P_181.cs 9.8 KB

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  1. using Mono.Cecil;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. // Royal Base
  5. namespace DCGO.CardEffects.P
  6. {
  7. public class P_181 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Your Turn Face Up Security
  13. if (timing == EffectTiming.BeforePayCost)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Reduce Digivolve Cost", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  18. activateClass.SetHashString("P-181-ReduceDigivovleCost");
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. => "[Security] [Your Turn] [Once Per Turn] When any of your Digimon would digivolve into a Digimon card with the [Royal Base] trait, reduce the digivolution cost by 1.";
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. UnityEngine.Debug.Log($"CAN USE: {CardEffectCommons.IsExistInSecurity(card, false)}, {CardEffectCommons.IsOwnerTurn(card)}, {CardEffectCommons.CanTriggerWhenPermanentWouldDigivolve(hashtable, DigivolveTargetCondition, DigivolveCondition)}");
  25. return CardEffectCommons.IsExistInSecurity(card, false) &&
  26. CardEffectCommons.IsOwnerTurn(card) &&
  27. CardEffectCommons.CanTriggerWhenPermanentWouldDigivolve(hashtable, DigivolveTargetCondition, DigivolveCondition);
  28. }
  29. bool CanActivateCondition(Hashtable hashtable)
  30. {
  31. UnityEngine.Debug.Log($"CAN ACTIVATE: {CardEffectCommons.IsExistInSecurity(card, false)}");
  32. return CardEffectCommons.IsExistInSecurity(card, false);
  33. }
  34. bool DigivolveTargetCondition(Permanent permanent)
  35. => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  36. bool DigivolveCondition(CardSource source)
  37. => source.IsDigimon
  38. && source.HasRoyalBaseTraits;
  39. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  40. {
  41. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
  42. ChangeCostClass changeCostClass = new ChangeCostClass();
  43. changeCostClass.SetUpICardEffect("Digivovle Cost -1", hashtable => true, card);
  44. changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: root => true, isUpDown: () => true, isCheckAvailability: () => false, isChangePayingCost: () => true);
  45. card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
  46. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
  47. int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
  48. {
  49. if (CardSourceCondition(cardSource))
  50. {
  51. if (PermanentsCondition(targetPermanents))
  52. {
  53. Cost -= 1;
  54. }
  55. }
  56. return Cost;
  57. }
  58. bool PermanentsCondition(List<Permanent> targetPermanents)
  59. => targetPermanents != null;
  60. bool CardSourceCondition(CardSource cardSource)
  61. {
  62. if (cardSource != null)
  63. {
  64. return cardSource.Owner == card.Owner &&
  65. cardSource.HasRoyalBaseTraits;
  66. }
  67. return false;
  68. }
  69. }
  70. }
  71. #endregion
  72. #region Main Effect
  73. if (timing == EffectTiming.OptionSkill)
  74. {
  75. ActivateClass activateClass = new ActivateClass();
  76. activateClass.SetUpICardEffect("Add top sec to hand, send this to bottom sec", CanUseCondition, card);
  77. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  78. cardEffects.Add(activateClass);
  79. string EffectDescription()
  80. {
  81. return "[Main] Add your top security card to the hand. Then, place this card face up as the bottom security card.";
  82. }
  83. bool CanUseCondition(Hashtable hashtable)
  84. {
  85. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  86. }
  87. IEnumerator ActivateCoroutine(Hashtable hashtable)
  88. {
  89. if (card.Owner.SecurityCards.Count >= 1)
  90. {
  91. // Add your top security card to the hand
  92. CardSource topSecCard = card.Owner.SecurityCards[0];
  93. yield return ContinuousController.instance.StartCoroutine(
  94. CardObjectController.AddHandCards(new List<CardSource>() { topSecCard }, false, activateClass));
  95. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  96. player: card.Owner,
  97. refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
  98. }
  99. // Place this card face up as the bottom security card
  100. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
  101. card, toTop: false, faceUp: true));
  102. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  103. .CreateRecoveryEffect(card.Owner));
  104. yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card.Owner).AddSecurity());
  105. }
  106. }
  107. #endregion
  108. #region Security Effect
  109. if (timing == EffectTiming.SecuritySkill)
  110. {
  111. ActivateClass activateClass = new ActivateClass();
  112. activateClass.SetUpICardEffect($"Play 1 [Royal Base] Digimon card from hand", CanUseCondition, card);
  113. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  114. activateClass.SetIsSecurityEffect(true);
  115. cardEffects.Add(activateClass);
  116. string EffectDescription()
  117. {
  118. return
  119. "[Security] You may play 1 level 5 or lower [Royal Base] trait Digimon card from your hand without paying the cost.";
  120. }
  121. bool CanUseCondition(Hashtable hashtable)
  122. {
  123. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  124. }
  125. bool CanSelectCardCondition(CardSource cardSource)
  126. {
  127. return cardSource.IsDigimon && cardSource.HasLevel && cardSource.Level <= 5 &&
  128. cardSource.HasRoyalBaseTraits &&
  129. CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  130. }
  131. IEnumerator ActivateCoroutine(Hashtable hashtable)
  132. {
  133. if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
  134. {
  135. List<CardSource> selectedCards = new List<CardSource>();
  136. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  137. selectHandEffect.SetUp(
  138. selectPlayer: card.Owner,
  139. canTargetCondition: CanSelectCardCondition,
  140. canTargetCondition_ByPreSelecetedList: null,
  141. canEndSelectCondition: null,
  142. maxCount: 1,
  143. canNoSelect: true,
  144. canEndNotMax: false,
  145. isShowOpponent: true,
  146. selectCardCoroutine: SelectCardCoroutine,
  147. afterSelectCardCoroutine: null,
  148. mode: SelectHandEffect.Mode.Custom,
  149. cardEffect: activateClass);
  150. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  151. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  152. yield return StartCoroutine(selectHandEffect.Activate());
  153. IEnumerator SelectCardCoroutine(CardSource cardSource)
  154. {
  155. selectedCards.Add(cardSource);
  156. yield return null;
  157. }
  158. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  159. cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
  160. root: SelectCardEffect.Root.Hand, activateETB: true));
  161. }
  162. }
  163. }
  164. #endregion
  165. return cardEffects;
  166. }
  167. }
  168. }