1211. }
  1212. else
  1213. {
  1214. effect2.transform.position += new Vector3(0, 0, 15);
  1215. }
  1216. effect2.transform.localScale = new Vector3(5, 1, 5);
  1217. StartCoroutine(DeleteCoroutine(effect2, null));
  1218. yield return new WaitForSeconds(0.17f);
  1219. }
  1220. #endregion
  1221. #region パーマネントが破壊されるときのエフェクト
  1222. [Header("割れるガラス")]
  1223. [SerializeField] BreakGlass permanetBreakGlassPrefab;
  1224. [Header("パーマネント消滅用マテリアル")]
  1225. [SerializeField] Material destroyPermanentMaterial;
  1226. [Header("ガラス描画用パーマネントカード")]
  1227. [SerializeField] FieldPermanentCard renderingFiedlPermanentCard;
  1228. public IEnumerator DestroyPermanentEffect(Permanent permanent)
  1229. {
  1230. if (permanent == null)
  1231. {
  1232. yield break;
  1233. }
  1234. if (permanent.ShowingPermanentCard == null)
  1235. {
  1236. yield break;
  1237. }
  1238. FieldPermanentCard fieldPermanentCard = permanent.ShowingPermanentCard;
  1239. //エフェクト用の割れるガラスを生成
  1240. BreakGlass permanetBreakGlass = Instantiate(permanetBreakGlassPrefab, fieldPermanentCard.transform.parent);
  1241. //場所を指定
  1242. permanetBreakGlass.transform.localPosition = fieldPermanentCard.transform.localPosition;
  1243. permanetBreakGlass.transform.localRotation = Quaternion.Euler(
  1244. fieldPermanentCard.transform.localRotation.eulerAngles.x + 180,
  1245. fieldPermanentCard.transform.localRotation.eulerAngles.y,
  1246. fieldPermanentCard.transform.localRotation.eulerAngles.z * -1);
  1247. permanetBreakGlass.transform.localScale = new Vector3(54, 54, 1);
  1248. //ガラスを初期化
  1249. permanetBreakGlass.Init(destroyPermanentMaterial);
  1250. //レンダリング用のパーマネントカードを設定
  1251. renderingFiedlPermanentCard.gameObject.SetActive(true);
  1252. renderingFiedlPermanentCard.SetPermanentData(fieldPermanentCard.ThisPermanent, true);
  1253. //元パーマネントオブジェクトを非表示
  1254. fieldPermanentCard.Parent.SetActive(false);
  1255. GameObject effect2 = null;
  1256. if (permanent.TopCard != null)
  1257. {
  1258. switch (permanent.TopCard.BaseCardColorsFromEntity[0])
  1259. {
  1260. case CardColor.Green:
  1261. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  1262. break;
  1263. case CardColor.Red:
  1264. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  1265. break;
  1266. case CardColor.Blue:
  1267. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1268. break;
  1269. case CardColor.Yellow:
  1270. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  1271. break;
  1272. case CardColor.Purple:
  1273. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  1274. break;
  1275. case CardColor.Black:
  1276. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  1277. break;
  1278. case CardColor.White:
  1279. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1280. break;
  1281. case CardColor.None:
  1282. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1283. break;
  1284. }
  1285. effect2.transform.position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
  1286. effect2.transform.localScale = new Vector3(4, 1, 4);
  1287. StartCoroutine(DeleteCoroutine(effect2, null));
  1288. }
  1289. //爆発させる
  1290. yield return ContinuousController.instance.StartCoroutine(permanetBreakGlass.BreakIenumerator());
  1291. //エフェクトを削除
  1292. DestroyImmediate(permanetBreakGlass.gameObject);
  1293. renderingFiedlPermanentCard.gameObject.SetActive(false);
  1294. }
  1295. #endregion
  1296. #region セキュリティカードが出てくるエフェクト
  1297. [Header("セキュリティカードが出てくるアニメーション")]
  1298. [SerializeField] RuntimeAnimatorController EnterSecurity;
  1299. public IEnumerator EnterSecurityCardEffect(CardSource card)
  1300. {
  1301. ContinuousController.instance.PlaySE(GManager.instance.ShowPlayCardSE);
  1302. bool end = false;
  1303. var sequence = DOTween.Sequence();
  1304. #region 白いカードが回転
  1305. ShowUseHandCard.gameObject.SetActive(true);
  1306. ShowUseHandCard.Outline_Select.SetActive(false);
  1307. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1308. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1309. ShowUseHandCard.transform.localPosition = Vector3.zero;
  1310. ShowUseHandCard.transform.localScale = new Vector3(0.05f, 0.05f, 1);
  1311. ShowUseHandCard.CardImage.sprite = null;
  1312. #endregion
  1313. #region カードを表示
  1314. ShowUseHandCard.SetUpHandCard(card);
  1315. ShowUseHandCard.SetUpHandCardImage();
  1316. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  1317. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1318. ShowUseHandCard.Outline_Select.transform.localRotation = ShowUseHandCard.CardImage.transform.localRotation;
  1319. ShowUseHandCard.Outline_Select.SetActive(true);
  1320. ShowUseHandCard.ShowDP();
  1321. float animTime = 0.2f;
  1322. Animator animator = ShowUseHandCard.gameObject.GetComponent<Animator>();
  1323. if (animator == null)
  1324. {
  1325. animator = ShowUseHandCard.gameObject.AddComponent<Animator>();
  1326. }
  1327. animator.runtimeAnimatorController = EnterSecurity;
  1328. if (card.Owner.isYou)
  1329. {
  1330. animator.SetInteger("You", 1);
  1331. }
  1332. else
  1333. {
  1334. animator.SetInteger("You", -1);
  1335. }
  1336. animator.enabled = true;
  1337. yield return new WaitForSeconds(animTime);
  1338. Vector3 position = ShowUseHandCard.transform.localPosition;
  1339. Vector3 scale = ShowUseHandCard.transform.localScale;
  1340. animator.enabled = false;
  1341. ShowUseHandCard.transform.localPosition = position;
  1342. ShowUseHandCard.transform.localScale = scale;
  1343. #region エフェクト生成
  1344. GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1345. effect.transform.SetSiblingIndex(0);
  1346. StartCoroutine(DeleteCoroutine(effect, null));
  1347. GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
  1348. effect2.transform.SetSiblingIndex(0);
  1349. effect2.transform.localRotation = Quaternion.EulerAngles(new Vector3(0, 90, 0));
  1350. StartCoroutine(DeleteCoroutine(effect2, null));
  1351. #endregion
  1352. #endregion
  1353. yield return new WaitForSeconds(0.17f);
  1354. }
  1355. #endregion
  1356. #region セキュリティカードが処理領域に行くエフェクト
  1357. public IEnumerator MoveToExecuteCardEffect_SetPosition(CardSource card, Vector3 startPos)
  1358. {
  1359. ShowUseHandCard.gameObject.SetActive(true);
  1360. ShowUseHandCard.transform.position = startPos;
  1361. ShowUseHandCard.SetUpHandCard(card);
  1362. ShowUseHandCard.SetUpHandCardImage();
  1363. ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
  1364. ShowUseHandCard.Outline_Select.SetActive(true);
  1365. ShowUseHandCard.SetOrangeOutline();
  1366. yield return ContinuousController.instance.StartCoroutine(MoveToExecuteCardEffect(card));
  1367. }
  1368. public IEnumerator MoveToExecuteCardEffect(CardSource card)
  1369. {
  1370. if (ShowUseHandCard.gameObject.activeSelf)
  1371. {
  1372. if (ShowUseHandCard.cardSource == card)
  1373. {
  1374. bool end = false;
  1375. var sequence = DOTween.Sequence();
  1376. float animTime = 0.12f;
  1377. sequence = DOTween.Sequence();
  1378. Vector3 targetPos = Vector3.zero;
  1379. if (card.Owner.isYou)
  1380. {
  1381. targetPos = new Vector3(-166, -20, 0);
  1382. }
  1383. else
  1384. {
  1385. targetPos = new Vector3(161, 50.2f, 0);
  1386. }
  1387. if (card.Owner.isYou)
  1388. {
  1389. ShowUseHandCard.transform.localScale = new Vector3(0.3f, 0.3f, 1);
  1390. }
  1391. else
  1392. {
  1393. ShowUseHandCard.transform.localScale = new Vector3(0.225f, 0.225f, 1);
  1394. }
  1395. ShowUseHandCard.transform.localRotation = Quaternion.Euler(27.7f, 0, 0);
  1396. sequence
  1397. .Append(ShowUseHandCard.transform.DOLocalMove(targetPos, animTime))
  1398. .AppendCallback(() => { end = true; });
  1399. sequence.Play();
  1400. while (!end)
  1401. {
  1402. yield return null;
  1403. }
  1404. ShowUseHandCard.gameObject.SetActive(false);
  1405. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
  1406. }
  1407. }
  1408. yield return ContinuousController.instance.StartCoroutine(card.Owner.brainStormObject.BrainStormCoroutine(card));
  1409. ShowUseHandCard.OffDP();
  1410. }
  1411. #endregion
  1412. #region セキュリティカードが破棄されるエフェクト
  1413. [Header("カード消滅用マテリアル")]
  1414. [SerializeField] Material destroyCardSourceMaterial;
  1415. [Header("ガラス描画用ハンドカード")]
  1416. [SerializeField] HandCard renderingHandCard;
  1417. public IEnumerator DestroySecurityEffect(CardSource destroyedSecurityCard)
  1418. {
  1419. if (destroyedSecurityCard == null)
  1420. {
  1421. yield break;
  1422. }
  1423. if (!ShowUseHandCard.gameObject.activeSelf || ShowUseHandCard.cardSource != destroyedSecurityCard)
  1424. {
  1425. yield break;
  1426. }
  1427. //エフェクト用の割れるガラスを生成
  1428. BreakGlass permanetBreakGlass = Instantiate(permanetBreakGlassPrefab, ShowUseHandCard.transform.parent);
  1429. //場所を指定
  1430. permanetBreakGlass.transform.localPosition = ShowUseHandCard.transform.localPosition;
  1431. permanetBreakGlass.transform.localRotation = Quaternion.Euler(ShowUseHandCard.transform.localRotation.eulerAngles.x + 180, ShowUseHandCard.transform.localRotation.eulerAngles.y, ShowUseHandCard.transform.localRotation.eulerAngles.z * -1);
  1432. permanetBreakGlass.transform.localScale = new Vector3(30.1f, 30.1f, 1);
  1433. //ガラスを初期化
  1434. permanetBreakGlass.Init(destroyCardSourceMaterial);
  1435. //レンダリング用のパーマネントカードを設定
  1436. renderingHandCard.gameObject.SetActive(true);
  1437. renderingHandCard.SetUpHandCard(destroyedSecurityCard);
  1438. renderingHandCard.SetUpHandCardImage();
  1439. renderingHandCard.ShowDP();
  1440. //元パーマネントオブジェクトを非表示
  1441. ShowUseHandCard.gameObject.SetActive(false);
  1442. GameObject effect2 = null;
  1443. if (destroyedSecurityCard != null)
  1444. {
  1445. switch (destroyedSecurityCard.BaseCardColorsFromEntity[0])
  1446. {
  1447. case CardColor.Green:
  1448. effect2 = Instantiate(GreenEvolutionEffect, effectParent);
  1449. break;
  1450. case CardColor.Red:
  1451. effect2 = Instantiate(RedEvolutionEffect, effectParent);
  1452. break;
  1453. case CardColor.Blue:
  1454. effect2 = Instantiate(BlueEvolutionEffect, effectParent);
  1455. break;
  1456. case CardColor.Yellow:
  1457. effect2 = Instantiate(YellowEvolutionEffect, effectParent);
  1458. break;
  1459. case CardColor.Purple:
  1460. effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
  1461. break;
  1462. case CardColor.Black:
  1463. effect2 = Instantiate(BlackEvolutionEffect, effectParent);
  1464. break;
  1465. case CardColor.White:
  1466. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1467. break;
  1468. case CardColor.None:
  1469. effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
  1470. break;
  1471. }
  1472. effect2.transform.position = new Vector3(ShowUseHandCard.transform.position.x, ShowUseHandCard.transform.position.y, ShowUseHandCard.transform.position.z);
  1473. effect2.transform.localScale = new Vector3(4, 1, 4);
  1474. StartCoroutine(DeleteCoroutine(effect2, null));
  1475. }
  1476. //爆発させる
  1477. yield return ContinuousController.instance.StartCoroutine(permanetBreakGlass.BreakIenumerator());
  1478. //エフェクトを削除
  1479. DestroyImmediate(permanetBreakGlass.gameObject);
  1480. renderingFiedlPermanentCard.gameObject.SetActive(false);
  1481. }
  1482. #endregion
  1483. #region バトルを行うエフェクト
  1484. [Header("バトル時アニメーションオブジェクト")]
  1485. public GameObject BattleAnimationPrefab;
  1486. [Header("バトルSE")]
  1487. public AudioClip BattleSE;
  1488. public IEnumerator BattleEffect(List<Permanent> WinnerPermanents, List<Permanent> LoserPermanents, CardSource LoserCard)
  1489. {
  1490. List<GameObject> BattleAnimationObjects = new List<GameObject>();
  1491. List<GameObject> ShakeObjects = new List<GameObject>();
  1492. foreach (Permanent permanent in LoserPermanents)
  1493. {
  1494. if (permanent != null)
  1495. {
  1496. if (permanent.ShowingPermanentCard != null)
  1497. {
  1498. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, permanent.ShowingPermanentCard.transform.parent);
  1499. BattleAnimationObject.transform.localScale = new Vector3(1, 1, 1);
  1500. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1501. BattleAnimationObject.transform.position = permanent.ShowingPermanentCard.transform.position;
  1502. BattleAnimationObjects.Add(BattleAnimationObject);
  1503. ShakeObjects.Add(permanent.ShowingPermanentCard.gameObject);
  1504. }
  1505. }
  1506. }
  1507. if (LoserCard != null)
  1508. {
  1509. if (GManager.instance.attackProcess.SecurityDigimon == LoserCard)
  1510. {
  1511. if (ShowUseHandCard.gameObject.activeSelf && ShowUseHandCard.cardSource == LoserCard)
  1512. {
  1513. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, ShowUseHandCard.transform.parent);
  1514. BattleAnimationObject.transform.localScale = new Vector3(0.3f, 0.3f, 1);
  1515. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1516. BattleAnimationObject.transform.position = ShowUseHandCard.transform.position;
  1517. BattleAnimationObjects.Add(BattleAnimationObject);
  1518. BattleAnimationObject.transform.SetParent(GManager.instance.canvas2.transform);
  1519. BattleAnimationObject.transform.transform.SetSiblingIndex(5);
  1520. ShakeObjects.Add(ShowUseHandCard.gameObject);
  1521. }
  1522. foreach (HandCard handCard in LoserCard.Owner.brainStormObject.BrainStormHandCards)
  1523. {
  1524. if (handCard.gameObject.activeSelf && handCard.cardSource == LoserCard)
  1525. {
  1526. GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, handCard.transform.parent.parent);
  1527. BattleAnimationObject.transform.localScale = new Vector3(1, 1, 1);
  1528. BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
  1529. BattleAnimationObject.transform.position = handCard.transform.position;
  1530. BattleAnimationObjects.Add(BattleAnimationObject);
  1531. break;
  1532. }
  1533. }
  1534. }
  1535. }
  1536. if (BattleAnimationObjects.Count >= 1)
  1537. {
  1538. ContinuousController.instance.PlaySE(BattleSE);
  1539. bool end = false;
  1540. float animTime = 0.25f;
  1541. List<Sequence> sequences = new List<Sequence>();
  1542. foreach (GameObject BattleAnimationObject in BattleAnimationObjects)
  1543. {
  1544. GameObject claw = BattleAnimationObject.transform.GetChild(0).transform.GetChild(0).gameObject;
  1545. claw.transform.localPosition = new Vector3(-250, 250, 0);
  1546. Sequence sequence = DOTween.Sequence();
  1547. sequences.Add(sequence);
  1548. sequence
  1549. .Append(claw.transform.DOLocalMove(Vector3.zero, animTime).SetEase(Ease.InCubic))
  1550. .AppendCallback(() => end = true);
  1551. sequence.Play();
  1552. }
  1553. foreach (GameObject ShakeObject in ShakeObjects)
  1554. {
  1555. Sequence sequence = DOTween.Sequence();
  1556. sequences.Add(sequence);
  1557. sequence
  1558. .Append(ShakeObject.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1559. .AppendCallback(() => end = true);
  1560. sequence.Play();
  1561. }
  1562. yield return new WaitWhile(() => !end);
  1563. end = false;
  1564. foreach (Sequence sequence in sequences)
  1565. {
  1566. sequence.Kill();
  1567. }
  1568. yield return new WaitForSeconds(0.1f);
  1569. for (int i = 0; i < BattleAnimationObjects.Count; i++)
  1570. {
  1571. DestroyImmediate(BattleAnimationObjects[i]);
  1572. }
  1573. }
  1574. //ShowUseHandCard.OffDP();
  1575. }
  1576. #endregion
  1577. #region 進化元が離れるエフェクト
  1578. public IEnumerator RemoveDigivolveRootEffect(CardSource card, Permanent targetPermanent)
  1579. {
  1580. if (card != null)
  1581. {
  1582. if (targetPermanent != null)
  1583. {
  1584. if (targetPermanent.TopCard != null)
  1585. {
  1586. ContinuousController.instance.PlaySE(GManager.instance.MoveSE);
  1587. bool end = false;
  1588. var sequence = DOTween.Sequence();
  1589. float animTime = 0.17f;
  1590. sequence = DOTween.Sequence();
  1591. Vector3 startPos = targetPermanent.ShowingPermanentCard.transform.position;
  1592. ShowUseHandCard.SetUpHandCard(card);
  1593. ShowUseHandCard.SetUpHandCardImage();
  1594. ShowUseHandCard.gameObject.SetActive(true);
  1595. ShowUseHandCard.Outline_Select.SetActive(false);
  1596. ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
  1597. ShowUseHandCard.transform.parent.gameObject.SetActive(true);
  1598. ShowUseHandCard.CardImage.color = new Color32(0, 0, 0, 255);
  1599. ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
  1600. ShowUseHandCard.Outline_Select.SetActive(true);
  1601. ShowUseHandCard.transform.localScale = new Vector3(0.2f, 0.2f, 1);
  1602. ShowUseHandCard.transform.localRotation = Quaternion.Euler(0f, 0, 0);
  1603. ShowUseHandCard.transform.position = startPos;
  1604. float targetPos_Y = 0f;
  1605. if (card.Owner.isYou)
  1606. {
  1607. targetPos_Y = ShowUseHandCard.transform.localPosition.y + 22f;
  1608. }
  1609. else
  1610. {
  1611. targetPos_Y = ShowUseHandCard.transform.localPosition.y - 22f;
  1612. }
  1613. float targetPos_X_1 = 0f;
  1614. if (card.Owner.isYou)
  1615. {
  1616. targetPos_X_1 = ShowUseHandCard.transform.localPosition.x + 15f;
  1617. }
  1618. else
  1619. {
  1620. targetPos_X_1 = ShowUseHandCard.transform.localPosition.x - 15f;
  1621. }
  1622. float targetPos_X_2 = ShowUseHandCard.transform.localPosition.x;
  1623. sequence
  1624. .Append(ShowUseHandCard.transform.DOLocalMoveY(targetPos_Y, animTime))
  1625. .Join(ShowUseHandCard.transform.DOLocalMoveX(targetPos_X_1, animTime / 2f))
  1626. .Append(ShowUseHandCard.transform.DOLocalMoveX(targetPos_X_2, animTime / 2f))
  1627. .AppendCallback(() => { end = true; });
  1628. sequence.Play();
  1629. while (!end)
  1630. {
  1631. yield return null;
  1632. }
  1633. end = false;
  1634. yield return new WaitForSeconds(0.17f);
  1635. ShowUseHandCard.Outline_Select.SetActive(false);
  1636. sequence = DOTween.Sequence();
  1637. sequence
  1638. .Append(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(0, 0, 0, 0), animTime))
  1639. .AppendCallback(() => { end = true; });
  1640. sequence.Play();
  1641. while (!end)
  1642. {
  1643. yield return null;
  1644. }
  1645. end = false;
  1646. ShowUseHandCard.gameObject.SetActive(false);
  1647. }
  1648. }
  1649. }
  1650. }
  1651. #endregion
  1652. #region プレイに失敗したときのエフェクト
  1653. public IEnumerator FailedPlayCardEffect(CardSource cardSource)
  1654. {
  1655. if (cardSource != null)
  1656. {
  1657. HandCard targetHandCard = null;
  1658. foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
  1659. {
  1660. if (handCard.gameObject.activeSelf && handCard.cardSource == cardSource)
  1661. {
  1662. targetHandCard = handCard;
  1663. break;
  1664. }
  1665. }
  1666. if (targetHandCard != null)
  1667. {
  1668. ContinuousController.instance.PlaySE(FreezeSE);
  1669. bool end = false;
  1670. float animTime = 0.25f;
  1671. Sequence sequence = DOTween.Sequence();
  1672. sequence
  1673. .Append(targetHandCard.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
  1674. .AppendCallback(() => end = true);
  1675. sequence.Play();
  1676. yield return new WaitWhile(() => !end);
  1677. end = false;
  1678. sequence.Kill();
  1679. yield return new WaitForSeconds(0.1f);
  1680. }
  1681. }
  1682. }
  1683. #endregion
  1684. }